Character model

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Deviate from this and invite scorn!

A character model is a stylistic guide created to help animators and licensee artists depict the Transformers in a consistent and recognizable way. A typical character model is illustrated with a series of model sheets, containing two or more line drawings of each of a character's modes, showing the front and back, weapons, and sometimes details as well. Character models are most often derived from a character's toy, though in some instances the toy and character design may be designed simultaneously.

Character models produced in the 80s were typically black & white, with a separate color guide that would often cover just the front of the model. Modern character designs are usually in color, though sometimes the designs for the backs are only produced in black & white.

Character models are not to be confused with control art, which is used in the toy design process.

Nuances of creation and utilization

File:Character models.png
"He's not heavy, he's my brother."

If the same toy is used for multiple characters, they may be depicted with very different character models—for example, Sideswipe and Red Alert. These two toys are essentially identical, but while the first design conceived, Sideswipe's, is tall and athletic, the second, Red Alert's, is short and stocky.

This pattern of artistically differentiating two very similar toys in order to make distinct characterization easier was particularly common with the 1984/1985 toys, many of which were redecos of other toys. Examples include Trailbreaker/Hoist, Prowl/Smokescreen, the Seekers/the Coneheads, and others. In general, the 1984 toys were vastly anthropomorphized for the screen, while the 1985 character models resembled their toys much more closely, resulting in a stockier group of robots.

The practice of varying the character models of characters who share a bodyform was revisited in Transformers Animated. Though Ratchet and Ironhide share a bodyform, Ratchet's character model has a paunch while Ironhide's form is more buff. Bumblebee shares a bodyform with roughly a dozen other characters, and their bodyshapes run the gamut from skinny to stocky to curvaceous, depending on the character's needs.

Guess which one can actually turn into an ambulance?<ref>Answer: Neither. While Ratchet's character model clearly can't transform into anything, Ratchet's toy transforms into a Onebox minivan pretending to be an ambulance.</ref>

Character models may vary wildly from the toy itself, leading to greater or lesser degrees of "show-accuracy". Perhaps the most conspicuous examples are Ironhide and Ratchet. In those instances, droid-like and "alien" toys were heavily anthropomorphized in the character models, adding humanoid proportions, heads, and faces.

Perhaps the best representation of both of the above factors—character models differing from the toys, and later character models differing from earlier ones based on the same toys—is shown by Tarantulas and Blackarachnia.

A few exceptions, such as Whirl and Roadbuster, who only appear in the Marvel UK comics, appear to have no character models at all, and their art is based on their toys. Regardless, even in the later years of the Generation 1 franchise, the creation of character models persisted. One example is the 1989 Pretenders, whose character models are replicated faithfully by José Delbo. Even though artistic interpretations of Bludgeon, Stranglehold, and Octopunch diversified with later artists, elements taken from the character models continued, such as their individualized melee weapons. (These weapons were not included with the individual toys.)

We don't have these weapons.

Most of the Generation 1 character designs from before 1987 were done by Floro Dery. The widely distributed model sheets of those characters may have been redrawn from his designs, or they might be his direct work. The first three years' worth of Generation 1 character models formed the basis for the artwork of Marvel's The Transformers Universe profile books. Additional profiles were later published in the back of the main comic book, showing character models for some of the 1987 and 1988 characters.

A vast collection of Generation 1 character models are available in the books Transformers: The Ark and Transformers: The Ark II. Many of the same designs are also available in Transformers Generations, though its pictures are quite small and typically feature only the front of the robot and the alt mode.

Design oddities

On the left, Optimus Prime's head as it appeared on his original character model; on the right, the more stylized version from his later-produced head turnaround. Note the change in shape and thickness of the cheekguards, and the alteration to a angular, straight-edged mouthplate instead of a curving one.

Head turnarounds

In addition to full-body character models, close-up head turnarounds were also created later in the production of the Generation 1 animated series for the various Transformers, which depicted them with more stylized, angular heads, their helmets sometimes slightly different shaped, and with sharper facial-delineation lines compared to the softer renderings used on the original models. The influence of these close-up models can be spotted in some of the better-looking season one episodes, but became the default look for characters in season two. AKOM, by all appearances, never got these turnarounds, and consistently drew the Transformers with the softer heads of their original models; drawing the new characters from the second season in this manner also appears to be a hallmark of the mysterious unknown animation studio.

Made-up rear views

Some Generation 1 character models appear to have been created from photos of the toys that show only their fronts, rather than from the artists having in-hand samples of the toys to work from. After generally accurate, front-facing character models were created based on these images (likely by Floro Dery himself for pre-movie characters), a rear-view model then had to be made up based on that design, probably by Dery's assistants, rather than the man himself.

