Blurr (G1)

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The name or term "Blurr" refers to more than one character or idea. For a list of other meanings, see Blurr (disambiguation).
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Specifics: Fictional appearances, toy.
Blurr is an Autobot from the Generation 1 continuity family.

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He runs faster than ten fast men.

Blurr is positively and incontrovertibly without possibility of any doubt the fastest-thinking, fastest-talking and fastest-driving data courier and messenger from the planet of Cybertron, and if you or your friend or anybody else you know or anybody else you might not know or in fact anybody at all wants to send any kind of message or dispatch or parcel or data or in fact anything at all to any base or station or out-of-the-way depot, barracks, headquarters, outpost, or post office and it is absolutely essential to deliver it immediately or at the earliest opportunity and without any delay of any kind regardless of Decepticons or obstacles or foul weather or gloom of night then Blurr's the one to pick, sir, so just give him the good word and the item in question and Blurr is off like a Cybertronic race horse, if there were such a thing as a Cybertronic race horse, and if such a beast was able to break the sound barrier on land and leave only dust clouds and lingering after-images, because Blurr leaves only dust clouds and lingering after images, but he'll be off that quickly with your message in hand, and if any hostile power or enemy or Decepticon ambush should get in the way then he'll hit them with a blast from his electro-laser which will reverse the polarity of their microcircuits and they'll be stopped. Dead. His Targetmaster partner is Haywire.


French-Canadian name: Brouillo
Hungarian Marvel name: Blörr
Hungarian movie name, first dub: Hadari ("Sputter-y")
Hungarian movie name, second dub: incomprehensible, a cross between "Blurr" and "Prowl"
Italian name: Flash
RTM dub name: Wally (no, really)


Fiction

Generation 1 cartoon continuity

Voice Actor: John Moschitta (English), Ken Yamaguchi (Japanese), Bernd Simon (German)
What do you wanna make? You wanna make some wood-davers with me? I got pine cones! I got peanut butter! I got everything we need! I said pine cones! Pine cones! Gonna be successful! Gonna be phenomenally successful! Sell 'em at the corner store! Sell 'em at the five and dime!

In 2005, Blurr was part of the Autobot detachment stationed at Autobot City on Earth, under Ultra Magnus's command. Using his hyper-speed, he quickly alerted the Autobot ranks when Megatron and his Decepticons arrived to attack the city. In defending the city, Blurr combined non-stop chatter with non-stop firepower and helped hold the Decepticons at bay until Optimus Prime and reinforcements could arrive from Moonbase One.

In the aftermath of the attack, Blurr was working on repairs with several of the remaining Autobots when Galvatron struck. After failing to get the obstinate Dinobots aboard a shuttle ("They were impossible impossible impossible!"), Blurr tossed the job over to Kup and Hot Rod and leapt aboard the second shuttle with Ultra Magnus. Pursued by Galvatron through space, the shuttle crew managed to escape only after detonating three-quarters of the ship. In need of repairs, they landed hard on the planet of Junk. While Blurr was attending to some welding work, Galvatron and his soldiers caught up with them. Things went from bad to worse after Galvatron killed Ultra Magnus and took the Matrix of Leadership, leaving the Autobots to deal with the planet's native inhabitants, the Junkions. Hostilities suddenly ceased, however, when Hot Rod and Kup arrived from Quintessa and negotiated a peace with the Junkions (complete with dance sequence!). Blurr then flew into the final battle with the planet-eater Unicron aboard the Junkion starship and was present when Hot Rod (now Rodimus Prime) reclaimed Cybertron in the name of the Autobots. The Transformers: The Movie

As part of their "new era of peace and prosperity", the Autobots hosted the first annual Galactic Olympics several months later. Blurr really wanted to compete in the races, but instead was forced onto a mission with Wheelie to bring Metroplex's transformation cog to Autobot City on Earth. This simple courier run soon became more hectic than it was worth, though. Running into the newly revived Decepticon leader, Galvatron, Blurr and Wheelie were the first Autobots to face his renewed power and ended up marooned on Jupiter's moon of Io. There they encountered kamikaze creatures known as lipoles, who struck in unison like a hive and could transform into explosive missiles. The Autobots received support from Marissa Faireborn of Earth Defense Command, but it wasn't until Sky Lynx arrived that they finally managed to fight their way through a squad of Predacons and get off that rock. Blurr and Wheelie made it back to Autobot City and, after a short game of "Hot Potato" to get the cog through attacking Decepticons, restored Metroplex's transforming ability just in time to sic the giant Autobot on his rival, Trypticon. Five Faces of Darkness

