Scout (DOTM)
From MediaWiki
- Scout is a class from the Dark of the Moon video game's multiplayer mode.
Pick a scout if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.
Characteristics
Chassis
Autobot
- Bumblebee
- Primary Weapon: Plasma cannon
- Primary Ability: Melee Spin
- Mirage
- Primary Weapon: Shotgun
- Primary Ability: Cloaking
- Sideswipe (Gamestop pre-order bonus, DLC)
- Primary Weapon: Scoped Burst Rifle
- Primary Ability: Melee Spin
Decepticon
- Enforcer
- Primary Weapon: Assault Rifle
- Primary Ability: Dual Assault Rifle
Secondary Weapons
Scouts can also equip one of these three weapons:
- Sniper Rifle
- Submachine Gun
- Double Rocket Launcher
Secondary Abilities
Scouts can eventually choose one from three different secondary abilities:
- Dash: Quickly dash in any direction.
- Mark Target: Tags an enemy with an electromagnetic pulse which weakens their armor and reveals their location. (level 5)
- Orbital Beacon: Identify enemy unit locations on the battlefield. (Level 10)
Upgrades
Scouts can eventually choose up to two upgrades to augment their abilities:
Offensive
- Roll Out: Increases ram damage (Level 3)
- Nemesis Maker: Adds explosive grenade molecules which increase Flak Grenade's damage radius. (Level 7)
- Backstab: Gives Melee damage bonus when attacking from behind. (Level 10)
- Explosive Capacitor: Carry an extra grenade. (Level 12)
- Sharp Shooter: Reduces the spread for all weapons. (Level 16)
- Martyrdom: Drop Thermo Mines in inventory when killed. (Level 20)
Defensive
- Weapons Stabilizer: Reduces the kickback when firing weapons. (Level 1)
- First Aid: Decreases health regeneration delay. (Level 5)
- Leg Servos: Grants faster footspeed. (Level 8)
- Improved Heat Sink: Reload time for all weapons decreased. (Level 10)
- Fast Health Regen: Speeds up health regeneration. (Level 14)
- Flak Armor: Reduces explosion damage. (Level 17)
- Health Matrix: Gives health for every kill. (Level 20)
Killstreaks
After killing enough guys without dying, every class can use special abilities. The scouts' are:
- Orbital beacon (3 kills): Displays enemy locations for a short time.
- Electromagnetic Pulse (5 kills): Enemy abilities are disabled for a short time.
- Overshield Matrix (7 kills): All team members recieve overshields.



