Transformers: War for Cybertron (DS)

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Transformers: War for Cybertron
Developer Vicarious Visions
Publisher Activision
Platform Nintendo DS
Release date June 22, 2010
Ratings ESRB: E10+

Transformers: War for Cybertron — Autobots and Transformers: War for Cybertron — Decepticons are two video games developed by Vicarious Visions for the Nintendo DS, and published by Activision. Like their big brother for the PC and consoles, they are over-the-shoulder third-person shooters set in the early days of the Great War. Chronologically, the Decepticon campaign is set before the Autobot one.

Synopsis

Decepticon campaign

Mission 1: The Plot Forms
Megatron invades Iacon, destroying an Autobot recruit on the way, before rendezvousing with Dirge and another Decepticon. While Soundwave seeks intel, the three Decepticons create a diversion, though one of them is lost in battle. After a battle with Jetfire, Megatron and Dirge are contacted by Soundwave, who reports he's found the location of the Trypticon Space Station.

Mission 2: Reviving the Dark Energon project

  • Unlockable characters: Starscream and Skywarp

Megatron takes his ship to the space station, but is unable to get close due to the debris field surrounding it. By jumping between chunks of debris, he's able to reach the station itself, where Starscream warns him against reactivating the station. Megatron, of course, disregards the warning and repowers the station anyway. Starscream is defeated during a last-ditch attempt to stop Megatron, and he pleads for mercy. Megatron allows him to join the Decepticon cause. Soundwave suggests they test the Dark Energon somewhere safe, so Megatron opts to do so at back at Kaon.

Mission 3: Testing the Experiment

  • Unlockable character: Thundercracker

The Decepticons prepare to test the risky Dark Energon. They have set up Kaon Prison as an assault course, and several of the Decepticons use it to test the effectiveness of their new acquisition, including fighting a captive Autobot, Ironhide. The tests deplete almost all of Trypticon's reserves of Dark Energon, so Megatron orders his men to find a way to make more.

Mission 4: Reactivating the Energon Bridge

  • Unlockable character: Onslaught

Starscream's deciphering of some ancient data files reveals the existence of a geosynchronous space bridge hidden in Cybertron's core, used by the Ancients to channel power to the Trypticon station. The Decepticons breach the Cybertron Core access gate, but Soundwave warns the team that their presence has reactivated long dormant defence systems. Starscream believe he knows a way inside.

Mission 5: Activating the Uplink
Soundwave reports that Trpticon's power cells are exhausted and the supplies of Dark Energon are at 20%. The Decepticon assault team heads though rooms filled with superheated gases until they're able to repower the Energon Bridge and restart the Energon flow to the Trypticon station. Their imminent victory is interrupted by Silverbolt. He proves no match for the Dark-Energon-powered Decepticons, but his interference means they have to reroute the power using the back-up link. To the Decepticons' collective surprise, the new link only repowers Trypticon to 37% — the Autobots have severed the link to Cybertron's core using Omega Key encrypted locks. Megatron orders Soundwave to assemble a strike force to find said key.

Mission 6: The Attack of Iacon

  • Unlockable character: Drag Strip

Soundwave has Laserbeak replay Zeta Prime's message announcing his intent to secret the Omega Key. The Decepticons proceed to Iacon's outskirts, where Megatron ransacks the repository. Starscream untactfully points out that the information they've gathered is encrypted and they've just wiped out the Autobots on their way in who could decrypt it. Megatron tells him to shut his mouth.

Mission 7: The Omega Key

  • Unlockable character: Dirge

Starscream breaks the encryption and finds the Omega Key is being held in the heart of Iacon, but is skeptical that Megatron will succeed in getting hold of it. They fight their way into Iacon and head for the library. There, they free the Omega Key from behind a force field, but before they can take it, they're confronted by Zeta Prime. The Autobot leader is defeated after brief battle but refuses to turn over the key. Megatron slags him, takes the key, and uses it, only to for Zeta Prime to tell him that the key only activates the real key to the core, but not to worry — the Omega Key will come to him. Omega Supreme has been activated and quickly takes out most of the Decepticons in Iacon.

Mission 8: Omega Supreme

  • Unlockable character: Soundwave

Megatron accuses Starscream of treachery, and prepares for the assault on Omega. Cliffjumper spots the oncoming attack and prepares defenses in advance. When these fail, he tries to outrun them and crashes into a wall. Jetfire continues to attempt to hold the invaders off, but also fails, and the Decepticons are subsequently able to defeat Omega Supreme.

Autobot campaign

Mission 1: Gathering troops
Zeta Prime contacts the Autobots and lets them know he's alive for the moment. Optimus, Bumblebee, and Jetfire purge the Decepticon invaders from a training facility, including Dirge.

