Alex Kubalsky: Difference between revisions

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Full TF design list see: http://www.allspark.com/forums/topic/101932-tfwikinet-thread-30/?p=3048117
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m Some info on character design.
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==Toys Alex designed the transformations for==
==Toys Alex designed the transformations for==
An asterisk denotes that Kubalsky was particularly involved with/entirely responsible for the character design.
===Classics===
===Classics===
{{collist|3|
{{collist|3|
*[[Bumblebee (G1)/toys|Bumblebee]] (with [[Eric Siebenaler]])
*[[Bumblebee (G1)/toys|Bumblebee]] (with [[Eric Siebenaler]])*
*[[Mirage (G1)|Mirage]] (with Eric Siebenaler)
*[[Mirage (G1)|Mirage]] (with Eric Siebenaler)*
*[[Optimus Prime (G1)/toys|Optimus Prime]] (smoke-stack gun only)}}
*[[Optimus Prime (G1)/toys|Optimus Prime]] (smoke-stack gun only)}}


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*Deluxe [[Bumblebee (Movie)/toys|'70s Camaro Bumblebee]] (based on [[DreamWorks]] design, with Eric Siebenaler)
*Deluxe [[Bumblebee (Movie)/toys|'70s Camaro Bumblebee]] (based on [[DreamWorks]] design, with Eric Siebenaler)
*[[Booster X10]]
*[[Booster X10]]*
*Deluxe Camaro Concept Bumblebee (based on DreamWorks design, with Eric Siebenaler)
*Deluxe Camaro Concept Bumblebee (based on DreamWorks design, with Eric Siebenaler)
*[[High Score 100]]
*[[High Score 100]]*
*[[Longarm (Movie)|Longarm]] (based on movie prop, with [[Jared Wade]] and Eric Siebenaler)
*[[Longarm (Movie)|Longarm]] (based on movie prop, with [[Jared Wade]] and Eric Siebenaler)*
*[[Longview (Movie)|Longview]]
*[[Longview (Movie)|Longview]]*
*[[Stockade (Movie)|Stockade]] (based on movie prop, with Jared Wade)
*[[Stockade (Movie)|Stockade]] (based on movie prop, with Jared Wade)*
*[[Swindle (Movie)|Swindle]] (based on [[Activision Blizzard|Activision]] design by [[Ken Christiansen]])
*[[Swindle (Movie)|Swindle]] (based on [[Activision Blizzard|Activision]] design by [[Ken Christiansen]])
*[[Wreckage (Movie)|Wreckage]] (inspired by DreamWorks design, head by [[Aaron Archer]])}}
*[[Wreckage (Movie)|Wreckage]] (inspired by DreamWorks design, head by [[Aaron Archer]])*}}


===Universe===
===Universe===
*Chevy [[Swerve (Chevy)|Swerve]]
*Chevy [[Swerve (Chevy)|Swerve]]*


===Animated===
===Animated===
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===Universe (2008)===
===Universe (2008)===
*[[Hound (G1)|Hound]] with [[Ravage (G1)/toys|Ravage]] (with [[Bill Rawley]] and [[Don Figueroa]])
*[[Hound (G1)|Hound]] with [[Ravage (G1)/toys|Ravage]] (with [[Bill Rawley]] and [[Don Figueroa]])*


===ROTF===
===ROTF===
{{collist|3|
{{collist|3|
*[[Brawn (ROTF)|Brawn]]
*[[Brawn (ROTF)|Brawn]]*
*[[Breakaway (ROTF)|Breakaway]]
*[[Breakaway (ROTF)|Breakaway]]
*Cannon Bumblebee
*Cannon Bumblebee
*[[Dune Runner (ROTF)|Dune Runner]]
*[[Dune Runner (ROTF)|Dune Runner]]*
*Deluxe [[Jolt (ROTF)#Revenge_of_the_Fallen|Jolt]]
*Deluxe [[Jolt (ROTF)#Revenge_of_the_Fallen|Jolt]]
*[[Mindwipe (ROTF)|Mindwipe]]
*[[Mindwipe (ROTF)|Mindwipe]]
*Deluxe [[Ravage (ROTF)#Revenge_of_the_Fallen|Ravage]]
*Deluxe [[Ravage (ROTF)#Revenge_of_the_Fallen|Ravage]]
*[[Soundwave (ROTF)#Deluxe_Class_toys|Soundwave]]
*[[Soundwave (ROTF)#Deluxe_Class_toys|Soundwave]]*
*Deluxe [[Wheelie (ROTF)#Revenge_of_the_Fallen|Wheelie]]}}
*Deluxe [[Wheelie (ROTF)#Revenge_of_the_Fallen|Wheelie]]}}


