Mystery of Reliably Crappy Games
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![]() Ah, very self-aware. | ||||||
| "Mystery of Reliably Crappy Games" (Kakushitsuna Kusogē no Nazo) | ||||||
| Airdate | January 13, 2015 | |||||
| Writer | Kotaro Ishidate | |||||
| Director | Kotaro Ishidate | |||||
| Animation studio | DLE | |||||
Optimus, Bumblebee and Lockdown discuss bad games.
Synopsis
[edit]As Optimus Prime laments his fate after falling into the same pit in Mystery of Convoy Returns for the umpteenth time, Lockdown asks him why they have to play such an impossibly hard game to begin with. Bumblebee goes into the origin of Q-Transformers as a 30th anniversary celebration, but Lockdown fails to see how that's relevant, so the Autobots bring up the original Mystery of Convoy, a rather... unique game. Bumblebee specifies that it's famous for being a crappy game,[1] a description Optimus loudly protests against. He defends the game as being difficult but not impossible, and the two agree to call it an "unreasonable" game over a "crappy" game, though Lockdown doesn't see the difference and thinks it just isn't fun. Optimus responds that "fun" is a subjective opinion and no way to measure what makes a game good, so Lockdown asks the two what they think a crappy game is.
Optimus Prime goes first, saying he thinks games without difficulty settings are crappy, citing Ghouls 'n Ghosts on the PC Engine as an example. Bumblebee's idea of a crappy game is an RPG that's cleared from the start, with nothing to do but go around exploring dungeons as a max-level character with the best equipment. Lockdown points out that they're both stuck thinking about software: to him, a real crappy game would be one that physically smells like crap. That or nattō.
Featured characters
[edit](Numbers indicate order of appearance.)
| Autobots | Decepticons |
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Notes
[edit]Real-world references
[edit]- This episode takes place at the service area of Takasaka Station, Higashimatsuyama, Saitama.


