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[[Image:TransformersTheGame 2007 consolecovers.jpg|right|400px|thumb|One of these things is not like the others...]]
{{videogame
The console version of [[Transformers The Game]] follows several of the movie's robotic characters through an approximation of the movie's plot. The game has two campaigns, one for each faction. The [[Activision]]-published game was developed by [[Traveller's Tales]], with cinematic cut scenes animated by [[Blur Studio]].  
|title=''Transformers The Game''
|image=Transformers The Game cover.jpg
|caption=If you're a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?
|developer=[[Traveller's Tales]]
|publisher=[[Activision]]
|date=[[June 19]], [[2007]] (NA)<br>[[June 20]], 2007 (AU)<br>[[July 20]], 2007 (EU)<br>[[February 7]], [[2008]] (JP, PS3/PS2)<br>[[March 13]], [[2008]] (JP, Wii)
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM
|ratings=ESRB: T<br>PEGI: 12+<br>CER0:B
}}
{{--}}
'''''Transformers The Game''''' is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller's Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie's robotic characters through a loose approximation of the movie's plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.


==Versions==
Several '''[[Transformers The Game|other versions]]''' of the title were released for other platforms.
*'''PlayStation 2'''
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.


*'''Nintendo Wii'''
==Synopsis==
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].
===Autobots===
====Level 1: The Suburbs====
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky's glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam's [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus's orders, Bumblebee races to [[Bobby Bolivia]]'s [[Bolivia's Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia's and gets himself purchased by Sam.


*'''Xbox 360'''
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.
**The PS3 and 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.


**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There's one for pressing the "transform" button once. This version suffers less from frame rate issues and has better lighting then the PS3 version.
====Level 2: More Than Meets the Eye====
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn't happen to know where the Taco store is, would you?]]
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz's luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.


**It was also available in a limited "Cybertron Edition" that featured exclusive packaging art, a "Making Of" DVD, codes that unlock the [[Cybertron (planet)|Cybertron]] level and [[Movie Prequel issue 1|issue 1 of the ''Transformers'' movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave's destruction. Investigating Shockwave's body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots.  


**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads ''"This item has been unlocked by a downloadable content pack"'' appears below any bonus features that have not been earned through gameplay.
====Level 3: Inside Hoover Dam====
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a 'laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.


*'''PlayStation 3'''
====Level 4: The Last Stand====
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself ''isn't doing anything''.
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz's death.


**[[Cybernet Space Cube|SixAxis motion control]] is also added for Decepticons with aircraft altmodes [Blackout, Starscream and Megatron]. It's disabled by default.
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.


*'''PC DVD-ROM'''
====Level 5: The Ultimate Doom====
**The PC version is exactly like the PS3 and Xbox 360 versions.
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron's flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.


==Synopsis==
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.
It can be surmised that the writers for the game had not seen the script for the movie. Or been allowed on the same continent as it.


[[Image:VGBlackoutE1M1intro.jpg|right|180px|thumb|[[Universal greeting|"You said they'd reciprocate!"]]]]
===Decepticons===
===Decepticons===


'''Mission 1: SOCCENT Military Base'''
====Level 1: SOCCENT Military Base====
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|"Time for a delicious, cool... what? [[Pepsi]]?!"]]


[[Image:VGBlackoutE1M3Intro.jpg|thumb|left|"Time for a delicious, cool...What? Pepsi?!"]]
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream's]] command, he destroys the entire base.
[[Blackout (Movie)|Blackout]] started things off by shooting down an MH-53; confusingly, this happened in [[Qatar]] right near the military base, rather than in Afghanistan as might reasonably be expected. At [[Starscream (Movie)|Starscream's]] command, he then proceeded to the local puny human military base to wreck it because that's just how Starscream rolls.


[[Image:VGBlackoutE1M4Intro.gif|right|180px|thumb|"Damn it Scorponok, that is NOT my [[Powerlinx]] plug!"]]
[[File:VGBlackoutE1M4Intro.gif|thumb|"Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!"]]
Sadly, his plan to wreck stuff up all day was foiled by some human communication vehicles, and rather than destroy them himself he deployed [[Scorponok (Movie)|Scorponok]], as the slower, less powerful Decepticon would be much better equipped to deal with the situation. Blackout busied himself destroying some communication arrays in the meantime, hoping to steal their <s>vending machines</s> mainframes and grab some data.
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.


