Evo-Fusion: Difference between revisions
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Notably, ''Evolution'' Core Class figures are not advertised to have Evo-Fusion abilities. | Notably, ''Evolution'' Core Class figures are not advertised to have Evo-Fusion abilities. | ||
;Deluxe Class | ;Deluxe Class | ||
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{{Bp-d1|[[Shrapnel (G1)#Legacy|Shrapnel]] (combining weapons)}} | {{Bp-d1|[[Shrapnel (G1)#Legacy|Shrapnel]] (combining weapons)}} | ||
</ul> | </ul> | ||
;Voyager Class | ;Voyager Class | ||
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{{Bp-a1|[[Twincast#Legacy|Twincast]] & [[Rewind (G1)#Legacy|Autobot Rewind]] (putting his blaster on the back of his radio mode ...yep)}} | {{Bp-a1|[[Twincast#Legacy|Twincast]] & [[Rewind (G1)#Legacy|Autobot Rewind]] (putting his blaster on the back of his radio mode ...yep)}} | ||
</ul> | </ul> | ||
;Leader Class | ;Leader Class | ||
<ul class="iconlist"> | <ul class="iconlist"> | ||
{{Bp-d1|[[Skyquake (Prime)#Legacy|Prime Universe Skyquake]] (combining weapons)}} | {{Bp-d1|[[Skyquake (Prime)#Legacy|Prime Universe Skyquake]] (combining weapons)}} | ||
{{Bp-p2|[[Megatron (BW)/toys#Legacy|Transmetal II Megatron]] (blast effect)}} | |||
</ul> | </ul> | ||
{{comingsoontoy|''Prowl, Crashbar, Crosscut, Shrapnel''}} | {{comingsoontoy|''Prowl, Crashbar, Crosscut, Shrapnel''}} | ||
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*[[F.O.S.S.I.L. Technology]] | *[[F.O.S.S.I.L. Technology]] | ||
*[[Energon weapon]] | *[[Energon weapon]] | ||
==References== | ==References== | ||
Revision as of 21:20, 21 March 2023

Evo-Fusion is a technique that strengthens and evolves weapons. It differs depending on the characteristics of each transformer, and its possibilities are infinite.[1]
Toys
Legacy: Evolution

The primary gimmick of Legacy: Evolution, Evo-Fusion is a continuation of Siege's "C.O.M.B.A.T. System", focusing on interactivity between weapons and figures through the use of 5 mm posts. Succeeding the Weaponizers is a new tribe of modular Junkions that can mix and match body parts and accessories to create unique robot and vehicle modes, or armor and weaponry for other bots. In a first for the concept, these Junkions can transform without the need for partsforming.
For most characters who had toys prior to Legacy, the "Evo-Fusion" gimmick is simply re-enacting features that the original toys had. Otherwise, the Evo-Fusion ability is once again about combining weapons to form new ones.
Notably, Evolution Core Class figures are not advertised to have Evo-Fusion abilities.
- Deluxe Class
- Armada Universe Hot Shot (Axelzooka)
- Needlenose (w/ Sunbeam & Zigzag) (Targetmasters combine)
- Scraphook (Junkion armor)
- Animated Universe Prowl (Mecha Stars)
- Crashbar (Junkion armor)
- Crosscut (combining weapons)
- Shrapnel (combining weapons)
- Voyager Class
- Comic Universe Tarn (combining weapons)
- Maximal Leo Prime (flip-out blasters and claws)
- Metalhawk (combining weapons)
- Twincast & Autobot Rewind (putting his blaster on the back of his radio mode ...yep)
- Leader Class
- Prime Universe Skyquake (combining weapons)
- Transmetal II Megatron (blast effect)
Buzzworthy Bumblee

Evolution co-branded figures in theBuzzworthy Bumblebee line also have Evo-Fusion technology.
- Deluxe Class
- Origin Autobot Jazz (Grappling hook blaster combination)
Notes
- While released in the first wave of Evolution toys, Breakdown is solicited as a Legacy toy, and is not regarded as a figure with the Evo-Fusion ability.
- The Transmetal II Megatron repack and figures from the Toxitron Collection subline also are not advertised to have Evo-Fusion.
Foreign names
- Japanese: Evo-Fusion (エヴォフュージョン Evo Fyūshon)


