Talk:Revenge of the Fallen (video games)
Read this BEFORE editing
While the wiki appreciates that people want to help out with the ROTF game articles, I feel we should all look at what are considered to be good game articles. This article and this article are considered to be well-done video game articles for the 2007 movie's games. I would like to see our pages for the ROTF games to be of a similar quality, and it should be pointed out that it largely took the efforts of a single person (who apparently doesn't edit here anymore) to get them up to that standard, so I should think the efforts of several editors might achieve something similar. --FFN 14:15, 4 July 2009 (EDT)
Stuff
For anyone that's interested, the drone names come from the concept art; The Jeep-like Combaticon is Swindle, the RAH-66 Commanche is Vortex, and the Striker-with-Missles is Onslaught. The Dodge Charger Police-car Protectobot is Streetwise, the News Chopper is Blades (and looks identical to the upcoming Blazemaster toy), and the SWAT Truck is Hot Spot. In both teams, their roles are Scout, Sniper, Warrior. The Omnibots are tricky; The concept art claims they're inspired by the "G1 Warriors" which are Tracks and Windcharger, the Throttlebots, and the Omnibots. The result is a Blue 70's Camaro with a Tracks-like flamebird on it's hood (Omnibot Warrior), and a Red Musclecar (Omnibot Leader). The Aerialbot is Skydive, but there's a bunch of optional color schemes I haven't seen in-game. Likewise, there's a lot of Seeker decos, but Thrust and Dirge are the only ones I've seen. ShinRa Actual 02:22, 29 June 2009 (EDT)
- the concept art is online? -Derik 02:23, 29 June 2009 (EDT)
I haven't found it online yet, no. I just spent some time browsing it as you unlock it in the game. ShinRa Actual 19:51, 29 June 2009 (EDT)
Whoa, whoa, hold up. The concept art on the 360 version, at least, clearly identifies these guys as Combaticon Scout, Combaticon Warrior, Combaticon Sniper, and so on and so forth. There's simply art showing that, thematically, they're inspired by Swindle, Onslaught, Vortex and so forth. We even have the name "Combaticon Warrior" attached to this guy via the Battle for the Allspark v2 game. I definitely move to change these to the generic descriptors which have been shown to belong to these characters. -LV 03:28, 30 June 2009 (EDT)
- While I'm at it, I'm not sure "drones" is the right name here, either. These guys have plenty of very un-drone-like dialogue while you're fighting and killing them. -LV 03:30, 30 June 2009 (EDT)
- "Body type" is what we used for the Seekers, IIRC.
- Annoyign that you've got them all int he same colors... but yeah, it seems like they're sparked TF's, not drones. -Derik 03:38, 30 June 2009 (EDT)
- That doesn't seem like it's as much of a problem in the Movie continuity as it would elsewhere - the film itself suggested that there were a LOT of identical-looking Decepticon troopers out there. Hooper_X 09:13, 30 June 2009 (EDT)
- The terms like "Combaticon Scout" or "Protectobot Warrior" etc. seem much more role descriptions than character designations, which are pretty blatantly laid out in the Concept art. The Combaticon and Protectobot teams each have a Scout, Sniper, and Warrior. The Omnibots have two different color Warriors (same bodytype tho) and a Leader. The Seeker is shown in Cutscenes as Thrust's deco, but when you actually fight them, they're in another deco. I don't think the Aerialbot shows up at all in the campaign. ShinRa Actual 00:28, 1 July 2009 (EDT)
- Aerialbots fight Starscream on the Deep-6 map--Carrion 01:10, 1 July 2009 (EDT)
- The concept art doesn't refer to these guys by the G1 names at all. It says "Look, these are the characters we're taking as inspiration", but the individual pieces of art uniformly use the Subgroup Job names for each type of character, and I think it's misleading to call them by G1 names here - particuarly when we then have links from, for example, the Combaticon Sniper from the game to the combiner-limb Vortex from the toyline. And the Seekers aren't referred to as Thrust anywhere, despite that clearly being the inspiration for their deco. I think this needs to be changed to reflect the way the characters are used and referred to in the game itself. (And I haven't played through the Autobot campaign yet, so I don't know how many Stunticon types there are.) -LV 02:37, 2 July 2009 (EDT)
- The terms like "Combaticon Scout" or "Protectobot Warrior" etc. seem much more role descriptions than character designations, which are pretty blatantly laid out in the Concept art. The Combaticon and Protectobot teams each have a Scout, Sniper, and Warrior. The Omnibots have two different color Warriors (same bodytype tho) and a Leader. The Seeker is shown in Cutscenes as Thrust's deco, but when you actually fight them, they're in another deco. I don't think the Aerialbot shows up at all in the campaign. ShinRa Actual 00:28, 1 July 2009 (EDT)
Autobots- http://i431.photobucket.com/albums/qq33/RazorsawTF/cannonfodder2.jpg Decepticons- http://i431.photobucket.com/albums/qq33/RazorsawTF/cannonfodder.jpg 69.156.211.84 07:11, 28 July 2009 (EDT)
Different versions of the game need to be clarified?
Someone added Mudlfap, Skids, Sideswipe, and moved Scrapper to the playable character collumn; This is not the case for the 360 version. The twins and Sideswipe are nowhere in the game, and Scrapper is only an sub-boss in a few of the missions. ShinRa Actual 00:29, 2 July 2009 (EDT)
- For the record, the PC version appears to be a more-or-less straight port of the 360/PS3 version. At least, based on the hour or so I've spent playing it - my brand new laptop lags pretty hard, even on the lowest settings. Hooper_X 08:38, 2 July 2009 (EDT)
- For the 2007 games, we considered PC/Xbox360/PS3 to be "Console", as I recall. I think we should put consoles under one banner, but note differences where possible, and then split up the smaller consoles into sections (since some of them are under different titles, as I recall. Also, We should try to keep the games sections in character articles partly based on our fiction sections (so we still describe in past tense what they did and where they did it, rather than just going, I dunno, "Skids is a playable character blah blah". Seems too wikipedia for me. I apologise if I am making this sound confusing. --FFN 10:30, 2 July 2009 (EDT)
- You mean an "in-universe" perspective?--Nevermore 14:36, 4 July 2009 (EDT)
- For the 2007 games, we considered PC/Xbox360/PS3 to be "Console", as I recall. I think we should put consoles under one banner, but note differences where possible, and then split up the smaller consoles into sections (since some of them are under different titles, as I recall. Also, We should try to keep the games sections in character articles partly based on our fiction sections (so we still describe in past tense what they did and where they did it, rather than just going, I dunno, "Skids is a playable character blah blah". Seems too wikipedia for me. I apologise if I am making this sound confusing. --FFN 10:30, 2 July 2009 (EDT)