Scorponok, having succeeded in destroying the communications trucks, returned to Blackout, whereupon Starscream revealed he had in fact failed to do that and some human reinforcements were on the way to make Blackout's life miserable. Blackout instead made their lives miserable, and the end of level screen helpfully explained the entire level had been pointless.
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn't any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.


No, really.
====Level 2: The Hunt For Sam Witwicky====


'''Mission 2: The Hunt For [[wikipedia:Red October|Sam Witwicky]]'''
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.


[[Barricade (Movie)|Barricade's]] protoform landed near a local donut store, and he promptly copied the nearby Saleen S281 (a police car near a donut store, see what they did there?) and got in contact with Starscream. Starscream informed him he was there to find [[Sam Witwicky]], for some reason forgetting he was only supposed to know Sam's [[eBay]] username at this point. By finding Sam, Barricade would be able to get hold of a pair of glasses he owned that held the key to the [[AllSpark (Movie)|end of the game]]. You're better off forgetting about this conversation entirely, it'll prevent later [[Legion|sanity loss]].
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they're Sector Seven, they knew how to do that).


[[Image:VGBarricadeE2M2Intro.jpg|right|180px|thumb|This is what is technically known as a bad idea.]]
After repeating this several times, Barricade eventually cornered Frenzy's captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.
Starscream's plan to find Sam's location entailed Barricade driving to a more or less random part of town, where he was set upon by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]], then driving to a different random part of town where he was set upon  by [[Swindle (Movie)|Autobot]] [[Dropkick|Drones]] [[Longarm (Movie)|again]]. This incredibly important objective fulfilled, Barricade promptly teleported to a location he couldn't possibly get to during the actual mission, and was told to head to the power plant in order to find [[Frenzy (Movie)|an irritating little abomination]]. Upon arrival, Barricade found himself faced with humans armed with rocket launchers, so immediately did the most sane and sensible thing and hid behind a line of propane tanks, which for some reason actually worked. Finding himself dealing with a magic [[Sector Seven]] SUV which could somehow hide itself inside buildings, Barricade was forced to tear down all the nearby buildings in his search for Frenzy as the small Decepticon's energy decreased, which, presumably, meant the humans were torturing (?!) him. In an SUV. In a building.


After repeating this several times and watching the SUV at one point burst out of a non-existent building next to the local police station, Barricade cornered Frenzy's captors at the [[Metroplex (G1)|local shopping mall]], destroying the entire building and letting the cutscene gloss over how the hell Frenzy got out from under hundreds of tons of collapsed masonry. From this he determined that a human named Sam was in possession of a "pair of ocular lenses." Which both he and Starscream knew at the start of the level. Argh.
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you'll be doing for approximately 90% of the time you're in Tranquility, so get used to it.]]
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.


[[Image:VGBarricadeE2M4Gameplay.gif|left|180px|thumb|This is what you'll be doing for approximately 90% of the time you're in [[Tranquility]], so get used to it.]]
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.
[[Bumblebee (Movie)|Bumblebee]] then showed up heading for the police station, forcing Barricade to brave his abysmal driving controls in order to stop the Autobot. The heroic Bumblebee then resorted to using a ridiculous shockwave attack that destroyed a huge area of town every time he did it. Unperturbed by this inexplicable display of Autobot villainy, Barricade vanquished Bumblebee, then chased him down to the local [[Ruined FOREVER|Bay Demolition]] site, where he was ambushed by Swindle drones and Dropkick drones that were [[FIRRIB|blue in the cinematic, despite being red]]. Despite having no reason to stay there and every reason not to, Barricade defeated all of them.


This led him back to the Police Station, which had impishly decided to reassemble itself since being destroyed in the second mission, as police stations are noted to do from time to time. Here he cornered Sam, but failed to walk the required two steps straight forward before Bumblebee smacked into his legs, picked up Sam and [[Mikaela Banes|Mikaela]] and drove off. And then drove back or something, since the mission started with him in robot mode three hundred yards directly in front of Barricade.
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn't give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.


