Jolt (Armada)
| The name or term "Jolt" refers to more than one character or idea. For a list of other meanings, see Jolt (disambiguation). |
- Jolt is a Mini-Con from the Armada portion of the Unicron Trilogy continuity family.

Jolt is Hot Shot's Mini-Con partner. He's kind of a geek.
Fiction
Armada mini-comics
An eager Jolt was assigned by Optimus Prime to work with Hot Shot, but the brash hero felt he didn't need a partner. Jolt followed him into battle anyway, and helped Hot Shot out of a JaAm with Cyclonus and Crumplezone. Realizing the value of friendship and teamwork, Hot Shot accepted Jolt as his partner from then on.
(He has ARTICULATION!) Armada (mini-comic)
Armada cartoon
Shortly after the Autobots arrived on Earth to heed the Mini-Con signal, a cave opening was uncovered during a battle, exposing several Mini-Con storage panels. Jolt was retrieved from this cave, and powerlinked with his new partner, Hot Shot. Base
After Hot Shot got tired playing "Tag" with the kids at the Autobot base, he called in Jolt to tag the little trouble-makers for him. On their next mission, the Autobots traveled to Antarctica in search of another Mini-Con. Hot Shot was growing impatient with Red Alert's slow and measured approach to the search and wanted to take off with Carlos before the rest of the team was ready. Jolt powerlinxed with his rash partner in order to increase his driving ability on the snow and ice...and to keep Hot Shot out of trouble. Their search eventually turned up a Mini-Con buried in the wall of an ice canyon, but Starscream arrived around the same time. Hot Shot fell into a deep gorge, but Jolt's rotors provided enough lift to keep him from smashing on the ice below. As the skirmish continued, Hot Shot was forced to eject Carlos so that he could concentrate on Starscream. As Carlos fell into a nearby canyon, Jolt detached and flew down to catch Carlos on his skis and carry him to safety. He then reunited with Hot Shot to boost his firepower for the fight. Soldier On another mission, Jolt provided aerial reconnaissance in the forest for Hot Shot and the others, as they tracked down a Mini-Con panel atop a tall tree. Jungle
When Sparkplug saw the kids and Street Action Team running off to play at the carnival, he roped Jolt and Longarm into joining him in tagging along. They were a big hit among the carnival goers, who thought they were just another attraction. They even got to march in the parade! Fred and Billy got suspicious, though, and started to chase the Mini-Cons through the fair. Jolt finally had enough and transformed, scooping them up in helicopter mode and depositing the nosy twosome atop a giant balloon. Carnival
On a mission in the desert, Demolishor pinned the Autobots down behind an open sand dune. Hot Shot and Jolt powerlinxed to try and return fire, but they were unable to pop out behind their cover quickly enough to get the drop on their Decepticon attacker. Palace
After Cyclonus kidnapped Billy and Fred, the Autobots were reluctantly prepared to turn over Jolt and the other Mini-Cons to Megatron. When the Decepticons broke the deal, however, the Autobots managed to recover both the kids and the Mini-Cons. Confrontation
During an underwater mission, Jolt's powerlinxed propellers were used by Hot Shot in lieu of the aqua-thrusters employed by the rest of the team. Ruin When the Autobots fought for control of a Mini-Con at an abandoned volcano resort, Jolt teamed up with his fellow Mini-Cons in carrying the fight to the Decepticons, using Prime's combat deck to fight for their freedom. Prehistory
After Hot Shot acquired the Star Saber, he still relied on his old partner Jolt for the occasional helping hand. While searching for a Mini-Con near the big city, the Autobots were caught in a traffic jam created by Cyclonus. Hot Shot powerlinxed with Jolt to use his rotors and fly over the blockade. Later on, while in a running battle with Scavenger, Jolt gave Hot Shot the necessary lift to fly behind the mercenary and get the drop on him. Gale
Jolt was present when Hot Shot returned from a trap on the moon, having lost the Star Saber to the Decepticons. Credulous This loss hit the Autobots hard, and Jolt later gave Hot Shot some much needed repair work after a series of losses to the Decepticons thanks to the Star Saber. Conspiracy
