Transformers: Dark of the Moon (Xbox 360/PS3)

From MediaWiki
Jump to navigation Jump to search

<imagemap>File:Dotmthegame logo.jpg|center|400px default {{#if:Dark of the Moon games|Dark of the Moon games|Dark of the Moon (video games)}} desc none </imagemap>

{{#if:Transformers: Dark of the Moon (franchise)|{{#if:Dark of the Moon|Dark of the Moon|Transformers: Dark of the Moon (franchise)}}|}}
{{#if:Revenge of the Fallen (video games) | «}} Dark of the Moon games|Dark of the Moon (video games)}} {{#if:Transformers: Rise of the Dark Spark (console) | »}}
{{#if: Transformers-Dark-of-the-Moon US ESRB PS3.jpg | {{#if: High Moon Studios | {{#if: | {{#if: | {{#if: Activision | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: Xbox 360, PlayStation 3 | {{#if: | {{#if: June 14, 2011 (NA)
June 24, 2011 (EU)
June 29, 2011 (AU) | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: ESRB: T
PEGI: 12+ | {{#if: | {{#if: |
Transformers: Dark of the Moon
{{#if: "You can't touch me! I was hand-crafted to kill you! My speed, my stamina, my power all rival... nay, dwarf yours! In comparison to you, I am a demigod!" |
"You can't touch me! I was hand-crafted to kill you! My speed, my stamina, my power all rival... nay, dwarf yours! In comparison to you, I am a demigod!"}}}}
{{#if: |
{{#if: |
(')}} {{#if:|
""}}
}}
Developer High Moon Studios}}
Developers }}
Publishers }}
Publisher Activision}}
Writer }}
Written by }}
Additional writing }}
Story }}
Platform Xbox 360, PlayStation 3}}
Platforms }}
Release date June 14, 2011 (NA)
June 24, 2011 (EU)
June 29, 2011 (AU)}}
End of service }}
Continuity }}
Chronology }}
Rating }}
Ratings ESRB: T
PEGI: 12+}}
Standard Retail Price }}
[[|Credits]]}}

Transformers: Dark of the Moon: The Game was released on June 14, 2011 for Xbox 360 and PS3 platforms. The game is a prequel to the film Dark of the Moon. Unlike Transformers The Game and Revenge of the Fallen, Dark of the Moon features a single campaign mode, rather than separate Autobot and Decepticon campaigns. The game features a multiplayer mode with gameplay very similar to War for Cybertron. The game was developed by High Moon Studios, fresh off the success of that game.

Synopsis

Chapter One

Fine! I'll shoot some of the rotten bastards! Can't be that much fun...
Character: Bumblebee

It is three years since the Decepticons were last seen and, humanity believes they have fled Earth. However, Optimus Prime knows better and is constantly searching for Megatron and his forces. Bumblebee is sent to South America to find and investigate a Soviet relay facility being used by the Decepticons to monitor NEST-Autobot communications. He succeeds, and plants a virus prepared by Wheeljack into the transmitter that will allow them to monitor the Decepticons. However, he is discovered by a Decepticon party who flee in an attempt to alert their leader Megatron. Bumblebee tracks the Decepticons down to a small village where he destroys all the long-range transmitters trying to contact Megatron. Waves of Decepticons land in the city hoping to destroy him, but Optimus and Sideswipe, who have been searching other villages, show up and help Bumblebee fight off the attackers.

Chapter Two

Character: Ironhide

The virus allows the Autobots to track down and eliminate Decepticons across the globe. When the Decepticons attack the city of Detroit, Ratchet is ordered to help civilians evacuate while Ironhide goes off to wipe out the attackers in the city. Ironhide makes his way into the city's main construction zone where he receives word that Ratchet has been captured by Mixmaster. Ironhide battles his way to find Mixmaster who has knocked out and injured Ratchet. Ironhide's normal weapons are not strong enough to pierce Mixmaster's shields, so he uses his "Heavy Iron" rifle to cause a large metal platform to land on Mixmaster trapping him underground. Realizing that Mixmaster would probably try to escape them, Ratchet reveals he placed a tracker on the Decepticon when he was captured. Ironhide continues his search for Mixmaster and receives the "Heavy Iron 2.0" from Wheeljack, a new rifle that can destroy Mixmaster's shields. Mixmaster is powerless against Ironhide's new weapon, defeated, and is killed by a fatal headshot from Ironhide.