Barricade fought with Bumblebee. Then Bumblebee drove off, Barricade followed, and they did it again. This happened several times, with Barricade at one point somehow ambushing Bumblebee despite the Autobot getting there before he did. After entirely too many identical fight sequences, Bumblebee lay defeated, Barricade recovered the glasses, and Sam, Bumblebee and Mikaela were surrounded by Sector Seven vehicles. It is again a good idea to forget that the Autobots no longer have the glasses and so have no idea where the All Spark is, as the game will forget this shortly.
====Level 3: A Gathering Force ====


'''Mission 3: A Gathering <s>Farce</s> Force'''
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.


Starscream was next to take the reins, attacking a secret human airbase where Bonecrusher and Brawl had decided to hide out in a somewhat ill-advised manner. After discovering that he couldn't understand what the hell Frenzy was saying either, Starscream realised his radar was jammed by the local human communications equipment. A quick bout of destroying things later, this problem was solved, allowing him to locate Bonecrusher.
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|"Brawl! You're a tank! Use your tank parts!"<br />"I can't, I'm shy."<br />"What?!"]]
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|"None shall stand in my way!"<br />"Your talking privileges are hereby revoked, Bonecrusher."]]
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron's biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.


[[Image:VGStarscreamE3M4Gameplay.jpg|right|180px|thumb|"Brawl! You're a tank! Use your tank parts!"<br />"I can't, I'm shy."<br />"What?!"]]
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point.  
[[Image:VGStarscreamE3M3Intro.jpg|left|180px|thumb|"None shall stand in my way!"<br />"Your talking privileges are hereby revoked, Bonecrusher."]]
Bonecrusher had stealthily hidden himself in the middle of a road surrounded by turrets firing weird electrical stuff at him, and proceeded to take a route through the airbase which cunningly didn't avoid any of the handful of checkpoints containing such turrets. Starscream, rather than reprimanding him for this idiocy, destroyed the checkpoints and escorted him onto the runway, then proceeded to a point near the runway for his next mission...Only to find himself standing next to Bonecrusher on the runway again. This somehow led to a mission to destroy drone aircraft, which upon careful inspection (which consisted of shooting down the aircraft, falling to the ground, picking it up and then throwing it away) had actually been made using technology based on Megatron's vehicle mode. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.


Following on from this (somehow), Bonecrusher and Brawl moved out... Right into human gun batteries firing weird electricity. Since they had somehow forgotten what all their weapons were for, Starscream was once again called upon to do everything himself, flying back and forth using his strange rocket launcher to save his rather apathetic comrades from self-imposed doom. Since neither appeared to do anything in the game after this mission, you have to wonder why he bothered at all, really.
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela's kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.


This was followed by an extended cutscene in which Starscream and Blackout arrived at the [[Hoover Dam]] and started trashing it, releasing [[Megatron (Movie)|Frank Welker's voice]] which declared they should probably stop screwing around and get to [[Mission City]] where the next mission was.
====Level 4: City of the Machines====


'''Mission 4: City of the Machines'''
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.


Autobot forces arrived in Mission City despite having no idea of where the All Spark was (and Sam had it despite being arrested by Sector Seven), so, wary of stepping in any more plot holes, Megatron sent his Decepticons ahead of him. Except Starscream, who would not participate except at the very last battle in a cutscene, Brawl and Bonecrusher, who seemed to have got lost along the way.
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|"I didn't touch anything!"]]
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee's fate if he kept fighting and decided to run away.


[[Image:VGBlackoutE4M3Gameplay.jpg|left|180px|thumb|"I didn't touch anything!"]]
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]
Barricade found [[Jazz (Movie)|a redshirt]] protecting Sam and Mikaela, and found, moreover, that he lacked a stupid attack that made him invincible, making him easy prey. However, he reckoned without the Autobot unleashing the most horrifying weapon in his arsenal, the dreaded '''checkpoint race!'''<ref>No, seriously, this actually happens.</ref>
Barricade managed to catch up to Jazz and killed him, his last words being "Optimus, I tried". Megatron detected an huge energy signature coming from the city's park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don't give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.


[[Image:VGMegatronE4M4Guitar.jpg|right|180px|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]
Somehow surmounting this horror, Barricade defeated Jazz again, leaving him dying at the foot of the large monument the race may or may not have ended somewhere near but probably didn't. Since Scorponok can't drill under roads and drilling is more or less his only ability, he was a clear logical choice to take over from the undamaged Barricade, and so did this, scuttling to Central Park (slowly) to kill a group of [[Energon drone|silly robotic crickets]] who were causing chaos, violence and confusion without first being Decepticons. This somehow led him to Sam, who was about to hand over the All Spark when [[Ironhide (Movie)|Ironhide]] rather uncharitably kicked Scorponok into the monument (which the dead Jazz had vanished from in the interval). Blackout was understandably angered by this mistreatment of his adorable pet evil robot, and vowed to give Ironhide the honor of dying by his blade.
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.


