Ironhide (Movie)

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The name or term "Ironhide" refers to more than one character or idea. For a list of other meanings, see Ironhide (disambiguation).
Ironhide is an Autobot from the 2007 movie franchise in the live-action film continuity family, also sometimes known as the "Tooth Fairy".
A different kind of tooth fairy. He knocks them out for the one in the frilly dress to collect.

Ironhide is the Autobots' resident weapons specialist and Optimus Prime's old friend. He is old because he is hard. He's probably had enough replacement parts to build a small army, but Ironhide doggedly refuses to roll over and die for anyone. He'll fight to the bitter end and take down more than his fair share of Decepticons in the process.

Ironhide doesn't always see optic to optic with Prime, despite their friendship. He's perhaps the more practical of the two, and more than a little trigger happy, so he can be more willing to push the Autobot code to the limit if he thinks it will get the job done faster.

He has more guns than a smaller third-world country, and he may or may not have blown up a planet with said guns.


I'm just saying we could. It's an option.

—Ironhide on taking out Sam's parents, Transformers


Hungarian name: Acélfej ("Steel-head")
Chinese name (Taiwan): Tǐeh Pí (鐵皮, "Iron Hide" or "Iron Skin")


Fiction

IDW Transformers movie comics

Millions of years ago, Ironhide was a captain in the Cybertronian defense force. He and commander Starscream were to report to Protector Megatron, but Starscream was late due to an encounter with hostile aliens in the Eshems Nebula and Ironhide almost took off without him. Later, during an attack by the same aliens, Ironhide commanded the ground defense units in the city of Metrotitan, near the Simfur temple. When Bumblebee and Cliffjumper were pinned down inside the temple, they considered contacting Ironhide for suggestions on what to do. Defiance issue 1

After the aliens were driven out and Megatron assumed his dictatorship of Cybertron, Ironhide found himself belonging to an increasingly violent and unstable military. He was present when Megatron ordered Starscream to conduct some clandestine operation of which Ironhide did not take part in. The disenchanted Ironhide turned his back on the military after Megatron's declared Optimus's faction traitors, and that the army now flew under the banner of the Decepticons. Defiance issue 3


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Defiance issue 4

Titan Magazines Transformers movie comics

"What's the first rule of soldiering?"

"Never leave a man behind."

That mega-bazooka of his has been with him since he was a proto-chip. Return to Cybertron: Part 4

During the war, Ironhide ran training missions for the younger Autobot recruits. These missions would often have the recruits thrown into the sharp end: one, involving Signal Flare, Strongarm and Skyblast, abruptly turned into a raid on a Decepticon base and rescuing a prisoner. He also developed skills at resisting psychic interrogation techniques. Lost In Space 3: Ironhide

He would later be one of three Autobots who tried to prevent Megatron from reaching the All Spark. They hadn't, however, expected for Devastator to be demented enough to set off a foldspace warhead at pointblank range - a weapon that warped everyone to different parts of the galaxy. Prelude: Megatron

After spending some time planet-hopping, Ironhide detected Ratchet's homing signal and headed for it. En route, he was captured by an alien spacecraft, one that appeared to belong to immense entities that created the All Spark and wanted it back. Ironhide, shrugging off a psychic probe, worked out these entities were an illusion - the ship was a derelict that had been salvaged by a group of aquatic aliens who wanted to find & exploit the All Spark. Ironhide removed their ability to do so by taking the derelict's device that tracked down All Spark energy. While he then went on his way, he was left wondering what race had originally owned this vessel and what their connection to the All Spark was... Lost In Space 3: Ironhide

Ratchet was right. That tingles!

After meeting up with Ratchet, the two began searching for Jazz. They found he was the prisoner of a living, predatory planet; Ironhide reasoned with the planet to let their friend go (i.e. shot it repeatedly with his slag-off great cannon) and they took him back to Cybertron with them. Lost In Space Part 4: Jazz

The following event appears to be unique to the Titan continuity.

