Inferno (G1): Difference between revisions
Geewunling (talk | contribs) mNo edit summary |
This isn't Ironhide's page |
||
| Line 111: | Line 111: | ||
==Games== | ==Games== | ||
===The Transformers (PS2)=== | ===The Transformers (PS2)=== | ||
{{Note| | {{Note|Inferno is a non-playable character. He appears among the legion of Autobot duplicates in the Decepticon campaign.}} | ||
{{storylink|The Transformers (PS2)}} | {{storylink|The Transformers (PS2)}} | ||
Revision as of 18:21, 17 February 2011
| The name or term "Inferno" refers to more than one character or idea. For a list of other meanings, see Inferno (disambiguation). |
- Inferno is an Autobot from the Generation 1 continuity family.

Inferno is one gung-ho robot, ready and willing to roll out into the thick of any action at the drop of a hat. If the mission is search and rescue he's one of the best bots to have around, but he's even happier when called on to fight. Nothing gets Inferno's circuits going like a one-on-one with a few Decepticon trouble makers.
- Russian name: Водомёт (Vodamet, "Fountain")
Fiction
Cartoon continuity
The Transformers cartoon
- Voice actor: Walker Edmiston (English), Takurō Kitagawa (Japanese), Héctor Vieyra (Latin American)

Inferno appeared without explanation one day as Optimus Prime explained their mission to stop the Insecticons from attacking the Nova Power Plant. He was the first to roll out on Prime's orders. During the battle at the power plant, the gun-slinging fire fighter stood by Jazz and shot down Laserbeak before they rushed off to rescue the human pilots of a downed helicopter. After the super-powered Insecticons crushed Wheeljack and electrocuted Ironhide, Inferno sprayed fire-retardant foam on Ironhide and loaded him into Prime's trailer as the Autobots retreated. Inferno later participated in the Autobot counter attack at Iron Mountain where he and the other Autobots were buried under tons of rock. Hound was heard to complain about Inferno ending up on his head whilst they were trapped. The Insecticon Syndrome

When the Dinobots accidentally set fire to Autobot headquarters, Inferno helped Red Alert douse the flames. Dinobot Island, Part 1 Later, Inferno did his part to preserve the sanctity of the timestream by spraying cowboys with fire-retardant foam. Eh...you had to be there. Dinobot Island, Part 2
Inferno showed off his athletic ability in a friendly game of basketball with Optimus Prime, Tracks, and Smokescreen. When Powerglide discovered that Grapple and Hoist were working with the Constructicons, Inferno came with the other Autobots to investigate, where he assisted in the fight against Devastator. Though Inferno was initially stunned when Devastator deflected some of Cliffjumper's glass gas, the Autobots eventually emerged victorious. The Master Builders

Later, Inferno was ordered to guard over Red Alert as the Autobots repelled an attack by the Decepticons on the Negavator super weapon's bunker. Inferno, itching for a fight, abandoned Red Alert despite his paranoid friend's repeated requests for him to stay. Inferno rescued Red Alert when his friend was buried under rubble which had the unfortunate side-effect of damaging Red Alert's logic circuits to the point of overload. Inferno later proved his friendship to Red when he saved Red Alert from himself when the latter, in a state of paranoia, allied himself with Starscream and the Decepticons. Auto Berserk
Inferno and the other Autobots were sent on a rocket to the sun as part of Megatron's plot. Though all hope seemed lost, Trailbreaker created a force field that protected the Autobots and allowed Cosmos to return them to Earth. The Autobots arrived just in time to stop Megatron, and Inferno helped shoot at the Decepticons during the onslaught. Megatron's Master Plan, Part 2

After the Decepticons caused a disastrous explosion at an airport that severely injured the Dinobots, Inferno arrived with Hoist and Red Alert to put out the fire and cart the Dinobots back to headquarters. Desertion of the Dinobots, Part 1 When Megatron disrupted Earth's radio waves, peril was unleashed worldwide. Among the calamities was a train derailed and blown up by a fallen tree, and the dead radio meant that the fire lookout was unavailable. Luckily, Inferno and Red Alert were in the area, and together they worked to put out the fire, with Inferno watering down the flames. Blaster Blues