During the hunt for Downshift, Jolt powerlinxed with Hot Shot to give him enough boost to clear a ravine blasted by the Decepticons. Reinforcement Later, he and the Street Action Team helped create a miniature obstacle course from Hot Shot and Blurr to train on. Jolt went into battle with Hot Shot when the Autobots were forced to confront Megatron after he gained both the Star Saber and the Skyboom Shield. Despite being curiously (and ridiculously) oversized this time, the "axel-zooka" was totally uneffective against the Skyboom Shield. Decisive Battle
After Tidal Wave arrived in the midst of a firefight and began raining cannonball laser storms down on the Autobots, Hot Shot and Blurr took to the waves to strike at the Decepticon aircraft carrier from below. Jolt and Incinerator provided their partners with the proper boost to make it into the water and then unload their firepower at Tidal Wave's unprotected underbelly. Awakening
Jolt was present at the team meeting when the Autobots decided what to do with the Mini-Cons who formed the Requiem Blaster. Runaway
After Smokescreen was critically damaged, Jolt partnered with Hot Shot to run out and avenge him when they saw Starscream on the video monitor. As it turned out, the former Decepticon had quit his partners and was on the run from Tidal Wave. Starscream came back to the Autobot headquarters and joined them in order to seek his revenge on Megatron for past slights. Despite this, Hot Shot still wished to duel Starscream. Jolt and Runway of the Air Defense Team caught them brawling and ran off to inform Optimus of the situation. Regeneration Jolt appeared briefly during the Autobots' raid on the Decepticon moon base, separating from Hot Shot to give him use of Jolt's engine / pulse cannon. Rescue
After the death of Optimus Prime, Hot Shot was becoming more and more difficult with his fellow soldiers due to his grief. Finally, Scavenger couldn't stand any more and warped to a secluded location to teach him a lesson. The loyal Jolt jumped into the warp field to go along with his partner, and provided what little aid he could against Scavenger's imprompteu tough love seminar. Ultimately, though, Jolt sided with his fellow Mini-Cons in confronting Hot Shot, forcing him to stop taking his guilt out on himself and the others. Remorse Jolt and the Mini-Cons all chose to willingly follow the Autobots into space aboard the Axalon, fighting alongside them against the Decepticons. Depart
Sometime later, Jolt magically appeared over a nameless planet where the Autobots and Decepticons were fighting with Nemesis Prime. He and several other Mini-Cons used their combined power to repair the damage the Cybertronians had suffered before vanishing as quickly as they came. Puppet
Dreamwave Armada comics
Prior to the war, Jolt used to live in Mini-Con Village C52. He helped prepare the force fields for when the Decepticons would inevitably reach their village, and got nervous listening to Longarm's stories about what would happen to them if they were captured. Then the Decepticons got past the force field and captured them. Dreamwave Armada issue 1 Thanks to Sparkplug and the Air Defense Team, Jolt and the others were rescued from the Decepticon base and left Cybertron in search of a place to live in peace. Dreamwave Armada issue 2 Unfortunately, their starship malfunctioned and crashed on Earth, where the Mini-Cons lay dormant for a million years. Dreamwave Armada issue 3
Jolt took refuge in a human junkyard alongside several other Mini-Cons, where he had his injuries from the crash treated by Liftor. After a misadventure where they had to save Rollbar from a trash compactor, they learned that the Decepticons had followed them to Earth and were hunting down Sparkplug. Ignoring the danger, Jolt was the first to rush out and try to save him, and the others soon followed. When they arrived at the scene, the Autobots were fighting with the Decepticons, so the Mini-Cons chose to help the bulks out by powerlinxing with them. Jolt picked Hot Shot as his partner and chased the Decepticons away, then agreed to join the Autobots. Dreamwave Armada issue 5 Later, Jolt and Longarm joined Sparkplug in an attempt to sneak into the Decepticons' base and rescue the Air Defense Team. The plan went awry when Starscream found them sneaking about, and Jolt attacked him to little effect. He was punched out of the air by the Decepticon, who proceeded to accidentally bring the ceiling down on everyone. Dreamwave Armada issue 6 The three Mini-Cons spent some time trapped under rubble, but were eventually saved by the Land Military Team. They then returned to the Autobot base to help the Autobots defend it from Megatron, who had combined the Air Defense Team into the Star Saber. Dreamwave Armada issue 7