Following the Mission City battle, he worked with a United States Special Forces team to track down Scorponok. The Decepticon led them into a trap and took control of Ironhide's motor functions, causing him to attack the humans. They attempted to fight back - oh, you know those sabot rounds that are suppose to harm Transformers? They had no effect. Luckily, one of the soldiers was able to sever Scorponok's connection before he killed them all, and Ironhide killed the Decepticon the old-fashioned way: brutally. Scorpion Sting

"Begging sometimes helps, but not often."
"Begging sometimes helps, but not often."
Has the Imperial Magistrate reached a verdict?

This article is currently pending deletion.
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Reason: Made obsolete
The following events occur in a splinter timeline where Megatron won the battle of Mission City.

In a reality where the Decepticons won, Ironhide was part of the Autobot resistance on Earth and was in contact with reinforcements from Cybertron. Twilight's Last Gleaming, Part: 1 He and Ratchet were in a mission in Savannah, Georgia, the site of the Decepticon's cyberforming process. Twilight's Last Gleaming, Part: 2 Using Payload disguises, they sneaked in and Ironhide worked out how to destroy the facility and save the planet, only to find Bonecrusher let them in to kill them! Twilight's Last Gleaming, Part: 3 Ironhide got the slag kicked out of him until Ratchet saved him, Twilight's Last Gleaming, Part: 4 but he made up for it in keeping the Decepticons distracted while Ratchet finally took out the All Spark. Twilight's Last Gleaming, Part: 5

He was stationed near a refugee shelter in Savannah following the liberation of America. When Decepticons attacked the shelter, a position with no strategic value, Ironhide suspected it was a trap—which it was, an attempt to keep the Autobots in a position where a manipulated NATO could kill them all. Aftermath Part 1 Ironhide showed annoyance that the humans couldn't see the Autobots were just trying to help, and he replied with a curt "fine" when he was ordered not to return fire on any human tanks. Aftermath Part 2

Alongside Longarm, he protected San Diego from a Decepticon raid, talking the younger Autobot through how to best drive off the attackers. Dark Spark

...Well, that's never happened before.

When Optimus wanted Nucleon to be secretly brought from the long-dead Cybertron to Earth, Ironhide was the one chosen to lead the mission (Bumblebee, Arcee and Armorhide with him). Ironhide warned his team to be on their guard, trust nothing, and that they'd die if they got misty-eyed about being home. Soon after landing, they ran into Stockade's Decepticons, and Ironhide was challenged to hand-to-hand combat to resolve the situation. The look on Ironhide's face as Stockade shrugged off his strongest blow was a joy to behold (but not for Ironhide cos he got battered). Return to Cybertron: Part 1 Ironhide absolutely refused to back down or surrender, leading to Stockade beating him up a few more times. When it became clear the Decepticons were going to use all the Nucleon to summon an alien entity into Cybertron's core, Ironhide decided to provide the "distraction" so the other Autobots could stop the plan: that distraction being to run over Divebomb and smash into things, which ended when Stockade smashed him up one last time. Return to Cybertron: Part 2

When Unicron entered Cybertron's core and began reshaping the planet, Ironhide ordered Bumblebee to flee from falling rubble and not wait for him... and got squished. The other Autobots pulled him out, and he decided the only logical response to Unicron's invasion was to blow up the planet. Return to Cybertron: Part 3 Luckily, a newly arrived Optimus had a better plan: Cut off the Nucleon that Unicron was using to power his physical form. Ironhide was part of this mission and led the defensive action against Unicron's internal defender drones, but lost his mega-bazooka in the process. Return to Cybertron: Part 4

Upon returning to Earth and being fired on by Decepticons (who had seized Autobase and the six hundred square miles around it), he said he's the last guy to run from a firefight but they should... run from a firefight. He was both respectful of the fact the Autobots had not been around to stop the Decepticons and recognised the President was a blatant Decepticon slave. Hard Target

He was part of the raid to get Mikaela Banes back from the Decepticons, noting the Decepticons were letting them enter Savannah. His big contribution to the mission was to get thwacked by Blackout. The Decepticon Who Haunted Himself

