Arms Micron: Difference between revisions

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* AMW-13 '''[[Arms Micron Ultimate 5 Piece Set A]]''' ([[B.2#AMW|B.2]], [[Iro#AMW|Iro]], [[O.P.#AMW|O.P.]], [[R.A.#AMW|R.A.]], ?? (same as with AM-23 Wheeljack))
* AMW-13 '''[[Arms Micron Ultimate 5 Piece Set A]]''' ('''[[B.2#AMW|B.2]]''', '''[[Iro#AMW|Iro]]''', '''[[O.P.#AMW|O.P.]]''', '''[[R.A.#AMW|R.A.]]''', '''??''' (same as with AM-23 Wheeljack))
* AMW-14 '''[[Arms Micron Ultimate 5 Piece Set D]]''' ([[Gora#AMW|Gora]], [[Gul#AMW|Gul]], [[Ida#AMW|Ida]], [[Noji#AMW|Noji]], [[Zori#AMW5pack|Zori]])
* AMW-14 '''[[Arms Micron Ultimate 5 Piece Set D]]''' ('''[[Gora#AMW|Gora]]''', '''[[Gul#AMW|Gul]]''', '''[[Ida#AMW|Ida]]''', '''[[Noji#AMW|Noji]]''', '''[[Zori#AMW5pack|Zori]]''')
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Revision as of 22:02, 18 September 2012

The Arms Microns are a Mini-Con subgroup from the Aligned continuity family.

The Arms Microns (アームズマイクロン Āmuzu Maikuron) were once ordinary weapons. However, a bizarre interaction with Earth's energon mutated them, giving the weapons the spark of life and the ability to transform!<ref>Figure-Ō magazine, March 2012</ref>

This new breed of Mini-Con assists the larger Transformers in the battlefield, combining their powers to form amazing new weapons.

Super Robot Lifeform Transformers: Prime cartoon

Arms Micron Theater



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Toys

Prime

The Arms Microns were only released in Japan. Due to the... interesting variety of Arms Microns, they will be tackled here as groups.

Promotional campaign Arms Microns

Vector Oracle

The first Arms Microns made available were released as giveaway exclusives, usually with the purchase of larger toys. All of these Microns are redecos of prior toys.

  • Aimless, Blowpipe and Peaceman were the first batch released, redecoes of three Power Core Combiners Mini-Cons, available exclusively on 28 December 2011 at various Japanese stores with the purchase of 3000 yen's worth of Prime "First Edition" toys (see individual pages for store availability).
  • Autobot Firebolt Clear Yellow Ver. was a World Hobby Fair exclusive, given away to kids on January 15 2012. He was later also given away at TakaraTomy's booth at the Next Generation World Hobby Fair Summer '12, a bonus with the early purchase of the first three toys in the AMW series (see below).
  • Vector Oracle was available at ToysЯUs on February 25 2012 with the purchase of 3000 yen's worth of Darkside Moon toys.
  • Autobot Firebolt, a redeco of the prior Firebolt, was made available as a preorder bonus for Prime AM-01 Optimus Prime through numerous online outlets, with an ordering window from March 1st through March 30th 2012.
  • Pinpointer was another ToysЯUs exclusive, this time given away with the purchase of 4000 yen's worth of Prime toys on March 31 2012, the day the Prime toys hit the shelves.
  • Shadow C.L., Shadow R.A., Shadow Gora, and Shadow Balo are transparent-black, stickerless versions of the four pack-in Microns (see below), made available in April 28 2012 at different stores (see individual pages for store availability).
  • Shining B.2, a clear-yellow version of the pack-in B.2 (see below) was given away to kids at the Tokyo Toy Show on June 16 and 17 of 2012... and then again several times after that through several different promotions.
  • Shining O.P., a clear-blue version of O.P. (see below) was given away to contestants in the "Arms Up Challenge" at the Next Generation World Hobby Fair Summer '12, taking place on Saturday, June 30 of 2012.
  • Golden O.P. came with Golden Optimus Prime, first prize in the Arms Up Campaign contest, limited to 20 pieces.
  • Golden Hades was awarded in the same contest, only he was third prize and limited to 100 pieces.
  • The Hellflame Arms Micron versions of Gul, Jida, Noji, and Zamu, clear-red versions of four Decepticon Microns, were made available at different stores on July 28.
  • The Rainbow Shield campaign let you assemble the titular weapon, composed of Shining R.A. in four different colors (red, green, purple and yellow), each one free with purchases at four different stores on September 29.


Pack-in Arms Microns

The Arms Microns are the primary gimmick of the Japanese Prime toyline. All Deluxe-and-up releases come with their own Arms Micron (replacing the accessories from the Hasbro versions), and most have been retooled to add more 5mm post-holes for the Microns to attach to. Each Micron transforms into a weapon, typically modeled after the character's in-show weapon (with a few exceptions for non-show and repeat characters), and all feature numerous 5mm posts and holes allowing for the creation of any number of "Combo Weapons". By combining at least three Microns with the same Energon Crystal color, you create a "Super Combo Weapons" (see "Arms Up Mission game" below for more information on Energon Crystals and how they affect Combo Weapons and those who wield them).

However, each Micron comes out of the package as an unpainted, unassembled series of parts on plastic runners like a model kit, requiring stickers for detailing. Whether you consider this a good or a bad thing depends on how much work you like putting into your toys.

The Autobot Microns all transform from weapons to humanoid robots. Their names are (mostly) initials based on two English letters of their partner's name. The Decepticon Microns, however, all transform from weapons to one-eyed animalistic robots, and are given names based on their animal-form.

