I think we should have the bots' inbuild S-tech on their own pages. Separating them into individual pages just makes tiny pages which have little value in themselves.
[[File:TFUniverseJagex-MeltdownVehicle.png|thumb|left|250px|The only time his arms aren't crossed is when he's in vehicle mode.]]
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Meltdown was among the Autobots who were on board the ''[[Arclight (ship)|Arclight]]'' when it was shot down over [[Central City (Earth)|Central City]]. He survived the crash and proceeded to take part in a series of battles against the Decepticons who had come aboard the ''[[Leviathan]]''. {{storylink|Transformers Universe}}
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{{--}}
| Class || Mechanist
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| Difficulty || (Insert Difficulty here)
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| Catchline || Health insurance
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| Base shield || (Insert base shield health)
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| Base Spark || (Insert base spark health)
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| Website description || (Insert description, not biography from website into here)
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| Alternative mode || (insert alternative mode here)
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| Alternative mode catchline || (Insert Catchline of alternative mode here)
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| Alternative mode description || (insert alternative mode decription from website here)
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| Alternative mode image || [[File:TFUniverseJagex-MeltdownVehicle.png|300x200px]]
| (insert stats for offensive here) || (Insert stats for defensive here) || (Insert stats for utlity here)
|}
'''Playstyle'''
*1
*2
*3
====Weapons and S-tech descriptions====
{| class="wikitable"
|-
! Weapon name !! Other weapon name !! Description !! S-tech !! Website description !! In-game description !! Tip !! Image
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| Portex rocket launcher|| Damage-repair exchanger || A long range ammo weapon which deals plasma damage to shield. It auto-reloads when ammo is depleted || Hot heal || The Hot heal S-tech fires two rockets at the target. If they hit, they convert into repairing rockets and return to Meltdown, repairing him for a proportion of the damage dealt||(s-tech in-game description) || Use Hot heal when Meltdown's spark is weak|| (insert weapon image here ||
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| Boraya beam gun|| Motion-inhibitor || A medium range sustained weapon which deals electrical damage to spark and shield and slows the target. It overheats after continuous activation || Motion Spore || The Motion Spore S-tech disrupts the target's stabilizers, immobolizing them|| (Insert s-tech in-game description) || Motion Spore is useful for helping Meltdown and his allies escape, or for preventing a severely-damaged enemy from escaping || (insert weapon image here)
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| Starstream beam gun|| Ally rehabiltator || A medium range sustained weapon which repairs allies. It overheats after continuous activation || Fix Field || The Fix Field S-tech creates a repairing field which repairs all Autobots within it || (Insert s-tech in-game description) || The Fix Field repairing aura can also repair Meltdown, while he remains inside of the field|| (insert weapon image here)
|}
====Weapons and S-tech stats====
{| class="wikitable"
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! Weapon !! Damage type !! Firing type !! Shield damage !! Spark damage !! Range !! Heat time !! Reload time !! Cool time !! Crit chance !! S-tech !! Offensive/Defensive/utlity !! Type
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| Portex rocket launcher || Shield || Ammo (2 per a clip)|| 4/8 || 2/8 || 7/8 || (insert heat time) || (Insert reload time stat) || (Insert cool time stat) || (Insert crit chance Stat) || Hot heal || Defensive || (insert s-tech type trauma, Interference, boast, hull, or N/A)
| Starstream beam gun || Repair|| Overheat || 3/8 || 3/8 || 4/8 || (insert heat time) || (Insert reload time stat) || (Insert cool time stat) || (Insert crit chance Stat) || Fix Field || Defensive || (insert s-tech type trauma, Interference, boast, hull, or N/A)
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| (Insert vehicle weapon name here)|| (Insert firing type, Ammo/Overheat/Charge) || (Insert damage type, shield/spark/omni) || (insert shield damage stat) || (insert spark damage stat) || (insert range stat of weapon) || (insert heat time) || (Insert reload time stat) || (Insert cool time stat) || (Insert crit chance Stat) || N/A || N/A || N/A
|}
====Equipment====
{| class="wikitable"
|-
! Equipment !! Website description !! In-game description !! Affects !! Duration !! Range !! Cooldown !! Type !! Image
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| Beam Polarizer || While active allies hit by the repairing beam gun have their systems boasted and can deal greater damage; enemies hit by the damaging beam gun suffer system interference and have their damage-dealing reduced || (insert in-game description) || (insert who it affects Allies, self, or enemies) || (insert duration) || (insert range) || (insert equipment cooldown) || (insert equipment type boast, trauma, virus etc) || (insert image of equipment here)