Chapter Three

"Hey, police girl, do you have the target?"
"Okay, Master, my name is Seras. And yes, I have the target in sight."
Character: Mirage

Sideswipe is captured by Decepticon forces whilst investigating suspicious activity in Central America and Mirage is sent to find him. Along the way to a rendezvous with Bumblebee, Starscream tries to destroy Mirage with proximity mines, then grabs the Autobot and throws him through a bridge into a deep ravine down below, believing he has killed the Autobot. Mirage's internal systems have been extensively damaged disabling his weapons and transformation system. He is only able to use his Active Camouflage to sneak past patrols of Decepticons. He discovers the entrance to an ancient Mayan temple which has Decepticon markings all over it, suggesting the Mayans built their temples on top of Decepticon technology. The NEST team sends weapons and repairs for Mirage deep within the jungle where he eventually meets up with Bumblebee. The two Autobots make their way through the ruins and battle a Decepticon Enforcer on top of a temple. After dispatching the enemy, the two discover and free Sideswipe, who informs them that the temples are built over an ancient Cybertronian spaceport. The three Autobots hold off enemy forces until NEST reinforcements are able to arrive to help ward off the attack. The Autobots then make their way deeper into the ruins where Starscream is trying to launch a Decepticon ship into space. They battle Starscream, but are unable to prevent the launch and the Decepticon second-in-command retreats.

Chapter Four

Zorin, was it? L-Listen, Zorin, this whole fraggin' place? This is my house.
Character: Soundwave/Laserbeak

As the Autobots attempt to track the launched ship's heading, Megatron realises Decepticon communications have been compromised and has Soundwave detached from his satellite. He then sends the communications officer to destroy an abandoned Sector Seven data archive on a Pacific island, which stores information which could jeopardize Decepticon plans. Soundwave lands on the island and takes on an alternate form of a SUV. He soon discovers that NEST has repurposed the old base, which is located inside an active volcano, as a research facility. Soundwave fights his way through the jungle and into the volcano. He arrives at the entrance of the NEST base and is unable to enter, so sends Laserbeak to sneak inside. Laserbeak goes throughout the base scanning hard drives, and Soundwave learns the facility is being used by Wheeljack to develop MechTech weaponry. He also realizes that the base can be destroyed by disabling its volcanic stabilizers. Laserbeak alters the harmonics of the three stabilizers, making them vulnerable to his master's ultrasonics, and then activates the main doors so Soundwave can enter. Despite briefly becoming trapped in a laser grid prison, the communications officer destroys all three stabilizers, and the coolant system, triggering an eruption of the volcano. Soundwave escapes the collapsing tunnels in vehicle mode, then regroups with Laserbeak on the island surface.

Chapter Five

Character: Starscream

The Decepticons learn that Autobots are about to transport some of the MechTech weapons that were not destroyed on the island base to human armies in the Middle East, and Starscream is dispatched by Megatron to destroy it. He heads to a mountain NEST base in Nepal, but is ambushed and crash lands. Starscream then chases Air Raid through a canyon only to discover the Aerialbots are already escaping onboard Stratosphere with the MechTech weapons. The Decepticon is able to pursue and injure Stratosphere, forcing the Aerialbots to deploy and try to destroy Starscream. However, he proves to be too strong for them and, despite Stratosphere activating his Stealth Force mode, continues to shoot out the large Autobot's engines. Starscream boards Stratosphere, steals one MechTech 'boomstick', and detonates the other to finally send the Autobot crashing down.

Chapter Six

Oh that's Alucard, the one we talked about earlier. This is what happens when he has to entertain himself. Oh, so what was that issue with our funding?
Character: Megatron

