Show-accuracy: Difference between revisions
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Transformers characters are frequently represented in multiple different media, ranging from plastic toys to animation to comic books. Their appearances frequently vary between these, leading many fans to select one version that represents the character's "real" appearance and rate others in terms of their similarity to this one. '''Show-accuracy''' is typically a toy's resemblance to the animation's depiction of the same character; conversely, '''toy-accuracy''' is a show character's degree of similarity to the corresponding toy. | Transformers characters are frequently represented in multiple different media, ranging from plastic toys to animation to comic books. Their appearances frequently vary between these, leading many fans to select one version that represents the character's "real" appearance and rate others in terms of their similarity to this one. '''Show-accuracy''' is typically a toy's resemblance to the animation's depiction of the same character; conversely, '''toy-accuracy''' is a show character's degree of similarity to the corresponding toy. | ||
In most cases, Transformers are designed as toys first, with animated and comic [[character model]]s being artists' interpretations of the toy designs. As such, for the most part it is toy-accuracy that has the most relevance to the production process. A notable exception to this rule is [[The Transformers: The Movie]], which featured a large group of new characters whose toys were based on animation designs, rather than vice-versa. | In most cases, Transformers are designed as toys first, with animated and comic [[character model]]s being artists' interpretations of the toy designs. As such, for the most part it is toy-accuracy that has the most relevance to the production process. A notable exception to this rule is ''[[The Transformers: The Movie]]'', which featured a large group of new characters whose toys were based on animation designs, rather than vice-versa. | ||
Occasionally, toy and fiction designs are created cooperatively, such as the case of the [[Movie (franchise)|live-action movie]] toys and ''[[Transformers Animated (franchise)|Transformers Animated]]'' series. [[Hasbro]] worked closely with [[ILM]] and [[Cartoon Network]] to ensure that the fictional designs for each series were workable as toys and ensure they could get the toys and fiction as close visually as possible. (Accounting, of course, for the movie and toy line's differing production schedules.) | Occasionally, toy and fiction designs are created cooperatively, such as the case of the [[Movie (franchise)|live-action movie]] toys and ''[[Transformers Animated (franchise)|Transformers Animated]]'' series. [[Hasbro]] worked closely with [[ILM]] and [[Cartoon Network]] to ensure that the fictional designs for each series were workable as toys and ensure they could get the toys and fiction as close visually as possible. (Accounting, of course, for the movie and toy line's differing production schedules.) | ||
Another exception frequently happens with Takara's releases of Transformers [[franchise]]s in Japan. Due to the delays in importing shows, Takara frequently has the chance to tweak their releases to better resemble their animation models, mostly in regard to color schemes. The most notable example of this was Japanese release of ''[[Beast Machines]]'' as ''Beast Wars Returns'': the [[Beast Machines (cartoon)|cartoon]] had already been around for years, so it was far easier for | Another exception frequently happens with [[Takara]]'s releases of Transformers [[franchise]]s in Japan. Due to the delays in importing shows, Takara frequently has the chance to tweak their releases to better resemble their animation models, mostly in regard to color schemes. The most notable example of this was Japanese release of ''[[Beast Machines]]'' as ''Beast Wars Returns'': the [[Beast Machines (cartoon)|cartoon]] had already been around for years, so it was far easier for Takara to simply produce the toys in different, show-based colors. | ||
In early [[Generation 1|G1]] in particular, toy-accuracy and show-accuracy are both frequently very low, with the [[character model]]s differing greatly from the toys. Recently, however, the gap has narrowed, and [[Transformers: Cybertron|modern fictional appearances]] of Transformers are often nearly identical to the toys, sometimes to the absurdly literal point of including design oddities that probably wouldn't exist on "real" Transformers. The [[character model]] for [[Evac (Cybertron)|Evac]], for example, includes the push button that spins the toy's rotor blades. | In early [[Generation 1|G1]] in particular, toy-accuracy and show-accuracy are both frequently very low, with the [[character model]]s differing greatly from the toys. Recently, however, the gap has narrowed, and [[Transformers: Cybertron|modern fictional appearances]] of Transformers are often nearly identical to the toys, sometimes to the absurdly literal point of including design oddities that probably wouldn't exist on "real" Transformers. The [[character model]] for [[Evac (Cybertron)|Evac]], for example, includes the push button that spins the toy's rotor blades. | ||
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[[Category: | [[Category: Toys]]<div id="wikia-credits"><br /><br /><small>From [http://transformers.wikia.com Teletraan I: The Transformers Wiki], a [http://www.wikia.com Wikia] wiki.</small></div> | ||
Revision as of 23:39, 30 January 2008

Transformers characters are frequently represented in multiple different media, ranging from plastic toys to animation to comic books. Their appearances frequently vary between these, leading many fans to select one version that represents the character's "real" appearance and rate others in terms of their similarity to this one. Show-accuracy is typically a toy's resemblance to the animation's depiction of the same character; conversely, toy-accuracy is a show character's degree of similarity to the corresponding toy.
In most cases, Transformers are designed as toys first, with animated and comic character models being artists' interpretations of the toy designs. As such, for the most part it is toy-accuracy that has the most relevance to the production process. A notable exception to this rule is The Transformers: The Movie, which featured a large group of new characters whose toys were based on animation designs, rather than vice-versa.
Occasionally, toy and fiction designs are created cooperatively, such as the case of the live-action movie toys and Transformers Animated series. Hasbro worked closely with ILM and Cartoon Network to ensure that the fictional designs for each series were workable as toys and ensure they could get the toys and fiction as close visually as possible. (Accounting, of course, for the movie and toy line's differing production schedules.)
Another exception frequently happens with Takara's releases of Transformers franchises in Japan. Due to the delays in importing shows, Takara frequently has the chance to tweak their releases to better resemble their animation models, mostly in regard to color schemes. The most notable example of this was Japanese release of Beast Machines as Beast Wars Returns: the cartoon had already been around for years, so it was far easier for Takara to simply produce the toys in different, show-based colors.
In early G1 in particular, toy-accuracy and show-accuracy are both frequently very low, with the character models differing greatly from the toys. Recently, however, the gap has narrowed, and modern fictional appearances of Transformers are often nearly identical to the toys, sometimes to the absurdly literal point of including design oddities that probably wouldn't exist on "real" Transformers. The character model for Evac, for example, includes the push button that spins the toy's rotor blades.
In a few cases, G1 reissues have been retooled to enhance their resemblance to their animated counterparts. In the case of the Galvatron reissue, Takara went so far as to not only retool but redeco the toy.