Like all the other Mini-Cons on Earth (except Liftor and Rollbar), Jolt was summoned to the Mini-Con Ark and taken to Earth's Moon. Dreamwave Armada issue 8 They were imprisoned on a moonbase, where Jolt examined some technology and figured out that it wasn't a human structure. The mystery was quickly revealed when their fellow Mini-Con Dualor showed up and explained that he had brought them all to the moonbase in order for all Mini-Cons to live in peace. Dreamwave Armada issue 9 Like Sparkplug, Jolt was not happy with how they had been forcibly summoned to the station and put behind bars for no real reason. He almost came to blows with Knock Out, who had nothing against the moonbase, but Wreckage broke them up. Dreamwave Armada issue 10
In the end, the moonbase was destroyed by the Decepticons and its residents fled to the Autobot base on Earth. Most of them didn't want join the Autobots, though, and Jolt watched as Rook held a speech to them about Mini-Con independence. Fire & Ice A short while later, Jolt participated in a mission to rescue some dormant Mini-Cons in Alaska. He located Dune Runner and Ransack, who had been defeated by the Decepticons during an earlier rescue attempt, then powerlinxed with Hot Shot for the battle with Cyclonus. Dreamwave Armada issue 13 Later, he was part of a team who investigated odd interdimensional activity in Big Sur National Park following the mysterious disappearance of Optimus Prime. Worlds Collide, Part 1 of 4 When the Decepticons learned of Prime's disappearance and attacked confused and weakened Autobots, Jolt and Hot Shot were easily dispatched by Megatron. Worlds Collide, Part 2 of 4
Like all other Mini-Cons, Jolt returned to Cybertron to defend it from the approaching Unicron. Presumably, he was among the Mini-Cons at the Loop who gave their energy to the Mini-Con Matrix, allowing Over-Run to critically damage Unicron. The End
Panini Armada comics
Back on Cybertron, Jolt was among the Mini-Cons who fled for their lives when the Decepticons began capturing their race. Counter-Strike! After escaping from his home planet, he and several other Mini-Cons ended up near Lincoln, Nebraska when their ship crashed on Earth. After awakening, they met Rad White, Carlos Lopez and Alexis, but refused to get involved with the Autobot-Decepticon war again. First Encounter! After Rad showed some amazing courage by confronting Megatron alone, the Mini-Cons changed their minds and entered the fray to save the human. Jolt attacked Megatron with his electric stun beam, then power-linked with the newly arrived Hot Shot, allowing the Autobot to take flight and defeat Cyclonus. Friends and Foes!
The Autobots soon decided that the best way to keep Jolt and the other Mini-Cons safe from the Decepticons was to send them back to Cybertron. However, the Mini-Cons refused, as they preferred stay and fight alongside the Autobots. No Way Back! Some time later, Jolt, Sparkplug and Longarm infiltrated the Decepticon base in Silver Ridge, intending to free the Decepticon-owned Mini-Cons. Jolt complained about it all the time, repeatedly pointing out how risky their little adventure was. When they eventually found their fellow Mini-Cons, they turned out to have no intention of escaping, but instead captured the Autobot-allied Mini-Cons for the Decepticons. Jolt defended the group by zapping Crumplezone and Swindle with electricity, allowing Longarm to save Sparkplug from Leader-1's grasp. After escaping, the three discussed if the Decepticon Mini-Cons were corrupted somehow, but Jolt had a feeling they had always been huge jerks who deserved to be with the Decepticons. Into the Lions' Den!
Jolt later helped helped send a probe to the Moon to activate any leftover Mini-Cons. Between Two Worlds! After pretending to give themselves up to the Decepticons, Jolt and the other Mini-Cons ended up imprisoned on a solar barge on the way to the Decepticon base on the Moon. They easily broke out, and Jolt helped out by using electrifying darts to take out Cyclonus, who was pulling the barge. He then saved Sparkplug, who had fallen into the void of space, and the Mini-Cons all returned to Earth safely. Lost in Space!
