DreamMix TV World Fighters: Difference between revisions

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==Stages==
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! width="34%" align="left" | <u>Konami</u>
! width="34%" align="left" style="text-decoration:underline" | Konami
! width="33%" align="left" | <u>Takara</u>
! width="33%" align="left" style="text-decoration:underline" | Takara
! width="33%" align="left" | <u>Hudson</u>
! width="33%" align="left" style="text-decoration:underline" | Hudson
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Revision as of 02:26, 10 October 2022

DreamMix TV World Fighters
ドリームミックスTV ワールドファイターズ
Developer bitstep
Publisher Hudson Soft
Platforms Nintendo GameCube, PlayStation 2
Release date December 18, 2003
Rating CERO: A
Credits

DreamMix TV World Fighters is a Japan-exclusive crossover video game for the Nintendo GameCube and PlayStation 2 platforms. A joint production between Konami, Takara, and Hudson Soft, it is a four-player platform fighter featuring playable characters from all three companies.

The game includes eleven default fighters and six additional hidden characters, with two Transformers amongst the total seventeen.

In December 2003, you'll be the witness of the miracle.Official trailer[1]

Synopsis

DreamMix TV is a television station which broadcasts a weekly sports entertainment program called World Fighters. Unfortunately, the show has been informed that they have been poorly received by their audience, and will face cancellation if something is not done. In order to improve the show's ratings, a variety of famous people from different worlds and walks of life are invited onto the show in the hopes the fights between them will gain the audience's favor.

Despite this unusual plan, a number of people accept...and the battles are begun!

Playable characters

But where are Beartank, the Choro-Q cars, and...whatever the guy from Dual Heroes was named?
Konami Takara Hudson Non-playable characters
* Hidden character


Stages

Konami Takara Hudson
* Hidden stage

Gameplay

Happy feet?! WOMBO COMBO! That ain't Falco! OH! OOOH! OOOH! WHERE YOU AT?! WHERE YOU AT?!

DreamMix TV World Fighters is best categorized as a platform fighter similar to games such as Super Smash Bros. and Jump Super Stars. Up to four characters are able to battle simultaneously in free-for-all or team-based battles. Set on a 2D movement plane, characters can freely move about the arena, running and jumping from platform to platform or hanging from overhead bars to approach or escape their opponents. At the beginning of each match, coins bearing hearts will be released around the battlefield, and players must grab as many as they can before they all disappear. The characters' health is determined by the number of coins they have in their possession, with a meter at the bottom of the screen indicating which player currently has the most coins and how many are left in play.

Damage is dealt via basic attacks, throws, or a character-specific special move (such as Optimus or Megatron transforming into their alternate modes), which will knock coins out of the target and deplete their life. Most of the time, these coins will disappear instantly, but speedy players can sometimes retrieve some of them before they do, increasing their character's life. Characters can perform a dodge in midair and guard against attacks while on the ground; guarding at the precise moment of attack will temporarily stun an opponent, allowing the player to counterattack, though guarding does not protect against throws. Special events will sometimes occur that disrupt the battle, such as all the lights shutting off or stage-specific enemies appearing to attack combatants. A "Zako Egg" will occasionally spawn, which will hatch if left alone or thrown at another player; one of three different creatures will appear from these eggs, which can attack or otherwise hinder the players. If a player is hit after losing all their coins, they are knocked to the ground and enter a Super Pinch state. When this occurs, their KyaraDama, or Character Soul, is ejected from their body, leaving them shrunken and unable to do damage. If the player manages to retrieve their Soul, they will be restored to normal, albeit still without any coins and vulnerable to attack. If another player grabs the Soul first, however, the Soulless player is eliminated from the match, though they can still move about the arena and cause interference. The last player standing after all others have been eliminated is the winner.

The game features three different gameplay modes. The first mode, World Fighters, is a single-player arcade/story mode, in which each character participates in six different battles against other fighters before a seventh match against Mujoe; the sequence of opponents and stages is predetermined based on which character the player selects. During World Fighters, the show's ratings start at 20% and will increase if the player uses combos and special attacks, and decrease if the player is is inactive. If the ratings reach 0%, the player immediately loses the match. Upon completion, the game awards a ranking from D to A based on the average ratings of all seven battles. The second mode, KyaraDama Survival, is a basic multiplayer versus mode in which one to four players can battle against each other or CPU-controlled opponents. The third mode, Caravan, consists of eight score-based single-player challenges, such as collecting multiple Souls or defusing bombs within a time limit; players are ranked based on their completion time or the points they have accrued at the end of the challenge. An additional Library mode allows players to view unlockable character and stage profiles and sample their associated music tracks. New character profiles are unlocked after finishing that character's World Fighters campaign, while stage profiles are unlocked by finishing different characters' World Fighters campaigns with an A rank.

Notes

Transformers references

  • Optimus and Megatron's player models are visibly modelled using their G1 toys as reference, and are proportioned to match said toys. As a result, there is great attention to detail in terms of the color schemes used for their alternate costumes, featuring some obscure deco choices.
It's a very exclusive club.
Optimus Prime:
In spite of having two Ultra Magnus-inspired color schemes, he always calls up his regular trailer (colored accordingly) regardless.


Little does the crowd know they are cheering on their destroyer. Hah.
Megatron:


Mmm. G2-y.
  • Besides appearances by Optimus Prime and Megatron, Devastator is the focus of a stage, the battle taking place on scaffolding surrounding him. While not very interesting on its own, Devastator is in his Generation 2 colors — a version of the toy that Japan did not get.
  • For their profile pictures in the Library mode, Optimus, Megatron and Devastator all use their original Generation 1 package art.

Real-world references

  • Caravan mode, which features multiple score-based challenges, is a reference to the "Hudson All-Japan Caravan Festival", a video game competition held annually by Hudson from 1985 to 2000 that challenged players to achieve the best score in a given game within a time limit.

Trivia

  • To offer some real-world context for this game's existence, at the time of its release, Konami owned over 20 million shares of Takara stock and was in the process of acquiring Hudson. Given this knowledge, it's likely that DreamMix TV World Fighters was created as a means of generating interest in all three companies' IPs, and thus, in companies in whom Konami had a financial investment. Konami ultimately sold their Takara shares to Index Holdings in April 2005 due to Takara's underperformance the previous year.[2]
  • Upon release, DreamMix TV World Fighters received mixed critical reception, with particular criticism leveled at the character balance (we're looking at you, Licca-chan). However, the game sold well enough to be reprinted under Hudson's "The Best" line of budget releases on March 31, 2005.
  • Both Tesshō Genda and Seizō Katō, the original Japanese voice actors for Optimus Prime and Megatron in Fight! Super Robot Lifeform Transformers, reprise their respective roles. For Seizō Katō, it would be the final time he performed as Megatron, retiring from the role in 2007 and passing away in 2014.
  • To facilitate quick transformations between Optimus and Megatron's modes, parts of their robot and alternate mode models are stored inside one another, with a bright flash used to hide the movement of these pieces during the transformation sequence. For example, clipping through Optimus's robot model reveals the decals of his trailer hidden within his chest.[2]

References