Optimus and Ironhide both realised Allen would be used against them, and so two weeks before he was, Ironhide covertly contatced Tom Banachek and set him up to identify every Decepticon cerebro-strip puppet in the US government. Revolution Part 3 When it became clear Allen was going to order the Autobots off American soil, Ironhide headed off to do something mysteeeeerious with Bumblebee, which turned out to be setting things up so they could fake their own deaths. Revolution Part 1 This gave the Autobots the freedom to rig up the means to forcibly exile the Decepticons on Cybertron, and once Banachek was done the Autobots returned to hit the Decepticon Homeland.

Ironhide was in the spearhead, acting as Prime's second-in-command and having his dialogue stolen by Strongarm. He forcibly teleported Starscream to Cybertron, helping finally win a lasting peace for Earth. Revolution Part 3

Ghosts of Yesterday prequel novel

Ghosts of Yesterday


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Transformers (2007) movie

Voice actor: Jess Harnell (English); Katsuhiro Kitagawa (Japanese); Oliver Siebeck (German)
Clint Eastbot in The Good, The Bad and The Metallic.

Responding to Bumblebee's call for assistance, Ironhide and the other Autobots under Optimus Prime's direct command came to Earth, with the old soldier landing in a suburban pool. As he climbed out of the water, a little human girl asked him if he was (of all things) the tooth fairy before he quickly hid behind some trees when the child's parents exited the house. He scanned their GMC Topkick truck and transformed, leaving the residence. He linked up with Jazz and Ratchet, and they proceeded to the rendezvous point, where they met up with Optimus and Bumblebee. After meeting Sam Witwicky and Mikaela Banes, Ironhide displayed an eagerness to show off his cannons, and made a classic Clint Eastwood impression to show it by saying "You feeling lucky, punk?"(which earned him an instant reproof from Optimus).

Don't shoot! I swear I don't feel lucky!

Going to the Witwicky residence, Ironhide had lubricant released upon him by a rodent. This unpleasant situation was made worse by Sam Witwicky's frantic refusal to let him shoot it. Ironhide relented, despite the fact that it would cause rust. He also suggested shooting the parents, as they were interfering with Sam's search for Captain Witwicky's glasses. Optimus reminded him that they don't hurt humans and scolded his weapons expert, to which Ironhide meekly responded that he merely thought it should remain an option.

After Sam, Mikaela and his parents were captured by Sector Seven, Ironhide got a real good chance to show off his cannons when he and the other Autobots totally outclassed the S7 agents by instantly disarming them of their weapons, then rescuing the boy and his girl. Unfortunately, their escape was to be short-lived, as Bumblebee was captured by the mysterious agents after saving Sam and Mikaela's lives. The next morning, when Optimus Prime was pondering their next move, Ironhide asked why they had to save the humans, prompting Prime to go into one of his long speeches about freedom and sacrifice, concluding that the humans need not pay for the mistakes of Cybertron-kind, and if need be, he would destroy the All Spark by fusing it with his own spark. Inspired by his words, Ironhide debated no further, and the Autobots set out for the location of the All Spark, Hoover Dam. Halfway there, to their surprise, they saw Bumblebee leading a column of Sector Seven assault vehicles, so Ironhide and the rest of the Autobots joined the unit.

Ironhide is a real showoff.

During the final battle at Mission City, Ironhide realized that the F-22 Raptor that appeared to be providing Captain Lennox's troops with air cover was in fact Starscream. Ordering the others to take cover, Ironhide and Bumblebee lifted a discarded truck full of Furby toys to protect the humans against Starscream's strafing run. It worked, but the explosion threw Ironhide back and crippled Bumblebee. Soon afterwards, Devastator attacked, forcing Ironhide to do several somersaults to avoid the Decepticon's missiles, thus totally scaring the crap out of a lady sitting in the middle of the street.

Ironhide and Ratchet took it upon themselves to protect Sam from Starscream and Blackout as he made his way to a rooftop where he could pass the All Spark to a military helicopter. Unfortunately, Starscream blocked off Sam's path, prompting the Autobot guardians to engage the more powerful Decepticon immediately. After taking several missiles in the gut, Ironhide implored Sam to keep running.

