Blurr (G1)
| The name or term "Blurr" refers to more than one character or idea. For a list of other meanings, see Blurr (disambiguation). |
- Blurr is an Autobot from the Generation 1 continuity family.
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Blurr is positively and incontrovertibly without possibility of any doubt the fastest-thinking, fastest-talking and fastest-driving data courier and messenger from the planet of Cybertron, and if you or your friend or anybody else you know or anybody else you might not know or in fact anybody at all wants to send any kind of message or dispatch or parcel or data or in fact anything at all to any base or station or out-of-the-way depot, barracks, headquarters, outpost, or post office and it is absolutely essential to deliver it immediately or at the earliest opportunity and without any delay of any kind regardless of Decepticons or obstacles or foul weather or gloom of night then Blurr's the one to pick, sir, so just give him the good word and the item in question and Blurr is off like a Cybertronic race horse, if there were such a thing as a Cybertronic race horse, and if such a beast was able to break the sound barrier on land and leave only dust clouds and lingering after-images, because Blurr leaves only dust clouds and lingering after images, but he'll be off that quickly with your message in hand, and if any hostile power or enemy or Decepticon ambush should get in the way then he'll hit them with a blast from his electro-laser which will reverse the polarity of their microcircuits and they'll be stopped. Dead. His Targetmaster partner is Haywire.
Fiction
Generation 1 cartoon continuity
The Transformers cartoon
- Voice actor: John Moschitta (English), Ken Yamaguchi (Japanese), Eiji Itō (Japanese, "The Rebirth"), Bernd Simon (German), Kai Taschner (German, Generation 2 Dub), Roberto Alexander (Spanish), Massimo Corizza (Italian, first Season 3 dub)

In 2005, Blurr was part of the Autobot detachment stationed at Autobot City on Earth, under Ultra Magnus's command. Using his hyper-speed, he quickly alerted the Autobot ranks when Megatron and his Decepticons arrived to attack the city. In defending the city, Blurr combined non-stop chatter with non-stop firepower and helped hold the Decepticons at bay until Optimus Prime and reinforcements could arrive from Moonbase One.
In the aftermath of the attack, Blurr was working on repairs with several of the remaining Autobots when Galvatron struck. After failing to get the obstinate Dinobots aboard a shuttle ("They were impossible impossible impossible!"), Blurr tossed the job over to Kup and Hot Rod and leapt aboard the second shuttle with Ultra Magnus. Pursued by Galvatron through space, the shuttle crew managed to escape only after detonating three-quarters of the ship. In need of repairs, they landed hard on the planet of Junk. While Blurr was attending to some welding work, Galvatron and his soldiers caught up with them. Things went from bad to worse after Galvatron killed Ultra Magnus and took the Matrix of Leadership, leaving the Autobots to deal with the planet's native inhabitants, the Junkions. Hostilities suddenly ceased, however, when Hot Rod and Kup arrived from Quintessa and negotiated a peace with the Junkions (complete with dance sequence!). Blurr then flew into the final battle with the planet-eater Unicron aboard the Junkion starship and was present when Hot Rod (now Rodimus Prime) reclaimed Cybertron in the name of the Autobots. The Transformers: The Movie
As part of their "new era of peace and prosperity", the Autobots hosted the first annual Galactic Olympics several months later. Blurr really wanted to compete in the races, but instead was forced onto a mission with Wheelie to bring Metroplex's transformation cog to Autobot City on Earth. This simple courier run soon became more hectic than it was worth, though. Running into the newly revived Decepticon leader, Galvatron, Blurr and Wheelie were the first Autobots to face his renewed power and ended up marooned on Jupiter's moon of Io. There they encountered kamikaze creatures known as lipoles, who struck in unison like a hive and could transform into explosive missiles. The Autobots received support from Marissa Faireborn of Earth Defense Command, but it wasn't until Sky Lynx arrived that they finally managed to fight their way through a squad of Predacons and get off that rock. Blurr and Wheelie made it back to Autobot City and, after a short game of "Hot Potato" to get the cog through attacking Decepticons, restored Metroplex's transforming ability just in time to sic the giant Autobot on his rival, Trypticon. Five Faces of Darkness

Blurr participated in several important Autobot missions in the following months. When Kup uncovered a plot by the Decepticons to acquire the indestructible death crystals for their own purposes, Blurr joined him and an Autobot unit to visit the source of the crystals on planet Dread. Blurr faced the Predacons again on Dread and was almost consumed by quickmud before Sky Lynx pulled him free. Blurr and the other Autobots managed to keep Predaking busy long enough for Kup to rouse Chaos, the creature who was the source of the death crystals. Turning the crystals against Chaos himself, the Autobots destroyed the monster and deprived the Decepticons of their new weapon. Chaos
When Optimus Prime briefly returned from the dead, Blurr was aboard his flagship during the intended assault on the Quintessons' new home planet. He received word from Cybertron that Hot Rod and the other Autobots they were supposed rushing off to "avenge" were in fact alive, and preparing to rendez-vous with the fleet. Dark Awakening

