Punch (G1): Difference between revisions

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:''Counterpunch is a [[Decepticon]] in the [[Generation 1]] continuity family.  His [[Autobot]] counterpart, Punch, is nearby.  Real nearby.''
:''Counterpunch is a [[Decepticon]] in the [[Generation 1]] continuity family.  His [[Autobot]] counterpart, Punch, is nearby.  Real nearby.''


[[Image:G1_PunchCounterpunc_art.jpg|right|thumb|300px|He takes his energon shaken, not stirred.]]
[[Image:G1_PunchCounterpunc_art.jpg|right|thumb|300px|He takes his energon shaken, AND stirred.]]


'''Punch''' is an Autobot, but he pretends to be a Decepticon named '''Counterpunch'''.  Both of him are really secretive.
'''Punch''' is an Autobot, but he pretends to be a Decepticon named '''Counterpunch'''.  Both of him are really secretive.

Revision as of 23:02, 29 August 2007

Counterpunch is a Decepticon in the Generation 1 continuity family. His Autobot counterpart, Punch, is nearby. Real nearby.
File:G1 PunchCounterpunc art.jpg
He takes his energon shaken, AND stirred.

Punch is an Autobot, but he pretends to be a Decepticon named Counterpunch. Both of him are really secretive.


French-Canadian name: Pugilil/Contrecoup
Japanese name: Spacepunch/Counterpunch


Fiction

Animated continuity

"Rebirth" (America)

Voice actor: John Moschitta (English)

When they arrived to steal the key to the Plasma Energy Chamber, Counterpunch warned Pounce and Wingspan about his own impending attack, making a big deal about how Punch was his "Autobot counterpart" and how he "was nearby, real nearby."

Genius, I tell you.

Headmasters (Japan)

Voice actor: Masaharu Satou (Japanese)

Marvel Comics continuity

Toys

Generation 1

  • Punch/Counterpunch (Doublespy, 1987)
Japanese ID number: C-111
File:G1 Punch Counterpunch toy.jpg
One toy, twice the fun!
Punch transforms into a blue Pontiac Fiero. He has two distinct robot modes, with separate guns and rubsigns for each. They have separate arms, but the backs of Punch's torso, legs, and even head are the fronts of Counterpunch's and vice versa. The top of their shared head tilts to disguise the face not currently being used.
The transformation for Punch's robot mode depicted in the toy's instructions and animation is, in fact, not the intended transformation for the toy. Rather than extend all the way, as they do for Counterpunch, the legs are supposed to fold back at the "knee" with Counterpunch's feet folded out 180 degrees to become Punch's own (this, then, gives a purpose to the otherwise-pointless ridges on his feet, which now serve to keep the robot stable). This transformation - depicted in the toy's box art and on the front of his instruction booklet (sans feet) - creates a much smaller robot mode for Punch that serves to further distinguish him from Counterpunch.


Trivia

The Doublespy concept seems to have been kicking around for a while before actually being executed:

  • A concept sketch exists that depicts Punch/Counterpunch as a hi-tech jet more in line with the 1986+ aesthetic which transforms in a way somewhat similar to the final car version [1].
  • Not one but two early patents were filed for a car Doublespy. The first patent depicts the car that can turn into a large robot or split straight across the middle, with the front and back ends of the car each transforming into a separate robot. It uses a car model identical to the final Punch/Counterpunch[2].
  • The second patent keeps the car as a single unit, however the car now folds along the center from the front bumper to the rear windshield. One robot mode is formed when the car is transformed normally, the other is formed when the car is transformed and folded to reveal a new head, chest, and arms. This model has an identical leg transformation to the final version[3].

Footnotes





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