Angry Birds Transformers (mobile game)

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{{#if: Angry birds transformers.jpg | {{#if: Rovio & Exient | {{#if: | {{#if: | {{#if: Rovio Entertainment | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: Apple iOS 10+ (iPad, iPhone)
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Angry Birds Transformers
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Developer Rovio & Exient}}
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Publisher Rovio Entertainment}}
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Platforms Apple iOS 10+ (iPad, iPhone)
Android}}
Release date October 15, 2014 (iOS)
October 30, 2014 (Android)}}
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[[|Credits]]}}

Angry Birds Transformers is a mobile app for both iPhone and Android platforms developed by Exient and published by Rovio in 2014. It is a themed version of the publisher's mega-popular mobile game [[wikipedia:{{#if:|:}}Angry Birds|{{#if:||Angry Birds}}]].

As of RIGHT NOW, no really, RIGHT NOW, it is still live and still updating with new competitions and characters. Wow.

This game has changed its rules many times for various sub-games and systems over the course of its run. In March 2020, the game underwent a fairly substantial update that changed a lot of these systems; we're currently working on a fairly extensive overhaul to both account for these expansive changes and still accurately show how the game ran for over ten years. EDITORIAL NOTE: The changes are centered on taking player progression and grinding that to a complete tortured crawl.

Synopsis

[edit]

The "EggSpark" has landed on Piggy Island, transforming its dueling inhabitants and giving them bodies and powers based on the Transformers: the birds of the Flock become Autobirds and the Bad Piggies the Deceptihogs. The two sides briefly continue their struggle with these new powers until they are both threatened by another transformed group, the Eggbots, who seek to transform all of Piggy Island into metal, backed by countless robotized Minion Pigs.

Most of the Autobirds and all of the Deceptihogs are captured leaving only Red (who has the powers of Optimus Prime) free. The leader of the Flock (you know him well) heads out to free the Autobirds and Deceptihogs, for only by joining forces can they restore Piggy Island to normal!

Gameplay

[edit]

The game is a bit of a deviation from the normal Angry Birds formula, but the core goal remains the same: toppling block towers to pop the Bad Piggies on them. And, this being a "freemium" game, there's lots and lots of other things to do and sub-systems to keep you busy.

Basic gameplay

[edit]

Once you select an available stage from the map of Piggie Island, your character runs along the foreground at a set speed, as block towers scroll by in the background. By tapping the screen, your character takes aim and fires their weapon. You can also hold-and-drag to fire in a spread (if the character's weapon isn't a single-shot blast), or press the "Auto" button to let the computer do the targeting for you (though it isn't very efficient). Each character has a different weapon which determines how you tackle a level; some must take out key blocks to cause a domino effect, some are better at hitting enemies directly, and some are just obliteration machines taking out anything even near the target.

Common block types include:

  • Ice Blocks: Very weak, easily shattered (1 Coin)
  • Wood Blocks: Fairly sturdy but not hard to break (2 Coins)
  • Stone Blocks: Very durable, better for pushing than breaking (3 Coins)
  • TNT Blocks: Easily-broken crates that explode with a considerable radius, sending blocks flying. In Challenge Events (see below) these can have other side effects.
  • Coin Blocks: Golden blocks that spit out Coins with every hit. Pretty dang sturdy and come in different sizes but if you destroy them, you earn a lot of Coins (50~250 Coins).

Each stage is also littered with cyberformed scenery with blinky lights; blasting these releases an Energon cube. If the character is accompanied by an Energonicon, the cube is used to fuel its special power, activated by tapping the icon. A fully upgraded Energonicon cannot make use of more than three cubes, so timely tapping to spend the energy before obtaining more is key. Energonicons can be upgraded to hold up to three cubes; these are all spent at once, but more cubes generally means the Energonicon's effects/attacks remain active longer.

The goal is to make it to the end of the stage, weathering or avoiding attacks from armed Piggies and other enemies and obstacles. You can transform to vehicle mode to avoid falling Monoliths or evade enemy fire, but bear in mind the longer you stay in vehicle mode, the more likely enemies will adjust their fire to hit you. (Thankfully Monoliths will always miss.) The more destruction you cause on the way, the more Coins you get to buy upgrades and explore new areas, and the more Pigs you pop, the more Pig points you earn to shorten Mission times (see below).

If you lose all your life in a level, the character is picked up by Astrotrain. You can then spend some Gems to immediately put them back into the fight (rarely worth it), or let the timer run out and quit the level. If you quit, you will not earn Piggie points for the level, but you do keep some of the Coins you collected. Health does not restore between levels normally, so if a character is low you must take action to repair them. You can spend Coins to do so, but this takes them out of the game for a while in real-time, even when the game is off. You can repair a bot instantly by spending Gems (also rarely worth it), or you can skip all that and immediately restore them to full health by watching an ad (up to 30 seconds long) or scanning their transformable figure (if they have one) with a Telepod. There are a few other methods of healing, but most of the time you're going to want to go with an ad watch.

