Battle Master: Difference between revisions
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{{Bp-sd|[[Fireglide#Shattered Glass Collection|Fireglide]]}} | {{Bp-sd|[[Fireglide#Shattered Glass Collection|Fireglide]]}} | ||
|width="20%" valign="top"|[[File:TF-Shattered-Glass-Collection-Fireglide.jpg|thumb|upright=1|Fireglide]] | |width="20%" valign="top"|[[File:TF-Shattered-Glass-Collection-Fireglide.jpg|thumb|upright=1|Fireglide]] | ||
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===''[[Transformers: Rise of the Beasts (toyline)|Rise of the Beasts]]''=== | |||
{| style="margin-left:1em;" width="100%" | |||
|width="20%" valign="top"|<u>'''Beast Battle Masters wave 1'''</u> | |||
<ul class="iconlist"> | |||
{{Bp-m1|[[Cheetor (ROTB)#Beast Alliance|Cheetor]]}} | |||
{{Bp-m1|[[Rhinox (ROTB)#Beast Alliance|Rhinox]]}} | |||
{{Bp-d1|[[Skullcruncher (ROTB)#Toys|Skullcruncher]]}} | |||
</ul> | |||
|width="20%" valign="top"|<u>'''Beast Battle Masters wave 2'''</u> | |||
<ul class="iconlist"> | |||
{{Bp-m1|[[Optimus Primal (ROTB)#Battlemaster|Optimus Primal]]}} | |||
</ul> | |||
|width="20%" valign="top"|<u>'''Beast Battle Masters wave 3'''</u> | |||
<ul class="iconlist"> | |||
{{Bp-m1|[[Airazor (ROTB)#Battlemaster|Airazor]]}} | |||
|} | |||
{| style="margin-left:1em;" width="100%" | |||
|width="20%" valign="top"|<u>'''Beast Weaponizers wave 1'''</u> | |||
<ul class="iconlist"> | |||
{{Bp-m1|[[Optimus Primal (ROTB)#Beast Alliance|Optimus Primal]] & [[Arrowstripe#Toys|Arrowstripe]]}} | |||
{{Bp-a1m1|[[Optimus Prime (Movie)/toys#BeastWeaponizer|Optimus Prime]] & [[Chainclaw (ROTB)#Toys|Chainclaw]]}} | |||
| | |||
|width="20%" valign="top"|<u>'''Beast Weaponizers wave 2'''</u> | |||
<ul class="iconlist"> | |||
{{Bp-a1m1|[[Wheeljack (ROTB)#BeastWeaponizer|Wheeljack]] & [[Rhinox (ROTB)#BeastWeaponizer|Rhinox]]}} | |||
| | |||
|width="20%" valign="top"|<u>'''Beast Weaponizers wave 3'''</u> | |||
<ul class="iconlist"> | |||
{{Bp-a1m1|[[Arcee (Movie)#BeastWeaponizer|Arcee]] & [[Cheetor (ROTB)#BeastWeaponizer|Cheetor]]}} | |||
| | |||
|width="20%" valign="top"|<u>'''''[[Buzzworthy Bumblebee]]'' Beast Weaponizers'''</u> | |||
<ul class="iconlist"> | |||
{{Bp-p1|[[Scorponok (ROTB)#BuzzworthyBumblebee|Predacon Scorponok]] & [[Sandspear#BuzzworthyBumblebee|Sandspear]]}} | |||
|} | |} | ||
Revision as of 14:15, 4 November 2024
| This article is about the 2019 gimmick. For the 2014 franchise, see Battle Masters{{#switch:{{#sub:Battle Masters|-1}} | != | .= | ?= | .
}} |

Battle Masters are small Transformers that can transform into weapons compatible with the C.O.M.B.A.T. System. Not only can they provide adequate firepower on their own, they can also combine with other C.O.M.B.A.T. weapons to form bigger and badder guns.
Toys
Introduced in the Siege toyline, Battle Masters are small robots that transform into weapons, sold either individually or as pack-ins with larger figures. In the Siege line, they are split into two rough categories:
- The overwhelming majority turn into guns, most being modern updates of prior Targetmaster characters—though nearly all use the same two base molds from the first wave: Firedrive and Blowpipe (and the latter's retool Aimless). Rung also falls into this category.
- The rest are bestial robots that turn into melee weapons, in the vein of some Action Master partners. These are Lionizer, Pteraxadon, Smashdown and their various redecos, plus Giza as a holdover from Power of the Primes.
The Earthrise line introduced a third category, that turn into shields which can double as A.I.R. Lock System-compatible ramps. These were Soundbarrier, Slitherfang, and Doublecrosser, plus a couple of redecos as pack-ins with larger figures.
Each Battle Master (except for Enerax, Sheeldron, and Giza) also comes with one or two "Fire Blast" effects: transparent soft-plastic parts with a small hole that lets them attach to the Battle Masters' weapon modes to simulate blaster fire, energy-swipes, or impacts. As all larger Siege and Earthrise toys also have numerous 3 mm posts on their weapons and bodies, these effects can also be used with these toys as well. Some blast effects have 5 mm posts as their base, letting them plug into the barrels or thrusters of larger toys.
The Battle Masters and included blast effects play into the larger C.O.M.B.A.T. System.
War for Cybertron: Siege
| Wave 1 | Wave 2
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Wave 3 | Wave 4 | ![]() | |
Pack-ins
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War for Cybertron: Earthrise
Wave 1
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Wave 2
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Wave 3
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| Wave 1 pack-ins | Wave 2 pack-ins
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Wave 3 pack-ins
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Selects pack-ins
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![]() |
| Pack-ins | ![]() |
| Selects pack-ins | ![]() |
Doom ‘n Destruction Collection pack-ins
Merchandise![]() Battle Masters were introduced to the Transformers Trading Card Game across the game's third and fourth waves, both of which tied into the War for Cybertron: Siege toyline. Naturally, the majority of the Siege toyline's standard retail release Battle Masters made it into the game. Wave 4 further supplemented the Battle Master ranks with a handful of characters that were originally Action Master partners. Unlike most character cards in the game, Battle Masters begin a match in robot mode and are unable to transform by typical means. Instead, they can only use their alt-mode upon being KO'd, causing them to go from being a character card to an upgrade card that the player equips to one of their still living characters. The Battle Master cards were also smaller than a typical character card, being the size of a typical trading card rather than the double sized cards used for other characters. Oddly, every Battle Master card was of Uncommon rarity. War for Cybertron: Siege I{{ #if: {{#ifexpr: 3 }} |
3
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}} War for Cybertron: Siege II{{ #if: {{#ifexpr: 3 }} |
3
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}} Notes
Foreign names
See also |