After the destruction of Megatron and the All Spark, Ironhide somberly cradled the body of the fallen Jazz while Ratchet informed Optimus Prime that there was nothing they could do. Ironhide then gave Captain Lennox a ride home and spent the remainder of the day observing Sam and Mikaela making out on the hood of Bumblebee's vehicle mode. Transformers (2007)

Toy bios

With the war over, and infused with the power of the All Spark, Ironhide felt like a young 'bot again and decided to spend his new spare time by exploring Earth. Together with his new human friends, he’s having the time of his life conquering the most challenging trails on the planet, from Death Valley to the darkest Amazon basin! Offroad Ironhide He does this with William Lennox, who he stays with; when the soldier's away, Ironhide watches his family for him.

And he also gets to play with Sector Seven experimental weaponry! Yay peace! Premium Ironhide

IDW Transformers movie comics

"I'm not impressed by someone who blows up JUST ONE CAR."

As the Autobots and their human allies made their way to Mission City, Ironhide rammed Barricade into a support pylon on the freeway, putting the Decepticon out of commission. The Reign of Starscream Issue Number One

In the immediate aftermath of the battle in Mission City, Ironhide accompanied Captain Lennox and his soldiers, hunting for creatures created by the All Spark energies. They had already destroyed three of the creatures when another one fled into a red minivan, which Lennox's men peppered with small arms fire. Ironhide decided to show them what real firepower was and blew up the van with one shot. As the Autobots prepared to move out and flee the approaching Sector Seven and government forces, Ironhide placed Jazz's remains into a trailer Sergeant Epps had found, and together the soldiers had a moment of silence for their fallen comrade. A month later, after he was approached by Agent Simmons, Lennox requested the Autobots help escort the human convoy transporting the remains of the fallen Decepticons. However, the Autobots had been shadowed on their way to the meeting place by a police car, whom both Lennox and Ironhide guessed was Barricade. Alliance issue 1

At least they're more emtional about this than Prime, and they never knew him.

Ironhide and the other Autobots arrived at Sector Seven's secret Nevada desert installation to participate in the convoy that would transport the Decepticon bodies to San Francisco. He disagreed with Optimus Prime's decision to leave the All Spark fragment in the custody of Sector Seven while they were away, but nevertheless respected his commander's decision. On the freeway, Optimus Prime had a change of heart and sent Ironhide and Bumblebee back to retrieve the All Spark fragment. Unfortunately, Ironhide, being the slower of the two Autobots, didn't reach the base until after Wreckage and Starscream had caused significant death and destruction. During the cleanup, he could be seen comforting the injured Bumblebee. Alliance issue 2

Amidst the scene of devastation at Sector Seven's Nevada base, Ironhide praised Bumblebee for his courage in attempting to defend the humans, but Bumblebee regretted that he could not save them all. After Jazz's burial two weeks later, Optimus Prime accepted a proposal from Captain Lennox that the humans and the Autobots form a special unit tasked with defending their mutual home. The Autobots began training with their human allies on the island of Diego Garcia, however, the lack of coordination meant even Bumblebee showed up the humans. Ironhide opined that Bumblebee's shot was "awesome". Regardless or some teething issues, the team rolled out when the Decepticon Swindle was spotted in San Francisco. Alliance issue 3