Blurr participated in several important Autobot missions in the following months. When Kup uncovered a plot by the Decepticons to acquire the indestructible death crystals for their own purposes, Blurr joined him and an Autobot unit to visit the source of the crystals on planet Dread. Blurr faced the Predacons again on Dread and was almost consumed by quickmud before Sky Lynx pulled him free. Blurr and the other Autobots managed to keep Predaking busy long enough for Kup to rouse Chaos, the creature who was the source of the death crystals. Turning the crystals against Chaos himself, the Autobots destroyed the monster and deprived the Decepticons of their new weapon. Chaos

When Optimus Prime briefly returned from the dead, Blurr was aboard his flagship during the intended assault on the Quintessons' new home planet. He received word from Cybertron that Hot Rod and the other Autobots they were supposed rushing off to "avenge" were in fact alive, and preparing to rendez-vous with the fleet. Dark Awakening

Later, Blurr joined Perceptor in exploring a bowl-shaped asteroid near Cybertron, and in doing so came across a Quintesson Time Window. During the battle with the Sharkticons and Quintesson star cruisers, Blurr fell through the time window along with Wreck-Gar, Blaster and some of his cassettes. The Autobots found themselves 11 million years in the past, working with Beta and her rebellion as the first Autobots stood up against their Quintesson masters. Once the rebel leader, A3, returned and used his coda remote on the Dark Guardians, Blurr and his auto-buddies made their way back through the vortex and into the present once again. Forever Is a Long Time Coming

When the Autobots detected a seemingly threatening vessel in their airspace, Blurr attempted to interrogate the pilot, Sandstorm of Paradron. Rather than being intimidated, however, Sandstorm just asked if there was something wrong with Blurr's timing program. Kup was quick to come to the young Autobot's defense and informed the Paradronian, "Naaaah, that's just the way he is." Fight or Flee

Blurr was among the Autobot warriors who assaulted the occupied nation of Carbombya, to prevent the Decepticons from making more super-energon off of the country's oil reserves. Broadside beached himself off the coast to launch Blurr, Rodimus Prime, Wheelie and the Dinobots onto the nation's soil. After the Decepticons were driven off, they freed Abdul Fakkadi and his advisors, and (somewhat reluctantly) restored him to power. Thief in the Night

"Sir, we're being violated!"

During the second coming of Starscream's ghost, Blurr was working monitor duty on Cybertron with Springer. He was very good at his job, identifying Astrotrain on an entry vector and the return of Unicron's eyes, but people kept having to interrupt his reports because he would. Not. Stop. Talking. Ghost in the Machine Later on, he was part of the peace envoy overseeing the negotiations between Xetaxxis and Lanarq. The Quintesson Journal Blurr was also present for the unveiling of the new power generator on Cybertron, but even he wasn't fast enough to keep Grimlock from making a mess of things. Grimlock's New Brain

During an encounter with the Decepticons, Blurr and several Autobots encountered a "quadrant lock" created by the Quintessons and ended up falling through it along with Cyclonus. Their landing on the planet Zamojin was a harsh one, and Blurr's leg strut was too damaged for him to walk. Separated from the scientist Perceptor in the fall, Blurr asked Rodimus and Ultra Magnus to leave him while they searched for their missing comrade. The leaders agreed, since Perceptor was also the one best suited for repairing Blurr's leg. Unfortunately, the helpless Blurr was soon found by the superstitious and powerful local populace and taken to a nearby city, where the people planned to toss him into a molten pool. In a wacky turn of events, though, that soak was just what Blurr needed to realign his leg components, and he popped out of the pool as fast as ever. The Face of the Nijika