Inferno helped defend New York City against Megatron's army of robot drones, and put out a fire at the Chrysler Building. Make Tracks He later fought the Decepticons at a baseball stadium where Megatron was trying to set up his latest space bridge. Inferno extended a net from his ladder assembly to catch a pair of humans Starscream had been terrorizing in the air. During the battle, the Space Bridge was inadvertently activated, transporting Inferno and several other Autobots and Decepticons to an alien world, where they were all merely the size of toys. Having landed in a child's room, Inferno helped the Autobots gain the boy Aron's trust when he put out the fire Starscream started in a toy building. Child's Play On their way back to Earth, the Autobots were intercepted by an alien named Bosch and Inferno and the others were immobilized. They were eventually restored, but only after some complicated wheeling and dealing by Bosch and Smokescreen. The Gambler
As the Insecticons rampaged through the world's farmland, Inferno and a squad of Autobots attempted to overpower them before they caused a worldwide famine. Unfortunately, the blasted bugs were so strong from repeatedly feedings, they repelled a group of Autobots twice their number without even calling upon their Insecticon clones. Inferno kept Tracks from death by fire, but otherwise the mission was a total failure. Quest for Survival
Inferno was one of only four Autobots left undamaged by Kremzeek's disastrous run through the Ark, thanks to Sparkplug Witwicky's insulating foam. Despite this, he and the other remaining Autobots were hard pressed to even slow the little spark down. Even Inferno's time-tested solution of shooting foam at every problem failed miserably. Eventually, it was the human scientist Sōji Yoshikawa who came up with the plan that finally dispersed the creature. Kremzeek!

Inferno came searching for Tracks and Bumblebee when they were captured by Lord Chumley. When Inferno saw a burning building, he couldn't help but rush in and check it out. However, it was one of Lord Chumley's traps, and a hose wrapped around Inferno's leg, capturing him. Yes. Inferno's bravery impressed Chumley, who remarked that he had never seen a species so unafraid of fire! The captured Autobots were freed when Optimus Prime (with a little help from the Decepticon Triple Changers) defeated Chumley. Prime Target
Inferno was reunited with his old friend Firestar when he, Ironhide and Powerglide went to search for where Optimus Prime had wandered off to. The Search for Alpha Trion
Inferno was briefly seen assembled with the rest of the Autobots before they drove off to rescue Perceptor from Fox Creek Canyon. Cosmic Rust With Red Alert and the Protectobots, Inferno watered down a blazing village during the Combaticons' attempt to move the Earth closer to its sun. The Revenge of Bruticus

Inferno was in one of the Autobot teams that captured the Stunticons. While Grapple ignited the oil Breakdown and Wildrider were in, Inferno doused it (something he "wouldn't feel good about" when he did it) to help capture the stunt freaks. He was, eventually, among those Autobots taken down by Menasor when the Stunticons formed into him to escape. Masquerade
The Headmasters cartoon

Alongside Prowl, Jazz and Tracks, Inferno was dispatched by Ultra Magnus to protect Hot Rod from any Decepticons trying to stop him from finding the Matrix. They were not seen to actually confront anyone. Birth of the Fantastic Double Prime
Marvel Comics continuity
Generation 1