On the plane trip to the city, Ironhide commented on the likelihood of the Swindle and Dead End putting up a fight, and how he hated flying. On the safe, stable ground, Lennox gave orders e, Ratchet and Epps were assigned to team two, who would set the trap. En-route to the Decepticons, Ratchet and Ironhide bantered about how the former's vehicle mode was more suited to N.E.S.T.'s cover story of a chemical spill, while the latter asserted that he was the more stylish of the pair. After the Decepticons were disposed of, Major Lennox and Optimus Prime decided to send Bumblebee back to the United States to once again assume the role of Bumblebee's guardian. Ironhide reminded his little buddy to stay out of trouble, at least until the larger Autobot arrived to take over the protector role. Soon, more Decepticons were spotted on Earth, and Ironhide was deployed to Italy to deal with Fracture's team. After Reverb and Gunbarrel had been destroyed, NEST forces led Fracture to Ironhide, who rammed the female Decepticon off the cliff road she was racing upon. Somewhere in the United States, Barricade managed to evade capture or destruction, forcing Ironhide to give Bumblebee warning. An event that brought joy and hope to all was the arrival of new Autobot refugees to Earth, though this was tempered with the news of more Decepticon sightings, and training of the new recruits were put to the test when Demolishor was spotted in Shanghai. Alliance issue 4

The Veiled Threat prequel novel

The events of The Veiled Threat take place during IDW Publishing's Alliance comic.


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The Veiled Threat

Revenge of the Fallen movie

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See Help:Coming soon for policy on the matter, and do not add further information unless the relevant material has been officially released.

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Revenge of the Fallen

Beast Wars Telemocha catalog comic (Japan)


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Games

Transformers The Game

Voice actor: Mark Ryan

Autobot campaign

Ironhide arrived on Earth alongside the other Autobots upon Bumblebee's call. As Sector Seven forces closed in on them, Jazz was given the task of drawing the human authorities' attention away from the others. When Jazz soon found himself trapped by both human agents and Decepticons, Ironhide was sent to rescue him (without, Prime ordered him, another incident like that on Kaiba-5), a task that ended with his tangling with a Mixmaster unit in a construction lot.

A brief aside with Optimus Prime during the rescue revealed Ironhide's actions may have resulted in the destruction of a small planet at one point. Ironhide maintained that it was going to blow up anyway.

In Mission City, Ironhide once again was called to the rescue, as Bumblebee was trapped by a massive swarm of Energon drones activated by the All Spark. Ironhide waded into the thick of them and destroyed every last one. Shortly afterwards, he responded to Jazz's S.O.S. call, but was too late; the warrior had been killed by Brawl. Enraged, Ironhide engaged the tank, smashing through the backup drone-units before finally taking on Brawl himself. Transformers The Game (console)

Decepticon campaign

As the Decepticons closed in on the All Spark within Mission City, Blackout was tasked with bringing down the mighty Ironhide. Ironhide's powerful cannons, force shielding and hordes of backup drones made this fight incredibly difficult for Blackout, but the mammoth Decepticon was finally able to take Ironhide out. Transformers The Game (console)

Transformers Autobots/Decepticons


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Transformers Autobots/Decepticons

Toys

Transformers (2007)

Legends Class toys

  • Ironhide Vs. Desert Blackout (Legends "Allspark Battles" two-pack, 2008)
An all-new Ironhide tooling that packs considerable accuracy into his small, simple design. Unlike the Voyager class toy, Legends Ironhide stores his cannons in the truck's bed. He comes with a desert scheme redeco of Legends class Blackout.
Amusingly, this version of Ironhide is the only American toy release that has full-length exhaust stacks. Also, there are many complaints about the fists sticking out of the back of the truck and the weird truck proportions.


Voyager Class toys

File:Movie Voyager Ironhide toy.jpg
Guiltaur called, he wants his weapon back.
  • Ironhide (Voyager Class, 2007)
    • Japanese ID Number: MA-09
    • Accessories: Left & right cannons, 4 missiles
Ironhide transforms into a modified black 2006 GMC Topkick 4500 four-wheel drive pickup truck. Although Hasbro's official stock photos and early packaged samples featured two real-life accurate full length exhaust smokestacks behind the rear cabin, they have been slightly shortened for safety and durability reasons for the actual release of the toy. Otherwise, however, the vehicle mode is very accurate to the real prop truck... well, aside from the fact that Ironhide's massive missile launchers are quite visible underneath the vehicle. Despite rumors to the contrary, TakaraTomy's Japanese release of the toy features the same shortened smokestacks as the Hasbro version.
Ironhide features an Automorph gimmick in his legs during transformation: As the user swings down his feet, all of the panels that make up his legs automatically shift and fold into place. This gimmick does not affect Ironhide's articulation. Confusingly, the instructions omit the exact positioning of the roof panels and rear window on his back, though they can fold into a compact design for maximum articulation.
In robot mode, Ironhide is quite accurate to his CGI design, though obviously simplified for toy practicality. Contrary to appearances, he features full standard up-down and lateral shoulder articulation, as well as articulation in his elbows, hips and knees. His arm-mounted cannons are inactive while mounted on both arms. However, detaching the left arm cannon and combining it with the right arm creates a huge functional missile launcher that is almost as big as Ironhide himself. The missile-launching mechanism itself isn't the typical spring-loaded button design, instead relying on a pressure-launch system to fire the missiles from the four barrels.