New stages and map areas are opened up by unlocking and leveling up characters, your Rank being the sum total of all your available characters' levels. Every 5 or 10 Rank settings lets you clear the clouds away from a new area of Piggy Island, with a new bot to unlock to boot. After a point new areas need to be unlocked by special means: the Caves can only be unlocked by using 10000 Plasma earned in Challenge Events, Daily Quests, Daily Rewards, and Crates. The Jungle (which contains the "Challenge Run" competition) needs a certain number of Gems to unlock; a "Just the Jungle" package for 2,000 gems, and a "Jungle + Challenge Run + Devastator" bundle for 3,150.

Cleared stages will slowly accumulate Coins over real-time, maxing out after about four hours, with the maximum amount increasing with every character Squad you complete (again, see below). Tapping on the Coins on the map adds them to your bank. However, roaming Eggbots will re-cyberform cleared stages, which removes their Coin bonuses. You can see which stages they are working on, how long the cyberforming process will take, and even interrupt their work (at the cost of Gems), giving you the chance to pelt an Eggbot in-level for extra Coins. Cyberforming, too, goes on in real-time. Once a stage is re-cyberformed, it can be played again. There are also randomly-spawning treasure chests on the map; tap them to earn various amounts of Gems, aka "premium currency", with the highest amount being at least 12. But, most of the time, the amount lies between 1 and 5, because yeah; “premium currency."

In the "2.0" update in March 2020, stages would now last for a limited time, setting a timer to complete the stage before automatically clearing it. The game says the timer is 24 hours, but stages have shown timers way before 24 hours.

Character Choices

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Every stage has a pre-set character you control, based on who you've rescued so far. Every character has a different style of attack, movement speed, and armor rating. Working out the strengths and weaknesses of each character is key to high scores, and in some cases simple survival.

New characters can be added to your roster in a few different ways. In-game, a set of "starter" characters are held captive in ice blocks on the map, one per area, and you must "spend" a specific number of popped Piggies to break them out. You then have to play a short level with that character, and if they make it to the end, they're yours to keep. If not, they are re-frozen, but thankfully you can try again without having to spend all those hard-earned Piggy points again. There are also many, many other characters who can be unlocked via Space Bridge Missions (see below) or Challenge Events (also see below).

Out-of-game, you can spend actual-factual money on the tie-in toys. By placing one of the figures on a Telepod and placing that on your device's camera lens, the game reads the QR code on the figure and inserts it into the game for a limited amount of time (currently 24 hours). While the characters unlocked this way are only available temporarily until unlocked via normal gameplay, there is no limit on how often you can scan the figure, plus any upgrade progress is saved. You can also use this method to power-up already-unlocked characters (once every 24 hours) or instantly repair them (no limits on how many times you can do this).

Improving characters

Every character can be upgraded multiple times (nominal maximum level for characters is 15, but they can be upgraded further than that in select Challenge Events) by spending Coins and Materials, which (of course) takes them out of play for a while. Each upgrade is pre-set, increasing attack strength, armor strength, or vehicle mode duration. At certain levels, their Energon capacity is increased, and these levels vary from character to character. You can spend much-rarer Gems to make the upgrade happen instantly; the closer the upgrades are to complete, the fewer Gems you need to spend. Upgrading characters is vital as the levels get harder and harder, not to mention in the phone version you can only unlock new areas with an overall player level, which is raised by upgrading your characters. This isn't the case in the tablet version where you can spend Gold Coins to unlock new areas. You can only have one character undergoing an upgrade at a time.

Characters can also be upgraded inside Astrotrain by customizing them with Accessories. These extra items cost a vast amount of Coins and Crystals, and not only alter the characters' appearance, but can boost stats or imbue special abilities to weapons. One Accessory can be placed on a character's head, face, chest, arms and back each. Some Challenge Events have special exclusive Accessories you can't buy regularly. Accessories can also be levelled up by spending further Coins and Crystals, improving their buffs or even adding a secondary stat buff. With enough time and money, you can turn a simple +5% Defense item into a +50% or higher buff. Formerly, upgrading accessories was only possible through winning the accessory again through events. As most Accessories are character-specific, see each character's page for more detailed information.

Call-in Buddies
New characters are frequently "previewed" as call-in buddies before they're properly available.

In regular levels, you get the option to have a second character on standby, who you can call in and have the computer control for a brief period. They enter the stage in slow motion with a massive shockwave that does damage to most everything within the blast radius, obliterating Ice Blocks and missiles but only damaging tougher targets. These characters will warp out after a few seconds, then you must wait for their meter to re-charge before calling them back in. However, there's a limit to when you are able to call in a partner; once you see Astrotrain fly overhead, your partner's no longer available. On the other hand, the stage is close to over! But if your partner is already out when you hit that checkpoint, then they will stay active until the very end of the level, nice for really piling on the destruction.

