Beast Wars: Transformers (toyline): Difference between revisions

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===<u>1999: Transmetals 2</u>===
===<u>1999: Transmetals 2</u>===
This year was dominated by the [[Transmetal 2|Transmetals 2]], where the "beast bits" and "bot bits" ended up in a mangled, monstrous, asymmetrical amalgamation of torn skin and jutting metal blades.
This year was dominated by the [[Transmetal 2|Transmetals 2]], where the "beast bits" and "bot bits" ended up in a mangled, monstrous, asymmetrical amalgamation of torn skin and jutting metal blades. The "energon chips" were replaced by [[spark crystal]]s, colored glass domes with foil-embossed faction symbols inside.


<big>'''Basic Transmetals 2</big>'''
<big>'''Basic Transmetals 2</big>'''

Revision as of 21:29, 1 December 2016

Generation 1 continuity family
« Beast Wars »

Easily the most radical move ever made by Hasbro in Transformers history, Beast Wars: Transformers abandoned over a decade's worth of familiar trappings, to drastically re-work the franchise in order to save it from a second (and likely final) cancellation. Now the robots in disguise turned into organic animals. The classic factions were even replaced with the new Maximals and Predacons.

The initial reaction from the early online fandom was less than welcoming. The reaction from the far larger kid market, however, was strong sales the likes Transformers hadn't seen in a long time. Backed by a CGI-animated cartoon, Beast Wars basically saved Transformers, and has become a beloved piece of the line's history.

In the beginning, came the beasts, and all that creeps, crawls and flies. But nature lies, they're robots in disguise!

Overview

With sales of the Generation 2 toyline proving unremarkable, Hasbro faced a choice: end the Transformers brand for a second time, or drastically revamp the concept. They chose the second option, handing the reigns over to their newly-acquired Kenner division.

While beast-mode Transformers had been around since day one, those were robotic beasts. Beast Wars characters took on the appearance of fully-organic creatures, which also affected their robot-mode looks: while there were "metal" parts, the designs were much more rounded and organic in shape if not texture. Faces tended towards the bestial or just straight-up inhuman, even moreso with the first year toys's secondary "Mutant Heads".

The old factions were replaced with Maximals and Predacons, with new faction symbols, though Hasbro/Kenner weren't prepared to completely abandon everything classic: the new factions were led by new iterations of Optimus and Megatron, though their appearances were heavily altered. "Transformers" was still part of the toyline's title, but it was shrunk down and placed below the huge, jagged "Beast Wars" logo. The packaging too was distinctly organic, with red scaly skin as the backdrop, and a massive reptilian eye under the bubble for carded figures. The initial waves even used a craggy, rock-like plastic bubble, though that was quickly replaced by a more normal rounded bubble.

While these aesthetic changes were initially shocking to fans used to the classic series, the line had many features that got fans to warm up to it in short order.

Deluxe Maximal Woflang, with his extra joints and beast-mode-bits weapons

Beast Wars took the popular features of a handful of Generation 2 toys and made them standards across the entire line. Heavy use of ball joints gave the figures unprecedented degrees of articulation, often greater than that of the "normal" non-transforming action figures of the time. Robot-mode weapons were either part of the toy's alternate mode, or at least stored inside them rather than needing to be set aside (and more easily lost). Both of these features would become standards for basically every Transformers line to follow.

Another now-ubiquitous line-wide move was the introduction of a standard system of price points, dictated by a toy's size, not its gimmicks. Beast Wars began with $5 "Basics", $10 "Deluxes", $15 "Megas", and $20 "Ultras", each size class getting physically larger, and packing more and more play features into the toy. (Ultra-class Optimus Primal is friggin' loaded with stuff.) Though prices would fluctuate over the years due to inflation or rising production costs, the basic outline of the system continues to be used today.

Beast Wars was an undeniable success, routinely making high sales marks through most of its life, according to toy magazines likeTomart's (remember when print magazines existed about this hobby?). It typically hovered in the top five best-selling toy lines each month, mostly bested by the newly-revived Star Wars line, the still-strong Power Rangers and the massive rise of toys based on professional wrestling, occasionally popping into the top three places. In fact, when Hasbro elected to revamp the franchise before it could go stale, leading to the direct-sequel, same-main-cast-having Beast Machines toyline, they also kept Beast Wars around in a smaller capacity, with a handful of new products and some recolors of classic characters.


Hasbro Beast Wars toyline

1996

Basic class

Wave 1 Wave 2
File:Rattrapbeastwarsbasic.jpg
Basic Rattrap

Deluxe class

Comic 2-pack Wave 1 Wave 1.5 Wave 2
Deluxe Blackarachnia
Wave 3

Mega class

Wave 1
Ultra-class Megatron. In 1996, this was seriously the most complex Transformer ever.


Ultra class

Wave 1


Exclusives

McDonald's BotCon 1996
McDonald's Manta Ray

1997

The second year of the line was primarily a refinement of the first. The Basic-class toys dropped the spring-loaded autotransformation in favor of more complex manual conversions. The "Mutant Heads" feature was dropped from the larger size classes (save for the old-mod redecos/retools, of course). A new line-wide minor gimmick was added, the "energon chips" which were basically just the old faction symbol rubsigns.