Soundwave begins preparations to cryo-thaw Shockwave, who is frozen in the Siberian Soviet facility the Decepticons have taken as a base. Starscream then returns to Megatron, hoping to please his master with news that they can use the Autobots' technology against them. Megatron, however, is furious as he knows the Autobots will have placed tracking devices in all their weapons. As he prepares to drain Starscream's Energon as punishment, the Autobots arrive, their attack spearheaded by Ironhide. After Soundwave brings Megatron's weaponry online, he fights off the initial attack, before being blasted into the bowels of the base by Ironhide. The Decepticon leader retrieves plutonium from an old human stockpile, which he uses to create energon to awaken the hatchlings throughout the base, but structural collapse forces him to use ventilation tunnels to progress. Meanwhile, Starscream gets to the surface and begins bombing the Autobots, but this causes further damage to the base. After acquiring more plutonium, Megatron decides to begin Shockwave's cryo-thaw, but Soundwave has lost his connection, so the process must be done manually. The leader rallies his Decepticon forces to hold off the Autobot attack while he makes his way through the tunnels to Shockwave's cryo chamber, scanning a truck to get there faster. As he nears the cryochamber, he encounters Warpath who, despite his boasts, Megatron easily finishes off. The Decepticon leader destroys the intense cryo systems that have kept Shockwave frozen for so many years and waits for his assassin to awake. However, Optimus Prime arrives, using weapons and an impenetrable Energon shield from his trailer to battle Megatron. Soundwave informs Megatron that the freezing spray from the cryo generators can weaken the shields, and the Decepticon leader destroys the generators in the room until the shields on Prime can be destroyed. Although Optimus activates a jetpack and heavy weaponry, he is still defeated, and Megatron kicks him down into the cryo chamber. As Shockwave awakens, Megatron flees the base, sneaking past Ironhide and Ratchet using his new vehicle mode.

Chapter Seven

Character: Optimus Prime

Optimus awakens at the bottom of the cryo chamber, and realizes that Megatron's plan was to awaken Shockwave from his imprisonment by the Soviets. Ratchet is able to activate backup cryo systems, but Shockwave's Driller has already begun thawing, and destroys the backups. Shockwave soon awakens, and engages Prime in combat. Ratchet identifies the assassin's back-mounted power core as a weak spot, and thanks to Shockwave's sluggishness, Prime is able to exploit this vulnerability. As Optimus begins to gain the edge, the Decepticon fully frees the Driller, which attacks ferociously. Prime utilises his shoulder launcher to injure the creature until it retreats, leaving Shockwave to fight alone. As the room thaws out, Autobot reinforcements begin to arrive, but each wave is swiftly dealt with by the Decepticon. Optimus continues to attack Shockwave's power core, and activates his jetpack to deal the final blow. However, the Driller re-appears at the last moment, and whisks its master away to safety. Optimus reports his victory to Ratchet, but laments that Megatron is still at large, and must be found.

Gentlemen. Operation: Bait Van Winkle is a resounding success. Alucard is now exactly where we need him to be so we can move forward with our little... "surprise".

Epilogue

In Namibia, Starscream joins Megatron and Soundwave just in time to hear Shockwave greeted back into the Decepticons. The Decepticon leader immediately sets his assassin a mission, travel to Chernobyl Nuclear Power Plant and retrieve an object. Megatron then proceeds to gloat that Optimus Prime has no idea of his plans, and that the Earth and its resources will soon belong to him.


Characters

{{#if:true ||(Numbers indicate order of appearance.)}}

{{#if:PlayableNon-playable {{#if:PlayableNon-playablePlayableNon-playableNon-playable
Autobot }}{{#if:Playable

Non-playable

Decepticon }}{{#if:*Reynolds (Nolan North)| Humans }}{{#if:| Others }}{{#if:| Misc }}{{#if:| Misc }}

Playable

Non-playable

}}{{#if:|
}}{{#if:|
}}

* multiplayer only

Quotes

Be a sport and grab daddy another beer, would you?

"Looks like they gave up telling on us and just decided to finish us off!"
"They are welcome to try."

Sideswipe and Optimus Prime discuss the Decepticons' change in tactics.


"…And Ironhide, keep collateral damage to a minimum."
"That's not exactly playing to my strengths, Prime."

Ironhide just can't have any fun.


"Well. Detroit's seen better days."

Ironhide


"That was for Ratchet. And this is for ME!"

Ironhide executing Mixmaster. Hardcore.


"Hey, guys! You see these markings? Stuff is ancient! Even by our standards!"
"Can you read it?"
"Something about your leaking problem!"
"Seriously?"
"No, but you really should get that checked out!"

—Look, work for a Decepticon drone gets boring sometimes, okay?


"One Boomstick for me, one Boomstick for you!"

Starscream kills Stratosphere.


"Starscream… You IMBECILE! The Autobots have surely planted a homing beacon in their own device! YOU HAVE LED THEM STRAIGHT TO ME!!!
"But… I… Megatron…"
"At least your life won't have been a total waste. I shall enjoy draining your Energon to replenish my own!"
"Megatron! No! No! Please!"

Starscream finds out how much his life sucks with a boss like Megatron.


ALUCARD! Go for a walk.