You get to choose one of three partners before you start the stage, and if you don't like those character choices, you can change them by spending some Gems. Partners are either randomly selected (which can let you see characters you haven't unlocked yet), or pulled from the character rosters of your friends if you've connected to the game via Facebook, Google+, iTunes, or whatever other social network connections you have, with a timer of 5–15 seconds based on the Transformer's level. You can also watch an ad to lock the times to 15 seconds. If you called on them in the level, you can "thank" them afterwards. Using one of your friends' character gives them a nominal reward (either a Gem or 25 Coins), while not thanking them simply tells the other player that while you're grateful for the firepower assist, you don't think they deserve any actual compensation. You jerk. When you don't have friends or don't believe in social media, you get random users to help. If people use your characters and you're not friends with them via social networking, you don't get any rewards if they thank you.

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    • Captain Nemesis Prime


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Squads

Completing character Squads is the key to bigger earnings, in many different ways. The more Squads you have filled out, the higher the max number of Coins unoccupied map spaces can accrue. Also, any character from a completed Squad earns a 50% Coins bonus once they finish a level. Luckily, any Squads you complete will stay checked as complete even if new characters are later added to them, so you don't have to worry about losing bonuses with game updates.

During many Challenge Events (see below), you can earn bonuses to your Event scores by using a character from the suggested Squad. For a while the chosen Squad changed every four hours with (mostly) randomized percentages, but currently stays set at a single squad for the duration of the Event, with a x4 score multiplier if the character has been "Promoted". (If this sounds like it's kind of complicated, well, it is kind of complicated.)

Rescue Bots
  • Optimus Prime
  • Bumblebee
  • Heatwave
  • Ratchet
Instruments of Destruction
  • Soundwave
  • Soundblaster
  • Blaster
Target: 2006
  • Ultra Magnus
  • Galvatron
  • Jazz
  • Hound
Pure Warriors
  • Lockdown
  • Energon Lockdown
  • Brawl
  • Ironhide
The Seekers
  • Energon Starscream
  • Thundercracker
  • Skywarp
  • Starscream
Energon Fueled
  • Energon Grimlock
  • Energon Soundwave
  • Energon Galvatron
  • Energon Optimus Prime
Variant Versions
  • Ultimate Megatron
  • Ultimate Optimus Prime
  • Goldbite Grimlock
  • High Octane Bumblebee
Leaders
  • Bludgeon
  • Sentinel Prime
  • Grey Slam Grimlock
  • Dark Megatron
Valkyries
  • Arcee
  • Airachnid
  • Windblade
  • Chromia
Brothers in Armor
  • Prowl
  • Bluestreak
  • Smokescreen
  • Beachcomber
The Iconic Transformers
  • Nemesis Prime
  • Epic Optimus
  • Energon Bumblebee
  • Classic Bumblebee
The Hotrods
  • Rodimus
  • Dead End
  • Ricochet
  • Drift
The Cybertronians
  • Shockwave
  • Acid Storm
  • Sunstorm
  • Trypticon
The Wreckers
  • Wheeljack
  • Ultra Magnus
  • Rodimus
  • Moonracer
Enslavers
  • Scorponok
  • Barricade
  • Motormaster
  • Nemesis Hot Rod
Speedsters
  • Sideswipe
  • Red Alert
  • Sunstreaker
  • Mirage
Energized
  • Energon Windblade
  • Energon Shockwave
  • Energon Nautica
  • Energon Megatron
Femme Fatale
  • Nautica
  • Elita One
  • Strongarm
  • Novastar
VIP
  • Alpha Trion
  • Kup
  • Cyclonus
Specialists
  • Breakdown
  • Blurr
  • Cliffjumper
  • Nightbird
Support
  • Grapple
  • Drag Strip
  • Greenlight
  • Warpath
Combiners
  • Devastator
  • Superion
  • Menasor
  • Optimus Maximus
Noughties
  • Slipstream
  • Flamewar
Command
  • General Optimus Prime
  • Lord Megatron
  • Major Ultra Magnus
  • Major Shockwave
Reinforcements
  • Cosmos
  • Ion Storm
  • Nova Storm
Coneheads
  • Dirge
  • Ramjet
  • Thrust
Gestalt
  • Volcanicus
  • Omega Supreme
Officers
  • Specialist Ratchet
  • Captain Starscream
  • Officer Prowl
  • Officer Soundwave
Operations
  • Sergeant Chromia
  • Sergeant Thundercracker
  • Private Sideswipe
  • Sergeant Barricade
Ground Force
  • Sergeant Greenlight
  • Sergeant Flamewar
  • Private Deadlock
  • Private Mirage
Sawbones Squad
  • Private Red Alert
  • Special Officer Hound
  • Special Officer Skywarp
  • Seeker Acid Storm
Specialist Raiders
  • Captain Nemesis Prime
  • Sergeant Omega Supreme
  • Sergeant Devastator
  • Scout Arcee
Hardboiled Warriors
  • Sharpshooter Moonracer
  • General Scorponok
  • Private Cliffjumper
  • Scout Brawl
Misfits Squad
  • Captain Alpha Trion
  • Seeker Novastorm
  • Security Officer Ironhide
  • Sergeant Nightbird
Raging Squad
  • Engineer Wheeljack
  • Seeker Ramjet
  • General Optimus Prime Neon
  • Lord Megatron Neon
Weekend Warriors
  • Neon Ratchet
  • Neon Starscream
  • Neon Ultra Magnus
  • Neon Shockwave
Cobalt Crew
  • Neon Prowl
  • Neon Soundwave
  • Neon Thundercracker
  • Neon Chromia
The Hotshots
  • Neon Barricade
  • Neon Sideswipe
  • Neon Bludgeon
  • Neon Hound
Steel Strike Force
  • Neon Arcee
  • Neon Scorponok
  • Neon Bumblebee
  • Neon Soundblaster
Raiders Of The Last Ark
  • Neon Sunstreaker
  • Neon Skywarp
  • Neon Private Mirage
  • Neon Seeker Novastorm
Peacekeepers
  • Neon Ironhide
  • Neon Brawl
  • Neon Wheeljack
  • Neon Ramjet
Titan Vanguard
  • Neon Blaster
  • Neon Galvatron
  • Neon Warpath
  • Neon Trypticon
Spark Legion
  • Neon Bluestreak
  • Neon Flamewar
  • Neon Hot Rod
  • Neon Acid Storm