When the Hate Plague was released, Blurr was one of several Autobots who were damaged and taken out of action early during the catastrophe. As a result, he was unaffected by the plague and, after some repair work by a Quintesson, was available to help the newly active Optimus Prime in his search for a cure. The Return of Optimus Prime, Part 2

Sometime later, on Cybertron, Blurr was beaten in a race by Hot Rod and Daniel Witwicky. This was done in part to help prove the engineer Brainstorm's theory that Autobots could function better with human partners somehow incorporated into their fighting discipline. Little did anyone realize how soon that theory would be tested. After a major Decepticon offensive on Autobot City, Optimus Prime radioed Kup, Blurr and the others on Cybertron, warning them that the Decepticons were headed for the Plasma Energy Chamber, deep beneath the planet's surface. The Autobots arrived just in time to prevent Scourge from unleashing too much plasma energy using the key he'd stolen from Earth. What little plasma energy had been released, however, was enough to overcharge the engines of the Autobot ship, launching them out into space.

Please pretend he is holding Haywire and not his regular gun. Thank you.

Blurr and his comrades crash-landed on the planet Nebulos and were quickly taken hostage by a group of rebels fighting against the machine army of their overlords, the Hive. The Autobots managed to convince their "hosts" to release them when the Decepticons arrived in hot pursuit, but Blurr and several other warriors were deactivated and taken hostage by the Decepticons as they fled. The Rebirth, Part 1 Brainstorm decided to put his ideas into action and created binary-bonded partnerships between the remaining Autobots and the rebels, forming Headmasters. The Headmasters rescued Blurr and the others, but were soon forced to fight again when the Decepticons joined forces with the Hive, having created both Headmaster and Targetmaster duos in response. This tech-war continued when Brainstorm scanned one of the Hive Targetmasters and used those scans to recreate the technology for the remaining Autobots. Blurr was binary-bonded with Haywire, one of the Nebulan sharpshooters. The Rebirth, Part 2

He and the rest of the Autobots returned to Cybertron to try to prevent Glavatron from opening the Plasma Energy Chamber, but were unsuccessful. The day was ultimately saved by Spike and the Nebulons, who brought about a new Golden Age, and Blurr was seen celebrating with the rest of the Autobots. The Rebirth, Part 3

Japanese cartoon continuity

The events of the Generation 1 cartoon occur in Japanese animated continuity as described above, except that the events of "The Rebirth" do not occur. Additionally, this continuity moves the events of 2006 forward to 2010, and inserts several additional events into the newly-created intervening years.

The Headmasters cartoon

Four Warriors Come out of the Sky The Mystery of Planet Master Birth of the Fantastic Double Prime The Great Cassette Operation Approach of the Demon Meteorite The Four-Million-Year-Old Veil of Mystery Cybertron Is in Grave Danger, Part 1

With the destruction of Cybertron, Blurr joined Rodimus Prime and Kup in their quest to look for a new planet to settle on. Cybertron Is in Grave Danger, Part 2


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Marvel Comics continuity

Events from the UK-only comic stories are in italics.
Blurr's keyboard doesn't even HAVE a spacebar.

Blurr was part of Fortress Maximus's unit on Cybertron, and had been for hundreds of years Kup's Story! when the commander quit Cybertron for Nebulos and a peaceful life. He tried to convince the natives that they came in peace, but "Bonk" happened instead. Ring of Hate!

After the failure of Maximus's plan, Blurr was one of the Autobots to become Targetmasters, and he was paired with the Nebulan Haywire as his weapon/partner. Brothers in Armor!! He traveled with Fortress Maximus's crew to Earth, where he participated in the failed effort to rescue Buster Witwicky from the clutches of Ratbat's Decepticons. The Desert Island of Space! He would stay with Fortress Maximus's crew until their reintegration with the rest of the Autobots. Totaled!