Basic Beasts

Wave 1 Wave 2 Wave 3 Wave 4
Basic Razorclaw

Deluxe Beasts

Wave 1 Wave 2 Wave 3 Wave 4
Deluxe Grimlock

Mega Beasts

Instead of hidden mini-animal partners, this year the Mega class toys had extra "attack modes" that revealed new play gimmicks.

Wave 1 Wave 2 Wave 3
Mega Inferno

Ultra Teams

Another shift from the previous year, this time the Ultra class toys are not super-huge robots, but teams of three smaller robots who combine into a super-huge robot. These were also the first new-mold combiner toys (in the US at least) since 1989.

Wave 1


MicroVerse

Part of Hasbro's short-lived multi-property micro-play line (before they swallowed Galoob), these slightly-above-Deluxe-size beasts open up into playsets for the micro-figures included.


Exclusives

BotCon 1997


1998: Fuzors & Transmetals

This year, the line basically split into two sub-groups. The "normal" beasts became Fuzors, robots whose beast modes were mashups of two different animals, leading to some fanciful creatures. Fuzors were limited to the Basic and Deluxe price-points.

The rest of the line was made up of the Transmetals, "Beast Wars turned inside-out": robotic animals with fleshy inner robot parts. Further, the animal modes also had a third pseudo-vehicle form, revealing thrusters or wheels or the like. These modes ended up largely replacing any other gimmicks in the Deluxe-class Transmetals, leaving things like spring-loaded missiles to the larger size classes.

Basic Fuzors

Wave 1 Wave 2 Wave 3
Quickstrike

Deluxe Fuzors

Wave 1 Wave 2 Wave 3
Silverbolt

Deluxe Transmetals

Wave 1 Wave 2 Wave 3
File:Transmetal rhinox toy.jpg
Transmetal Rhinox

Mega Transmetals

Wave 1 Wave 2
File:BW Megatron Transmetal.jpg
Transmetal Megatron

Ultra Transmetals

Rampage

Super Transmetals


VHS packs

Wave 1 Wave 2 (European)


Exclusives

BJ's Wholesale Club McDonald's BotCon 1998
McDinobot. Not to be confused with MG-Dinobot.


1999: Transmetals 2

This year was dominated by the Transmetals 2, where the "beast bits" and "bot bits" ended up in a mangled, monstrous, asymmetrical amalgamation of torn skin and jutting metal blades. The "energon chips" were replaced by spark crystals, colored glass domes with foil-embossed faction symbols inside.

Basic Transmetals 2

Wave 1 Wave 2 Wave 3
Basic Spittor

Deluxe Transmetals 2

Wave 1 Wave 2 Wave 3
Deluxe Ramulus

Mega Transmetals 2

Wave 1 Wave 2

Ultra Transmetals 2

Wave 1 Wave 2

Fox Kids Deluxe Classics

Celebrating the move to the Fox Kids programming block, a series of special redecos were made available to get classic show characters back on shelves... albeit in some pretty un-show-like coloration. Initial Hasbro solicitations gave the toys "power up"-style descriptors, but these did not make it to their final packaging.

Wave 1 Wave 2
Fox Kids Waspinator


Exclusives

Walmart BotCon 1999


2000~2001

Deluxe Beasts

2000's Deluxe assortment featured a mixture of Fox Kids-branded redecoes, with large "NEW!" call-outs, and Mutants, which sported a unique Mutant Beast Wars logo.

Wave 1 Wave 2 Wave 3 Wave 4
Mutant Razor Claw


Exclusives

Walmart BotCon 2000 BotCon 2001


Takara Beast Wars: Super Lifeform Transformers toyline



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Post-Beast Wars releases

While "Generation 1" is the undisputed king of the post-series remake, Beast Wars clocks in at a pretty respectable second place, even having a few mini-lines dedicated to it (even when you discount its direct sequel).

Beast Wars 10th Anniversary (2006)


If you build it, they will play.

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Beast Wars Telemocha Series (2007)

Telemocha Blackwidow (Blackarachnia)
Takara's Telemocha line (a combination of the words "television" and "omocha", the Japanese word for "toy") was much the same as Hasbro's go, being spruced-up versions of the original molds packaged with DVDs of key episodes. However, not only did Takara really slather on the paint, but they made some odd additions to the line, including a couple of characters from Beast Wars II and Beast Wars Neo, as well as an entirely new Predacon named Wolfang (pronounced "Volfang").


Beast Wars toys in "ensemble" lines

Universe (2003) Robotmasters Titanium Series Universe (2008)
Robotmasters Beast Convoy
Generations Waspinator
Robot Heroes Generations Kre-O Legends
Timelines

BotCon 2016 Airazor
While the 2003 Universe toyline used several Beast Wars molds to create new characters, most/all of these new bots lacked bio information (or concurrent fiction) to establish their origins. So they're... sort of Beast Wars in spirit, but not... really...? Things were getting vague and complex by that point.


Notes

Unmade Telemocha Series Triffid, later characterized as Flytrap.


Foreign names

  • French: Ani Mutants (France), Guerre Bêtes (Canada)
  • Italian: Biocombat
  • Spanish: Guerra Bestias (America)