Crystals

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Crystals are items used to to upgrade your characters, create Energonicons, and buy and upgrade Accessories. Crystals are earned by completing map stages, won from Missions, rewarded from Daily Quests, or found in Crates. The amount of Crystals you can store is dictated by the level of the Silo; the Silo can be upgraded using Coins and Crystals, which not only lets you store larger numbers and higher levels of Crystals, but increases the number and rarity of Crystals rewarded upon stage completion. Any Crystals won that exceed the Silo's capacity are converted to Coins.

Crystals come in five grades, and the quality of Crystal dictates what it can be used for: Accessories must be bought/upgraded with Crystals matching their color code, for example.

Crystal Grade Color Silo Maximum Capacity Coin Value
Common White 100 200
Uncommon Blue 80 600
Rare Green 60 1,800
Epic Purple 40 4,800
Legendary Gold 20 15,000

Crystals can also be made in Professor Pig's lab by combining three lower-grade Crystals and a sum of Coins to make one higher-grade Crystal, with the Coin cost increasing dramatically for higher grades. As this game pours on the Common Crystals and is super-stingy with Epics and Legendaries, you are likely going to have to do this to advance past a certain point at anything faster than a snail's pace. Also, you cannot craft with legendary crystals as of now.

Materials

Prior to the March/April 2020 mega-update (aka the first five-plus years of the game's life), upgrades were handled with "Materials". The general principle is the same as Crystals, only these were only for upgrading characters and the Silo. Also, Materials could not be reliably merged to make higher-grade ones; you could toss them into Professor Pig's machine for a chance to get higher-grade Materials, but it was a roulette spin that could result in Coins or Gems as well, depending on the Materials dumped in.

Material Level Autobird Material Deceptihog Material Silo Maximum Capacity Coin Value
Level 1 Birdium Pig Iron 15 35 60
Level 2 Autocog Deceptigear 15 35 60
Level 3 Anger Chip Badness Processor 12 22 150
Level 4 Super Rareium Super Rareium 5 15 600



Space Bridge Missions

[edit]

In addition to the stages, there are Space Bridge Missions that your characters can complete in order to earn Crystals, Gems, or even new characters (Arcee, Airachnid, Prowl, and Bluestreak) from lower-difficulty missions. There are three Space Bridge difficulties —Easy, Medium, and Hard— progressively unlocked by clearing more of the map of clouds. Each Space Bridge also has three Missions to choose from when open, with three different time requirements: the longer the Mission (up to 48 hours!), the better the potential prizes.

Missions are played by selecting characters from your available roster: they are then unable to be played in most other modes until the Mission timer runs out. (For some reason, this does not apply to Jenga.) You can cut the Mission short by spending Gems, but this is rarely ever worth it given the payout potential. The Easy Bridge lets you send two characters at first, and the other two only one character each, but you can permanently unlock more slots in each one through Gem spending for a maximum of three characters at each level. Whether or not this is worth it hinges heavily on how long you plan to play the game; unlocking slots is a bit expensive, but can pay off in the long run.

Every Mission has a "type" icon: a light bulb (intelligence), a magnifying glass (investigation), or a missile (firepower), which helps the player determine which character would be most suited for completing it. The higher the level your character is at, the higher they'll score in the Mission. Once you have your character(s) selected, you are able to use popped Pigs as "reinforcements" to reduce the Mission timer up to half its original runtime (which can easily cost a couple thousand Pig points, but those are really easy to amass).

