Fixit (RID)
| The name or term "Fixit" refers to more than one character or idea. For a list of other meanings, see Fixit (disambiguation). |

- Fixit is an Autobot Mini-Con from the Robots in Disguise portion of the Aligned continuity family.
Left in charge of the prison ship Alchemor for who-knows-how-long, Fixit has a few tires truce- pliers moose- wires loose. A long time in isolation has left him with a bit of a motor-mouth and real lack of social skills, as well as a habit of getting words wrong or getting locked in a verbal loop. He's also naïve, and a bit of a coward as he has virtually no combat skills, but despite all that he's energetic and willing to do what he can in order to help Bumblebee and his team re-capture the escaped Decepticon prisoners left under his care.
Luckily, his scatterbrained nature hasn't affected his technical skills too much. His arms are capable of transforming into a multitude of tools, allowing him to tackle just about any repair job the Autobots might need.
Fiction
2015 Robots in Disguise cartoon
- Voice actor: Mitchell Whitfield (English), Yoshiyuki Matsūra (Japanese), Federico Viola (Italian), Ahmed Abdul-Hameed (Arabic), Gerald Schaale (German), Miguel Angel Leal (Latin American Spanish)

On Cybertron, Fixit was an avid sports fan, with a particular fondness for gladiatorial combat. His favorite competitor was the hulking gladiator Groundpounder. Fixit was eventually assigned to the maximum-security prison ship Alchemor, which contained some of Cybertron's most dangerous Decepticon war criminals. Pilot (Part 1) As the only conscious member of the ship, he spent most of his time doing nothing, More than Meets the Eye and relied on his various built-in weapons systems to keep the inmates under control in the event of a prison break. The Trouble with Fixit
Unfortunately, Megatronus caused the ship to crash on Earth. Lockout Fixit sustained major damage in the crash, leaving him with his verbal tic, major gaps in his memory, and an inability to access his weapons systems. The Trouble with Fixit The crash also deactivated most of the stasis cells intended to keep its inmates under control. Fixit struggled to reactivate the ship while trying to reestablish contact with Cybertron. He was eventually found by Bumblebee and Strongarm, who had arrived on the planet in response to a vision from Optimus Prime. Fixit briefed them on the Alchemor and its cargo until the ship's tracking system eventually rebooted, and the pair went to investigate a nearby signal. The Autobots encountered Underbite, and ended up having a fight in the wreck of the Alchemor while Fixit tried to take cover with Russell. Pilot (Part 1) While the others pursued Underbite, Fixit failed to make friends with Sideswipe, and continued with his repair work. He was able to get a stasis cell back online and scrounge up some capture tools which he supplied to the rest of the team. After Underbite's defeat, he and the other Autobots moved their equipment to Denny Clay's scrapyard. Pilot (Part 2)

Fixit succeeded in detecting some nearby fugitive signals, and also in receiving a human distress signal. Trust Exercises After hearing tales of the Autobot's fight against Bisk, Fixit wished to be able to go out on a field mission, though it was against regulations. He got his chance when Chop Shop attempted to steal liquid oxygen from a manufacturing plant, accompanying Denny while disguised as a human as they searched the plant for the Decepticon. Unfortunately Fixit found himself captured by Chop Shop and forced to act as the combiner's right arm, and to his alarm, he was used to batter his own friends. He finally managed to fight back, allowing the Autobots to capture Chop Shop. More than Meets the Eye
Fixit undermined the sobriety of Bumblebee's presentation of stasis pod locations by pointing out they resembled Megatron. After the team was sent to the Crown City Museum of Natural History and Sciences, he was able to fill them in on the Buffaloid Terrashock. W.W.O.D.? Sideswipe took advantage of Fixit's gullibility in order to skive off. He was later able to identify a Decepticon Hunter Strongarm managed to find, and also work out that Thunderhoof was working in the area. As the Kospego Commands! While trying to monitor the capture of Filch, Fixit managed to record himself on Larry LaRue's camera in the process of trying to work out how it induced stellar fusion. Collect 'Em All
Fixit rigged up a proximity alarm for the scrapyard. After Grimlock turned on the others and demolished them, including Fixit, Russell and Fixit discovered that Grimlock was being controlled by the cyber-tick Minitron. Fixit repaired the comms system so that they could warn the other Autobots. True Colors Denny began clashing with Fixit over the former's participation in the repair of the Cybertronian weapons they'd found, leading to an all-out feud between pair until Russell succeeded in getting them to work together. Rumble in the Jungle

