Scout (DOTM)

From MediaWiki
Revision as of 23:03, 22 November 2020 by NexusShard17 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Let's see what you can see...

This article is in need of images.

The name or term "Scout" refers to more than one character or idea. For a list of other meanings, see Scout (disambiguation).
Scout is a class from the Dark of the Moon video game's multiplayer mode.

Pick a scout if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.

Characteristics

[edit]

Chassis

[edit]

Autobot

  • Bumblebee
  • Mirage
    • Primary Weapon: Shotgun
    • Primary Ability: Cloaking
  • Sideswipe (Gamestop pre-order bonus, DLC, PlayStation Store)
    • Primary Weapon: Scoped Burst Rifle
    • Primary Ability: Melee Spin

Decepticon

  • Enforcer
    • Primary Weapon: Assault Rifle
    • Primary Ability: Dual Assault Rifle

Secondary Weapons

[edit]

Scouts can also equip one of these three weapons:

  • Sniper Rifle
  • Submachine Gun
  • Double Rocket Launcher

Secondary Abilities

[edit]

Scouts can eventually choose one from three different secondary abilities:

  • Dash: Quickly dash in any direction.
  • Mark Target: Tags an enemy with an electromagnetic pulse which weakens their armor and reveals their location. (Level 5)
  • Orbital Beacon: Identify enemy unit locations on the battlefield. (Level 10)

Upgrades

[edit]

Scouts can eventually choose up to two upgrades to augment their abilities:
Offensive

  • Roll Out: Increases ram damage (Level 3)
  • Nemesis Maker: Adds explosive grenade molecules which increase Flak Grenade's damage radius. (Level 7)
  • Backstab: Gives Melee damage bonus when attacking from behind. (Level 10)
  • Explosive Capacitor: Carry an extra grenade. (Level 12)
  • Sharp Shooter: Reduces the spread for all weapons. (Level 16)
  • Martyrdom: Drop Thermo Mines in inventory when killed. (Level 20)

Defensive

  • Weapons Stabilizer: Reduces the kickback when firing weapons. (Level 1)
  • First Aid: Decreases health regeneration delay. (Level 5)
  • Leg Servos: Grants faster footspeed. (Level 8)
  • Improved Heat Sink: Reload time for all weapons decreased. (Level 10)
  • Fast Health Regen: Speeds up health regeneration. (Level 14)
  • Flak Armor: Reduces explosion damage. (Level 17)
  • Health Matrix: Gives health for every kill. (Level 20)

Killstreaks

[edit]

After killing enough guys without dying, every class can use special abilities. The scouts' are:

  • Orbital Beacon 2.0 (3 kills): Marks all enemies for all teammates.
  • Electromagnetic Pulse (5 kills): Jams enemy team's ability.
  • Overshield Matrix (7 kills): Teammates all receive Overshields.