Ironhide pulled out everything he had: every drone type except [[Mixmaster (Movie)|Mixmaster]] and [[Dreadwing (Movie)|Dreadwing]] showed up to ruin Blackout's day, and Ironhide himself used the dastardly tactics of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about but accept whenever he approached Ironhide too closely, ordering his troops to get stuck on the scenery behind him so they'd be impossible to reach, and making sure every energy-bearing human helicopter crash-landed on the roof of a building where Blackout couldn't get to it. Despite this, Blackout finally defeated him, allowing Megatron to return from whatever the hell he was doing all this time and commence the final battle. The penultimate final battle, as it turned out.
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.


This consisted of Megatron trying to coax Optimus out of hiding by destroying things at random, which would make the brave Autobot leader not appear in person as was expected, but made some drones appear, Megatron destroying them at random, and then this cycle repeating, with Megatron being forced to move to sectors of the city which had not been previously destroyed by his reign of terror and destroying those buildings in what seemed to last forever. 80 (!) drones later, Megatron finally got fed up with this and climbed the tallest building in the city, whereupon the programmers realised they'd driven the player character to suicide and hurriedly ended the level.
====Level 5: Day of the Machines====
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]


'''Mission 5: Day of the Machines'''
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.


Having been affected by the same Apathy Radiation from the All Spark that kept Megatron from doing anything in the previous mission, [[Optimus Prime (Movie)|Peter Cullen's voice]] finally got off his tin backside to have a final confrontation with Frank Welker's voice, just like the [[The Transformers (cartoon)|good old days]]. Logically, Optimus inspired himself from a movie featuring a giant [[Optimus Primal|beast mode]], climbed the tallest building in <s>New York</s> Mission City and this is where the final confrontation began. This largely consisted of Optimus fighting Megatron for a while, then running away while Megatron fought some drones, then hiding while Megatron flew around in circles and a not-even-slightly-explained timer counted down, while Megatron tried desperately to quickly find the Allspark while dodging the buildings which had been coated with an unknown substance that made him automatically revert to robot mode. After an alarmingly large number of repetitions of this, Optimus finally keeled over out of sheer frustration, allowing Megatron to absorb the All Spark.
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.


Megatron decided that the Lincoln Memorial would make a fine throne ([[Atlantis, Arise!|again]]) as Brawl, who had been absent previously, Starscream and Barricade joined together to watch the eradication of the human race. Feeling tired after such a long battle, Megatron sent his Decepticons to finish the planet, since he <s>never wanted to play again</s> felt like saving his strength for his glorious return to Cybertron. Barricade felt like doing more work (in preparation for his amazing role in the final battle of the actual movie) and promptly got up while the others watched.
==Characters==
{{featuredcharacters
|nonumbering=true
|c1=
'''Playable'''
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])
*[[Bumblebee (Movie)/games|Bumblebee]]
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])


'''Mission 6: Cybertron'''
'''Non-playable'''
After getting bored of looking at things burn, it was time for Megatron's triumphant return to Cybertron, which apparently consisted of fighting a bunch of Autobot drones in a big arena while the plot hid in a corner and pretended it wasn't there. Fans can hope that future game designers will have a more G1 inspired look for Cybertron, as this level doesn't even resemble the opening cinematic or the scenes from the movie.
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])
|c2=
'''Playable'''
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])
*[[Barricade (Movie)|Barricade]] ([[Keith David]])
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])
*[[Scorponok (Movie)|Scorponok]]


===Autobots===
'''Non-playable'''
*[[Frenzy (Movie)|Frenzy]]
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])
*[[Shockwave (Movie)|Shockwave]]
|h3=Drones|c3=
*[[Dropkick (Movie)|Dropkick]]
*[[Payload (Movie)|Payload]]
*[[Scrapper (Movie)|Scrapper]]
*[[Swindle (Movie)|Swindle]]
*[[Longarm (Movie)|Longarm]]
*[[Dreadwing (Movie)|Dreadwing]]
*[[Mixmaster (Movie)|Mixmaster]]
*[[Energon drone]]
|h4='''[[Human]]s'''|c4=
*[[Sam Witwicky]] ([[Shia LaBeouf]])
*[[Mikaela Banes]] ([[Megan Fox]])
}}
<nowiki>*</nowiki>While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game's credits. Unused voice clips of his (and Brawl's) can be found in the game's files.
 
