Shockwave (Animated)

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The name or term "Shockwave" refers to more than one character or idea. For a list of other meanings, see Shockwave (disambiguation).
The name or term "Longarm" refers to more than one character or idea. For a list of other meanings, see Longarm (disambiguation).
Shockwave is a Decepticon from the Transformers Animated continuity family.
My awesomeness is logical.

Shockwave is a covert agent in service to Megatron. This size-changing master of disguise has infiltrated Autobot security apparatus at the highest level: his cover persona is Longarm Prime, head of Cybertron Intelligence, reporting directly to Ultra Magnus himself. This puts Shockwave in the perfect position to undermine and mislead the Autobots while feeding strategic information to his true master. To establish his credibility, "Longarm" attended the Autoboot Camp alongside Bumblebee and Bulkhead.

Befitting a double agent, Shockwave is highly secretive and fearful of detection. Befitting a cartoon villain, he can confidently give those secrets away if he thinks he's winning.

Our long stellar cycles of planning will now come to fruition. I knew your size-altering power would allow you to blend in perfectly with the Autobots. Well done, my loyal servant...Shockwave.Megatron is pleased to have Shockwave for end result Bumblebee, "A Bridge Too Close, Part I"

Fiction

Animated cartoon

Voice actor: Corey Burton; (English), Helmut Gau (German)
Why am I wearing a scuba mask?
So does that mean he's Shockwave Prime?

Shockwave was recruited by Megatron because his mass-shifting abilities allowed him to impersonate effectively a wide variety of Transformer shapes and sizes, making it difficult for Autobots to track him accurately during missions of infiltration and sabotage. It was these traits which led to Megatron sending him to enlist in the Autobot armed services as a means of climbing the ranks and eventually taking the organization down from within.

Disguising himself as "Longarm", Shockwave enrolled in Autobot boot camp, but slipped up in the early days of training and was overheard reporting to Megatron by the black sheep recruit, Bumblebee. Although Shockwave managed to avoid detection right away, Bumblebee was tipped off to the presence of a traitor in the camp and suspected fellow recruit Wasp whom he spotted leaving the building shortly afterward. Bumblebee turned to the espionage-savvy Longarm for advice, and Shockwave used the opportunity to divert attention away from himself by suggesting that the young Autobot refrain from telling their commander, Sentinel Prime (Animated) (Animated)Sentinel Minor, so that 'Bee could take all the credit when he exposed the traitor himself. Unfortunately, all of Bumblebee's efforts only got him in worse trouble, and his fellow recruits began to bully him, with Longarm being the only one to stick up for him. After several failures on Bumblebee's part, Shockwave took matters into his own hands during a training exercise and switched the firing equipment to live ammo in an attempt to offline the Autobot and keep the whole matter of a traitor a secret. Luckily for Bumblebee, this plan was foiled by Bulkhead

Eventually, Shockwave found out that Sentinel Minor intended to conduct a surprise inspection, and he contrived to set up Wasp to take the fall himself. After planting a Decepticon communicator in Wasp's locker, Shockwave, as Longarm, informed Bumblebee of the upcoming inspection, telling him that it was his last chance to find the evidence he needed. Using one of his extensible limbs to trip up Wasp, Shockwave allowed Bumblebee to palm Wasp's locker key as 'Bee helped him up, allowing him to find the communicator and show it to Sentinel. In the end, Wasp was dragged off to prison, and Longarm commended Bumblebee for his deductive work.

Subsequently, Shockwave graduated boot camp. Now "Longarm Prime", he became head of Cybertron Intelligence and remained in this position, hiding in plain sight, for the fifty stellar cycles that Megatron was lost on Earth. Autoboot Camp

After Optimus Prime (Animated)|Optimus' ship was lost, Longarm pressed Sentinel Prime (Animated)|Sentinel]] to continue the search for the ship's crew, the AllSpark and Megatron. His pleas fell on deaf ears. The Arrival issue 1


Pinchy pinchy!

After Megatron succeeded in restoring himself and the Decepticons were assembled on Earth, he re-established contact with Shockwave on Cybertron and initiated a plan to construct a Space bridge that would allow the Decepticons to conquer the planet from within. {{storylink|Mission Accomplished. When Megatron's captive, Isaac Sumdac, attempted to alert the Autobots to the existence of the double agent by bouncing a transmission to their base, Bumblebee immediately suspected Wasp, who had just recently escaped from prison. He reported the news to Longarm Prime on Cybertron, but of course, that accomplished nothing. Autoboot camp


When the completed space bridge failed to function, Megatron contacted Shockwave and instructed him to locate the top space bridge specialist on Cybertron to help correct the problem. Shockwave was surprised to discover that the specialist was already on Earth; it was Bulkhead! [[|A Bridge Too Close I]] Bulkhead was subsequently captured by Megatron and forced to perfect the space bridge. The other Autobots arrived too late to stop him, and they were defeated by the Decepticons and strung up to watch as the bridge was activated. Shockwave revealed his alter ego of Longarm Prime to the Autobots, disclosing that he had already given Megatron an appropriate access code and forcing Bumblebee to feel the shame of sending an innocent Wasp to prison. When Megatron tried to test the space bridge by sending Optimus Prime through it, Shockwave assured his master that he awaited the "test subject" on the other side. Unfortunately, an attempt by Megatron to boost power caused the space bridge to overload, deleting the access code and setting the space bridge to random coordinates. A Bridge Too Close, Part II