Released toys

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Upcoming releases

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There are a few gaps in the numbering. It seems likely that the new-character AMW Microns (see below) are meant to fill those three-wide gaps; Gabu, Baru and Dai at M-18, 19 and 20 (respectively), and Pral, Sais and Jayz at M-23, 24 and 25 (respectively).


Gacha Arms Microns

A completely new set of molds were created for a set of Arms Microns distributed mainly through Gacha-branded "capsule toy" machines. Oddly, they contain a mix of Micron versions of larger show characters (for lack of information or a better explanation, this wiki is treating them as new characters) and entirely-new bestial Decepticon Microns.

Vol.1

Wave 1 began appearing in early June of 2012. The toys were also later made available in individual boxes through the Arms Micron Gum series (released on August 20 of 2012), though at a slight markup. {{ #if: {{#ifexpr: 4 }}

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Vol.2

Wave 2 appeared in late August of 2012. {{ #if: {{#ifexpr: 4 }}

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Vol.3

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AMW Series

The Arms Micron Weapon Series, commonly called the "AMW series" because of the ID numbers used, is a secondary line of individually-packaged Arms Microns sold without any larger companion figure. These vary between entirely new molds and redecoes of partner Microns. They're still unassembled, unpainted kits requiring stickers for deco.


Released toys

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Upcoming toys

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"Arms Up"

The main gimmick of the Arms Microns is their combination ability, both with larger toys and each other.

Simply attaching an Arms Micron to a larger toy produces an Arms Up Mode. Every AM-series larger robot has at least one specifically-named Arms Up Mode, depicted on their packaging back, utilizing multiple Arms Microns.

Energon Crystals

Every Arms Micron (well, every one that was specifically designed for the Prime toyline, at least) has a socket made for a clear-plastic "Energon Crystal", laid over a small foil sticker showing the Micron's allegiance. They come in a broad variety of colors, and in three different shapes:

Color Type AP (Attack Points, hexagon) HP (Hit Points, trapezoid) SP (Speed Points, circle)
Light Blue Pure O.P. R.A. B.2
Orange Fast C.L. B.H. Arc
Clear Natural Zamu Gora Igu
Amber Mad Balo Gra
Purple Dark Gul Gora II Zori
Bright Green Power Ida Jida Noji
Red Fake Dark Shadow Balo, Shadow C.L. Shadow Gora, Shadow R.A.
Bright Orange Hard Bumblebee Sword Bulkhead Knuckle Optimus Prime Blaster
Yellow Shine Dado Gob Zad
Silver Rock/Titan Hades Hades Hades
Yellow-orange Electro Baru Gabu Dai
Aqua Gōsei ("Synthesis") Hellflame Zamu Hellflame Jida Hellflame Noji
Green Ion Hellflame Gul Terrorcon Zori
Black Magne Sou
Dark Blue Positro Jayz Sais Pral
Burgundy Cure Arcee Blade
Dark Green Poison Megatron Cannon
Magenta ??? Iro
White ??? Bogu
This chart does not list every variant of each character, only those that have a change in Crystal color. In other words, all versions of, say, O.P. have the "Pure" Energon Crystal unless otherwise noted.


Combinations

Combining multiple Arms Microns together to produce bigger weapons is heavily encouraged in the line. Once three Microns are joined together, one with each different Crystal shape, the combination is dubbed a Combo Weapon. By combining three Microns with the same color of Crystal, one of each shape, the combined form is dubbed a Super Combo Weapon, and is deemed to be much more powerful than a normal Combo Weapon.

There are also various two-Micron combinations.


Two-Micron combinations

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Combo Weapons

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Super Combo Weapons

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Other combined Weapons

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Obviously, there are vast numbers of potential combinations possible, this list only gives those that have been named officially.


Arms Up Mission Game

All of the above combination plays into the online "Arms Up Mission" online game on TakaraTomy's website.

Aside from the usual eight tech spec stats, every large AM-series robot has an additional three stats, the same as the three shapes of Energon Crystals on the Arms Microns: HP (Hit Points), SP (Speed Points), and AP (Attack Points), though these are rated using thousands rather than ones. By equipping Arms Micron weapons, the Microns' point values are added to their larger partner's; 500 points for the stat related to their Engeron Crystal shape, and 100 for each of the other two.

It is currently unknown if the Energon Crystal colors have any meaning as far as the game goes aside from enabling Super Combo Weapon creation.



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Notes

  • In an interview in Dengeki Hobby magazine, TakaraTomy designers Takashi Nakase and Hironori Kobayashi explained the reasons Microns played so heavily into the Japanese Prime line when it wasn't designed that way from the start:
Takashi Nakase: The biggest reason is that we wanted to raise the target age group. In past series, the target ages were small children and their fathers, but the age group which is actually able to enjoy transforming toys is 7 ~ 9 years old. We went back to the beginning and considered appropriate products for that age group, and came up with the concept of "customising". That is why Arms Microns need to be assembled from parts, and stickers are included to be put on the main figure - to give the feeling of "completing" the toy as one's own.
Hironori Kobayashi: We conducted a play session with children where they played freely with Movie series Transformers, mixed with various items such as Minicons, and found that they mostly enjoyed combining Minicons to make larger weapons or to customise the Transformers. We thought it might have some potential.
  • Model-making is huge in Japan for the 7-and-up crowd. Mega-huge.
  • While the "weapons turned into living robots" backstory was given in specific reference to the pack-in toys, it's pretty safe to assume that it holds true for all characters labeled "Arms Micron".

References

<references />