Caught up in an attempt to capture Ped, Fixit found himself being hit in the face a lot. Can You Dig It? He operated on Bumblebee, extracting one of Quillfire's quills from his leader's posterior, and later guided Strongarm and Grimlock as they hunted the Decepticon. Adventures in Bumblebee-Sitting!
After Fixit pointed the Autobots to the site of two Cybertronian ship landings, they returned with Drift and his two Mini-Cons. When Fracture turned up looking to collect the bounty on Bumblebee, Fixit helped Russell attempt to bluff the Decepticon with a video game. Hunting Season Fixit alerted Bumblebee to the four Decepticon signals he detected, which he later identified as Malodor and his crew of Skunkticons. When the automated dam was about to dump a load of water, Fixit assisted Bumblebee remotely in shutting down the emergency locks. Out of Focus
Fixit and Denny managed to finish two replica Decepticon Hunters, which they presented to Strongarm and Sideswipe. Sideways

After a trip to scavenge energon with Bumblebee and Denny, Fixit joined the team as they hunted for a Decepticon in a nearby cave. The team, including the terrified Mini-Con, were captured by Nightstrike, who caused them to live out their worst fears — Fixit's was being on the junk heap — so he could feed on their energon. Even Robots Have Nightmares
During a mission in the subways, Sideswipe's head was detached from his body by Vertebreak, and Fixit got the job of reading Vertebreak's notes so he could reattach Sideswipe's head. The operation was a success, although Sideswipe was temporarily left unable to transform; a glitch Fixit promised to repair. Some Body, Any Body
Fixit warned the others of an incoming signal, which turned out to be the Mini-Con Jetstorm. While the Autobots pursued the escaped Quillfire and Springload, Fixit assisted by helping maintain Denny's cover as an army major. One of Our Mini-Cons Is Missing
After inadvertently flooding the scrapyard while GroundBridging the team to an undersea location, an apologetic Fixit helped Denny clean up. Deep Trouble

When Groundpounder resurfaced taking part in the Rumbledome's demolition derby, Fixit was shocked to discover that the gladiatorial warrior actually was a cheat. Fixit helped Grimlock take down Groundpounder by demonstrating moves on Groundpounder's manager Headlock. The Champ

After a major malfunction left Fixit stationary and repeating the word "escape", the other Autobots insisted he get repairs. Fixit asked Denny to perform a diagnostic, however Fixit's original guard programming reactivated during the procedure. The more robotic guard Fixit revealed a plethora of weapon systems and began hunting down the Autobots, mistaking them for escaped prisoners. The escape of Chop Shop turned his attention from his friends long enough for Denny to deactivate him and restore him to his regular self. The Trouble with Fixit
Fixit picked up a Decepticon signal from outside the scrapyard, which belonged to Kickback. Unfortunately, Kickback was bait for the other Autobots, and while the other Autobots were out Steeljaw and his gang broke into the scrapyard, intending to free their Decepticon brethren. Pressganged into following Steeljaw's orders, Fixit managed to stall long enough for the Clays to rig up a distraction. Although he was eventually forced to deactivate the stasis pods, the Autobots managed to retake their base and reactivate the stasis pods before any more Decepticons could escape. Lockout
Fixit tried to help Russel spy on Denny's attempt to build a new trailer for his son. He later called up information on the Decepticon thug Scowl to assure Grimlock that Scowl had no intention of changing his ways. After Fixit and the Clays worked together to finish off the new trailer, they all celebrated by boogieing down to some disco music. Similarly Different The Autobots met Windblade, another Autobot on a mission of her own. She won over Fixit by complimenting his knowledge and technical expertise, and helped him to pinpoint a concealed Decepticon signal. When the other Autobots set out to recapture Zizza, Fixit recounted Zizza's rap sheet, and helped to redirect air traffic away from the fight. The Buzz on Windblade
After the Autobots decided to take a vacation of their own, Fixit helped by GroundBridging them to a random location on Earth. This turned out to be an active volcano, which wasn't as pleasant as he had hoped. Fixit tried again and sent them to scenic Edmondville. He later helped fill them in on Pseudo, who was also hiding out in the town, and opened a GroundBridge home after Pseudo had been captured. Ghosts and Impostors
When Strongarm and Sideswipe were kidnapped by Decepticons, Fixit managed to pinpoint the Decepticon's base. While the Autobots were out, Fracture and his Mini-Cons broke into the base and cornered Fixit and the Clays. They were saved by a resurrected Optimus Prime. Battlegrounds, Part 1 Fixit informed the other Autobots about the legendary Megatronus, who had returned to the material plane. After Megatronus was defeated, Fixit opted to stay on Earth with the rest of the Autobot team. Battlegrounds, Part 2
Robots in Disguise shorts
A series of mishaps resulted in Fixit becoming lodged in Grimlock's foot. Fixit Jam
IDW Robots in Disguise comic