Ironhide in full-fledged colour!
  • Offroad Ironhide (Voyager Class, 2008)
    • Accessories: Left & right cannons, 4 missiles
Released as part of the "Allspark Power" refresh of the Movie toyline, Offroad Ironhide is a fairly extensive redeco of Voyager class Ironhide in colors reminiscent of the Generation 2 Go-Bot Motormouth. As he's now made of several colors of plastic, he's no longer the most monochromatic toy in the Movie line.


The skies leaked powder on me.
  • Ironhide ("Premium Series" Voyager Class, 2008)
    • Accessories: Left & right cannons, 4 missiles
Premium Ironhide is a redeco of the previous released Voyager class Ironhide, and a rather confused one at that. Though the Premium subline is meant to be redecos (and occasionally minor retools) of existing Movie toys in more Movie-accurate color schemes, Ironhide's vehicle mode ends up being less accurate than the initial release in an effort to make him appear less monochromatic and more obviously different to customers. Accurate changes include silver smokestacks, silver Road Armor winch and side turn signal detailing, but with them are several inaccurate deco additions including silver detailing to the rims, frosted windows, silver paint on the roof ridges and a large Autobot sigil tampographed onto the hood.
Thankfully, in robot mode Ironhide is considerably more accurate as the original release's robot mode was missing much of his gold and gunmetal detailing colors. His large cannons are now molded in mostly black plastic, then painted metallic teal with gold detailing.

Fast Action Battlers

Pop goes the Autobot.
  • Cannon Blast Ironhide (Fast Action Battler, 2007)
    • Accessories: 1 missile
Part of the Fast Action Battlers line, "Cannon Blast" Ironhide is a simpler version of the larger toy, geared more towards the younger set who might find the big toy too complicated to transform. He still transforms into the customized GMC Topkick. He features a spring-loaded missile launcher in his left cannon. But, thanks to the simpler transformation, the hood and wheels trap his arms below the wheel. He can't punch or aim his cannon at all, and the elbows have no articulation but swiveling that knocks the arm off his body.


It's a squirrel-squashin', deer-smackin', drivin' machine!
  • Pulse Cannon Ironhide (Fast Action Battler, 2008)
    • Accessories: 1 missiles
A redeco of the Fast Action Battler Ironhide, this version sports a silver and blue color scheme that is both a reversal of the "Offroad" Ironhide Voyager figure... and seemingly an homage to the Generation 2 Go-Bots version of Generation 1 Ironhide, a redeco of Motormouth (see above). Funky!


Cyber Slammers

"Slam" This!
  • Ironhide (Cyber Slammer, 2008)
Cyber Slammers Ironhide is an amazingly cute GMC Topkick that transforms into an amazingly cute trigger happy weapons specialist. 'Slam' his robot mode down into car mode and he rolls along, slowly transforming back up into robot mode. Like most Cyber Slammers, Ironhide manages to cram most of his vehicle mode's major details into a compact, super-deformed version of that mode. Interestingly enough, the figure has an asymmetrical face: One eye is the usual cyber slammer style, the other is "squinted".