Inferno was present at the battle of Sherman Dam. Decepticon Dam-Busters! He later led Hoist and Grapple to search for the missing Tracks, saving an emo kid in the process. Missing in Action
Inferno joined Sandstorm and Broadside as part of a monitoring unit stationed on Earth to keep watch for the threat of super-Decepticon, Galvatron. Shortly after they arrived, the unit chased off the unrelated threat of a Furnacian Firebug, who had arrived on Earth and begun starting fires in human settlements. They exiled it to Mercury in a message pod. Firebug!
When Galvatron later resurfaced, the reconnaissance team sent a message to Cybertron and joined up with the Wreckers and Decepticon Mayhem Attack Squad in confronting the time traveler. Unfortunately Galvatron had help (as if he needed it) in the form of Megatron. The Wreckers and Mayhems were torn to shreds, suffering greater than 50% losses. Time Wars Inferno was one of the few survivors who limped away from the final battle, cut off from any support from Cybertron. The remaining members of the Wreckers and Mayhems pooled resources as the Survivors, living on Earth separately from the planet's active Cybertronian armies. Survivors!
Inferno was present when Prowl and Grimlock were loading up their shuttles to go chase after Bludgeon and his gang of less-than-merry men. A Savage Circle He was later killed on the planet Klo and then reactivated by the power of the Last Autobot. End of the Road!

In an alternate timeline, Inferno was one of seven remaining Autobots on Earth in the year 2009, fighting against Decepticon domination of the American continents. He survived the desperate attempt to prevent a nuclear attack by the rest of the world, and was last seen fighting against greater odds heroically, for all our freedoms. (He probably died immediately after that panel.) Rhythms of Darkness!
Earthforce

After a new squad of Mayhems came to Earth to execute their treacherous former members, the Survivors failed to stop the Decepticon named Bludgeon from killing Catilla. A Savage Place! After Carnivac ran off on his own to seek vengeance against the Mayhems, Inferno and the remaining Survivors hooked up with Grimlock's Earthforce in order to provide the Pretender some proper back-up. They then chose to stick around with Earthforce full time as an adjunct unit. Where Wolf? Inferno and the Survivors were later seen on the high seas, fighting off Starscream when he attempted to hijack an oil tanker. Divide and Conquer!
Later, Inferno was standing guard over the Mayhems they had captured when the Survivors first joined with Earthforce. Bludgeon, Octopunch and Stranglehold were being model prisoners. Very quiet... too quiet. As Inferno began to get unnerved by the silence, Stranglehold suddenly began pounding away at the floor like a madman, tearing it up while still they all remained totally silent. Not quite sure what else to do, Inferno turned off the energy bars and entered the cell to blast the prisoner with a pacifier ray. As soon as he did, though, Bludgeon's katana shot through his backside, summoned mentally from the storage room by its master's Metallikato discipline. Inferno blacked out as the three Pretenders casually sauntered out of their cell to freedom. Shut Up!
Marvel UK future timelines

In the alternate version of 2008, after Unicron's attack on Cybertron, Inferno and his good friend Smokescreen discovered Unicron's continued existence on the planet Junk, where he had enslaved the Junkions into rebuilding his body. Retreating to their ship to make contact with the rest of the Autobots, they ran afoul of the brainwashed Death's Head. Inferno was badly injured, but with their shuttle under attack by Cyclonus and Scourge in the skies over Cybertron, he was forced to hurl Smokescreen to safety through the front windscreen, so word of Unicron's survival could reach Rodimus Prime. Inferno's last act was to go out in a blaze of glory, crashing straight into the Decepticon ranks in the battle below. The Legacy of Unicron!
Generation 2

Inferno was working with a squad of Autobots trying to stop Jhiaxus's Cybertronians from committing genocide on planet Ethos. Most of his team took heavy fire, but it was the death of his friend Smokescreen that got Inferno really angry. His temper getting the best of him, Inferno broke ranks to hit more of the Cybertronians. Though he managed to avenge Smokescreen's death, other Cybertronians cornered him, and he was forced to leap into a building for safety. Unfortunately, the building collapsed, and he was crushed. Escalation!
Dreamwave comics continuity
Inferno and his good buddy Smokescreen joined up with Grimlock's Lightning Strike Coalition during the time of the Dark Ages. War Within: The Dark Ages Some millennia later, after the Great Shutdown, Inferno was one of the first Autobots reactivated and brought around to the idea of a unified Cybertronian populace by Ultra Magnus and Shockwave. Joining Red Alert, Hoist, Grapple, Skids, and Perceptor, he became a charter member of the Autobot High Council, ruling alongside Shockwave in administrative matters while Ultra Magnus focused on more militant concerns. However, the lack of leadership experience by Inferno and most of his fellow council-beings led to them ceding more and more power to Shockwave over the years. Cold War They eventually came to their senses and joined in the insurrection against Shockwave led by Optimus Prime and the Ark's crew. Revelation
Transformers Legends anthology
Inferno was at the Ark when Starscream was brought in, badly damaged and offline. Redemption Center
IDW comics continuity