Whoops, wrong script!
Later, Blurr joined Perceptor in exploring a bowl-shaped asteroid near Cybertron, and in doing so came across a Quintesson Time Window. During the battle with the Sharkticons and Quintesson star cruisers, Blurr fell through the time window along with Wreck-Gar, Blaster and some of his cassettes. The Autobots found themselves 11 million years in the past, working with Beta and her rebellion as the first Autobots stood up against their Quintesson masters. Once the rebel leader, A3, returned and used his coda remote on the Dark Guardians, Blurr and his auto-buddies made their way back through the vortex and into the present once again. Forever Is a Long Time Coming
When the Autobots detected a seemingly threatening vessel in their airspace, Blurr attempted to interrogate the pilot, Sandstorm of Paradron. Rather than being intimidated, however, Sandstorm just asked if there was something wrong with Blurr's timing program. Kup was quick to come to the young Autobot's defense and informed the Paradronian, "Naaaah, that's just the way he is." Fight or Flee
Blurr was among the Autobot warriors who assaulted the occupied nation of Carbombya, to prevent the Decepticons from making more super-energon off of the country's oil reserves. Broadside beached himself off the coast to launch Blurr, Rodimus Prime, Wheelie and the Dinobots onto the nation's soil. After the Decepticons were driven off, they freed Abdul Fakkadi and his advisors, and (somewhat reluctantly) restored him to power. Thief in the Night

During the second coming of Starscream's ghost, Blurr was working monitor duty on Cybertron with Springer. He was very good at his job, identifying Astrotrain on an entry vector and the return of Unicron's eyes, but people kept having to interrupt his reports because he would. Not. Stop. Talking. Ghost in the Machine Later on, he was part of the peace envoy overseeing the negotiations between Xetaxxis and Lanarq. The Quintesson Journal Blurr was also present for the unveiling of the new power generator on Cybertron, but even he wasn't fast enough to keep Grimlock from making a mess of things. Grimlock's New Brain

During an encounter with the Decepticons, Blurr and several Autobots encountered a "quadrant lock" created by the Quintessons and ended up falling through it along with Cyclonus. Their landing on the planet Zamojin was a harsh one, and Blurr's leg strut was too damaged for him to walk. Separated from the scientist Perceptor in the fall, Blurr asked Rodimus and Ultra Magnus to leave him while they searched for their missing comrade. The leaders agreed, since Perceptor was also the one best suited for repairing Blurr's leg. Unfortunately, the helpless Blurr was soon found by the superstitious and powerful local populace and taken to a nearby city, where the people planned to toss him into a molten pool. In a wacky turn of events, though, that soak was just what Blurr needed to realign his leg components, and he popped out of the pool as fast as ever. The Face of the Nijika
When the Hate Plague was released, Blurr was one of several Autobots who were damaged and taken out of action early during the catastrophe. As a result, he was unaffected by the plague and, after some repair work by a Quintesson, was available to help the newly active Optimus Prime in his search for a cure. The Return of Optimus Prime, Part 2

Sometime later, on Cybertron, Blurr was beaten in a race by Hot Rod and Daniel Witwicky. This was done in part to help prove the engineer Brainstorm's theory that Autobots could function better with human partners somehow incorporated into their fighting discipline. Little did anyone realize how soon that theory would be tested. After a major Decepticon offensive on Autobot City, Optimus Prime radioed Kup, Blurr and the others on Cybertron, warning them that the Decepticons were headed for the Plasma Energy Chamber, deep beneath the planet's surface. The Autobots arrived just in time to prevent Scourge from unleashing too much plasma energy using the key he'd stolen from Earth. What little plasma energy had been released, however, was enough to overcharge the engines of the Autobot ship, launching them out into space.

