Play pattern

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In the world of toy design, play pattern is fancy murky industry-speak for "how are kids supposed to use this toy?" You'll find it used a lot in the written description of patent applications. Any feature of a toy that is intended to be used in a particular, specific way is part of some play pattern.

Some sample play patterns:

  • "Micro play" - used by Hasbro reps at BotCon 2002<ref>Botcon 2002 report</ref> to describe the play pattern of the tiny Mini-Con toys in Armada (and, by extension, their Micromaster predecessors.)
  • Combination
  • Conversion - toys that transform from robot to vehicle, of course. The fundamental play pattern that defines the Transformers brand.

Footnotes

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