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| Repulsor probe|| A thumper probe drops to the ground and sends out strong vibrations which periodically repel enemies || (insert in-game description) || Enemies || (insert duration) || (insert range) || (insert equipment cooldown) || (insert equipment type boast, trauma, virus etc)|| (insert image of equipment here)
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| Beam Protector || While active and while firing a beam gun, Meltdown's defenses are reinforced || (insert in-game description) || Self || (insert duration) || (insert range) || (insert equipment cooldown) || (insert equipment type boast, trauma, virus etc)|| (insert image of equipment here)
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| Subsystem - Positronic Conduit || Repairs Meltdown for a percentage of the damage dealt|| (insert in-game description) || (insert who it affects Allies, self, or enemies) || (insert approx duration or N/A) || (insert approx range or N/A) || (insert approx cooldown or N/A) || (insert equipment type boast, trauma, virus etc)|| (insert image of subsystem here)
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| (insert vehicle equipment name) || N/A || (insert in-game description) || (insert who it affects Allies, self, or enemies) || (insert duration) || (insert range) || (insert equipment cooldown) || (insert equipment type boast, trauma, virus etc)|| (insert image of equipment here)
|}
====Cosmetics====
Resprays
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Bot mode
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Alternative mode
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====Artwork====
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</gallery>
====Video====
==Notes==
==Notes==
[[File:Tfuniverse meltdown robot.jpg|thumb|upright=1.95|Meltdown's monocle is perfectly happy to stay in one place.]]
[[File:Tfuniverse meltdown robot.jpg|thumb|upright=1.95|Meltdown's monocle is perfectly happy to stay in one place.]]
*His in-game Weapons are the [[Protex Rocket Launcher]], [[Boraya Beam Gun]], and [[Starstream Beam Gun]]. His multipurpose-utility-vehicle mode can fire long-ranged rockets that damages shields.
*His in-game Weapons are the [[Protex Rocket Launcher]], [[Boraya Beam Gun]], and [[Starstream Beam Gun]]. His multipurpose-utility-vehicle mode can fire long-ranged rockets that damages shields.
*His in-game abilities are [[Beam Polarizer]], [[Repulsor Probe]] and [[Beam Protector]]. His active subsystem is "Positronic Conduit" which repairs him for a percentage of damage.
*His in-game abilities are:
**'''Beam Polarizer''' — when activated, Meltdown's Starstream Beam Gun boosts the damage of allies he's using it on, or dampens the damage inflicted by enemies he's shooting with it.
**'''Repulsor Probe''' — drops a thumper probe which periodically causes vibrations which repel enemies.
**'''Beam Protector''' — when active, if Meltdown fires either of his beam guns, his defenses are boosted.
*His active subsystem is "Positronic Conduit" which repairs him for a percentage of damage.
*Meltdown's Fix Field is also jokingly known as the "Circle of Life"
*Meltdown's Fix Field is also jokingly known as the "Circle of Life"
Revision as of 07:18, 29 January 2015
The name or term "Meltdown" refers to more than one character or idea. For a list of other meanings, see Meltdown (disambiguation).
Meltdown despises war but wouldn't dream of leaving a fellow Autobot behind to face it alone. His specialty is using beam weapons for repair or, if absolutely necessary, combat. It is rumored that he cares "too much" and has some emotional issues with combat, even closing his eyes rather than watching his missiles hit a living target. Still, those issues aside he is the best kind of health insurance to have on a battlefield. An Autobot "Guardian," he is designed to absorb massive amounts of damage and outfitted with everything needed to repair himself and other robots around him. Meltdown is all about controlling the battlefield and in addition to his durability and repair capabilities he can also paralyze and repel opponents.[1]
“
If an Autobot is in trouble, Meltdown puts it all on the line.
The only time his arms aren't crossed is when he's in vehicle mode.
Meltdown was among the Autobots who were on board the Arclight when it was shot down over Central City. He survived the crash and proceeded to take part in a series of battles against the Decepticons who had come aboard the Leviathan. Transformers Universe
Notes
Meltdown's monocle is perfectly happy to stay in one place.
Beam Polarizer — when activated, Meltdown's Starstream Beam Gun boosts the damage of allies he's using it on, or dampens the damage inflicted by enemies he's shooting with it.
Repulsor Probe — drops a thumper probe which periodically causes vibrations which repel enemies.
Beam Protector — when active, if Meltdown fires either of his beam guns, his defenses are boosted.
His active subsystem is "Positronic Conduit" which repairs him for a percentage of damage.
Meltdown's Fix Field is also jokingly known as the "Circle of Life"