User:TheLastGherkin/Sandbox

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Transformers Trading Card Game

After the launch of the War for Cybertron Trilogy in toy form, its character models and design sensibilities soon filtered into other Transformers media, first with the 2019 ongoing comic book and later with the Netflix-original cartoon on the horizon. It's no surprise, then, that Wizards of the Coast's Transformers Trading Card Game also adopted some of War for Cybertron's conventions, beginning with its third wave, entitled "War for Cybertron: Siege I". While broadly following the same ranking system as the toyline, the card game has its own idiosyncrasies: for starters, the actual insignias are not used, and while each character receives a division and rank, units are usually absent. Each character also receives a function; for example, Optimus Prime's Siege I card is named "General Optimus Prime – Infantry · Leader", where "Leader" is his function.

Siege I Autobots

Infantry Recon / Intelligence Medical Engineering Special Ops Artillery Transport
General Optimus Prime
Major Prowl
Ultra Magnus
Captain Ironhide Wheeljack Elita-1
Sergeant Hound Chromia
Overdrive
Cog
Private Red Heat
Sideswipe
Stakeout
Trailbreaker
Red Alert Arcee
Camshaft
Downshift
Mudslinger
Tote
Flak
Top Shot

Ground Command:[1]
Firedrive
Lionizer
Smashdown

Air Command:[1]
Pteraxadon

Specialist Ratchet
  1. 1.0 1.1 In what is going to become a recurring theme for Battle Masters, the cards for Firedrive, Lionizer, Pteraxadon, and Smashdown all use a "division · unit" layout instead of the standard "unit · function". Since all four have the "function" of "Artillery", this table has elected to put them in the Artillery unit.

Siege I Decepticons

Infantry Espionage Medical Applied Sciences Black Ops Weapons Transport "Air Force"[1]
General Megatron
Major Soundwave Shockwave
Captain Starscream
Sergeant Skrapnel Sparkstalker
Skywarp
Raider Detour
Ion Storm
Road Hugger
Runabout
Runamuck
Storm Cloud
Visper
Laserbeak
Ravage
Cindersaur
Flamefeather
Ground Force:[2]
Nightstick

Air Force:[2]
Aimless
Blowpipe

Needlenose[1]
Triggerhappy[1]
Specialist Flamewar
  1. 1.0 1.1 1.2 The cards for Needlenose and Triggerhappy list "Air Force" as their unit, when it usually considered a division. Unlike the Battle Masters, their functions do not concretely correspond to a proper unit: Needlenose's function is "Soldier", while Triggerhappy's is "Gunner".
  2. 2.0 2.1 As with the Autobot Battle Masters, the cards for Aimless, Blowpipe, and Nightstick list their division "Ground" or "Air Force" as their unit and the unit "Weapons" as the character's function.



The fourth wave of the card game expanded the roster with "War for Cybertron: Siege II". As with the toyline, the importance of the ranking system saw a decline, introducing many inconsistencies with the units and divisions that came before it. Siege II also introduced the Mercenary faction in advance of the Earthrise toyline; none of the Mercenaries made use of the ranking system.

Siege II Autobots

Infantry Recon / Intelligence Medical Engineering Special Ops Artillery Transport Other units
General Optimus Prime[1]
Major
Captain Jetfire Impactor Omega Supreme
Sergeant Mirage
Springer
Crosshairs
Six-Gun
Private Hot Rod Greenlight
Smokescreen
Ground Command:[2]
Dazzlestrike
Battle Patrol:[3]
Sidetrack, Sunrunner

Off-Road Patrol:[3]
Highjump[4], Powertrain

Rescue Patrol:[3]
Fixit[5], Seawatch

Ground Command · Advance Guard:[6]
Vanguard

Air Command · Evac:[6]
Turbo Board

Specialist Sandstorm
  1. Optimus Prime's card completely omits any kind of unit, calling him only "General Optimus Prime · Galactic Commander", representing his "Galaxy Upgrade" toy. As such, we can confirm that he is a general, and infer that he is in the Space division, but any choice of unit would be speculative.
  2. Another Siege Battle Master, Dazzlestrike's division and unit are misrepresented as their unit and function respectively.
  3. 3.0 3.1 3.2 The previous wave had placed Micromaster characters into various suitable units; this wave instead replaces the units with individual Micromaster Patrols.
  4. Though we don't have a proper unit for many of these Micromasters, Highjump's function is "Infiltration", one only previously used by Autobots in the Special Ops unit.
  5. Similarly, Fixit's function is "Medic", suggesting a connection to the Medical unit.
  6. 6.0 6.1 These two Battle Master cards do not originate from the Siege toyline; rather, Vanguard and Turbo Board are reimagined Action Master partners. Instead of giving their unit/function, or even their division/unit like previous Battle Masters, Vanguard and Turbo Board get the combination of division/function, meaning they cannot be concretely placed into a unit. If nothing else, Vanguard's function of "Advance Guard" is shared with Specialist Sandstorm.

Siege II Decepticons

Infantry Espionage Medical Applied Sciences Special Ops **** Weapons Transport Other units
General
Major
Captain Astrotrain***
Sergeant Barricade
Thundercracker
Soundblaster
Raider Chop Shop
Kickback
Nova Storm
Spinister
Apeface Skytread Brunt

Ground Force:
Needler

Air Force:
Caliburst
Sights

Air Strike Patrol:
Nightflight, Tailwind

Sports Car Patrol:
Blackjack, Hyperdrive

Spy Patrol:
Ratbat, Rumble

Cards with no rank