Brian Parrish

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This article is about . For other uses of "Brian", see Brian (disambiguation)|The name or term "Brian" refers to more than one character or idea. For a list of other meanings, see Brian (disambiguation).}}

Brian Parrish is a Design Manager for action brands at Hasbro and the most influential Transformers designer you've never heard of. Beginning his career on Batman with Kenner in the mid-1990s, he moved to the his childhood dream of working in the Star Wars division around the time of the company's absorption into Hasbro proper. Somewhere in there he cranked out the 2003 Universe toyline toyline more or less as a favor between Star Wars projects<ref>{{#if: So Brian Parrish is a good friend of mine. Certainly gets his praises sung in the Star Wars world, and now Rescue Bots world, but yeah he was involved with Universe all the way back here. And so he came from Star Wars and that's why a lot of these have these sophisticated colors—because if you think of the color palette and tonality of Star Wars coloring, on spaceships and stuff, and then look at the Universe segment, you'll you'll start to go, "Oh, okay! That's why these look a little different than the crazy colors Aaron would use." He came from that, you know, blast effects and scorch marks and all that kind of stuff that you see on those vehicles. And he really challenged Takara to change their painting game! Because the things we could get done in our HFE [Hasbro Far East] factory partners, Takara wasn't as interested in trying? Because it's... more inconsistency, you know, when you have a free floating plate? You know, you might have one that goes three centimeters, and you might have one that goes two and a half centimeters. To the Americans, we're like, "Oh, that's a cool burn." To the Japanese, it's like, "That's wildly inconsistent." So they they did not like what we were doing there, but again, it wasn't their problem because they weren't going to put these out in their market. So they just kind of dealt with it. |"So Brian Parrish is a good friend of mine. Certainly gets his praises sung in the Star Wars world, and now Rescue Bots world, but yeah he was involved with Universe all the way back here. And so he came from Star Wars and that's why a lot of these have these sophisticated colors—because if you think of the color palette and tonality of Star Wars coloring, on spaceships and stuff, and then look at the Universe segment, you'll you'll start to go, "Oh, okay! That's why these look a little different than the crazy colors Aaron would use." He came from that, you know, blast effects and scorch marks and all that kind of stuff that you see on those vehicles. And he really challenged Takara to change their painting game! Because the things we could get done in our HFE [Hasbro Far East] factory partners, Takara wasn't as interested in trying? Because it's... more inconsistency, you know, when you have a free floating plate? You know, you might have one that goes three centimeters, and you might have one that goes two and a half centimeters. To the Americans, we're like, "Oh, that's a cool burn." To the Japanese, it's like, "That's wildly inconsistent." So they they did not like what we were doing there, but again, it wasn't their problem because they weren't going to put these out in their market. So they just kind of dealt with it."—|}}{{#if: https://www.youtube.com/watch?v=nE-MKJDLkNc&t=1709s |Aaron Archer|Aaron Archer}}{{#if: The Toy Armada |, The Toy Armada|}}{{#if: 22 - The CREATION of Transformers Universe |, "22 - The CREATION of Transformers Universe"|}}{{#if: 2025 |, 2025{{#if: 07 |/{{#switch:{{#len:07}}|1=007|07}}{{#if: 09|/{{#switch:{{#len:09}}|1=009|09}}|}}}}|}}{{#if: https://www.youtube.com/watch?v=nE-MKJDLkNc&t=1709s ||}}{{#switch:{{#sub:https://www.youtube.com/watch?v=nE-MKJDLkNc&t=1709s%7C7%7C11}}%7Cweb.archive= (archive link)|}}{{#switch:{{#sub:https://www.youtube.com/watch?v=nE-MKJDLkNc&t=1709s%7C8%7C11}}%7Cweb.archive= (archive link)|}}{{#switch:{{#sub:https://www.youtube.com/watch?v=nE-MKJDLkNc&t=1709s%7C7%7C10}}%7Carchive.is= (archive link)|}}{{#switch:{{#sub:https://www.youtube.com/watch?v=nE-MKJDLkNc&t=1709s%7C8%7C10}}%7Carchive.is= (archive link)|}}{{#if: | (dead link)}}</ref> before becoming the design lead on the first-of-its-kind Star Wars Transformers crossover line under industry legend Mark Boudreaux. After much soul searching he transferred to the Pre-K department in the 2010s, where being tasked with creating an "[[wikipedia:{{#if:|:}}Imaginext|{{#if:||Imaginext}}]] killer" eventually led to him becoming the creator and design lead for Playskool Heroes and with it, the entire Rescue Bots toyline. He made his triumphant return to action brands around 2018, where he is currently in charge of "kids" (read: non-Generations) lines for the Transformers brand. He has also taken point on the Collaborative line as of 2022 or so.

Known design projects

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(design lead)


Wave 1 (2005) Wave 2 (2006) Wave 3 Wave 4
Wave 5 (2007) Wave 6 Wave 7 Larger toys
"Galactic Showdown" 2-pack (Walmart exclusive)


Energon

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(design lead)

Rescan Series

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(design lead)

(design lead)

(design lead)

Jurassic Park Universal Monsters G.I. Joe Tonka
Stranger Things Teenage Mutant Ninja Turtles Knight Rider Star Wars: The Mandalorian
Sonic the Hedgehog Hot Wheels


(design lead)

Trivia

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  • Parrish has markedly fewer production samples of his work to show off than most designers due to his habit of re-homing them with local children. Dawww!<ref name = "Triple">December 9, 2024 Interview on the "Triple Takeover" podcast</ref>
  • His original pitch prototype for the Crossovers Star Wars line was an Iguanus frankensteined with a Mission Fleet TIE Advanced Fighter.<ref name = "Triple"/>
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Interviews

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References

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