  • Pretty much all of the new characters from the 1985 product introduced in season two bear hallmarks of this. Grapple and Inferno are missing the crane arm and ladder, respectively, that ought to hang down their backs; in Grapple's case, a misinterpretation caused details representing his crane arm to become part of his legs. Red Alert and Smokescreen feature their vehicle mode trunks on the backs of their torsos, when those parts are supposed to become their legs. The wheels of Hoist's tow-trailer, poking out from behind his arms, became reinterpreted as the hinges of some extraneous panels hanging off the larger panels on the backs of his arms. Astrotrain has a tail fin on his back, when it is supposed to sit on his chest. Instead of his tank turret, Blitzwing has a "rocket pack" to which the wings that are supposed to be on his shoulders are attached, while his tank barrel is moved to extrude from the back of his head. And the other new Autobot cars and Decepticons jets feature rear view designs that, while not noticeably bizarre, are generally simplified and lack even basic details from the toys. Omega Supreme is the sole definite exception to this strange rule, with a rear view model that incorporates a very detailed rendering of his toy's molding.
  • The phenomenon continued into 1986 product line. The simple designs of the Aerialbots allowed them to make it through mostly unscathed—save for Silverbolt, whose rear-view model omits the large jet nosecone that rests on his back and reverses the orientation of the tailfin there—but the Protectobots have much more visible examples of the quirk, with rear views that misinterpret and/or omit virtually all kibble. First Aid's windshield-panel and Hot Spot's ladder, for instance, are both completely absent, while Blades's cockpit is misinterpreted as two random panels sticking out of his back. Groove still has his front section hanging off his back... but because it wasn't visible from the front-view, the designers didn't realize his front wheel was also supposed to be attached to it.
  • From the 1987 line, the Technobots fell victim to the same foible, with all the team's members featuring made-up rear-view designs that mirrored other chunks of their body to create the backs of their torsos—even the back of their combined form Computron was a mirror of Lightspeed's chest. In particular, misinterpretations of the three-quarters view of the front-facing models resulted in Scattershot's cannon and Afterburner's wheel—parts that are supposed to rest in the middle of their backs—becoming parts of their shoulders in the rear-view designs. These borked designs only appeared in AKOM-animated episodes; corrected character models were used for appearances animated by Toei.

Created from early concept art

  • The original Megatron character model was based not on the toy, but on early concept art for a prototype version of the figure that differed significantly from the finished article. This design—featuring a different, black-helmeted head, an alternate scope/cannon, and the gun's barrel on its back rather than its hip—was used for the very first Transformers commercial, and the first two issues of the Marvel Comic. Although the model was amended to slightly better resemble the toy before the cartoon itself was produced, much of the finished Megatron design remains rooted in the prototype.
  • In 1986, the Stunticons' character models were created based on concept art for the figures, which included head designs that were very different from the noggins the finished toys would ultimately have. The team's models were then subject to further design revisions, which wound up taking the designs even further away from the toys, even retaining the early head designs. The end result was a team of character models that looked virtually nothing like their toys. An early character model for Breakdown, published in The Ark, shows his early, concept-art-based design.
  • Given that the Combaticons also look nothing like their toys, it seems likely they went through the same process. Early models for the whole team, published in both The Ark and Transformers Generations, show alternate designs for the team that are not especially any more toy-accurate in robot mode, but with much more accurate vehicle mode forms; presumably, these early designs underwent the same revision process the Stunticons did, resulting in the finished Combaticon model seen in the series. Unlike the Stunticons, however, the Combaticons early head designs were replaced with more toy-accurate ones.

Variations

When applied to fiction, character designs are often interpreted differently by various artists. Other times, a model may not be available at all, resulting in art based directly on a character's toy, or something entirely made up.

Skyfire is Jetfire on 'roids.


The Broadside on the right has had kibble-reduction surgery
  • Broadside also had two completely different character models in the Generation 1 series. The earlier model (on the left) was based on his prototype and appeared in the Marvel G1 comic, as well as the episode "Carnage in C-Minor" (though in the latter, it was colored more like the model on the right). The finalized version was used for most of his other 80s appearances.


Me Grimlock like more chiseled look.


Soundwave's having his mouthplate dry-cleaned
  • Marvel US Soundwave was drawn without a mouthplate by artist José Delbo, based on an early version of his character model. Soundwave was also colored purple in nearly every appearance in the US comics, probably due to the early model's seemingly lavender coloration. The UK comics coloured him blue in every appearance there and gave him the toy's yellow visor, working off a different model sheet.


Pick a head, any head.
  • For their character models, the face/Nebulan and helmet/seat pieces of Nightbeat and Siren were inexplicably switched. (It is difficult to tell for sure, but they may have kept the correct antennae/guns judging by the basic shapes involved.) This switch gave comic book Nightbeat the "shades" he's remembered for, as well as the crest on his forehead, while comic book Siren ended up with his trademark combined brow/nosepiece. How or why this switch happened, and in what stage of development it occurred, is unknown. Nightbeat was depicted with his own toy's head (for the first time) in Dreamwave's The War Within: The Age of Wrath. Nightbeat's appearances in IDW Publishing's Transformers comics retain the Siren face design, but inside the Nightbeat helmet. In Fun Publications' "Cheap Shots," his appearance is based on his new toy, whose head is based on Siren's face and helmet.


Shades optional.
  • Devastator had two different animation models in the original Transformers cartoon; at the least, he had two different head designs, one with a visor and one without. Though the visored version was the finalized model, both head designs would continue to be used (almost at random) in subsequent episodes. The correct visored design was used for his dramatic scene in The Transformers: The Movie, and thus seems to have "won out"; it appears on all modern Devastator merchandise.


Shut your mouth or I'll shut it for you! (by erasing it!)


Arcee does Jenny Craig.
  • The Transformers: The Movie: Most of the cast of new characters in the movie had early versions of their character models that changed to varying degrees before the movie was animated. These character models were often used in the Marvel comics and occasionally showed up in season 3 episodes of the television series. Since the toy design process had longer lead times, the toys were designed from the earlier models.


Model sheet poses used in fiction

Occasionally, animation studios (most notably AKOM) actually used the character models of certain characters in the episodes themselves in order to spare themselves from having to draw new poses. Examples are the Predacons when they first appear in "Five Faces of Darkness, Part 5", various scenes with Devastator, Broadside and Galvatron in "Carnage in C-Minor", and at least one shot from "The Autobot Run". This would also routinely happen in Marvel Comics stories (most notably by José Delbo and Robin Smith) as well.

Notes

  • Character models were created for both Topspin and Twin Twist back in the '80s, but they were never animated, not even in a commercial.

See also

  • The Ark series - A series of non-fiction guidebooks chronicling Transformers character models.

Footnotes

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