When the Mission is completed, the result screen bar fills up, earning you a key for every "level", up to five total (you always automatically get one key regardless of performance). You also get the option to watch an ad to earn one additional key. These keys are used to unlock the five prize boxes presented to you. Pick blindly and pray! If you don't have enough keys to unlock all five prizes, you can spend Gems (because of course you can) to collect the remaining presents (10 each for Easy, 20 for Medium, and 30 for Hard), but this is really only worth it for unlocking new characters. Even 10 Gems for a handful of common Crystals is a joke. Two level-15 characters can win all five Easy prizes most of the time without an ad watch, and two 15s can usually get five Mediums with an ad. Two 15s at Hard can usually get four with an ad watch.

Given how many characters you can amass, this is a pretty simple way to gather Crystals (and Coins if your Silo is full) and Gems (though this prize is a lot less common than before the 2020 Crystal-based update) over time with minimal effort. It's a good idea to max-level some of the "lesser" characters who aren't so great at mass destruction and dedicate them to Space Bridge Missions.


Challenge Events

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Starting in late 2015, the game introduced Challenge Events, five-to-ten-day-long themed events with the lure of prizes including unique unlockable characters and Accessories. While sparse at first, by mid-2016 events were popping up really frequently. Now, Challenge Events run six days every week, starting Friday and ending Wednesday at 00:00 UTC, with Thursday a respite and token-spending time.

Each day of an Event, the player is pit against 19 randomly-selected others at the same level (across the whole player base!) in a race to tally the most points within 24 hours by destroying as much stuff as possible in separate event stages, with key targets being worth more points than normal; most items only cough up 1 point when destroyed, but daily targets can be worth 5 points (common blocks) 15 points (enemies, special objects) or 75 points (Walking Mortar Towers). Entering a Challenge stage takes one "battery" of energy from the Challenge selection; the player starts with four, and spent batteries will recharge after an hour, one at a time. Of course you can spend Gems to speed up the process and instantly go back to four full batteries, but that cost increases every time: the first recharge costs 10 Gems, the next 20, then 40, 60, 80, then up to 100 for each recharge. Thankfully, that charge resets to the lowest amount each new day of the event.

In the earliest events, players could only take a single already-unlocked character and an Energonicon into the event with them. Eventually this changed, and depending on the event, you might be able to choose from your entire roster of unlocked characters, only certain members you've unlocked that match the event theme, or even "trial" characters you don't have yet who you can permanently unlock for the first time through the event you're playing there and now. Sometimes you can choose two characters and swap back and forth between the two (with a delay in recall time, of course). In all events, choosing characters from specific Teams will add a multiplier bonus to your final score (currently x4), though given the potential dangers, one must take care to decide if the bonus is worth it if the bonus-giving characters aren't well-suited to taking out the target of choice for the day. You can further boost your score by "promoting" characters, giving them an extra 5% bonus to your score per "rank" at the end of a run. To do this, you must spend "Sparks" which are earned and won in a variety of ways. Naturally, the higher the rank, the more Sparks you need.

Challenges are rewarded with Tokens, earned by reaching certain accumulated score milestones (milestones and prize amounts now vary from day to day), and according to your rank at the end of the 24-hour period (from 100 to 1000). These Tokens carry over from prior days' challenges up until the end of the event, and are spent on prizes including new characters, instant level-ups and Accessories for select characters, Crates, Sparks, and Coins. Accessories are often less costly to obtain in Challenges than via normal purchase. There is a 24-Hour Token exchange period after each event ends, so some can spend the tokens they may have won from the final day's competition, and any new Tokens awarded through other means during the exchange period. If there's something you want that you're shy of Token-wise, you can make up the cost with Gems, at a conversion rate of 2 Tokens per Gem.

Tokens cannot be carried over between different Challenge Events, and will be lost if not spent. Representatives from Rovio/Exient once raised the possibility of doing so, but nothing ever came of it.

For a rundown of the history of Challenge Events, see Angry Birds Transformers (mobile game)/Challenge Events.


Achievements

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Of course this game has Achievements. Why wouldn't it? These one-time milestones reward you with Gems for the various tasks presented. Many of these Achievements have different levels indicated by stars, meaning multiple prizes can be earned with increasing amounts of doing the thing. Over the course of normal play you should hit most of them without really trying, like traveling so much distance or doing X amount of damage. But some require extra effort... and a few so much effort that it's questionable if it's even worth trying.

Daily Quests

[edit]

Starting in September 2016, the game added Daily Quests, which are like the normal Achievements, but on a much smaller scale. Every 24 hours (starting at midnight via the clock on the player's device), eleven Quests are opened up (up from eight originally, more were added to account for some things the player may not have unlocked yet), each earning a prize for completion.