He was among the crew taken by Optimus Prime to deal with a Decepticon attack on MacDill Air Force Base on Earth. The Resurrection Gambit! Prime ordered his troops to return to the Ark, suspecting something was wrong there. Aboard the ship, faced with a ton of explosives on a countdown timer, Blurr proceeded to panic. Skin Deep

When the Matrix-possessed Thunderwing invaded the Ark, Blurr used his speed to good advantage, dodging the Decepticon's attacks and punching the Matrix-aura demon repeatedly. It wasn't phased, though, and punched him back. All Fall Down

In an alternate future, the Autobots faced near-extinction in 2009 when Unicron destroyed Cybertron and Galvatron had very nearly conquered Earth. Blurr and Kup were killed by Scourge and Cyclonus during the Decepticons' rise to power. Rhythms of Darkness!

Marvel UK future timelines

In the future year 2003, Blurr was among the many Autobots stationed at the Ark when Ultra Magnus began his plans for a new Autobot City on Earth. It was his responsibility to send a hyper-speeded radio signal to Earth's governments, informing them about the secret plans for the city. Apparently, the Autobots decided regular codes would be too much work, so they just had Blurr dictate the plans! Ark Duty He was also on-site a year later at the grand opening of Autobot City, and helped defend their honored human guests from an assault by Shockwave and the Decepticons. Aspects of Evil!

Shortly after the attack on Autobot City in 2006, Blurr received some psychic coaching from Unicron to follow the new Decepticon leader, Galvatron, back through time to 1986 and stop his plans. Blurr was joined by Kup and Hot Rod, and upon materializing in the 20th century they joined forces with the local Ultra Magnus. Being as colossally powerful as Galvatron was, Blurr and his allies decided subterfuge was the better course of action than brute force. In order to get Galvatron to return to the future without a fuss, they manipulated him into believing he had travelled cross-time to an alternate 1986, where his actions in the past would have no effect on his future. It really proved to be that simple, and so Galvatron returned to 2006 with his cronies, and Blurr, Kup and Hot Rod quickly followed suit. Target: 2006

After Unicron was defeated in 2006, Galvatron again fled back in time. Blurr was once again on the team that went back to retrieve him, this time teamed with Kup, Wreck-Gar and Hot Rod, now as the newly risen Autobot leader, Rodimus Prime. Burning Sky! It was deja vu all over again, as the future Autobots again joined forces with 20th century Ultra Magnus to counter Galvatron's latest scheme. The evil Decepticon planned to use a magma siphon to drain power out of the planet's volcanic core, and gain the strength of a god in the process. Blurr and Kup were taken out of action early in the game and, despite the best laid plans, the future Autobots only managed to stop Galvatron's power siphon: the Decepticon himself remained in the past as they returned to the future. Fire on High!

Blurr remained one of Rodimus Prime's finest soldiers in the future. In 2008, he helped defend the Autobot position against a massive Decepticon offensive, The Legacy of Unicron! and accompanied Rodimus Prime on a rescue mission to Earth when the Quintessons lay siege to Autobot City. Space Pirates!

When the timestorm exploded over space in 2009, Blurr joined Rodimus Prime and several other Autobots in travelling back to 1989, in the hopes of somehow removing the menace caused by Galvatron's long-term temporal distortion. Unfortunately, the mechanics of the time-jump mass displacement shunted Optimus Prime and other Autobots of 1989 into Limbo as they arrived, leaving smoldering earth in their wakes. The neophyte Autobot sub-commander Fortress Maximus jumped to the wrong conclusions and led his 20th century warriors into battle with their 21st century counterparts. Blurr was double-teamed by Scattershot and Wheeljack before Optimus managed to communicate with Maximus through the Matrix in Rodimus Prime's chest and call an end to the fighting. Despite being thrown for the loop, AND shot by Galvatron once the Autobots all lined up on one side, Blurr held out through the entire fight, and was still standing during Optimus Prime's climactic brawl with Galvatron, after nearly every other warrior had been downed. Time Wars

After the Time Wars, the Autobots returned to 2009, but found it radically changed in their absence. It seemed the timestream had rebooted itself as if Galvatron had never left for the past to cause the timestorm. With Galvatron still around to lead the Decepticons, they had managed to maintain control over Cybertron after the war with Unicron, and the Autobots held only a meager resistance movement on their homeworld. Blurr, Rodimus and the others returned to this "new" war as best they could, but were hopeless outmatched on Cybertron. After suffering a communications breakdown with one of their outposts, Rodimus Prime and allies arrived only to find Galvatron had taken control of the base and slaughtered the Autobots present. He saved a particularly gruesome fate for Blurr, and actually tossed the poor Autobot's severed head at Rodimus Prime once he arrived. Aspects of Evil!