"Megatron, catch!"
(Ironhide fires a missile at Megatron, who is sent hurtling down a long pit and is buried under rubble)
"He will pay dearly for that…"

Megatron responds to Ironhide's attack with some foreshadowing.


"Optimus? What's happened? Are you alright?"
"I'm fine, Ratchet. Shockwave has retreated. The battle is won. But Megatron remains at large. We will not rest, until he and all Decepticons are found and brought to justice."

Optimus giving Ratchet his closing speech.


"Optimus may believe he has struck a fatal blow to my plans, but nothing could be further from the truth. Operation Pillar cannot be stopped! Earth and its resources will soon be mine, and Cybertron shall be born anew!

Megatron giving us his closing speech.

Multiplayer

Some of you have come to believe that I-like-war. I wish to dash these rumors! I do not like war. I. LOVE. WAR.

This broad option is where you will be spending most of your hours after you beat Shockwave. Here, players can create their own Cybertronian combatant and pit them against the multitude of online transfans and 12-year-olds that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.

Characters

Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:

  • Scout - Cars. Fast, usually cloakers.
    • Bumblebee Chassis (Autobot)
    • Mirage Chassis (Autobot)
    • Sideswipe Chassis (Autobot, Gamestop pre-order bonus and DLC #1)
    • Enforcer Chassis (Decepticon)
  • Hunter - Jets. Also fast, specializing at long range.
    • Breakaway Chassis (Autobot)
    • Starscream Chassis (Decepticon)
  • Commander - Trucks. Balanced, with emphasis on defense and ally-aid.
    • Optimus Prime Chasis (Autobot)
    • Ratchet Chassis (Autobot, Amazon.com pre-order bonus, campaign completion bonus)
    • Ironhide Chassis (Autobot)
    • Soundwave Chassis (Decepticon)
    • Megatron Chassis (Decepticon)
  • Warrior - Tanks. Slow and powerful, with strong offensive abilities.
    • Warpath Chassis (Autobot)
    • Megatron Tank (Decepticon)
    • Shockwave (Decepticon, campaign completion bonus)


Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don't get too excited about making the Transformer you always dreamed of: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, or Mirage). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Unlocking additional characters will also make their chassis available for customizing.

Playlists

Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won't see a team of level 20 Commanders fighting one level zero Scout). The service will also select a random stage, which players can veto. Finally, when the game begins, combatants select their character. If your Scout gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Various powerups (overshield, double damage, and intercooler) are scattered around the stages. Unlike War for Cybertron, you can not pick up fallen player's weapons.

Playlists include:

  • Team Deathmatch: Kill 40 opponents to win. Games can range from four to sixteen players.
  • Deathmatch: Kill 20 opponents to win. It's a free-for-all.
  • Conquest: Capture and defend several "power nodes" until your team gets 400 points.

Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you've got a lot of online friends!


Trophy/Achievement list

When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice's meta-goal system. Players can earn up to 37 Trophies on PlayStation 3 and 36 Achievements on the Xbox 360. The PlayStation version's trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game's other trophies. On the Xbox, each achievement has a Gamerscore value that adds to the player's total Gamerscore across all games played; up to 1000 Gamerscore can be earned in Dark of the Moon.