Quests can range from simple stuff like destroying enough of a certain type of block or popping enough Pigs, creating items at the Lab, doing other daily tasks, and etc, to more difficult feats like pulling off slow-mo Monolith dodges or blocking Missiles, and even esoteric stuff like thanking enough buddies after normal levels (or not thanking them at all!). The prizes can be Pig points, Coins, Gems, Crystals, and even Tokens. The eleventh Quest, always at the top of the board, with a four-part prize, is earned only by completing eight other Quests within the 24 hours.

Over the course of the game, many quests were dropped completely, and others made to appear less frequently. Currently, these Daily Quests are always in the mix:

  • Complete 8 other quests
  • Visit the Piglab and craft something
  • Open 5 Crates
  • Start a Spark Run
  • Start a Challenge Run
  • Play Jenga Mode



Daily Reward

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Every 24 hours, you can collect a Daily Prize. A screen usually pops up to present you with the reward upon starting the game, but if for some reason it doesn't appear, it is also accessible through the menu in the lower left-hand corner. In order to get the larger prizes, you need to log into the game every day: missing days will reset the weekly timer back to the first day.

You have the option to watch an ad to double your Daily Prize, but this is good only once a week. Best to save it for the seventh-day prize of 10 Gems, turning it into 20.

Jenga stage

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Down at the beach, there's the Jenga stage, shaped like the large Grimlock Bird Jenga toy that you could buy in stores. This mini-game remains locked behind a $15 paywall. Previously, it could be unlocked using a code found in any of the Angry Birds Transformers Jenga toys, but this option was removed in a later update.

Once open, this stage is a fair bit different from regular gameplay. First you pick a Driver and a Gunner from a fixed set of characters (unaffected by who you have unlocked, away on Missions, or upgrading). The Driver then travels along a path, gathering free-floating Coins and smashing through block towers. There are holes in the path, so sometimes you need to hit the turbo button for a burst of speed to carry you over. The turbo boost will drain quickly, so overuse can leave you dry when the big jump comes up. The goal is to gather as many coins and clear out as many blocks as possible and make it to the end for a higher score. Falling into a pit doesn't end the level, it just ends the Driver's turn and makes the Gunner's turn that little bit more difficult. This part of the game earns you no points.

The Gunner then runs through a different path further out, and their job is to clear out as many blocks from inside the giant Grimlock Bird frame with their firepower. Naturally, this is easier if the Driver has cleared out the block towers that stood between the Gunner path and the frame. The more blocks that are destroyed or at least knocked completely out of the frame, the higher your score.

So why do this? Your Jenga scores accumulate over the course of 24 hours, and reaching 300 points nets you a prize. Often this is just a sum of Coins, no big whoop and not really worth it. But it's worth checking back every day, because the prize changes every 24 hours, and sometimes it's a cache of 10 Gems. Spending five minutes to get 10 Gems isn't bad, given how stingy the game can be with giving away the premium currency. Also, what happens in Jenga mode counts towards your Daily Quests: every block you smash or Pig you pop, and every time you finish the "event" counts. It can be a very quick way to knock out a couple of Quests at no cost other than a few minutes' time.

Bumblebee seems to be the best choice for the Driver, while Bludgeon works best as the Gunner thanks to his wide multi-shot cannon.. at first. Energon Starscream or Lockdown with explosive rounds can really clean up. The available characters in Jenga mode have changed over the course of the game, eliminating certain characters whose weapons are designed for easy mass block destruction without augmentation.


Spark Run

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Introduced March 2017, the Spark Run lets you earn Sparks (only Sparks; you don't earn any Pigs or Coins in this mode) by destroying everything you can in a special extra-long stage that goes through five random areas, with transitions through caves. You select three characters, and should your first 'bot go down, the next one you selected takes his place. You can also use a random character specially power-boosted for the Spark Run... but you're better off prioritizing your promoted characters. Promoted characters can be used to increase the final score, which you'll need as eventually there's simply not enough stuff to destroy in a run to achieve the scores needed for a full reward. Earn enough spark and the next difficulty level will be unlocked, each level adding 10 additional Sparks to the initial prize of 100, increasing your score goals, and increasing the offensive power of enemies. The Spark Run can be played once a day, but can be reactivated for 100 Gems (regardless of how little time is left until the normal reset). If all of your bots go down, well, don't worry. You get to keep all the Spark you earned on the run. However the run ends, you can watch an add to earn an extra 10% of your Spark rewards.

Gold blocks give the most amount of spark points, so be sure to destroy all of them!

Watch out for Pigs with special buffs: some deal painfully more damage, others regenerate health, some are shielded and immune to un-augmented small arms fire, some are lightning-fast, and some have massively buffed health!

There have been a number of improvements to the Spark Run over multiple updates, including raising difficulty level caps, and adding two permanently-unlockable character slots, at 1000 and 2500 Gems each (the usefulness of these unlocks is... questionable if you're not spending real money on Gems, as gathering 1000 can take some time even with dedicated daily play).