<a name="Toys"></a><h2><span class="editsection">[<a href="http://tfwiki.net/w2/index.php?title=Shockwave_%28Animated%29&action=edit&section=3" title="Edit section: Toys">edit</a>]</span> <span class="mw-headline">Toys</span></h2> <a name="Animated"></a><h3><span class="editsection">[<a href="http://tfwiki.net/w2/index.php?title=Shockwave_%28Animated%29&action=edit&section=4" title="Edit section: Animated">edit</a>]</span> <span class="mw-headline">Animated</span></h3> [[Image:|right|200px|thumb|Punch.]] [[Image:|right|200px|thumb|Counterpunch.]]

  • Shockwave (Voyager, 2008)
Representing his double nature in the cartoon, Animated

Shockwave represents both the Autobot Longarm and Decepticon Shockwave, featuring four distinct modes. In "Infiltration Mode," the shorter, stockier Autobot Longarm transforms into a four-legged crane platform. If one fancies, you can stretch out his Shockwave's elbows to emulate his limb stretching ability in Longarm mode (abeit not very well). In "Spy Mode," he stretches and manipulates himself into the taller, lankier Decepticon Shockwave, as the crane portion of Longarm's body converts into a hand-held cannon. The symbol on his chest flips between Autobot and Decepticon symbols. Both chest symbols are vacuum metalized, with very shiny silver and gold used.

Curiously, while the rotating faction symbols on his chest use

the usual "classic" designs, the tampographed Decepticon symbol on his cannon/crane is in the movie style. It is also plainly visible in his Autobot modes. Whoops!


<span id="purple"></span>


[[Image:|right|200px|thumb|His Longarm alter ego probably won't be as convincing.]]

  • Shockwave VS Bumblebee (Multi-pack, 2009)
A predominantly purple <a href="http://tfwiki.net/wiki/Redeco" title="Redeco">redeco</a> of the Voyager toy, this version of Shockwave is packaged with an apparently-unaltered <a href="http://tfwiki.net/wiki/Activators" title="Activators">Activators</a>-class <a href="http://tfwiki.net/wiki/Bumblebee_%28Animated%29" title="Bumblebee (Animated)">Bumblebee</a> figure. Shockwave retains his four modes and gimmickry within each. A Target stores <a href="http://tfwiki.net/wiki/Exclusive" title="Exclusive">exclusive</a>, this set was available simultaneously with the <a href="http://tfwiki.net/wiki/Sunstorm_%28Animated%29" title="Sunstorm (Animated)">Sunstorm</a>/<a href="http://tfwiki.net/wiki/Ratchet_%28Animated%29#Activators" title="Ratchet (Animated)">Ratchet</a> multi-pack.

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[[1]]

  • Actor Corey Burton reprises the role of Shockwave from Generation 1, reusing precisely the same British-accented, for the character (while employed an American accented variation for Longarm). In a <a href="http://www.seibertron.com/energonpub/viewtopic.php?f=27&t=41857&p=742393#p742393 recent interview], Burton revealed that Shockwave's inclusion in Season 2 arose from a between scenes conversation he had with the production team, regarding how little the original Shockwave actually had to do.
  • While Shockwave possesses the single, round optic and window-chest of his Generation 1 counterpart, much of the rest of his body appears to be largely patterned after Armada Megatron he transforms into an "H-tank", the front treads end up on his shoulders, plus he has the large, spiky "antlers" on his head. Additionally, Shockwave's vehicle mode appears to be loosely based on one of the Transtech; sketch designs for Megatron, with the high angled treads and turret.

[[Image:|right|180px|thumb|I hear this is my good side...]]

  • Despite Shockwave's on-package bio saying that, as Longarm, he rose through the ranks of the Elite Guard; to reach his current position, Derrick Wyatt has informed this wiki that Longarm is not actually a member of that group in the cartoon. This is borne out by the fact that Longarm lacks the Elite Guard's winged Autobot symbol.
  • In addition to his shapeshifting powers, Shockwave appears to be able to mimic Autobot [[Energy signature|energy signatures. Either that, or the Autobots are so arrogant they don't bother to scan Cybertron for Decepticons.
  • Though probably not intentional, Animated Shockwave's color scheme (grey body, red eye, white hands and chest) coincidentally reference the original Shockwave's Astro Magnum days.
  • Despite not having a face, Shockwave appear to manage to have a mouth that doesn't move.

<a name="External_links"></a><h2><span class="editsection">[<a href="http://tfwiki.net/w2/index.php?title=Shockwave_%28Animated%29&action=edit&section=6" title="Edit section: External links">edit</a>]</span> <span class="mw-headline">External links</span></h2>