Inferno was attending to the fire damage and chaos caused by Megatron's opening assault on Kaon when an elite pleasure cruiser fell out of the sky on top of him and Grapple. Megatron Origin #4
During the following war on Cybertron, Inferno was one of several Autobots Blaster would have trusted his life with. After Blaster returned to the Autobots after having been lost for millennia, Inferno was among Blaster's friends who took leave from their assignments to see "The Voice". However, after a second attempt on Blaster's life, Inferno was also one of the four Autobots under suspicion of the failed assassination. Fortunately the real (unwilling) culprit was caught, so Inferno and the others were cleared. Spotlight: Blaster
Henkei! Henkei! pack-in comic
Inferno and Ratchet teamed-up on an emergency rescue mission. While Inferno put out the deadly fire, Ratchet recovered a young girl from a burning building, badly in need of hospital care. On their way to the hospital, however, Starscream started firing on Ratchet. Inferno "took the heat" for Ratchet and his patient, letting them get to the hospital safely. Ratchet cheerily got to work on his next patient...patching up Inferno. Henkei! Henkei! #10
Games
The Transformers (PS2)
Toys
Generation 1

- Inferno (Autobot, 1985, 2003)
- Japanese ID number: 10
- Accessories: "Extinguisher Rifle", 2 fists (left & right), 3 missiles, 2 head nozzles
- Inferno transforms into a Japanese Mitsubishi Fuso firetruck. His ladder has three sections to it, allowing it to extend to a really impressive length. Each of his forearms contains a spring-loaded missile launcher, so he can fire his own fists or silver missiles, though the Hasbro versions have these launchers severely weakened for safety reasons. He is usually depicted in media as having a missile/laser/nozzle in place of a hand on his right arm. He is also armed with a small black Extinguisher rifle.
- In 2003, Inferno was re-released as part of Takara's "Transformers Collection" series. This time he featured tampographed Autobot symbol and blue eyes instead of yellow. These changes carried over to the Commemorative Series Inferno, Commemorative Series Grapple, and RoadHauler.
- Later in the same year, he was released by Hasbro in the Toys "R" Us exclusive "Commemorative Series" line. The Hasbro version no longer featured launching fists or missiles unlike the Takara version.
- This mold was redecoed and partially retooled to make Grapple, e-Hobby RoadHauler and The Headmasters Artfire.

- Inferno with Hydro-Pack (Action Master, 1990)
- Accessories: Hydro-Pack, "Magna-Blast Gun"
- Part of the third assortment of "basic" carded Action Masters, Inferno is a non-transforming action figure with a simplified design, based loosely on his cartoon animation model. Inferno came with a Hydro-Pack that could be attached to his back (with a "hose" that flipped over his shoulder to attach to his handgun, a feature unique among Action Master "partner" accessories), or transformed via spring-loaded mechanism into a large cannon, with a barrel that could be further extended by attaching his handgun to the very end of it. He is compatible with all other Action Master weapons and vehicles.
Generation 2

- Inferno (Autobot Hero, 1993)
- Accessories: "Extinguisher Rifle", water cannon, 2 fists (left & right), 2 head nozzles
- For Generation 2, Inferno's original toy was re-used with virtually no deco changes, adding only the "Autobot" tampograph. His forearms were retooled to remove the spring-loaded launcher mechanism (the chromed missiles from the original releases were also dropped), his detachable fists were also re-tooled in order for them to fit snuggly in the connecting hole of the forearms and the wing extensions on his shoulders were also slightly retooled. He came with a large red water-shooting cannon that clipped to his ladder. Said cannon rains pain.
Universe (2008)

