DreamMix TV World Fighters

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DreamMix TV World Fighters
ドリームミックスTV ワールドファイターズ
Developer Bitstep
Publisher Hudson Soft
Platforms Nintendo GameCube, PlayStation 2
Release date 18 December 2003
Rating CERO: A

DreamMix TV World Fighters is a Japan-exclusive crossover video game for the Nintendo GameCube and PlayStation 2 platforms. A joint production between Hudson Soft, Konami, and Takara, it is a fighting game in the style of Super Smash Bros., allowing up to four players to chaotically battle at once using characters from all three companies.

The game includes eleven normal fighters and six additional hidden characters, with two Transformers amongst the total seventeen.

Synopsis

DreamMix TV is a television station which broadcasts a weekly sports entertainment program called World Fighters. Unfortunately, the show has been informed that they have been poorly received by their audience, and will face cancellation if something is not done. In order to improve the show's ratings, a variety of famous people from different walks of life are invited onto the show in the hopes the fights between them will gain the audience's favor.

Despite this unusual plan, a number of people accept...and the battles are begun!

Playable characters

Konami Takara Hudson Others
* Hidden character

Stages

* Hidden stage

Gameplay

When cross-marketing goes horribly right.

DreamMix TV World Fighters is best categorized as a platform fighter similar to games such as Super Smash Bros. and Jump Super Stars. Up to four characters are able to battle simultaneously in free-for-all or team-based battles. Set on a 2D movement plane, characters can freely move about the arena, running and jumping from platform to platform to approach or escape their opponents. At the beginning of each match, coins bearing hearts will be released around the battlefield, and players must grab as many as they can before they all disappear. The characters' health is determined by the number of coins they have in their possession.

Damage is dealt via basic attacks, throws, or a character-specific special move (such as Optimus or Megatron transforming into their alternate modes), which will knock coins out of the target and deplete their life. Most of the time, these coins will disappear instantly, but speedy players can sometimes retrieve some of them before they do, increasing their character's life. Characters can perform a dodge in midair and guard against attacks while on the ground, though this does not protect against throws and can be broken by a relentless series of attacks. Several stages also have occasional hazards that risk damaging any characters who get caught in them. If a player is hit after losing all their coins, they are knocked to the ground and enter a Super Pinch state, during which their KyaraDama, or Character Soul, is ejected from their body, leaving them shrunken and unable to do damage. If the player manages to retrieve their Soul, they will be restored to normal, albeit still without any coins and vulnerable to attack. If another player grabs the Soul first, however, the Soulless player is eliminated from the match, though they can still move about the arena and cause interference or potentially grab other Souls knocked out of their opponents to restore themselves. The last player standing after all others have been eliminated is the winner.

The game features three different gameplay modes. The first, World Fighters, is a single-player arcade/story mode, in which each character participates in six different battles against other fighters before a seventh match against Mujoe; the sequence of opponents and stages is predetermined based on which character the player selects. During World Fighters, the show's ratings will increase and decrease during each fight based on how well players perform. Upon completion, the game awards a ranking from D to A based on the average ratings of all seven battles. The second, KyaraDama Survival, is a basic multiplayer versus mode in which one to four players can battle against each other or CPU-controlled opponents. The third mode, Caravan, consists of a series of score-based single-player challenges, such as collecting multiple Souls or defusing bombs within a time limit; players are ranked based on their completion time or the points they have accrued at the end of the challenge. An additional Library mode allows players to view character and stage profiles and sample unlockable music tracks. New character profiles are unlocked after finishing their World Fighters campaign, while stage profiles are unlocked by finishing different characters' World Fighters campaigns with an A rank.

Notes

  • There is great attention to detail in terms of the color schemes used for Megatron and Optimus Prime, featuring some obscure deco choices.
It's a very exclusive club.
Optimus Prime:
  • Regular (red, blue)
  • Powered Convoy/Diaclone Ultra Magnus (blue, black)
  • JAF-CON Black Convoy (black, black)
  • Shining Ultra Magnus (light yellow, black with orange tint)
In spite of having two Ultra Magnus-inspired color schemes, he always calls up his regular trailer (colored accordingly) regardless.


Little does the crowd know they are cheering on their destroyer. Hah.
Megatron:
  • Regular (silver chrome, red)
  • Japanese first release/Megaplex (flat gray, blue)
  • Gold (gold, gold)
  • e-Hobby Black Megatron (silver chrome, black)


Mmm. G2-y.
  • Besides appearances by Optimus Prime and Megatron, Devastator is the focus of a stage, the battle taking place on scaffolding surrounding him. While not very interesting on its own, Devastator is in his Generation 2 colors - a version of the toy that Japan did not get.
  • Optimus and Megatron's player models are visibly modelled using their G1 toys as reference, and are proportioned to match said toys.
  • Both Tesshō Genda and Seizō Katō, the original Japanese voice actors for Optimus Prime and Megatron, reprise their roles in this game. For Seizō Katō, it would be the final time he performed Megatron, retiring from the role in 2007 and passing away in 2014.