Blurr and his comrades crash-landed on the planet Nebulos and were quickly taken hostage by a group of rebels fighting against the machine army of their overlords, the Hive. The Autobots managed to convince their "hosts" to release them when the Decepticons arrived in hot pursuit, but Blurr and several other warriors were deactivated and taken hostage by the Decepticons as they fled. The Rebirth, Part 1 Brainstorm decided to put his ideas into action and created binary-bonded partnerships between the remaining Autobots and the rebels, forming Headmasters. The Headmasters rescued Blurr and the others, but were soon forced to fight again when the Decepticons joined forces with the Hive, having created both Headmaster and Targetmaster duos in response. This tech-war continued when Brainstorm scanned one of the Hive Targetmasters and used those scans to recreate the technology for the remaining Autobots. Blurr was binary-bonded with Haywire, one of the Nebulan sharpshooters. The Rebirth, Part 2
He and the rest of the Autobots returned to Cybertron to try to prevent Galvatron from opening the Plasma Energy Chamber, but were unsuccessful. The day was ultimately saved by Spike and the Nebulons, who brought about a new Golden Age, and Blurr was seen celebrating with the rest of the Autobots. The Rebirth, Part 3
Japanese cartoon continuity
The Story of Super Robot Lifeforms: The Transformers
Blurr participated in a space mission under the command of Rodimus Prime. He helped the other Autobots get the space-faring civilians to safety during a Decepticon attack while Rodimus battled Galvatron. The Story of Super Robot Lifeforms: The Transformers #1 On another occasion, he battled the Megatron Corps — five clones of the old Decepticon leader being remotely controlled by Galvatron. Once Blurr and the others attacked Galvaton directly, the Megatron Corps fell all to pieces. The Story of Super Robot Lifeforms: The Transformers #2 Blurr was also seen acting in defense of the planet Feminia. The Autobots protected the Prime Energy Tower from an all-out Decepticon attack. The Story of Super Robot Lifeforms: The Transformers #5
The Headmasters cartoon
- Voice actor: Ken Yamaguchi (Japanese)
In 2011, Blurr was stationed on the Autobots' new tertiary base of operations, the planet Athenia. While other Autobots were dispatched to Cybertron during Galvatron's assault, Blurr remained behind as part of the rear guard. He observed what appeared to be a passing star on the monitors, but the image eventually cleared up to reveal a starship, headed for Cybertron. Four Warriors Come out of the Sky Even after the arrival of the Headmasters, Blurr continued to fret over the situation. The Mystery of Planet Master As Autobots forces engaged the Decepticons on several fronts on several planets, Blurr remained at home base with Kup and Arcee to practice his exposition. Birth of the Fantastic Double Prime
When Galvatron unleashed his Madmachine, Blurr couldn't understand how one little bug could possibly threaten Vector Sigma. Arcee had to explain how the Decepticons could increase its magnetic power to the point where even the supercomputer would be in danger. The Great Cassette Operation When the Aerialbots were brought down by a dangerous meteorite, Blurr informed Rodimus Prime the rescue team had been intercepted by the Decepticons. Approach of the Demon Meteorite Blurr was still taking messages with Kup and Arcee on Athenia weeks later. For a ridalin-deprived courier, he sure seems to stand around a lot. The Four-Million-Year-Old Veil of Mystery
Blurr watched helplessly as Galvatron beat the scrap out of Rodimus Prime. Only after the Decepticon Commander wandered off to have a meeting with Soundblaster did Blurr work up the courage to go see if Rodimus was okay. Cybertron Is in Grave Danger, Part 1 With the destruction of Cybertron, Blurr joined Rodimus Prime and Kup in their quest to look for a new planet to settle on. Cybertron Is in Grave Danger, Part 2
He apparently had time to sneak back in when he heard Fortress was having a party, though. The Shadow Emperor, Scorponok
Marvel Generation 1 comics
Blurr is four million years old. Skin Deep
Hundreds of years ago, Blurr and Hot Rod were captured by aliens from the planet Tyroxia, but managed to escape in a ship. The ship was pursued by the Tyroxians, but the aliens were intercepted by the Autobot Kup, an old-timer who had considered himself obsolete and had sent himself off to pasture. Hot Rod implored Kup to help him and Blurr, but Kup maintained that he was done with the war and was of no use to anyone. Ultimately, Kup had to rescue Hot Rod and Blurr from the Tyroxians one final time, and the old mech decided to give the war one more go. Kup's Story!

Blurr was part of Fortress Maximus's unit on Cybertron when the commander reached a turning point. After Blurr helped free a group of captive Autobots being herded into the smelting pool, Fortress Maximus announced that he was quitting the war and leaving for the peaceful planet Nebulos. Blurr and the others were stunned by this announcement, but nonetheless decided to join Fortress Maximus in his exile.
Blurr was sent as an ambassador to the Nebulan capital city, Koraja. However, the politician Zarak did not trust these visitors to his world, and so he sabotaged the meeting to convince the others to rise up against the Autobots. While Blurr spoke, Krunk fired a magenetic polarizer weapon at Blurr's arm, which caused it to spasm and topple a fountain sculpture. As the debris bounced around, endangering the surrounding civilianz, Zarak's personal militia retaliated, and Blurr fled.
Fortress Maximus didn't give up on peace with the Nebulans, however, and he took Blurr and the others back into Koraja. In order to prove to the Nebulans that he could be trusted, Fortress Maximus offered his head to them. A few other Autobots followed his lead and offered their heads, while Blurr and the rest surrendered only their weapons. Ring of Hate!
The headless Autobots were kept under surveillance by the Nebulans, while Blurr's group of weaponless Autobots retreated to the forest, where they began construction of their headquarters. When the Council of Peers arrived to inspect the Autobots' efforts, Blurr showed them around. He pointed out Hot Rod, who was listening in on their Cybertron headquarters, but not transmitting anything, lest the Decepticons learn their location. Zarak and Vorath took this opportunity to lock onto the frequency, and they later used this information to contact the Decepticons. Broken Glass!