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{{collist|3|
{{collist|3|
*[[Hubcap (TF 2010)|Hubcap]]
*[[Hubcap (TF 2010)|Hubcap]]
*[[Highbrow (TF 2010)|Highbrow]]
*[[Highbrow (TF 2010)|Highbrow]]*
*[[Ironhide (Movie)/toys#Deluxe Class toys|Ironhide]]
*[[Ironhide (Movie)/toys#Deluxe Class toys|Ironhide]]
*[[Insecticon (Movie)#Toys|Insecticon]]
*[[Insecticon (Movie)#Toys|Insecticon]]
*[[Sea Spray|Sea Spray]]
*[[Sea Spray|Sea Spray]]*
*Sidearm [[Sideswipe (Movie)#Deluxe Class toys 2|Sideswipe]]
*Sidearm [[Sideswipe (Movie)#Deluxe Class toys 2|Sideswipe]]
*[[Tomahawk (TF 2010)|Tomahawk]]}}
*[[Tomahawk (TF 2010)|Tomahawk]]*}}


==Notes==
==Notes==
* Concerning the toys he designed while at Takara, Alex stated; "On all of (the figures) I designed full blueprints of the transformation. On some of them I was matching vehicle and bit references from Dreamworks and Cartoon Network for animated. In these cases I was sometimes adding a touch of my own character design work along the way. For any of the movie line figures that were not in the film I was generally doing my own characters but in the "Movie Style" I guess. The real Gear ones were always just my own little characters."
* Although Kubalsky based movie Wreckage roughly on the transforming "Stryker" design dropped from the film, his head came from [[Aaron Archer]]; as Archer told the story at [[BotCon 2008]], he in fact did Wreckage's head sketch in the airport five minutes before his plane had to take off from Japan (as he was visiting [[TakaraTomy|Takara's]] offices at the time).
* Although Kubalsky based movie Wreckage roughly on the transforming "Stryker" design dropped from the film, his head came from [[Aaron Archer]]; as Archer told the story at [[BotCon 2008]], he in fact did Wreckage's head sketch in the airport five minutes before his plane had to take off from Japan (as he was visiting [[TakaraTomy|Takara's]] offices at the time).
* When designing movie Longarm, reference from [[Activision Blizzard|Activision]] had not arrived, forcing Kubalsky to make up his own transformation scheme and robot design (which intentionally borrowed some elements from Generation 1 [[Hoist (G1)|Hoist]]). By the time reference arrived, it was too late in the process to make any major changes, but Kubalsky was able to graft elements from the game model's chest and arms onto the newly-created design (which he felt worked out rather well).
* When designing movie Longarm, reference from [[Activision Blizzard|Activision]] had not arrived, forcing Kubalsky to make up his own transformation scheme and robot design (which intentionally borrowed some elements from Generation 1 [[Hoist (G1)|Hoist]]). By the time reference arrived, it was too late in the process to make any major changes, but Kubalsky was able to graft elements from the game model's chest and arms onto the newly-created design (which he felt worked out rather well).

Revision as of 10:03, 9 October 2015

The name or term "Alex" refers to more than one character or idea. For a list of other meanings, see Alex (disambiguation).
Alex and "AMBU", his original transforming design.

Alex Kubalsky is a designer formerly at TakaraTomy. As an Australian, he was the only foreign toy designer working in Japan.

Currently he is working for Warner Bros. Animation as a toy and prop designer.

Toys Alex designed the transformations for

An asterisk denotes that Kubalsky was particularly involved with/entirely responsible for the character design.

Classics

Transformers (2007)

Universe

Animated

Universe (2008)

ROTF

Transformers (2010 toyline)

Notes

  • Concerning the toys he designed while at Takara, Alex stated; "On all of (the figures) I designed full blueprints of the transformation. On some of them I was matching vehicle and bit references from Dreamworks and Cartoon Network for animated. In these cases I was sometimes adding a touch of my own character design work along the way. For any of the movie line figures that were not in the film I was generally doing my own characters but in the "Movie Style" I guess. The real Gear ones were always just my own little characters."
  • Although Kubalsky based movie Wreckage roughly on the transforming "Stryker" design dropped from the film, his head came from Aaron Archer; as Archer told the story at BotCon 2008, he in fact did Wreckage's head sketch in the airport five minutes before his plane had to take off from Japan (as he was visiting Takara's offices at the time).
  • When designing movie Longarm, reference from Activision had not arrived, forcing Kubalsky to make up his own transformation scheme and robot design (which intentionally borrowed some elements from Generation 1 Hoist). By the time reference arrived, it was too late in the process to make any major changes, but Kubalsky was able to graft elements from the game model's chest and arms onto the newly-created design (which he felt worked out rather well).
  • High Score 100/Twitcher F451's robot mode design was intentionally modeled on a gorilla.
  • When creating Stockade, he imagined the character as being the "big brother" to the High Score/Twitcher mold, hence the roughly similar proportions and head design between the two.
  • He designed Universe Swerve's robot mode and transformation entirely under a four-week deadline.
  • Alex's favorite Transformers character and the first one he ever owned is Hound. When designing Hound's new Universe toy, he wanted to make sure the toy was "done right" while still "being true to G1", and even handled the deco guide for the Henkei release.