Play pattern

From MediaWiki
Revision as of 17:54, 15 June 2009 by Repowers (talk | contribs) (Man, we should ask Hasbro about this stuff. There's probably TONS of info on it, and they might even be willing to divulge some tiny percentage of it.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

In the world of toy design, play pattern is fancy murky industry-speak for "how are kids supposed to use this toy?" You'll find it used a lot in the written description of patent applications. Any feature of a toy that is intended to be used in a particular, specific way is part of some play pattern.

Some sample play patterns:

  • "Micro play" - used by Hasbro reps at BotCon 2002[1] to describe the play pattern of the tiny Mini-Con toys in Armada (and, by extension, their Micromaster predecessors.)
  • Combination
  • Conversion - toys that transform from robot to vehicle, of course. The fundamental play pattern that defines the Transformers brand.

Footnotes



You left a piece out!

This article is a stub and is missing information. You can help MediaWiki by expanding it.