Module
Modules, commonly referred to as Mods, are devices used to give boosts to Bots to better defend Commanders' bases. They are obtained, upgraded, and Forged, and have 1-4 star ratings just like the Transformers .

Games
List of Modules
E.M.I. Module
Electromagnetic Interference obstructs even the most sophisticated guidance systems, preventing enemies in the vicinity from landing effective projectile attacks.
- Ranged Attacks: Decreases Ranged Speed by 15%
- When Attacked:
- 22% chance to Evade the opponents' Basic Ranged Attacks.
- 25% chance to maintain your Block against Heavy Ranged Attacks.
- Signature Ability: Electrostatic Decoupling - Decreases the opponent's Ranged Attacks' damage.
Exo-Filter
After an exocomet crashed near Moonbase Two, a series of exo-tech was developed from its ore, including the mysterious Exo-filter.
- Purification Passive: Every 15 seconds, all Debuffs are Purified and an Unstoppable Buff is granted for 2 seconds, plus 0.25 additional seconds for each Debuff removed in this way.
- Unstoppable: Shrugs off the impact of opponents' Ranged Attacks
- Purification activates immediately whenever 3 simultaneous Debuffs are active.
- Signature Ability: Exodus - Repair Health whenever a Debuff is Purified.
Harm Accelerator
A module that doesn't fool around. Drop this mod on a node and watch your opponent take a trip to destination pain.
Laser Guidance Module
Improves the speed, accuracy, and damage of your Base Defender's projectile attacks using advanced laser-guidance technology.
Nightbird's Mark
The mark of a giant female ninja robot. It exposes weaknesses in enemies, increasing the effectiveness of your Base Defender's Critical Hits. Doctor Fujiyama would be proud.
- Critical Hits
- +40% Critical Damage
- +5% Armor penetration
- Passive
- +4 chance to Evade incoming Melee attacks.
- Successfully Evading an attack grants +100% Critical Rate for your next attack.
- Signature Ability: Nightbird's Cull - Instantly kill opponents at low Health.
Paralyzer
Repair Module
The Earth Defense Command's standard-issue module for repairing broken machinery. It periodically repairs your Base Defender.
Robot Resource
One green and one pink crystal resonate at frequencies that amplify Power generation in your Base Defender.
Security Module
The Secuirty Module generates Armor Buffs for your Base Defenders as a defense mechanism. It was manufactured after a malfunction with an image-decompression protocom ray.
Strange Refractor
Superconductor 1000
A mod that automatically generates Power over time. Also makes a Defender's Special 1 unblockable by their opponent.
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.
Superconductor 2000
A mod that automatically generates Power over time. Also makes a Defender's Special 2 unblockable by their opponent.
The Superconductor can be bought from the Raid Store for 75000 Raid Chips, but requires 1050 Medals to unlock first.
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