The Decepticons arrived, and after both sides adopted the Headmaster process, the Headmaster Autobots were captured by the Decepticons. Blurr and the remaining Autobots who lived in the forest remained weaponless, so they teamed up with various Nebulans who sided with the Autobot-allied Nebulan Galen and thus were considered criminals by the Council of Peers. Blurr's partner was Haywire, who had, like the others, undergone the Targetmaster process to become a weapon for his partner.
Blurr and the other Targetmasters headed for The Nursery, where they found themselves under attack by Scorponok and the Terrorcons. The Autobots' new Targetmaster powers overwhelmed the Decepticons, but not before the Nursery was reduced to rubble. Zarak, who was Scorponok's Headmaster partner, realized that this war was quickly destroying the planet he loved, and so he freed the Autobot Headmasters, allowing the Autobots to leave Nebulos. The Decepticons followed Blurr and the other Autobots to Earth, where they wished to respond to an Autobot distress signal. Brothers in Armor!!
When Galen died on Earth and his role as Fortress Maximus's Headmaster partner was assumed by Spike Witwicky, Spike led Kup and the other Targetmasters on a mission to the Decepticon's island headquarters to rescue his brother, Buster Witwicky. After Blurr and the other Targetmasters were attacked by the island's defense measures, the island transformed into a spaceship and launched into space. The Desert Island of Space! Soon, Fortress Maximus's Autobots met up with the Earth-bound Autobots led by Grimlock, and somehow the two Autobot camps wound up witnessing a battle between Grimlock and Blaster for Autobot leadership. Blurr, along with the Autobots from both camps, began to watch this battle on Earth's moon when Ratbat's Decepticons unleashed a surprise attack. Totaled!

When the Decepticon Air Strike Patrol attacked MacDill Air Force Base on Earth, Optimus Prime (who had returned to command) led most of the Autobot Army into battle, including Blurr, leaving only a skeleton crew behind on the Ark. The Resurrection Gambit! After Scorponok's Decepticons arrived as well, Prime ordered Blurr and the rest of his troops to return to the Ark, suspecting an unknown entity was orchestrating this battle behind the scenes. All the Familiar Faces! When Blurr and the others returned to the Ark, they discovered that not only was Ratchet missing, but in his absence Blackjack had disabled the skeleton crew and placed bombs on board. Blackjack, who was startled by the Autobots, dropped the bomb, which started the countdown. Kup refused to allow the Autobots to flee the Ark in its shuttles, citing the lack of time to evacuate their fallen comrades in the medical bays, which prompted Blurr to panic. Blurr and the others were saved when Ratchet, who had been kidnapped by Megatron (the mastermind behind the whole affair), arranged for the bombs to be teleported to Cybertron. Instead of blowing up the Ark, the bomb detonated inside Megatron's headquarters, apparently killing both Megatron and Ratchet. Skin Deep
When the Matrix-possessed Thunderwing invaded the Ark, Blurr used his speed to good advantage, dodging the Decepticon's attacks and punching the Matrix-aura demon repeatedly. These blows accomplished little, though, and the aura punched him back. All Fall Down The Matrix was believed to be lost in this battle, and so Optimus Prime, who feared the imminent arrival of their race's godlike enemy, Unicron, took drastic measures. The Autobot leader surrendered his forces to Scorponok's Decepticons, hoping to secure an alliance against the coming Chaos Bringer. This did not please Blurr and the other Autobots, who were forced to turn over their weapons and Nebulan partners. Surrender!
In an alternate future, the Autobots faced near-extinction in 2009 when Unicron destroyed Cybertron and Galvatron had very nearly conquered Earth. Blurr and Kup were killed by Scourge and Cyclonus during the Decepticons' rise to power. Rhythms of Darkness!
Marvel UK future timelines
In the future year 2003, Blurr was among the many Autobots stationed at the Ark when Ultra Magnus began his plans for a new Autobot City on Earth. It was his responsibility to send a hyper-speeded radio signal to Earth's governments, informing them about the secret plans for the city. Apparently, the Autobots decided regular codes would be too much work, so they just had Blurr dictate the plans! Ark Duty He was also on-site a year later at the grand opening of Autobot City, and helped defend their honored human guests from an assault by Shockwave and the Decepticons. Aspects of Evil!

