Transformers: War for Cybertron (DS)
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| Developer | Vicarious Visions | ||||||
| Publisher | Activision | ||||||
| Platform | Nintendo DS | ||||||
| Release date | June 22, 2010 | ||||||
| Ratings | ESRB: E10+ | ||||||
Transformers: War for Cybertron — Autobots and Transformers: War for Cybertron — Decepticons are two video games developed by Vicarious Visions for the Nintendo DS, and published by Activision. Like their big brother for the PC and consoles, they are over-the-shoulder third-person shooters set in the early days of the Great War. Chronologically, the Decepticon campaign is set before the Autobot one.
Synopsis
Decepticon campaign
Mission 1: The Plot Forms
Megatron invades Iacon, destroying an Autobot recruit on the way, before rendezvousing with Dirge and another Decepticon. While Soundwave seeks intel, the three Decepticons create a diversion, though one of them is lost in battle. After a battle with Jetfire, Megatron and Dirge are contacted by Soundwave, who reports he's found the location of the Trypticon Space Station.
Mission 2: Reviving the Dark Energon project
Megatron takes his ship to the space station, but is unable to get close due to the debris field surrounding it. By jumping between chunks of debris, he's able to reach the station itself, where Starscream warns him against reactivating the station. Megatron, of course, disregards the warning and repowers the station anyway. Starscream is defeated during a last-ditch attempt to stop Megatron, and he pleads for mercy. Megatron allows him to join the Decepticon cause. Soundwave suggests they test the Dark Energon somewhere safe, so Megatron opts to do so at back at Kaon.
Mission 3: Testing the Experiment
The Decepticons prepare to test the risky Dark Energon. They have set up Kaon Prison as an assault course, and several of the Decepticons use it to test the effectiveness of their new acquisition, including fighting a captive Autobot, Ironhide. The tests deplete almost all of Trypticon's reserves of Dark Energon, so Megatron orders his men to find a way to make more.
Mission 4: Reactivating the Energon Bridge
Starscream's deciphering of some ancient data files has reveals the existence of a geosynchronous space bridge hidden in Cybertron's core, used by the Ancients to channel power to the Trypticon station.
Mission 5: ???
Mission 6: ???
Mission 7: ???
Mission 8: ???
Bonus mission 1: Infiltration of Kaon
Zeta Prime manages to contact the Autobots to let them know he's being held prisoner in Kaon Prison. The Autobots send a team out to rescue him.
Bonus mission 2: ???
Bonus mission 3: ???
Bonus mission 4: ???
Autobot campaign
Featured characters
(Numbers indicate order of appearance.)
| Autobots | Decepticons | Non-Player |
|---|---|---|
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Autobots
Decepticons
Other |
Differences with Xbox 360/PS3/PC version
- Before each mission, you pick two Transformers from your available troops. This pool of troops increases as more characters are unlocked following each mission. During the mission, you switch between the two chosen characters using the A button. If a character is knocked out, they can be revived by defeating a certain number of enemies with the remaining character.
- Unlike the mainstream version that restricted player choice to 3 fixed characters per chapter (e.g. Optimus Prime, Bumblebee and Ratchet for "Defense of Iacon"), any unlocked two Transformers can be chosen to do any stage.
- As opposed to only two unlockable characters (Slipstream and Arcee), the DS versions come with numerous unlockables. The Decepticons get the likes of Motormaster, Cyclonus and Onslaught (the latter two being bosses in the Autobot version) while the Autobots get Ultra Magnus, Grimlock and Cliffjumper (Cliffjumper being a boss).
- Furthermore, some characters are unlocked by playing through the story (e.g. Starscream for the Decepticons, Swoop for the Autobots), others are unlocked by finding data discs hidden throughout the levels (e.g. Onslaught and Jetfire) while still others can only be unlocked by finishing the Arena stages (e.g. Shockwave and Grimlock).