==Gameplay==
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.
 
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.
 
===Drone Variants===
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses.
 
* '''Scrappers''': The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes.
*'''Swindles''': The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it's very uncommon, and they can easily be dispatched.
*'''Dropkicks''': The "heavy lifters" of the common drone type, they're usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.
*'''Longarms''': The most common of the "Throw stuff at them to make them stop" types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it's thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone.
*'''Payloads''': These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.
* '''Dreadwings''': Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively ''large'' range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated.
* '''Mixmasters''': The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor, (or simply hit them with a thrown object if they happen to be in their cement mixer alternate mode). Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.
 
===Sub Missions===
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a "mini-game" where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what's happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.
Sub Missions come in six types:
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).
*Scavenger: Find all the cogs within the marked area. (They're not really well hidden, and the map shows them in little green blips, so it's pretty easy).
*Attack: Defeat all the enemies. (It's very easy, mostly because this is just a challenge version of the average drone battles in the game).
*Sumo: Push all the opponents out of the ring. Careful you don't get knocked out! (It's WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, '''MIXMASTER DRONES.''').
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? '''''YOU WILL BE''''').
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn't available to play in the Autobot campaign).
 
===Cybertron Levels===
A "Bonus Level" set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron's look in both levels doesn't resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.
 
===Unlockables===
The game includes a "Bonus Features" menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level 'A Gathering Force', the player is automatically awarded 5 cubes.
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.
*Completing a chapter.
*Completing a sub mission.
*Completing a level, including the bonus Cybertron levels
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).
 
The unlockable bonus features are separated into three sections:
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the ''[[Transformers: Armada (cartoon)|Armada]]'', ''[[Transformers: Energon (cartoon)|Energon]]'', and ''[[Transformers: Cybertron (cartoon)|Cybertron]]'' cartoons.
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].
* G1 characters: five alternate character skins, including the following:
**Three toy-inspired "skins" can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).
*Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the "transform" button is pressed.
 
==Achievement list==
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the "Achievement" meta-goal system. Each Achievement has a Gamerscore value that adds to the player's total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in ''Transformers The Game''. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.
 
