Transformers: Fall of Cybertron (video game): Difference between revisions

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Featured characters: Judging the Gameplay, Snarl is voiced by Riegel
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===Chapter I===
===Chapter I===
Character: Bumblebee
Character: Bumblebee
The Ark heads off to  the portal which will take them to[[Earth]]. Megatron invades the ship in The Nemesis. Bumblebee, Ratchet and Prime stop the attack on the bridge. Optimus leaves Bumblebee to protect the bridge. The artlillery cannons are taken offline and the ship blows a fuse. He heads off to fix it, replacing the fuse and ascending up a lift. He witnesses Autobots being ovverun by a Titan and then on another level, Soundwave, Laserbeak and Rumble attacking. He Races through an outer area, avoiding expolosions, Decepticon tow cables and large chunks of rubble. He passes Battlin' Duducis [[Bruticus (FOC)|Bruticus]] having a [[Brawl (WFC)|brawl]] and bringing an [[Onslaught (WFC)|onslaught]] of Destruction. He makes it to a strongold, restocking on ammo, energon and weapons. He fights his way through a few waves of Decepticons, making his way to The Nemesis, where Prime and Megatron are doing battle. He pushes through enemy lines, with the help of two Titans, and made his way to the Nemesis. Ratchet informed him Prime should be directly above him. Cue Optimus being hurled by Megatron into Bee, knocking him into the path of exposed gears, ready to crush and pulverise. He hauls himself up the side of the ship to see Megatron reach for a Nucleon Shock cannon about to blow Optimus all the way to Nebulos (And that's pretty darn far). Bumblebee jumps in the way of the blast, taking the (Fatal?) blast meant for Prime. What worse time to go to a different time and place?
The Ark heads off to  the portal which will take them to[[Earth]]. Megatron invades the ship in The Nemesis. Bumblebee, Ratchet and Prime stop the attack on the bridge. Optimus leaves Bumblebee to protect the bridge. The artlillery cannons are taken offline and the ship blows a fuse. He heads off to fix it, replacing the fuse and ascending up a lift. He witnesses Autobots being ovverun by a Titan and then on another level, Soundwave, Laserbeak and Rumble attacking. He Races through an outer area, avoiding expolosions, Decepticon tow cables and large chunks of rubble. He passes [[Bruticus (Prime)|Bruticus]] having a [[Brawl (WFC)|brawl]] and bringing an [[Onslaught (WFC)|onslaught]] of destruction. He makes it to a stronghold, restocking on ammo, energon and weapons. He fights his way through a few waves of Decepticons, making his way to The Nemesis, where Prime and Megatron are doing battle. He pushes through enemy lines, with the help of two Titans, and makes his way to the Nemesis. Ratchet informed him Prime should be directly above him. Cue Optimus being hurled by Megatron into Bee, knocking him into the path of exposed gears, ready to crush and pulverize him. He hauls himself up the side of the ship to see Megatron reach for a Nucleon Shock cannon about to blow Optimus all the way to Nebulos (And that's pretty darn far). Bumblebee jumps in the way of the blast, taking the (fatal?) blast meant for Prime. What worse time to go to a different time and place?


Six Days Earlier
Six Days Earlier
===Chapter II===
===Chapter II===
Character: Optimus Prime
Character: Optimus Prime

Revision as of 09:04, 25 August 2012

Aligned continuity family
« Fall of Cybertron »

Transformers: Fall of Cybertron is a direct sequel to the 2010 game War for Cybertron that was released on August 21, 2012. Published by Activision and developed by High Moon Studios, the game is a continuation of the events of War for Cybertron, It explores the Autobots' attempts to escape from a rapidly deteriorating Cybertron aboard the Ark, as well as the gradual downfall and collapse of the remnants of Cybertronian society. A side story also focuses on the creation of the Dinobots.

Synopsis

Template:Spolier

Chapter I

Character: Bumblebee The Ark heads off to the portal which will take them toEarth. Megatron invades the ship in The Nemesis. Bumblebee, Ratchet and Prime stop the attack on the bridge. Optimus leaves Bumblebee to protect the bridge. The artlillery cannons are taken offline and the ship blows a fuse. He heads off to fix it, replacing the fuse and ascending up a lift. He witnesses Autobots being ovverun by a Titan and then on another level, Soundwave, Laserbeak and Rumble attacking. He Races through an outer area, avoiding expolosions, Decepticon tow cables and large chunks of rubble. He passes Bruticus having a brawl and bringing an onslaught of destruction. He makes it to a stronghold, restocking on ammo, energon and weapons. He fights his way through a few waves of Decepticons, making his way to The Nemesis, where Prime and Megatron are doing battle. He pushes through enemy lines, with the help of two Titans, and makes his way to the Nemesis. Ratchet informed him Prime should be directly above him. Cue Optimus being hurled by Megatron into Bee, knocking him into the path of exposed gears, ready to crush and pulverize him. He hauls himself up the side of the ship to see Megatron reach for a Nucleon Shock cannon about to blow Optimus all the way to Nebulos (And that's pretty darn far). Bumblebee jumps in the way of the blast, taking the (fatal?) blast meant for Prime. What worse time to go to a different time and place?

Six Days Earlier

Chapter II

Character: Optimus Prime


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Gameplay

In an extensive interview with London's The Metro, Matt Tieger spoke at length about the gameplay improvements Fall of Cybertron would feature. Tieger acknowledged War of Cybertron's story was undermined by designing the game levels first, and then finding ways to build the story around it. The story in Fall of Cybertron will also be given depth by Teletraan 1 terminals throughout the game, designed to give the player more information on the backstory of characters, events, etc. This time, the story's first act focuses on the Autobots, the second on the Decepticons and then returns to the Autobots, as opposed to having essentially two games about each faction that did not offer a different experience. Tieger promised the locations would offer the player more freedom, a sense of breathing space between gunfire gameplay segments, and the choice of whether to pass obstacles in robot or alternate mode (rather than forcing them to race to the next part of the map). Unique weaponry befitting each character's original Tech Specs were also promised, as well as more unique locations, with artists rendering different types of "rusted, pitted, steel, nickel, chrome" metal environments.[10]

Footnotes