Shortly after the attack on Autobot City in 2006, Blurr received some psychic coaching from Unicron to follow the new Decepticon leader, Galvatron, back through time to 1986 and stop his plans. Blurr was joined by Kup and Hot Rod, and upon materializing in the 20th century they joined forces with the local Ultra Magnus. Being as colossally powerful as Galvatron was, Blurr and his allies decided subterfuge was the better course of action than brute force. In order to get Galvatron to return to the future without a fuss, they manipulated him into believing he had travelled cross-time to an alternate 1986, where his actions in the past would have no effect on his future. It really proved to be that simple, and so Galvatron returned to 2006 with his cronies, and Blurr, Kup and Hot Rod quickly followed suit. Target: 2006

After Unicron was defeated in 2006, Galvatron again fled back in time. Blurr was once again on the team that went back to retrieve him, this time teamed with Kup, Wreck-Gar and Hot Rod, now as the newly risen Autobot leader, Rodimus Prime. Burning Sky! It was deja vu all over again, as the future Autobots again joined forces with 20th century Ultra Magnus to counter Galvatron's latest scheme. The evil Decepticon planned to use a magma siphon to drain power out of the planet's volcanic core, and gain the strength of a god in the process. Blurr and Kup were taken out of action early in the game and, despite the best laid plans, the future Autobots only managed to stop Galvatron's power siphon: the Decepticon himself remained in the past as they returned to the future. Fire on High!
Blurr remained one of Rodimus Prime's finest soldiers in the future. In 2008, he helped defend the Autobot position against a massive Decepticon offensive, The Legacy of Unicron! and accompanied Rodimus Prime on a rescue mission to Earth when the Quintessons lay siege to Autobot City. Space Pirates!
When the timestorm exploded over space in 2009, Blurr joined Rodimus Prime and several other Autobots in travelling back to 1989, in the hopes of somehow removing the menace caused by Galvatron's long-term temporal distortion. Unfortunately, the mechanics of the time-jump mass displacement shunted Optimus Prime and other Autobots of 1989 into Limbo as they arrived, leaving smoldering earth in their wakes. The neophyte Autobot sub-commander Fortress Maximus jumped to the wrong conclusions and led his 20th century warriors into battle with their 21st century counterparts. Blurr was double-teamed by Scattershot and Wheeljack before Optimus managed to communicate with Maximus through the Matrix in Rodimus Prime's chest and call an end to the fighting. Despite being thrown for the loop, AND shot by Galvatron once the Autobots all lined up on one side, Blurr held out through the entire fight, and was still standing during Optimus Prime's climactic brawl with Galvatron, after nearly every other warrior had been downed. Time Wars

After the Time Wars, the Autobots returned to 2009, but found it radically changed in their absence. It seemed the timestream had rebooted itself as if Galvatron had never left for the past to cause the timestorm. With Galvatron still around to lead the Decepticons, they had managed to maintain control over Cybertron after the war with Unicron, and the Autobots held only a meager resistance movement on their homeworld. Blurr, Rodimus and the others returned to this "new" war as best they could, but were hopelessly outmatched on Cybertron. After suffering a communications breakdown with one of their outposts, Rodimus Prime and allies arrived only to find Galvatron had taken control of the base and slaughtered the Autobots present. He saved a particularly gruesome fate for Blurr, and actually tossed the poor Autobot's severed head at Rodimus Prime once he arrived. Aspects of Evil!
In another version of the future, Blurr actually survived! He lived 'til at least the year 2510 when he personally delivered the news to Rodimus Prime that the last Decepticon had been killed and the war was over. Of course, a new war between the Technobots and the Wreckers broke out within a solar cycle, so Blurr still had a chance to get killed in battle. Peace
Transformers in 3-D
Blurr took part in a mission to an asteroid to find a new source of energon. When Lightspeed discovered a small life form, Blurr had great fun playing with it, until Lightspeed insisted on conducting tests. After Magnus took the others in pursuit of Ratbat and ran into a bunch more Decepticons, Blurr was instructed to bring Fortress Maximus to the battleground. Blurr did so and even got to take a swipe at Galvatron, but was promptly picked up and tossed into the distance by Scorponok. He came back pretty quickly, though. The Test
When Monitorus arrived on Cybertron with the news that Tau-Ursa had been attacked and leveled by the Decepticons, Blurr rushed him to Optimus Prime and started alliterating a lot in his speech. They were soon interrupted by a Decepticon attack, which Blurr took part in an attempt to repel. As it turned out, the attack was a diversion while Galvatron used his new Nullification Cannon to nullify Cybertron's energon supplies.
Later, Blurr and Hot Rod traveled to Tau-Ursa to inspect the damage and search for stray Decepticons. They stumbled on Ape Face, who had found a Logicon warning beacon. A struggle ensued, and Blurr was able to wrest the beacon's recording tape from the Decepticon. The pair high-tailed it back to Cybertron, where the tape turned out to contain the coordinates to Metascan Alpha, a planet containing a vast storehouse of energon. Blurr accompanied Optimus on a mission to the Decepticons' base on a derelict space destroyer to destroy the Nullification Cannon. The War Against the Destructons, Chapter 1 of 3
Dreamwave Generation 1 comics