{| border=1 cellspacing=0 cellpadding=5
| '''Icon'''
| '''Achievement name'''
| '''Achievement description'''
| '''Gamerscore'''
| '''Icon'''
| '''Achievement name'''
| '''Achievement description'''
| '''Gamerscore'''
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Suburban Hero
|Bumblebee helped protect Sam in The Suburbs (Secret)
|25 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Neighbourhood Watch
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)
|25 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Could You Describe the Ruckus?
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)
|25 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Downtown Defender
|The Last Stand has been made. There's only one thing left to do… (Secret)
|25 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Look to the Stars
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)
|50 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Sand Blaster
|The humans have much to fear. Qatar is destroyed. (Secret)
|25 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Surburban Scourge
|The Autobots fall before you. The Suburbs are done for. (Secret)
|25 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Air Traffic Destroyer
|Starscream's power knows no bounds. The airbase's defenses are obsolete. (Secret)
|25 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Downtown Demolisher
|The city is in ruins. There's only one thing left to do… (secret)
|25 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Finish this Planet
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)
|50 {{gamerscore}}
|-
|[[File:Transformers The Game achievement.jpg]]
|What Challenge?
|You have handled a challenge with ease. Complete your first Challenge sub-mission.
|10 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Suburban Hero Challenger
|Completed all challenge sub-missions in The Suburbs (Secret)
|20 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Neighborhood Watch Challenger
|Completed all challenge sub-missions in the suburbs (Secret)
|20 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|The Ruckus? Challenger
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)
|20 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Downtown Defender Challenger
|Completed all challenge sub-missions in Autobot City. (Secret)
|20 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Sand Blaster Challenger
|Completed all challenge sub-missions in Qatar Desert. (Secret)
|20 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Suburban Scourge Challenger
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)
|20 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Air Traffic Destroyer Challenger
|Completed all challenge sub-missions in the Airbase. (Secret)
|20 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Downtown Demolisher Challenger
|Completed all challenge sub-missions in the Decepticon City. (Secret)
|20 {{gamerscore}}
|[[File:Transformers The Game achievement.jpg]]
|Transform and Roll Out
|You've transformed for the first time.
|10 {{gamerscore}}
|-
|[[File:Transformers The Game achievement.jpg]]
|Robots in Disguise
|You've transformed 500 times.
|25 {{gamerscore}}
|[[File:Transformers The Game achievement.jpg]]
|Pride of Optimus Prime
|200 Decepticon Drones have met their match.
|20 {{gamerscore}}
|-
|[[File:Transformers The Game achievement.jpg]]
|Pride of Megatron
|200 Autobot Drones have fallen before you.
|20 {{gamerscore}}
|[[File:Transformers The Game achievement.jpg]]
|Wrong Way!
|You're living dangerously. Ram 250 Cars.
|15 {{gamerscore}}
|-
|[[File:Transformers The Game achievement.jpg]]
|Pride of Bumblebee
|You've scouted the world thoroughly. All the secret icons have been collected.
|60 {{gamerscore}}
|[[File:Transformers The Game achievement.jpg]]
|Shot Putter
|You've sent objects flying. Achieved full Throw Skill.
|15 {{gamerscore}}
|-
|[[File:Transformers The Game achievement.jpg]]
|Speed Demon
|You've really burned rubber. Achieved full Speed Skill.
|15 {{gamerscore}}
|[[File:Transformers The Game achievement.jpg]]
|Sideways Motion
|You can handle turns with ease. Achieved full Slide Skill.
|15 {{gamerscore}}
|-
|[[File:Transformers The Game achievement.jpg]]
|We Don't Need Roads
|Who needs roads when you can fly through the air? Achieved full Jump Skill.
|15 {{gamerscore}}
|[[File:Transformers The Game achievement.jpg]]
|Root of all Evil
|You take pride in destroying your enemies. Achieved full Evil Skill.
|15 {{gamerscore}}
|-
|[[File:Transformers The Game achievement.jpg]]
|Pride of Ironhide
|You are the epitome of an Autobot. Achieved full Heroic Skill.
|15 {{gamerscore}}
|[[File:Transformers The Game achievement.jpg]]
|Pride of Brawl
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.
|15 {{gamerscore}}
|-
|[[File:Transformers The Game achievement.jpg]]
|Mad Skillz
|You are skilled beyond belief. Achieved all Skill items on all levels.
|40 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Batter Up
|Find a bat and make your enemy fly. (Secret)
|10 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Ring-A-Ding-Ding
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)
|10 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Pit Crew
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)
|10 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|I know Kung-Fu
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)
|30 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Weapon Systems Inactive
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)
|20 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Land Shark
|The enemy can't hit you if they can't see you. Spend 2 minutes underground. (Secret)
|10 {{gamerscore}}
|[[File:Transformers The Game secret achievement.jpg]]
|Sharp Shooter
|You're destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)
|40 {{gamerscore}}
|-
|[[File:Transformers The Game secret achievement.jpg]]
|Turbo? We don’t need no turbo!
|You've got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)
|30 {{gamerscore}}
|[[File:Transformers The Game achievement.jpg]]
|Keeper of the AllSpark
|There is no Transformer that stands greater than you. You have achieved 100% completion.
|75 {{gamerscore}}
|}
 
==Cut and unused content==


A [[Bumblebee (Movie)|Mysterious meteor]] crashed down to [[earth]], scanned a yellow Camaro, and was contacted by [[Optimus Prime (Movie)|his leader]], who told him to find an artifact, but warned him to beware [[Decepticon]] drones. The car, Bumblebee, zoomed off and defeated the drones, [[Scrapper (Movie)|Scrappers]] and [[Dropkick]]s.
Perhaps owing to a somewhat rushed development cycle, ''Transformers the Game'' has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game's many multiplatform releases and can be found extensively listed on the ''The Cutting Room Floor''<nowiki>'</nowiki>s page for the game <ref>[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on ''The Cutting Room Floor''</ref>, but down below we'll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. <ref>{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}</ref>