In a June 2020 update, Spark Run was given a drastic change. This update caused a downgrade of only one free character slot instead of three, and Coins or Pigs now have to be paid in order to start Spark Runs. Usually one week it’s pigs, the next it’s coins, and the amount increases with higher difficulties. Instead of five score goals with equal amounts of Sparks, you now have one score goal, and failure to reach this goal would result in no Sparks being awarded. Spark Runs are now either shorter or longer than previous, with higher difficulties awarding more Sparks, and level one offering 10 Sparks. The option to reactivate was no longer available, instead showing a locked symbol for some reason, and a Challenge Event's bonus squad would also have a 4x multiplier.


Crates

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In a September 2017 update, Crates were introduced which give various prizes, which fall under five rarities. Steel Crates give common, uncommon, or rare prizes that can be purchased for 15000 coins each; finally something to spend the coins you've stockpiled in the millions on. Opening ten at a time for 150,000 Coins gives a guaranteed Rare prize. Gold Crates can give rare, epic, or legendary prizes, as well as special seasonal accessories, and can be purchased for 200 Gems each. Yeah, a bit of a grind. Opening ten at a time costs a whopping 1800 Gems (-10%) off and gives a guaranteed epic prize, and a really rare chance of a new character. You also get 10 gold crates for free when starting a new save and the chance of a really rare character. Yowza.

Crates can also be purchased in Challenge Events for Tokens, and follow the same rules there.

Crates are also rewards in the War Pass and Prime Pass, with Steel Crates being additional rewards for going past level 50.

You used to be able to get one free Steel Crate every day with the possibility of unlocking a few Steel and/or Gold Crates, but a March 2020 update erased that and replaced it for random ads to get one for free after going off the tab, usually 2 times a day.


Shockwave's Spire

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This feature introduced in December 2017 was quite a gamble! Shockwave's Spire was essentially the same as Angry Birds 2's Tower of Fortune. There were several floors that each have four cards from which you pick one and get various prizes: most floors have sums of Coins, Gems, Sparks and Tokens behind each card. Every five floors, the prizes were all Accessories. The higher you went, the larger the sums, the better the prizes and higher the rarity, all the way to Legendary-class prizes at floor 90.

The gamble came from the ever-present one-in-four chance of getting a Pig card (excluding on Accessory floors), which stops you cold and takes all your accumulated prizes. You can reverse this and keep going with two options: watching an ad, or paying some Gems. The Gem cost would naturally increase significantly each time you made a gambling blunder, starting with 10 and nigh doubling every time. The ad option, on the other hand, can only be used once. It was always a good idea to play up until the first Pig card, watch the ad, pick a different card from the same floor, then stop for the day. It was a good way to really level up some of the lower-tier accessories, especially ones that boost defense.

Once you exited, Shockwave's Spire wouldn't be available to play again (not even Gem skips!) until the next day. Visiting the Spire was always one of the Daily Quests, rewarding you with a mere 2 Gems, but it was an easy one to tick off to finish the "Complete 8 other Quests" Quest.

In the big "2.0" update, Shockwave's Spire could be visited for one last time on March 26 before having a timer that ran until April 1, 2020 at 00:00 UTC. Once that timer ran out, you could seemingly visit the Spire again, only for the head to blow off of the tower, the rubble now holding the place for the War Pass.

Challenge Run

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Introduced in August 2019, Challenge Run is a week-long competition running Monday to Sunday, requiring at least one member of the "Combiners" or “Gestalt” team to participate. It is unlocked alongside the jungle area which costs a whopping 2500 gems for the jungle and challenge run (or just jungle if you don’t have a combiner) or 3500 gems for jungle, challenge run and Devastator if you don’t have him. Each day, you pick one of your Combiners to send on an infinite chain of levels, with the goal of destroying as much stuff as possible before your health is worn down by the ever-increasingly-deadly enemies, trying for the biggest score you can get, with said score being multiplied by the character's Rank just as in competitions and Spark Runs. Points are awarded for both destruction caused and distance covered. "Safe Zones" between each level give you the chance to regain some lost life. However, the difficulty level spikes hard after the first level, with quick-aiming, hard-hitting enemies being liberally sprinkled on the ground as you go, and even a Level 15 bot will be hard pressed to clear even three areas. You get three "batteries" per day (similar to the weekly competitions), and can recharge them for Gems: 10 for the first recharge, and double the sum every subsequent one.

At the end of the first six days, the top 10 players in your block of 20 are advanced to the next League: there are seven leagues in all. Your actual placement in the first six days doesn't really matter outside of being in that top 50%, though the closer you are to 10th place, the more likely you are to get bumped towards the end of the day. On Sunday, your placement within the League dictates the quality of prizes you win. Every player is granted ten random prizes at the end of Sunday's run, and the higher your ranking, the better the prize quality.