In another version of the future, Blurr actually survived! He lived til at least the year 2510 when he personally delivered the news to Rodimus Prime that the last Decepticon had been killed and the war was over. Of course, a new war between the Technobots and the Wreckers broke out within a solar cycle, so Blurr still had a chance to get killed in battle. Peace

Dreamwave comics continuity

Blurr joined an underground Autobot cell led by Kup after Shockwave's takeover of Cybertron. Along with fellow cell members Hot Rod and Springer, he observed a Decepticon shuttle (actually piloted by the Dinobots) from the Wastelands.

Later, after Gnaw brought an unconscious Optimus Prime to their base, Blurr and Wheelie tried to subdue the legendary Autobot from mistakenly pounding Gnaw to death after he woke up. (Blurr's attempt was to punch Optimus in the face, which nearly broke his hand.) Soon after, Blurr participated in Prime's Autobot uprising, which ended Shockwave's rule. War and Peace

IDW comics continuity

Before the war, Blurr was the number one racer on Cybertron. The stardom this provided meant he got into the best clubs, was worshiped by fans and was a grade-A jackass, to the point where he couldn't be bothered remembering his co-workers' names. However all this changed when the war broke out. The race track was bombed and the races themselves canceled. Blurr found himself despairing, both due to his life falling apart, and to both sides attempting to recruit him. Not long after "bumping" into a Decepticon, Blurr got caught up in a gunfight that resulted in the death of both Piston and Fasttrack. Blurr had had enough, but after some harsh but fair words from a unit commander, Blurr realized that the reason he'd been so into the races was because it was something that mattered. Using that feeling, he accepted the mission to reach Zeta Prime, and became an Autobot. Spotlight: Blurr

Several million years later, Blurr began working alongside the Wreckers, and was recruited into a new elite fighting unit on-board the starship Trion by Kup. Spotlight: Drift

It is unclear whether Blurr became an official member of the Wreckers before Kup cannibalized that team to make his own strike force.

Blurr was on the Trion when the ship was shot down and forced to crash-land on the devastated surface of Cybertron. Blurr and the rest of the team survived the crash and met up with Optimus Prime's unit, who were also stranded on the planet. Prime had suffered heavy damage back on Earth, and Jazz was now in charge. When Jazz got a little uppity with Kup, Blurr tried to bring him down... only to find out that "hard core" beats fast every time. All Hail Megatron issue 5 The two Autobot units began working together under Kup and Jazz, and found themselves on the run from the Insecticon swarm. Blurr and Drift were sent out on scouting patrol to keep the Autobots informed of the Swarm's movements. All Hail Megatron issue 7

Toys

Generation 1

  • Blurr (Autobot, 1986)
    • Japanese ID number: C-79
    • Accessories: Rifle, shield
Blurr transforms into a blue Cybertronic hovercar. As his type of vehicle didn't have traditional rubber-tired wheels, he instead had small plastic wheels on his robot legs, which were tucked underneath the length of the hovercar mode. The nose portion of the vehicle detaches to serve as a shield in robot mode, and he also comes with a (non-firing) Electro-Laser accessory. The toy, like most figures introduced with the movie, differs somewhat from the animation model.
  • Blurr (Targetmaster, 1987)
    • Accessories: Haywire Targetmaster, shield
A retool of the previous toy, Blurr was adapted to be able to hold the Nebulan/weapon Haywire, replacing his pistol from the previous release. A new weapon-mount point was also added to his midsection/vehicle-hood.


Trivia

  • Forbes.com declared Blurr to be the fastest fictional car, beating out Speed Racer's Mach Five by a top speed difference of over 500mph.[1]
  • One of Blurr's minor flaws is that he can't shut the hell up.

References