Transformers: Rise of the Dark Spark (3DS)
| This article is about the Nintendo 3DS game version. For the home console/PC version, see Transformers: Rise of the Dark Spark (console). |
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| Developer | WayForward Technologies | ||||||
| Publisher | ActiVision | ||||||
| Platform | Nintendo 3DS | ||||||
| Release date | June 24, 2014 | ||||||
| Continuity | Aligned continuity family Movie continuity | ||||||
| Chronology | Between War for Cybertron and Fall of Cybertron Alternate version of Age of Extinction | ||||||
| Rating | ESRB: Everyone 10+ PEGI: 7 | ||||||
| Standard Retail Price | US: $29.99 UK: £24.99 | ||||||
Transformers: Rise of the Dark Spark is the Nintendo 3DS version of the Rise of the Dark Spark console game, a stategy RPG rather than the action/shooter of the console version[1], developed by WayForward Technologies. As with the console version, the game is a crossover between the Movie continuity and the Aligned continuity begun with War for Cybertron, and features over fifty Transformers characters, slightly more than the console version. [2]. The game was released on June 24, 2014.
Gameplay
The standard gameplay is similar to that of Transformers G1: Awakening - there is a flat map, broken into squares, around which the player and computer take turns moving their characters. For story sections, an image of the character appears on-screen along with their dialog in both written and spoken form.
When the characters attack each other, the battle mode uses three-dimensional graphics to display the turn-based combat. The battle takes place according to the following rules: each turn in combat gains points that can be spent on one of seven different attacks, which from requiring one point to punch to super-attacks that need to accumulate points over a few turn. You can also block the attack of the enemy. During the fighting the characters gain experience, and Transformers' stats increase with their level.
Synopsis
Signs of Trouble
- Playable units: Drift
Lockdown mounts an attack on an Earth city, which Optimus Prime suspects may be related to a mysterious object that the Autobots had recently detected. Drift deals with the mercenaries at his position before heading to regroup with his comrades.
Procuring Firepower
- Playable units: Optimus Prime, Drift, Bumblebee, Crosshairs
The reunited Autobots break the attackers' line of defense to recover three weapons caches, allowing them to step up their counterattack. They subsequently make their way towards the impact crater of the unknown artifact.
Divide and Conquer
- Playable units: Heavy Soldier ×2, Assault Soldier
- Bosses: Bumblebee
At the Dark Spark's location, Lockdown's troops activate turrets to defend against the incoming Autobots. Bumblebee joins the fight, but the mercenaries retreat to Lockdown's ship with the artifact before they are overrun.
The Dark Spark
- Playable units: Lockdown, Heavy Soldier ×2, Assault Soldier
- Bosses: Optimus Prime, Drift, Bumblebee
Unable to take off due to heavy fire, Lockdown and his troops are forced to defend their ship against an Autobot assault that includes Prime, Bumblebee and Drift. Optimus pleads with the mercenary not to use the Dark Spark, having learned of its nature through the Matrix of Leadership, but Lockdown successfully escapes with the dangerous object.
Entering the Ancient Tombs
- Playable units: Starscream, Soundwave, Shockwave
On another universe's Cybertron, Megatron has dispatched his Decepticons to track down the Dark Spark, seeking to use the artifact to end the war. Entering tombs believed to hold the Dark Spark, Starscream, Soundwave and Shockwave are attacked by primitive insect creatures, but fight their way through.
A Plague of Insecticons
- Playable units: Starscream, Soundwave, Shockwave
- Bosses: Kickback
Moving further into the ruins, the Decepticons are forced to fight off more Insecticons, including the more powerful Kickback, whilst waiting for a large door to open. With the threat ended, they reach the Dark Spark's vault.
Unsealing the Vault
- Playable units: Starscream, Soundwave, Shockwave
- Bosses: Sharpshot
The vault's entrance is blocked by an acid jet, so the trio activate four control panels whilst fending off further Insecticons. Beyond the deactivated acid, however, is Sharpshot, another powerful Insecticon. He is defeated in battle, but Shockwave proposes an alliance, as Sharpshot, Kickback and Hardshell can influence the lower Insecticons. Sharpshot agrees, and the new allies proceed.
Turning the Tables
- Playable units: Cliffjumper, Arcee, Hound
- Bosses: Starscream, Soundwave, Shockwave
Whilst the Decepticons are occupied with the Insecticons, Cliffjumper, Arcee and Hound sneak into the opened vault and take the Dark Spark. As the Autobots fight Insecticons on their way out, Starscream, Soundwave and Shockwave arrive, but Arcee's team fight their way through to make an escape.
The Great Train Escape
- Playable units: Optimus Prime, Bumblebee, Jazz, Cliffjumper, Arcee, Hound
The Autobots regroup with Optimus Prime's team at a train station, but a swarm of Insecticons arrive before they can flee with the Dark Spark. The team holds its own until a train arrives, but as they leave aboard, the Decepticons detonate explosives on the line.
After the Crash
Arriving at the site of the train crash, the Decepticons recover the Dark Spark, but encounter resistance from the Autobots. They make short work of their enemies, before heading out to return the artifact to Megatron.
The Outskirts of Kaon
The Decepticons rendezvous with Swindle at the gates to Kaon, which are heavily guarded by Autobot troops. They overrun the position and blast their way through the first gate.
Kaon City Rumble
Arriving at the inner gates, the Decepticons battle their way through more Autobot forces before blowing their way into Kaon.
The Combaticons Reunite
- Playable units: Soundwave, Shockwave, Swindle, Kickback, Slipstream
The Decepticons approach the location of the other Combaticons, and, following orders from Megatron relayed by Slipstream, they protect the elite team as they prepare to combine into Bruticus. The combiner is successfully formed, and the Decepticons prepare to sit back and watch as the giant tears away the Autobots.
Bruticus Awakens
- Playable units: Soundwave, Shockwave, Kickback, Slipstream
- Bosses: Cliffjumper, Optimus Prime, Arcee, Hound
The Decepticons protect and fight alongside Bruticus against waves of incoming Autobots. Eventually the combiner is able to take Cliffjumper hostage, allowing the Decepticons to bargain their opponents into submission and head for Megatron.
Bruticus on the Run, Part 1
Bruticus on the Run, Part 2
Battle With Bruticus
Attack on Kolkular
Defense of Inner Kolkular
Battle in the Detention Block
Contingency Plan, Part 1
Contingency Plan, Part 2
Contingency Plan, Part 3
Balance in All Things
Rise of the Fallen
Infiltration in the Jungle
Tropic Warfare
Jailbreaking Drift
Run Through the Jungle
Assault on Main Street, Part 1
Assault on Main Street, Part 2
The Final Encounter
Characters
| Movie Autobots | Movie Mercenaries | Aligned Autobots | Aligned Decepticons | Other |
|---|---|---|---|---|
Quotes
Notes
Continuity notes
- The game takes place both on the Cybertron of the War for Cybertron universe and Earth of the Movie and G1 universes.
Errors
Trivia
Foreign names