- Inferno (Voyager, 2009)
- Series: Generation 2 Series
- Accessories: "Water Blast" projectile
- "Generation 2 series" Universe Inferno is the first all-new tooling for the Voyager class pricepoint in the Universe line. Unlike the original toy, Universe Inferno transforms into an American pumper/tanker fire truck, rather than the Generation 1's Japanese Hino ladder engine. In lieu of a ladder, he packs a water cannon with spring-loaded projectile, a call-back to Generation 2 Inferno's working water cannon.
- The number "401" tampographed onto him is the area code for the state of Rhode Island, home of Hasbro's headquarters.
- This mold was also used to make BotCon 2010's Spark and was retooled to make the 2010 series Solar Storm Grappel.
Henkei! Henkei!

- Cybertron Inferno (Voyager, 2009)
- Japanese ID number: C-15
- Accessories: "Water Blast" projectile
- Henkei! Henkei! Inferno differs from Universe Inferno mainly in the red plastic used: whereas Universe Inferno has a darker shade of red, Henkei Inferno is considerably brighter. The dark brown plastic used for several parts on Universe Inferno have been changed to gray. The black parts on Universe Inferno are now dark blue and the colorless clear plastic used for his eyes is actually molded in clear blue plastic (rather than being painted over clear blue). Major paint application changes include chroming Inferno's water cannon, forearm panels, and the backs of his shoulder panels. Aside from the chrome he also has the addition of yellow highlights to his head, clear-red painted sirens, and the removal of the Rhode Island "401" area code.
Speed Stars
Stealth Force

- Autobot Inferno (Stealth Force Deluxe, 2010)
- Accessories: 2 projectiles
- Speed Stars Inferno is a new non-transformable mold, appearing as a much more traditional looking fire truck than any of his previous toys but retaining the "401" tampograph that his Universe toy had. His packaging also depicts his Universe toy's robot head. At the press of a button, he can deploy his weapons located on top, at the side and the front of his vehicle mode while pulling a tab hides the weapons again.
- Included in the package are two water-burst missiles. However, they can only be stored in and fired from his top-mounted cannon one at a time.
Merchandise
3D Battle-Card Game

- Inferno (2007)
- A 36-point "rare" character in the 3D Battle-Card Game's "Energon Wars" expansion, Inferno "transforms" into a red fire truck. He uses the same parts layout as Movie Bonecrusher, Movie Longarm and "Classic Bonecrusher", albeit with some parts moved around to make him more fire truck-like.
Notes

- Inferno's character model seems to have two different head designs. One, seen in "Prime Target", is a more angular and toy-based design; the other, seen in "Auto Berserk", is more rounded and simplified, and lacks any facial definition lines.
- Inferno's original toy, slightly modified, was knocked off and used as the title giant robot in the Korean animated film Phoenix King (피닉스킹). Phoenix King was dubbed (horribly) and released in America by Digiview Entertainment as Defenders of Space, generally selling for the bargain price of $1.00. Scenes of "Inferno" from this movie were also incorporated into another bargain film distributed by Digiview Entertainment, Space Thunder Kids.
- The earliest pictured version of Action Master Inferno is largely different from the final version, but only upon close examination. The early version errs on the side of the original toy in color and design, while the final more closely follows the design of the animation model. Strangely, the early version has a nearly solid black block of a head (possibly to echo the ladder base in which the original's head was contained), as well as generally wider and chunky proportions.
- Inferno seems to have been cut from The Transformers: The Movie; he never appears in the film, but still has a voice actor credit. Unlike the few other characters mentioned in the credits who do not have speaking roles, Inferno doesn't even appear in the script of the film.



