Flamefeather (G1)

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Flamefeather is a Decepticon Firecon from the Generation 1 continuity family.
"Here, shake my hand so I can punch you in the face. Repeatedly. It'll be fun."

In an army populated by inadequate and crazed warriors like Misfire and Fangry, Flamefeather is still the worst of them all. He was actually thrown out of the Decepticon Military Academy for being too violent. Normally that's like Wreck-Gar throwing out a Junkion who talks too much TeeVee, but in this case it was warranted. Flamefeather's lust for destruction supersedes all other concerns like discipline, orders, or the difference between insignias. He was only let into the Decepticons because his instructors figured he'd get himself killed and solve their problem. Countless battles later, he's still here somehow.

Fiction

Marvel Comics Continuity

Events from the UK-only comic stories are in italics.

Generation 1

Flamefeather is so dumb he stands up to Galvatron.

Flamefeather and the Firecons operated from Cybertron under the direction of the Decepticon High Council. On behalf of their masters, they came to Earth looking for Galvatron, in the hopes of negotiating an alliance with the powerful Decepticon. They had some fun burning a few Autobots who were also looking for Galvatron, but the Decepticon leader of the future ended up rejecting their offer. Enemy Action! Sometime later, Flamefeather and the Firecons reopened the Jekka Amphitheatre in the city-state of Tyrest for gladiatorial combat. Working with the overseer, Zabra, they managed to make a tidy profit until Ultra Magnus and the Sparklers got involved. The Firecons decided to cut their losses, and left Zabra and the Autobot to sort out their differences. Deadly Games!

Flamefeather is the dumb one on the left.

Flamefeather and the Firecons were working detention at a Decepticon prison camp when they got word from Scorponok on Earth to set loose three Autobots as guinea pigs for a new weapon in development. This didn't sit too well with Flamefeather, and he made a point of egging the Autobots on when the Firecons came to collect the prisoners, prompting a brief but fierce battle. Still, he remembered his place enough to avoid permanently damaging the prisoners, and sent them on their way. Ca$h and Car-nage!

On another occasion, Flamefeather came to Earth for the High Council with Quake and the Triggercons to retrieve Thunderwing. Thunderwing had made a bid for Decepticon leadership, but failed the required test due to the intervention of Autobots Nightbeat and Siren. Enraged by his loss, Thunderwing refused to return to Cybertron in the shuttlecraft with Flamefeather and the others. Instead, he commandeered the Decepticons for an all out assault on the Ark, in the name of vengeance. Rage! Naturally, the assault failed and Thunderwing, Flamefeather and the other Decepticons were repulsed by the united Autobot forces. Thunderwing received leadership anyway, though, just for having the chrome steel bearings to try the assault in the first place! Assault on the Ark!


Fleetway Generation 2 comic

After a long absence, Bludgeon and the Decepticons returned to Earth to wreak havoc on the humans, in order to draw out Optimus Prime. Flamefeather and Sparkstalker were among the 'Cons who laid waste to civilization at Bludgeon's command. War Without End Later, they were both seen attacking Megatron, when the former Decepticon leader arrived to try and reclaim his throne. War Zone

Wings Universe

Flamefeather and the Firecons were among the first generation Decepticons sent back to Earth by Galvatron once he heard of the new faction of Decepticons that had formed there. Flamefeather joined up with Clench and the Decepticon Syndicate along with several others first gen warriors like Breakdown, Double Punch, and Slicer. He was one of the first Decepticons exposed to the power of forestonite, developing enhanced fire-breath as well as a brilliant canary yellow color scheme. Flamefeather and the Syndicate turned their new power against the Autobots, but an accident in the lab soon spread the forestonite to the Autobots as well. Clench was defeated and fled with most of his soldiers, but Flamefeather was captured by the Autobots. He was last seen leashed by Motormouth, maybe as a new pet. Polly want some energon? Generation 2: Redux

Toys

Generation 1

Birds of Fail
  • Flamefeather (Firecon, 1988)
Flamefeather transforms from a robot to a bipedal bird monster thing. In this mode, his rear limbs can be swung up, allowing him to be rolled forward on the rubber gear-wheel on his belly. This activates the Firecon team's gimmick, shooting "cold" sparks from their beast-mode mouths.
This toy was released without changes in Super-God Masterforce as the Sizzle-type Sparkdash drone.


Generation 2

'So, dude, we are totally radioactive, now what?'
  • Flamefeather (Sparkabot, 1994)
Flamefeather was redecoed and re-released as part of the European Generation 2 toyline, in really garish colors. He of course retained his cold-spark-spitting gimmick.

The clear plastic is sadly quite brittle and breaks easily, so care should be taken.

Notes

  • All of the Sparkabot/Firecon molds have indentions on their beast-mode legs seemingly meant for a rubsign. But both Hasbro and Takara stopped using rubsigns after 1987, so the spaces are "filled" with normal faction sigil decals.