Thermo Rocket Cannon: Difference between revisions
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*Additionally it can be upgraded at [[Teletraan-1]] terminals with an amplifier pak (increasing the amount of reserve ammo) and Omega Pulse charge (decreasing lock-on time). | *Additionally it can be upgraded at [[Teletraan-1]] terminals with an amplifier pak (increasing the amount of reserve ammo) and Omega Pulse charge (decreasing lock-on time). | ||
*At the time of the game's release, this weapon was so overpowered that High Moon Studios had to nerf the weapon in a patch. | *At the time of the game's release, this weapon was so overpowered that High Moon Studios had to nerf the weapon in a patch. | ||
*In competetive Multiplayer, the weapon does not lock-on to robot form. | |||
[[Category:Fall of Cybertron weapons]] | [[Category:Fall of Cybertron weapons]] | ||
Revision as of 07:53, 1 October 2012
| The name or term "Cannon" refers to more than one character or idea. For a list of other meanings, see Cannon (disambiguation). |

The Thermo Rocket Cannon is the improved version of the thermo rocket launchers used earlier in the war. Now firing three missiles at a time, it can not only lock on to opponents in alternate mode like its predecessor, but also when they're in robot mode. Be prepared for it to make a big mess whenever it's fired.
Games
Fall of Cybertron
Thermo Rocket Cannons were used during the later days of the Great War between the Autobots and Decepticons. Fall of Cybertron
Notes
- This weapon has the following base in-game stats:
- Damage: 9
- Range: 7
- Accuracy: 6
- Rate of Fire: 1
- Additionally it can be upgraded at Teletraan-1 terminals with an amplifier pak (increasing the amount of reserve ammo) and Omega Pulse charge (decreasing lock-on time).
- At the time of the game's release, this weapon was so overpowered that High Moon Studios had to nerf the weapon in a patch.
- In competetive Multiplayer, the weapon does not lock-on to robot form.