Icon Achievement/Trophy name Achievement/Trophy description Gamerscore PS Trophy Icon Achievement/Trophy name Achievement/Trophy description Gamerscore PS Trophy
Roadkill Destroy 30 enemies while in vehicle form in Campaign. 25 Gamerscore Silver PlayStation Trophy Grenade Expert Eliminate 20 opponents with the Flak Grenade in Campaign. 25 Gamerscore Silver PlayStation Trophy
Recruit Survive 60 seconds in a public multiplayer match without being killed. 25 Gamerscore Bronze PlayStation Trophy Power Surge Use an active ability 5 times in a public multiplayer match. 25 Gamerscore Bronze PlayStation Trophy
The Champion Reach level 20 in any single class in multiplayer. 25 Gamerscore Gold PlayStation Trophy Sacrifice Be the first one eliminated in a public multiplayer match. 25 Gamerscore Bronze PlayStation Trophy
Chapter I Complete Chapter I on any difficulty. 25 Gamerscore Silver PlayStation Trophy Top Score: Bumblebee Complete Chapter I with a score of 1000000 or more. 25 Gamerscore Silver PlayStation Trophy
I Know What I'm Doing! Change into vehicle form before reaching the change form tutorial in Chapter I. 25 Gamerscore Bronze PlayStation Trophy Boot Stomper Kill 3 Enemies with Bumblebee's Kick Ability in Chapter I. 25 Gamerscore Bronze PlayStation Trophy
Chapter II Complete Chapter II on any difficulty. 25 Gamerscore Silver PlayStation Trophy Top Score: Ironhide Complete Chapter II with a score of 1000000 or more. 25 Gamerscore Silver PlayStation Trophy
Seek and Destroy Kill 25 Enemies using Grenade Blossom in Chapter II. 25 Gamerscore Bronze PlayStation Trophy Rule With an Iron Fist Kill 20 enemies with Ironhide's Melee attack in Chapter II. 25 Gamerscore Bronze PlayStation Trophy
Chapter III Complete Chapter III on any difficulty. 25 Gamerscore Silver PlayStation Trophy Top Score: Mirage Complete Chapter III on any difficulty. 25 Gamerscore Silver PlayStation Trophy
Body Count While holding out for Reynolds to send backup in Chapter III, 30 Decepticons are killed. 25 Gamerscore Bronze PlayStation Trophy Good Driver Avoid taking any damage from Starscream's proximity mines in Chapter III. 25 Gamerscore Bronze PlayStation Trophy
Chapter IV Complete Chapter IV on any difficulty. 25 Gamerscore Silver PlayStation Trophy Top Score: Soundwave Complete Chapter IV with a score of 1000000 or more. 25 Gamerscore Silver PlayStation Trophy
Serrated Kill 10 Autobots with Laserbeak's ram ability in Chapter IV. 25 Gamerscore Bronze PlayStation Trophy Stunning! Stun 10 Autobots with Soundwave's stun ability in Chapter IV. 25 Gamerscore Bronze PlayStation Trophy
Chapter V Complete Chapter V on any difficulty. 25 Gamerscore Silver PlayStation Trophy Homewrecker Wipe out all secret base ground defenders within 60 seconds in Chapter V. 25 Gamerscore Bronze PlayStation Trophy
Furious Flyer Fly through the canyons after Air Raid in 120 seconds in Chapter V. 25 Gamerscore Bronze PlayStation Trophy Surprise Package In the air battle, activate Starscream's Guided Missile ability 5 times without dying in Chapter V. 25 Gamerscore Bronze PlayStation Trophy
Chapter VI Complete Chapter VI on any difficulty. 25 Gamerscore Silver PlayStation Trophy Top Score: Megatron Complete Chapter VI with a score of 2000000 or more. 25 Gamerscore Silver PlayStation Trophy
Autobots are Weak! Defeat all 3 waves in Megatron's Lair without dying on Hard Difficulty in Chapter VI. 25 Gamerscore Bronze PlayStation Trophy Overlord Drain 5000 health from enemies in Chapter VI. 25 Gamerscore Bronze PlayStation Trophy
Chapter VII Complete Chapter VII on any difficulty. 25 Gamerscore Silver PlayStation Trophy Fleet of Foot When one Driller arm is attacking, avoid all attacks in Chapter VII. 25 Gamerscore Bronze PlayStation Trophy
Counting Group Use only melee attacks on Shockwave's power core to make him retreat to his cryo platform. 25 Gamerscore Bronze PlayStation Trophy Primed for Combat Activate Optimus' Shoulder Rocket ability 5 times without dying in Chapter VII. 25 Gamerscore Bronze PlayStation Trophy
Prime Complete the Campaign 125 Gamerscore Gold PlayStation Trophy Completionist Destroy all hidden TRANSFORMERS symbols in Campaign. 25 Gamerscore Gold PlayStation Trophy
Allspark Unlock All Trophies Platinum PlayStation Trophy

