Thermo Rocket Cannon: Difference between revisions
From MediaWiki
Jump to navigationJump to search
| Line 15: | Line 15: | ||
**Rate of Fire: 1 | **Rate of Fire: 1 | ||
*Additionally it can be upgraded at [[Teletraan-1]] terminals with an amplifier pak (increasing the amount of reserve ammo) and Omega Pulse charge (decreasing lock-on time). | *Additionally it can be upgraded at [[Teletraan-1]] terminals with an amplifier pak (increasing the amount of reserve ammo) and Omega Pulse charge (decreasing lock-on time). | ||
*At the time of the game's release, this weapon was so overpowered that | *At the time of the game's release, this weapon was so overpowered that High Moon Studios had to nerf the weapon in a patch. | ||
[[Category:Fall of Cybertron weapons]] | [[Category:Fall of Cybertron weapons]] | ||
Revision as of 11:03, 12 September 2012
| The name or term "Cannon" refers to more than one character or idea. For a list of other meanings, see Cannon (disambiguation). |

The Thermo Rocket Cannon is the improved version of the thermo rocket launchers used earlier in the war. Now firing three missiles at a time, it can not only lock on to opponents in alternate mode like its predecessor, but also when they're in robot mode. Be prepared for it to make a big mess whenever it's fired.
Games
Fall of Cybertron
![]() Plot details for Transformers: Fall of Cybertron follow. |
Thermo Rocket Cannons were used during the later days of the Great War between the Autobots and Decepticons. Fall of Cybertron
Notes
- This weapon has the following base in-game stats:
- Damage: 9
- Range: 7
- Accuracy: 6
- Rate of Fire: 1
- Additionally it can be upgraded at Teletraan-1 terminals with an amplifier pak (increasing the amount of reserve ammo) and Omega Pulse charge (decreasing lock-on time).
- At the time of the game's release, this weapon was so overpowered that High Moon Studios had to nerf the weapon in a patch.


