Super Lifeform Transformers: Beast Wars Neo (toyline)

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Japanese Generation 1 continuity
« Beast Wars Neo »
Fuuuuuu-sion HA!
Fuuuuuu-sion HA!
It's time to double up!

It has been suggested this article should be merged with Beast Wars II (toyline).
If you disagree, please discuss why on its talk page.

All the Japanese Beast Wars toylines should be merged into one list (divided by years) similar to Fight! Super Robot Lifeform Transformers (toyline). Except for "Metals", the cartoon branding doesn't actually appear on the toys' packaging, so putting them all on separate pages is inaccurate.


The second of the Japanese-exclusive Beast Wars toyline, Beast Wars Neo: Super Lifeform Transformers (ビーストウォーズネオ 超生命体トランスフォーマー Beast Wars Neo Chō Seimeitai Transformer) released a slew of all-new molds in 1999.


Overview

Break, the shelliest shellformer who ever shelled.

The biggest feature of Neo is its large number of all-new molds, many of which have never been used in the West, likely for reasons we'll get to in just a little bit. The Cybertrons (Maximals) kept the mostly-mammals theme, while the Destrons (Predacons) had a theme of dinosaurs and other big scary prehistoric animals. Every new mold also had a pseudo-third mode, typically a weapon or trap, though quite often they were "pile of animal parts with a gimmick sticking off it".

These toys are often notoriously complicated, with several "shellformers", and generally requiring panels on ball-jointed struts to be positioned juuuuuuust right for the beast mode to lock into place. Break, in particular, could have all of his beast-mode panels/parts removed and still leave a fully functional robot mode behind.

It is also notable for being extremely short-lived at retail, with the majority of its product released in a mere five months, quickly making way for Beast Wars Metals.

Neo did not fare well sales-wise. Japanese fans at the time cited the overly-complex toys being too difficult for the younger age group Transformers had been traditionally aimed at in Japan. On top of that, the Cybertrons lacked appeal to kids as they largely had benign, not-exactly-combat-ready beast modes (likely why Hasbro has left those molds alone). Reportedly, Neo sold so bad it actually poisoned the well for the incoming Metals line, as kids largely left Transformers alone... which would force Takara to make some drastic changes a little later on.


Toys

Takara Beast Wars Neo toyline

Wave 1 (01-??-1999)

  • VS-29 Savannah Showdown:
    Longrack VS Guiledart
  • VS-30 Desert Showdown:
    Colada VS Saberback
  • VS-31 Prairie Showdown:
    Stampy VS Sling

  • VS-32 Undersea Showdown:
    Break VS Dead End
  • VS-33 Backwater Showdown:
    Rockbuster VS Hydra
  • VS-34 Explosive Showdown:
    Randy VS Crazybolt
Heinrad
Magmatron. Coming to a toyline near you.
Wave 2 (02-??-1999) Wave 3 (03-??-1999)
  • C-36 Mach Kick
  • C-37 Sharp Edge
  • C-38 Bump
  • D-36 Archadis
  • D-37 Hardhead
  • D-38 Bazooka

    • VS-36 Favorites Showdown:
      Mach Kick VS Archadis
    • VS-37 Master Fencers Showdown:
      Sharp Edge VS Hardhead
    • VS-38 Extreme Showdown:
      Bump VS Bazooka
    Wave 4 (05-??-1999)
    Wave 5 (07-??-1999) Canceled


    Role Play