Monolith (AB)

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Monoliths are a threat from the Angry Birds Transformers series.
Have you seen me?

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On the partially-cyberformed Piggy Island, gigantic stone Monoliths are all over the place. These immobile pig-faced pillars wouldn't seem to be a big threat at first, but when one's about to fall directly on your noggin? Yeah, that's a threat.


Games

Angry Birds Transformers

Monoliths appear in every level of Piggy Island. Their main -and only- method of attack is to topple forward and crash down on your head, and they are able to time it perfectly to ensure they smoosh you, doing massive damage and briefly preventing you from attacking for a split second afterwards. The only (100% reliable) way to dodge is to zip by in vehicle mode, as the Monoliths can't fall fast enough, even for the slower-moving characters. You can even transform back to robot mode before you clear a falling Monolith, as your momentum can carry you past the plummeting pillar at dodging speed.

However, not every Monolith will fall, and transforming to avoid a non-falling Monolith can make you miss other targets. Non-falling Monoliths are completely still at all times, while Monoliths that will fall give clues by moving ever so slightly: the green eyes will shift to look at you, the teeth will chomp a few times, and finally they'll wobble all over just before they start their topple.

There is almost nothing you can do to stop a falling Monolith, all you can do is dodge. The only character that can do anything about a Monolith is Starscream Pig, whose null-ray blast will actually halt a falling Monolith in mid-fall.

There is one other instance when you don't have to transform to dodge a falling Monolith, but it's risky at best. Sometimes the level path will curve closer to the camera, and a falling Monolith at that curve may actually miss as the character walks just outside its fall range. But this is far from reliable.


Notes

  • Close calls with falling Monoliths will put the game into dramatic slow motion, whether or not you ultimately avoid getting flattened. This slo-mo effect plays into an Achievement and a Daily Quest, requiring a certain number of successful slo-mo dodges. Timing this basically means transforming to vehicle mode at the last second.
  • A Monolith that's already fallen can form a unique threat in "cooperative" Challenge Events. When you swap out characters, the incoming character leaps in from behind... which can make them jump face-first into a fallen Monolith, and yes, they will take damage, and possibly get slightly stuck. So make sure you're well clear of a fallen Monolith before swapping out characters.