After Shockwave's "joint" takeover of Cybertron with Ultra Magnus, Blurr was among the Autobots who rebelled against the idea. He joined an underground Autobot cell led by Kup and Hot Rod to oppose Shockwave. Along with fellow cell members Hot Rod and Springer, he observed a Decepticon shuttle (actually piloted by the Dinobots) from the Wastelands. Cold War
Later, after Gnaw brought an unconscious Optimus Prime to their base, Blurr and Wheelie tried to subdue the legendary Autobot from mistakenly pounding Gnaw to death after he woke up. (Blurr's attempt was to punch Optimus in the face, which nearly broke his hand. Points for gumption.) Passive Aggression Soon after, Blurr participated in Optimus Prime's Autobot uprising, battling the Decepticons and Guardian Robots, which ended Shockwave's rule. Countdown to Extinction
IDW Generation 1 comics

Before the war, Blurr was the number one racer on Cybertron. Spotlight: Blurr He once raced against Drag Strip Iron in the Blood and had plans to start up a bar with his buddy Swerve once he retired from racing. The Chaos of Warm Things The stardom provided by Blurr's racing success meant he got into the best clubs, was worshiped by fans, and was a grade-A jackass, to the point where he couldn't be bothered remembering his co-workers' names. However all this changed when the war broke out. The race track was bombed and the races themselves canceled. Blurr found himself despairing, due to his life falling apart and to both factions attempting to recruit him. Not long after encountering Starscream, who attempted to convince him to join the Decepticon ranks, Blurr got caught up in a gunfight that resulted in the death of Piston, one of his coworkers, as well as friend and colleague Fasttrack. After being on the receiving end of some harsh but fair words from a young pre-Prime Optimus, he realized that he'd been relying upon the races to give him purpose in life; and beyond that--serving the Autobot cause would give him an even better purpose. Blurr accepted the mission to attempt to inform Zeta Prime of the Decepticons' attack plans and became an Autobot. Spotlight: Blurr
Sometime after that, Blurr was working with Optimus Prime and Prowl in defense of one of Cybertron's major cities. Using his speed, he broke through the Decepticon ranks and kept them distracted while the other Autobots held the line. He and Blaster were seen celebrating later on at the victory party. The Iron Age
Several million years later, Blurr was part of a unit led by Sunstreaker and successfully drove the Decepticons off an unknown planet. Replay Blurr later began working alongside the Wreckers and was recruited into a new elite fighting unit on-board the starship Trion by Kup. Spotlight: Drift

After Drift was recruited into the crew of the Trion, Blurr spent quite some time playing Go with him, although the name of the game confused him. He later reported Perceptor's status to Kup and helped save Hot Rod from Bludgeon and the Pretender Monsters. Lost & Found
Blurr was on the Trion when the ship was shot down and forced to crash-land on the devastated surface of Cybertron. Blurr and the rest of the team survived the crash and met up with Optimus Prime's unit, who were also stranded on the planet. Prime had suffered heavy damage back on Earth, and Jazz was now in charge. When Jazz got a little uppity with Kup, Blurr tried to bring him down...only to find out that "hard core" beats fast every time. All Hail Megatron #15 The two Autobot units began working together under Kup and Jazz, and found themselves on the run from the Insecticon swarm. All Hail Megatron #6 Blurr and Drift were sent out on scouting patrol to keep the Autobots informed of the Swarm's movements. All Hail Megatron #7
Unfortunately, Blurr was too far away when the swarm actually made their move, and by the time he reached his comrades with a warning, they were already under attack. He later offered to blow up a bridge to keep the swarm away, but Kup wouldn't let him, as not even Blurr could outrun an explosion. All Hail Megatron #8 The Autobot base was eventually overrun by the swarm, but Blurr and the others were saved by Omega Supreme. All Hail Megatron #10

Two years later, Blurr was still stationed on Earth with the Autobots under Optimus Prime's command. After Prime surrendered himself to Skywatch, Blurr initially rejected Hot Rod's proposal to abandon the humans and their planet. He remained behind in the caves with the Autobots who, after a vote, came under Bumblebee's leadership. New Arrivals, Old Encounters Once Ultra Magnus arrived, however, the mood in the camp shifted appreciably. Many Autobots noticed Bumblebee's lack of authority in the shadow of Ultra Magnus and began to worry they would be somehow blamed or even arrested for Prime's actions. Blurr chose to leave the Autobots along with Tracks, Hoist and Beachcomber, and they drove off to find Hot Rod. Not long after their departure, though, the foursome were attacked by a Skywatch patrol. Blurr's comrades were disabled by mode-lock technology, and only his hyper-speed allowed him to escape capture as well. A Rude Awakening

