Transformers: Fall of Cybertron (video game)

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Transformers: Fall of Cybertron is a direct sequel to the 2010 game War for Cybertron that was released on August 21, 2012. Published by Activision and developed by High Moon Studios, the game is a continuation of the events of War for Cybertron, It explores the Autobots' attempts to escape from a rapidly deteriorating Cybertron aboard the Ark, as well as the gradual downfall and collapse of the remnants of Cybertronian society. A side story also focuses on the creation of the Dinobots.

Synopsis

Chapter I

Character: Bumblebee

The Ark heads off to the portal which will take them to Earth. Megatron invades the ship using the Nemesis, sending Decepticons over directly to the bridge of the Ark, forcing Bumblebee, Ratchet and Prime to fight off the Decepticons. With more Decepticons swarming the engine room, Optimus heads off to help, leaving Bumblebee to protect the bridge. The artillery cannons are taken offline and the ship blows a fuse. Ratchet sends Bumblebee off to fix it, and after braving nearly being sucked into space, the scout soon replaces the fuse and ascending up a lift to the defense tower. He witnesses Autobots being overrun by a Titan and then on another level, Soundwave, Laserbeak and Rumble attacking. He reaches the defense mainframe and rushes the Decepticon manning it, reactivating the Ark's guns. The tower is hit by a claw that knocks him down a shaft. With his alternator jarred back into gear, Bumblebee transforms and races through an outer area, avoiding explosions, Decepticon tow cables and large chunks of rubble. He passes Bruticus having a brawl and bringing an onslaught of destruction. He makes it to a stronghold, restocking on ammo, energon and weapons. He fights his way through a few waves of Decepticons, making his way to the engine room, where Prime and Megatron are doing battle. He pushes through enemy lines, with the help of two Titans, and makes his way to the engine room. There he finds Optimus and Megatron engaging in a fierce melee battle on the hull of the ship, and just as Megatron fires a huge cannon at Optimus, Bumblebee throws himself forwards, taking the shot meant for Prime. As Bumblebee falls, Optimus lifts his body...

Chapter II

Character: Optimus Prime


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Gameplay

In an extensive interview with London's The Metro, Matt Tieger spoke at length about the gameplay improvements Fall of Cybertron would feature. Tieger acknowledged War of Cybertron's story was undermined by designing the game levels first, and then finding ways to build the story around it. The story in Fall of Cybertron will also be given depth by Teletraan 1 terminals throughout the game, designed to give the player more information on the backstory of characters, events, etc. This time, the story's first act focuses on the Autobots, the second on the Decepticons and then returns to the Autobots, as opposed to having essentially two games about each faction that did not offer a different experience. Tieger promised the locations would offer the player more freedom, a sense of breathing space between gunfire gameplay segments, and the choice of whether to pass obstacles in robot or alternate mode (rather than forcing them to race to the next part of the map). Unique weaponry befitting each character's original Tech Specs were also promised, as well as more unique locations, with artists rendering different types of "rusted, pitted, steel, nickel, chrome" metal environments.[10]

Footnotes