Titanium Series

Dances to every Bon Jovi song...ever.
  • Ironhide (3-inch Robot Masters, 2007)
    • Accessories: Movie Autobot sigil display stand
Titanium Series Ironhide is a small, 3-inch-tall die-cast metal mini-statue of Ironhide's robot mode. He has swivel points at the shoulders and head, and comes with a clear plastic movie-style Autobot sigil stand.


Revenge of the Fallen

Voyager Class toys

No matter which mode he's in, Ironhide still outguns you.
  • Ironhide (2009)
    • Japanese ID number: RA-02
    • Accessories: Missile launcher cannon, energy cannon, projectile
Revenge of the Fallen Voyager class Ironhide is a retool of toy from the 2007 Transformers movie line. The original arm cannons have been replaced by new, more accurate (and less gimmicky) cannons that can be connected together and mounted on top of Ironhide's truck bed cover. The truck bed cover and arm mountings for this Ironhide's cannons are unchanged from the 2007 movie line voyagers. So any voyager Ironhide can carry and use both the original and new weapons. Ironhide's head has been replaced with a more accurate, asymmetrical head. Ironhide also features a new grey colour scheme with some red pin stripes and a NEST logo on each of his doors.


Robot Replicas

  • Ironhide (2009)


Fast Action Battlers

  • Ironhide (Fast Action Battlers, 2009)


Or you could pick... WHAT'S IN THE BOX.
Or you could pick... WHAT'S IN THE BOX.

This item is currently scheduled for release, but is not yet available at mass retail.


Merchandise

Transformers 3D Battle-Card Game

  • Ironhide (3D Battle Card, 2007)
    • Card number:
A 41-point "rare" character in the 3D Battle-Card Game, Ironhide "transforms" into a grey pickup truck of indeterminate make. He uses the same parts layout as Dropkick and Skids.
He is equipped with a Radial Launcher and Chem Cannon.

Transformers (2007)

Transformers Movie Danglers

  • Ironhide (2007)
Released by Tomy Yujin in November 2007[1] as part of the Danglers Collection, this toy is a weird plastic Super Deformed version of Ironhide that pops out his vehicle mode when you squeeze him. This little figurine has a little strap on it so that it can be put on cell phones or portable gaming devices.


Robot Heroes

Ironhide is cute as he blows everything into slag.
  • Ironhide vs. Bonecrusher (Robot Heroes 2-pack, 2007)
Part of the Robot Heroes line, this incarnation of Ironhide is an adorable soft-plastic PVC figurine in a chunky, "super-deformed" style. He has swivel points at the shoulders and neck. He came in a two-pack with the Decepticon Bonecrusher.


Transformers 2: Electric Boogaloo.
  • Ironhide and Dispensor (Robot Heroes 2-pack, 2008)
Part of the Robot Heroes line, this incarnation of Ironhide is an adorable soft-plastic PVC figurine in a chunky, "super-deformed" style in his "somersaulting" pose from the Mission City battle. He came in a two-pack with Dispensor.


  • Ironhide and ??? (2009)


Or you could pick... WHAT'S IN THE BOX.
Or you could pick... WHAT'S IN THE BOX.

This item is currently scheduled for release, but is not yet available at mass retail.



Bigger Toys

What do you mean there are no cannons?
  • GMC TopKick 4500 Ironhide Edition (2007)
As reported at Edmunds, Monroe Truck Equipment, in association with Hasbro, released a GMC TopKick 4500 Ironhide special edition featuring most of the modifications made to the Ironhide vehicle props used in the movie, with the only difference being that the truck will retain its stock orange running lights (the movie used blue) and the large stock sideview mirrors.
Sadly, installing a grumpy trigger-happy alien robot and deadly high-tech weaponry into the works is not part of the included modifications.


Trivia

  • In the initial draft of the movie, Ironhide was not present among the Autobot cast. However, he replaced female Autobot Arcee in later drafts and the subsequent final script.
  • In the movie, Ironhide's guns alone have 10,000 CGI parts each. Yet this was somehow passed over in the Academy Awards for talking polar bears.
  • If you look really closely, you can see a large scar over Ironhide's right eye.

Footnotes