All of Blurr's speed was useless when he didn't know where to go. He wandered the desert for days, fruitlessly trying to reach Hot Rod's group via his Autobot comms. Eventually, he was confronted by Bumblebee and his unit, who had made a Faustian deal with Skywatch to hunt down the Decepticons still active on the planet. Blurr was the first Autobot Skywatch had sent them after, and the Autobots had only agreed after their contact demonstrated the ability to mode-lock the Autobots remotely using the badges which had been provided to them. Blurr, already anxious, didn't take Bumblebee's request to surrender very well, and he actually shot his friend in the chest while trying to escape. He was brought back to the caves by the Autobots, but they ultimately refused to turn him over to Skywatch. They found a way to escape Skywatch's domination when Bumblebee's badge malfunctioned due to Blurr's blast, leaving him unaffected by the mode lock. In order to keep Skywatch in the dark, they enlisted Blurr to recover a duplicate yellow Volkswagen Beetle to turn over to Skywatch as "Bumblebee". Despite his concerns, Blurr reluctantly agreed to help with the plan. The Impossible Knot
After the termination of their short-lived alliance with Horiuchi, Ultra Magnus returned, demanding assistance from Bumblebee's Autobots to arrest "Rodimus Prime" and his followers for colluding with Swindle's Decepticons. Overruling Bumblebee's authority, he also deputised Blurr, dismissing Bumblebee's protests that the speedy Autobot had recently endured a major trauma at the hands of Skywatch. They arrived at the construction site of Rodimus's starship and watched as the two Autobot commanders bickered over the point of arresting somebody for treason now that the war was over. However, all argument between the Autobots ceased when Swindle revealed his treachery through his latest creation: the Stunticon combiner Menasor. Enemies of the System
The battle against the new gestalt warrior was going poorly for Blurr and the others until help literally dropped from the sky...landing right on top of Swindle. Optimus Prime joined the fight and the Autobots eventually managed to subdue Menasor. Earthworks
At Bumblebee's discretion, Blurr and the other Autobots allied themselves fully with Skywatch. All His Engines
Four months later, the Decepticons returned to Earth and devastated the Autobot-Skywatch base. Ultra Magnus led Blurr and the others to regroup at Omega Supreme, though they were chased by humans with Cybertronian weaponry on the way. The convoy came to a swift stop when it ran into Megatron, whose new and upgraded body allowed him to shrug off the Autobots' firepower and take them all out with a single blast. Revenge of the Decepticons Part 3: Woken Furies
A few weeks later, Blurr was present at Omega Supreme when Rodimus came back from space with a bunch of long-lost Autobots in tow. He listened to Wheelie tell stories, then joined the rest of the Autobots in leaving Earth and returning to Cybertron. Space Opera—Final Tableaux: Orphans of the Helix Back on their home planet, they fought against both Galvatron's Sweeps and Megatron's Decepticons. Chaos Part Two: Numbers Chaos Part Three: Kings
With the war officially over, unaffiliated Cybertronians came flooding back to Cybertron, and in order to keep everything in check the Autobots had the captured Decepticons act as enforcers. This had the expected results. Blurr, Prowl and Sideswipe caught Needlenose and Horri-Bull assaulting Tappet for writing graffiti, but to Blurr's confusion, Prowl had him arrest the victim for disturbing the peace. The Autonomy Lesson Blurr later did crowd control against a Decepticon riot for Ratbat's death. Stick Together
![]() Plot details for Devisive follow. |
Blurr later stood guard at a Decepticon factory and investigated on Skydive's murder and informed Prowl it was the Decepticon one who worked with Drift when he was a Decepticon. Blurr also stripped Dirge of his weapons for Prowl to interrogate him about the murder. Blurr later lambasted Prowl saying that he had disobeyed his own orders and called him in with no back up.Devisive
Games
The Transformers: Battle to Save the Earth

Along with his fellow Autobots, Blurr protected Earth from the menace of the Decepticons. He was ostensibly under the command of Rodimus Prime. The Transformers: Battle to Save the Earth
The Transformers (PS2)
When Shockwave threatened the universe using Zel Quartz in 2010, Blurr was one of the Autobots warriors who travelled back in time to 2003 to prevent Zel Quartz from ever being cultivated for use by Cybertronians.
Decepticon story
While searching for Zel Quartz in the present, the Decepticons hunted down several leads, including a drill bit forged from a meteorite. Separated from the rest of his team in the crash, Blurr confronted the Decepticons in the desert as they searched for the drill.
Autobot story
Blurr rejoined the present and future Autobots in their campaign after the second false lead for the quartz on Zel Samine. The Transformers (PS2)
Toys
Generation 1