Notes

  • There's a handful of reused content from previous Transformers games:
    • Most of the audio in this game is reused from WFC, mostly the sound effects and some character dialogue.
    • Some Autobot and Decepticon models are reused from the Revenge of the Fallen game, only that those models have new, higher texture quality textures than the models in the last game.
    • The Combaticon Warrior is used as this game's version of Heavy Soldier.
  • Unfortunately, unlike the two previous movie games, Dark of the Moon does not feature either a tie-in subline imprint or even any concurrent or later figures based on the game. Interestingly, though; the game does feature Stratosphere, a character first introduced as a toy in the 2009 Revenge of the Fallen toyline!
  • During the battle against Stratosphere, an Autobot flier claims that he has a fear of heights.
  • Shockwave is the only chassis in Multiplayer that cannot transform. This is because he doesn't have a vehicle mode, used or unused.
  • Speaking of Multiplayer chassis, the first e in enforcer isn't capitalized for some reason. Megatron has two chassis, his ROTF tank form (Warrior), and his DotM truck form (Commander). His tank chassis is named "Megatron Tank" to differentiate his tank chassis from his truck chassis. Sideswipe is the only DLC chassis for this game.
  • Several of the game's plot points make very little sense when taken together with the Decepticons' actual plan in the film. For instance, Megatron leaves Optimus to be killed by the awakening Shockwave, despite requiring him and his Matrix to reactivate Sentinel Prime, and in the game's epilogue Shockwave is instructed to retrieve an object from Chernobyl, despite Megatron actually intending for it to fall into the Autobots' hands. Additionally, the game depicts said object as a space bridge pillar, whilst in the film it is an engine component from the Ark.
  • While the Revenge of the Fallen games had the majority of the movie cast reprise their roles, this game notably only features Peter Cullen and Jess Harnell reprising their characters, while the rest of the cast is voiced by carry-overs from War for Cybertron such as Fred Tatasciore and Nolan North. Interestingly, the carry-overs are usually voicing different versions of their characters in War for Cybertron; for example, Tatasciore this time voices Ratchet and Megatron, and Isaac C. Singleton, Jr. voices Soundwave (albeit without the vocoder effect, much like Frank Welker's on-screen portrayal). Steve Blum instead gets to voice another incarnation of Starscream, taking over from Charlie Adler.
  • There is an unused cutscene in the game's files, which has a buggy Optimus Prime facing the screen. The filename suggests it would've been him broadcasting something in the 6th chapter in the game, but it's unknown what he's saying, as there is no audio in the cutscene. There is more unused content in the game such as some unused weapons, like the Repair Ray, Scatter Blaster, Gatling Gun, and an unused variant of the Submachine Gun.
  • Hidden in the files are also pieces of concept art for the game, as well as a bunch of leftovers from War for Cybertron. The Mayan art suggests that Ironhide might've been playable in Chapter 3 instead of Mirage, and the art for Chapter 6 shows Megatron with an earlier design.
  • All Autobots Soldiers strike a heavy resemblance to the Protoforms and the Ark's crew.
  • Omnibot Scouts and Stunticon Snipers are completely missing from the final game despite being shown in the GDG Trailer on Youtube., in the game they were replaced by Autobot Soldiers and Enforcers
  • For inexplicable reasons, the Shockwave character model from this game is hidden in the files of [[wikipedia:{{#if:|:}}Genshin Impact|{{#if:||Genshin Impact}}]].<ref>{{#if: Transformer boss https://t.co/zg256H7ZPi |"Transformer boss https://t.co/zg256H7ZPi"—|}}{{#if: https://twitter.com/Zeniiet/status/1318687435140681728 |Zeniiet|Zeniiet}}{{#if: Twitter |, Twitter|}}{{#if: |, ""|}}{{#if: 2020 |, 2020{{#if: 10 |/{{#switch:{{#len:10}}|1=010|10}}{{#if: 20|/{{#switch:{{#len:20}}|1=020|20}}|}}}}|}}{{#if: https://twitter.com/Zeniiet/status/1318687435140681728 ||}}{{#switch:{{#sub:https://twitter.com/Zeniiet/status/1318687435140681728%7C7%7C11}}%7Cweb.archive= (archive link)|}}{{#switch:{{#sub:https://twitter.com/Zeniiet/status/1318687435140681728%7C8%7C11}}%7Cweb.archive= (archive link)|}}{{#switch:{{#sub:https://twitter.com/Zeniiet/status/1318687435140681728%7C7%7C10}}%7Carchive.is= (archive link)|}}{{#switch:{{#sub:https://twitter.com/Zeniiet/status/1318687435140681728%7C8%7C10}}%7Carchive.is= (archive link)|}}{{#if: | (dead link)}}</ref> The filename is just "shockwave", and other evidence proves this is a ripped model.
  • By digging in the files, it is revealed that Sideswipe is already included in the base game and can be modded to unlock him. Purchasing the DLC only unlocks him, as is the case for the games preceding this. This is probably in response to how DLC was handled in prior Transformers games like Revenge of the Fallen and War For Cybertron, which required the player to download all of the 200+ MB content.
  • Optimus Prime's stomach matches the red-plated design from the first two films, rather than the silver "abs" he was redesigned with in the titular film.

References

<references />