When the Autobots encountered a Decepticon who liked making fires, Fixit narrowed the choices down to Flamefeather. While the others went to hunt the Decepticon, he started on a six-hour full-spectrum diagnostic of the computer systems. Fire, When Ready!
![]() Spoiler warning: Plot details for Robots in Disguise issue 1 follow. |
Fixit played Decepticon for a training exercise, and the other Autobots' lack of co-ordination resulted in him winning. He later alerted them to the fact that a power transformer had been destroyed, leading to the capture of Spinhead. Robots in Disguise #1
2015 Robots in Disguise books
The rest of the team attempted to play lob-ball using Fixit as the ball, and he was relieved when they switched to using something more like an actual ball. He later looked up Scuzzard in the Alchemor database, providing the others with info that helped capture the Decepticon. Bumblebee Versus Scuzzard
Fixit detected intruders in the scrapyard, though they merely turned out to be some of Russell's classmates, and later detected some Decepticon signals at the docks. Sideswipe Versus Thunderhoof
TransTech

At one point, Fixit went to Axiom Nexus and won a Sub-Metro Amateur League Lobbing championship playing in a team with other Fixits. Andromeda - Axiom Nexus News Reporter
Games
Transformers: Robots in Disguise (mobile game)
- unlock Starter — 500 Energon Cubes or 10 Ultra Sparks
- unlock Legion — 1500 Energon Cubes or 30 Ultra Sparks
- unlock 1-Step — 2000 Energon Cubes or 40 Ultra Sparks
When Crown City was overrun by Decepticons as a result of a stasis pod modified to clone an army, the Autobots were forced to battle them throughout the city and surrounding landscape. They eventually found that Steeljaw and another Decepticon had constructed a space bridge and defeated the pair. Robots in Disguise (mobile game)
Toys
Robots in Disguise (2015)

- Fixit (One Step Changer, 2015)
- Japanese release date: March 21 2015
- Japanese ID Number: TAV05
- Part of the second wave of Robots in Disguise One Step Changers, Fixit transforms into some kind of a driller unit via simple spring-loaded auto-transformation, triggered by the "handlebars" attached to his wheel-base.
- His scannable insignia is on his right arm, where it is inaccessible for in-package scanning. Scanning this in the Robots in Disguise mobile game temporarily unlocks the One Step Changer Fixit figure as a playable character if the player has not permanently unlocked it already.
- The TakaraTomy version of this toy, part of the first wave of Adventure product, uses a lighter shade of orange, and features dark grey plastic, with the drills being painted in silver. He also features a different scannable badge, which is compatible with TakaraTomy's Transformers Chronicle app.
- Fixit (Legion Class, 2015)
- Part of the third wave of Legion-class toys, this considerably smaller (and therefore more accurate to show scale with the Warrior figures) version of Fixit transforms into the same drill-device-thing.
- His scannable insignia is right there in the middle of his chest, easily scanned while still in-package.
Merchandise
Tiny Titans
- Fixit (Tiny Titan, 2015)
- Series: 3
- Number : 4/12
- Part of the third blind-bagged assortment of Tiny Titans, this is a small, soft-plastic figurine of Fixit with one of his arms converted into a tool.
- He comes with a trading card with a scan-badge for the Robots in Disguise mobile game, which unlocks a random amount of Energon "currency" and a randomized bonus power-up item.
Notes
- In the Japanese dub of Robots in Disguise, Fixit speaks with a Kansai dialect.
- Fixit's favorite color is red.
Foreign names
- Japanese: Fixit (フィクシット Fikushitto)
- Mandarin: Hēimiànshén (黑面神, "Waxy Leaf", literally "Black-faced Deity")