The Challenge Run is also one of the Daily Quests after unlocked.

War Pass

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Introduced in April 2020, the War Pass and Prime Pass were the game's way of having seasons (like any other free game on the market these days), having players choose to ally themselves with either the Autobirds or Deceptihogs at the beginning of the season, with Autobirds giving %10 Attack and Deceptihogs giving %10 Defence. The War Pass is free, and offers various rewards, including Coins, Pigs, Gems, Spark, Crates, Crystals and Tokens. The Prime Pass is a whopping $19.99 per season, offers more of the aforementioned rewards, and exclusive Characters and Accessories. In order to progress with either pass, you need to pop lots of Pigs, and you unfortunately cannot contribute your already popped Pigs to the pass. Both Passes have 50 tiers, with the Prime Pass offering more rewards than the War Pass. To view your progress on the season, you can either visit the rubble of Shockwave's Spire or look at your level badge, where a smaller number under your level tells you what tier you have.

Ads and upsells

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Keep in mind the average, decent Accessory costs are roughly 400 Gems. Better ones 800~1000 or so.

It's a free game, so how does Rovio make its money? By copious amounts of ads (largely for other games) and by enticing you to spend real currency on in-game currency.

The ads, as in most free to play mobile games, give the player various bonuses depending on when they are watched. After completing any stage, you are given the option to watch a short video ad; doing so doubles your end-of-stage Pig & Coin rewards. Similarly, when opening a Daily Reward, you can watch an ad to double the reward, and upon completing a Space Bridge Mission, you can watch an ad to obtain an extra key. When choosing a partner for a stage, you will also get a prompt to watch an ad; doing so gives your partner a one-stage stat boost and ups the amount of time they can stay in-play. However, you can only watch so many ads within a set amount of time, forcing players to choose what bonuses they go for wisely. You can also watch an ad to repair a character instantly; there does not appear to be any limit to this.

Spending real money allows you to buy large numbers of Gems, which are used to buy Accessories, speed up character upgrades and repairs, interrupt the Eggbot terraforming to make a stage playable sooner, and about a billion other small things all over the game. Gem packages range from 150 for $4.49 US to 5200 for $99.99 (!) Considering that mere accessories can run up to 1000 Gems, with most of the "buddy character" ones in the 850 range? Yeesh. From time to time there will be "sales" which either cut the prices down a bit or give you more Gems in each package, but they rarely provide anything worth shelling out for. You can also use real money to buy characters you've not unlocked yet, but again, enough dedicated play-time renders these conveniences unnecessary for most players unless you really insist on not playing the game.

Depending on who you ask, according to many reviewers, if you had to do a wipe or ever lose your files for some reason, you can lose all your progress. People have gotten their characters leveled up to the max, which costs hundreds of thousands of gold coins or thousands of gems (read: lots and lots of grinding or real monies) only for it to be all for naught. But now that's not much of a problem since you can cloud save your progress with the Game Center on IOS or a Facebook account on Android.

Transformers References

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This game is loaded with tiny jokes and references to Transformers lore.

  • The character designs pull from a broad mix of generations. While (obviously) Generation 1 gets the most representation, there are also elements from the live-action movies, Rescue Bots and War for Cybertron. Each character also has a number of wearable accessories, many of which are based on wider Transformers lore. (See individual character pages for the rundown on each.)
  • Upgrading a character results in a description of what has changed, which occasionally references obscure titbits of lore. For example, the prompt for upgrading Red variants to Level 3 references Transmetal technology.
  • The initial loading screen has numerous nods to more specific (and occasionally obscure) bits of Transformers lore:

{{ #if: {{#ifexpr: 3 }}

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3

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  • The music for the game was composed by Vince DiCola (with Kenny Meriedeth), who did the score for The Transformers: The Movie.
  • Pig City events have familiar-looking lampposts and purple Cybertronian shuttles strewn all over the level that can be easily destroyed.
  • The (removed) building for friend activity resembles Fortress Maximus's city mode. But it returned in a different location as the new Sparkrun mode.
  • Most of the accesories to the characters are based on different characters, items, and tools from different continuties.

Notes

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  • Frenzy is red, Rumble is blue.
  • This is the third Angry Birds crossover game, the first being with the [[wikipedia:{{#if:|:}}Rio (2011 film)|{{#if:Rio|Rio|Rio (2011 film)}}]] films and the second being with the undisputed king of cross-promotion, Star Wars.
  • This is also the second 3D Angry Birds title, with prior games using 2D graphics save the racing game Angry Birds Go! (also developed by Exient, which also got a Hasbro toyline).
  • You can alter a device's time to make the upgrades, Missions and other timed aspects go faster, although if you go too far or revert to current time, you'll get an error message about "Time travel detected! Your characters have suffered" and you'll be slapped on the wrist by getting them downgraded in relation to how far away from real time you were. So maybe don't do that.
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