- Blurr (Autobot Car, 1986)
- Japanese ID number: C-79
- Accessories: "Electro-laser" rifle, shield
- Blurr transforms into a blue Cybertronic hovercar. As his type of vehicle didn't have traditional rubber-tired wheels, he instead had small plastic wheels on his robot legs, which were tucked underneath the length of the hovercar mode. The nose portion of the vehicle detaches to serve as a shield in robot mode.
- The initial releases of this toy have decals on the side of his vehicle-mode pontoons that are cut in a "V" shape. Later releases made the decals a simpler four-sided shape with a darker blue in the former empty part of the "V", matching the plastic color beneath. There is also a variation to his rifle; the main body of the rifle has three small holes in the rectangular indent just over the hand-peg, but only on one side. Samples with the holes on either side of the rifle have been found. The large circular indent at the back of the rifle body, a detail that appears on both sides of the gun, is also deeper on the side that the three holes appear on.

- Blurr (Targetmaster, 1987)
- Accessories: Haywire Targetmaster, shield
- A retool of the previous year's toy, Blurr was adapted to be able to hold his Nebulan/weapon Haywire, replacing his pistol from the previous release. His fist-holes were widened to accommodate Haywire's 5mm post, plus a weapon-mount point was added to his midsection/vehicle-hood. Thanks to the wider fist-holes, the peg for Blurr's shield was also expanded.
- This toy uses the "full" variant of the original toy's pontoon decals, as well as using a darker aqua-blue paint for the front tips of the pontoons. His shield has also been painted with this shade of aqua, an inexplicable addition to the toy's paint operations.
Generations

- Blurr (Deluxe, 2010)
- Accessories: Sniper rifle, left & right pistols
- Blurr is a retool of Generations Drift, transforming into a cross between a Nissan Silvia S15 and a Mitsubishi FTO. Tooling changes involve a new head, a less prominent spoiler, a set of guns to replace Drift's swords, the inside panels of the doors to accommodate said guns, and as an extremely appropriate feature, more free-running wheels. The head sculpt is influenced by Guido Guidi's Blurr redesign from the IDW comics. The new large gun has a pivoting handle in the middle so that Blurr can hold the gun easily with both fists, while the two smaller guns can plug into the end of the barrel, forming a bipod, or if you feel like it, a crazy (but awesome) THREE-barrelled gun.
- For some reason, the ankle strut, molded of clear plastic, is completely painted over.
- The original version of this mold, though with Blurr's pistols also being included, was also used to make Shattered Glass Drift.
United

- Autobot Blurr (Deluxe, 2010)
- Japanese ID number: UN-16
- Accessories: "Blaster rifle", left & right "laser blaster guns"
- United Autobot Blurr features a deco heavily inspired by the IDW Publishing rendition of the character that the toy is based upon. The light blue and the bluish-white plastics have both been cast in a slightly warm light blue, the very dark blue plastic on his torso, shoulders, and wheels has been made even darker, the dark blue plastic and paint has been replaced with baby blue, and his light blue joint plastic has been replaced with aqua. Aside from painted silver rims, his entire vehicle shell has been painted, with the sides being painted in metallic blue, the light blue at the center being replaced by cyan, and his rear grille being painted silver. The off white paint on the hood and roof has been omitted and his Autobot insignia is smaller and bordered in silver. His head, except for the back, is entirely painted, with silver face paint instead of white, a greenish blue helmet tip instead of dark blue, and baby blue for the rest of his head. His black shoulder vent lines are retained, although the entire piece it's on is painted in light blue. The front of his torso and crotch are painted in silver, but the painted gold detail on his crotch is omitted. Finally, the metallic red details on his knees are also omitted, and the dark blue paint beside his legs has been replaced with greenish-blue. Even for a TakaraTomy Deluxe-sized figure, Blurr features a very large amount of paint applications.
Notes

- So an early version of Blurr was pretty different, huh? Weird.
- No matter the continuity, Blurr's pattern of speech inevitably becomes inspired by his original cartoon portrayal's speed-talking. You can try to write him differently. Bob Budiansky did. Shane McCarthy did. But it won't last.
- Forbes.com declared Blurr to be the fastest fictional car, beating out Speed Racer's Mach Five by a top speed difference of over 500mph.[1]
Foreign names
- Japanese: Blurr (ブラー Burā)
- English: Wally (Omni Productions dub)
- French: Brouillo (Canada)
- Hungarian: Blörr, Hadari (The Movie, "Sputtery")
- Italian: Flash
- Russian: Blurr (Блер Bler)