Transformers Playstation 2 game
Jolt was one of many Mini-Cons who crashlanded on Earth when fleeing the war on Cybertron. He was trapped inside a Mini-Con-Disc and needed to be saved before the Decepticons could find him. Once awakened, he agreed to assist the Autobots in their battle against Megatron and became Hot Shot's Mini-Con partner. You can run him over, but due to gameplay-reasons he actually is invincible. Jolt does not talk, but if attached to Hot Shot, he increases his speed in exchange for Energon. If his special powers are not needed, he follows his counterpart by foot, defending and assisting him with shots from his laser gun. There is not much of a story to him. Transformers (Melbourne House)
Toys
Armada
- Hot Shot w/ Jolt (Super-Con, 2003)
- Japanese ID number: MC-03
- Accessories: Missile, engine-block
- Jolt transforms into a red helicopter of an unknown model. He plugs into Hot Shot's butt (ewww) to activate Hot Shot's head cannon gimmick and (in the same motion) fires a missile from Hot Shot's hubcap. He can also attach to Hot Shot's spoiler plug in vehicle mode to form the combined flight mode used in Jolt's introduction. The chest/engine piece from Hot Shot can be attached to Jolt's vehicle mode or held as an arm cannon-type weapon, but in both cases does not sit well without support.
- Hot Rod w/ Jolt and Air Defense Microns (2002)
- Japanese ID number: MS-01
- Accessories: Missile, engine-block
- Takara's "Hot Rod" and Jolt were also released in a box set with the Air Defense Mini-Con Team. Each item in the set is identical to their individual versions.
- Powerlinx Hot Shot w/ Jolt
- For Hot Shot's "Powerlinx" redeco, Jolt's and Hot Shot's color schemes were basically reversed, with Jolt now colored yellow and black.
- In November of 2003, US Toys"R"Us stores had special bonus pack Max-Con (Deluxe) toys, which came with a single bonus Mini-Con attached to the card over their sticker, for less than the price of a normal Max-Con during Toys"R"Us' post-Thanksgiving-day sale. Like Powerlinx Cyclonus, Powerlinx Hot Shot and Jolt could come with one of the Adventure Mini-Con Team members: Dune Runner, Iceberg or Ransack.
- Hot Shot (Built to Rule, 2003)
- Built to Rule Jolt is a building-block set that must be assembled in each form then disassembled and rebuilt to "convert" from robot to helicopter and back again. Naturally, he was only available with Hot Shot.
Universe (2003)
- Smokescreen Vs Drench
- Accessories: Hubcap-missile, engine
- Smokescreen and Jolt were to be part of a Universe "Battle in a Box" set with Drench. Though tentatively a Target store exclusive (according to Hasbro representatives at OTFCC 2004), alas, it was canceled. Jolt was really kind of same-y, but lost all of his facial paint.
Universe (2008)
Armada Series

- Hot Shot with Jolt (2008)
- Jolt's entry into the Universe toyline is a newly engineered mold. While the overall look of the toy is basically the same, the transformation and articulation are different. He has extra paint applications on his tail section, as well as some parts now cast in black plastic for contrast and visual appeal, such as his propeller and upper arms. He now has one Powerlinx socket instead of the original two.
- Jolt can attach to Hot Shot's vehicle mode by inserting Jolt's arms/engines into slots in the back of Hot Shot's spoiler. However, the connection does not hold very tight. Jolt can also attach to the Powerlinx peg on the Hot Shot's vehicle mode trunk or robot mode shoulder, but this does not activate any features.
- Jolt's mold was also used for Henkei! Henkei! Jolt and Timelines Cop-Tur.
Merchandise

- Hot Rod (Mega Super Collection Figure, 2002)
- A small, non-transforming Jolt based on his cartoon model was included with Mega SCF Hot Shot.

- Hot Rod (Big Transformers, 2002)
- The Kabaya "Big Transformers" Hot Shot included a tiny non-transforming vehicle-mode Jolt that can peg onto his shoulder.