Mission 2: Retaking Iacon

  • Unlockable characters: Ironhide and Ratchet

The Autobots go to destroy the Dark Energon corruptors throughout Iacon City and reach the Decagon to restore power.

Mission 3: Infiltration of Kaon

  • Unlockable character: Cliffjumper

Zeta Prime manages to contact the Autobots to let them know he's being held prisoner in Kaon Prison. The Autobots send a team out to rescue him.

Mission 4: Rescuing Zeta Prime

  • Unlockable character: Sideswipe

The Autobots fight their way deeper into Kaon, and rescue the mortally wounded Zeta Prime. Zeta dies of his injuries, and the High Council christens Optimus as Optimus Prime, the last Prime.

Mission 5: Gaining strength

  • Unlockable character: Swoop

Optimus goes to recruit Grimlock and Swoop to their side, but first must rescue Swoop from Decepticons. Swoop joins in gratitude for his rescue, while Grimlock tags along for the time being to protect Swoop.

Mission 6: Saving the core
The Autobots journey to the core of Cybertron itself, and are able to save it from the Dark Energon. However, the Core must take time to repair itself, leaving the planet without Energon for millenia. Optimus orders the planet-wide evacuation of the Autobots from their dying planet.

Mission 7: Destroying Trypticon space station

  • Unlockable character: Warpath

The Decepticons are using Trypticon space station to attack the evacuating Autobot masses, prompting the Autobots to strike back.

Mission 8: Trypticon

  • Unlockable character: Jetfire

The wrecked space station crashes to Cybertron, where Optimus and his small team of Autobots fight the monster Trypticon it transforms into. Upon Trypticon's defeat, Optimus and his team leave Cybertron in the Ark, but Optimus declares they will keep Cybertron alive in their memories forever.

Additional levels

Bonus levels

Both versions of the game comes with four bonus levels from the other faction's version. The Decepticon-branded game comes with:

  • Mission 1: Infiltration of Kaon
  • Mission 2: Rescuing Zeta Prime
  • Mission 3: Saving the Core
  • Mission 4: Destroying Trypticon Space Station

While the Autobot-branded game comes with:

  • Mission 1: Reactivating the Energon Bridge
  • Mission 2: Activating the uplink
  • Mission 3: The Attack of Iacon
  • Mission 4: The Omega Key

Arena mode

Both versions have an additional Arena mode in which the user must perform tasks such as surviving waves of enemies, dodging obstacles to reach a specific point, racing through environments, destroying or protecting specific targets.

Differences with Xbox 360/PS3/PC version

  • Before each mission, you pick two Transformers from your available troops. This pool of troops increases as more characters are unlocked following each mission. During the mission, you switch between the two chosen characters using the A button. If a character is knocked out, they can be revived by defeating a certain number of enemies with the remaining character.
  • Unlike the mainstream version that restricted player choice to 3 fixed characters per chapter (e.g. Optimus Prime, Bumblebee and Ratchet for "Defense of Iacon"), any unlocked two Transformers can be chosen to do any stage.
  • Furthermore, some characters are unlocked by playing through the story (e.g. Starscream for the Decepticons, Swoop for the Autobots), others are unlocked by finding data discs hidden throughout the levels (e.g. Onslaught and Jetfire) while still others can only be unlocked by finishing the Arena stages (e.g. Shockwave and Grimlock).

Notes

  • What appears to be organic foes also feature. The player can encounter ground crawlers and swarms, the latter of which come in small and large varieties.
  • The first level of the Autobot version is nigh on identical to the first level of the Decepticon version, as far as gameplay goes.
  • Although this is the first Transformers DS Game without Create-A-Bot, he is playable in the prologue with his in-game model resembling an Autobot Drone from the consoles.
  • Some Characters like Sideswipe and Starscream can melee up to 5 times while some Autobots and Soundwave can block the enemy attacks using a shield.
  • In one multiplayer mode, a player can bet his or her Unlocked Transformer VS the opponent. The winner gets the Bot with its Level and stats while the loser must play the prison Break-out Minigame in order to use his lost Transformer.
  • Kup is only mentioned in the game.

Reception

On the whole, the Nintendo DS version has reviews which are not as positive as its console counterpart. IGN felt the game had some solid concepts, but lacked polish and could have used more work, rating it 6.5/10.[1] Digital Chumps loved the combat, but hated the falling deaths, giving it an overall rating of 6.4.[2] Cheat Code Central hated the control layout and the camera movements, but liked everything else, and gave it 2.6/5.[3] Game Vortex gave it a relatively high score at 70%, though cited the common complaint that the save checkpoints were often far apart.[4]

References



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