[[Image:Shockwave_movie.jpg|thumb|Logic, etc etc.]]
===Levels===
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn't find this place in-game, then you know the pain... Especially when Tim from 7th grade kept lying about this being a secret level. Screw you Tim, I want my Legends Class Optimus Prime back.]]
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn't featured anywhere in the actual retail release.<ref>https://www.youtube.com/watch?v=I97UImtAQ6g</ref> For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.<ref>https://www.youtube.com/watch?v=A5d9G0SQw_8</ref> This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. <ref>https://www.youtube.com/watch?v=qDm710zwUxg</ref>
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 "Yeah, a whopper. No cheese, no onions."]]]
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase's
*There are also other unused <s> Tranquility </s> levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn't have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn't end, and you'll be stuck until you exit the level or the timer runs out.
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.!


Suddenly he saw [[Swindle (Movie)|Swindles]] and a Dropkick headed for [[Bobby Bolivia]]'s car shop. He stopped them and was purchased by [[Sam Witwicky]]. The next day [[Barricade (Movie)|Barricade]] attacked Sam, but Bumblebee stopped him while racing from one place to another, defending Sam. When Barricade was defeated Bumblebee had to destroy Decepticon radio towers preventing the [[Autobot]]s from landing and clear a landing site. Soon [[Sector Seven]] found the Autobots. In his new alt mode, Bumblebee took Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracted distracted S7. Decepticon drones attacked, however, and [[Ironhide (Movie)|Ironhide]] had to rescue him. Bumblebee was taken by a S7 helicopter and Optimus had to follow the Autobot in vehicle mode. Just as Optimus Prime was about to rescue his comrade however, the Decepticon [[Shockwave (Movie)|Shockwave]] attacked. To prevent Shockwave from destroying the city, Optimus had to follow him from place to place and finally kill him.
===Character models===
*Ratchet, despite never appearing in both campaigns, has high res and low res models for both his robot and vehicle mode, but only 3 animations are left over for him, rendering him basically unplayable. Thankfully, a [https://youtu.be/JYAE95tlw6c?si=puChs-q6S_aivAt5  mod] exists that does make him playable.
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as "evilbumblebee" in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone's interested in writing one.
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development.  
*On the PS3 version, there are also ''A LOT'' of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it's own animations. This was primarily seen in promotional screenshots of the game.


In Hoover Dam, Bumblebee escaped and broke open the command center doors, but security robots went to sound the alarm. Bumblebee easily killed them and destroyed a console. Now he had to destroy cooling fans. After they were destroyed he had to race out of the tunnels they were in and finally, destroy generators. Bumblebee shrunk the [[AllSpark (Movie)|All Spark]] while fighting off [[Energon drone]]s and [[Megatron (Movie)|Megatron]]. Finally the war was coming to an end in [[Mission City]]. Ironhide rescued Bumblebee from the energon drones and Jazz killed [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]]. Suddenly, [[Brawl (Movie)|Brawl]] killed the small Autobot. Ironhide took revenge, however, by killing Brawl. Finally, Bumblebee killed Barricade and after a long fight, Optimus killed Megatron... or did he? As Sam was handing the cube to Optimus, Megatron lept towards the heroes. Grabbing Megatron's flail, Optimus pulled the Decepticon towards him and shoved the cube into his chest, killing him.
===Weapons and abilities===
*An unused version of Optimus Prime's gun with animations, based on concept art, which can be restored with easy modding. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you've won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide's lines.
*There are unused special abilities in the game's files, with most of them based on concept art, including:
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.
**A healing ability possibly meant for Ratchet, being able to heal the player.
**An unknown "SapEnergy" ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.


That's one heck of a lot of killing.
===Sound===
*Two orchestral tracks, "mx_city_barricade_1" and "mx_city_skorponok_1", were cut from the final Mission City chapters. Both are still available in full as .wav files.
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|''Transformers: Revenge of the Fallen'' videogame]] have their in-game files labelled with the prefix "mx_hoover_ext", suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from ''Transformers The Game''. <ref>https://www.youtube.com/watch?v=yhaoVtEPfO0</ref>
*There are also some unused SFX files, such as splashing into water.


Afterward, Optimus gave a speech about stuff while Bumblebee, Ironhide and Ratchet listened (Since the fighting was over, Ratchet had come out of hiding, just in time to get animated for another cinematic).
===Others===
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]
*[https://www.youtube.com/watch?v=BkwobdKzzQA&list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&index=80 There are a few debug options leftover in all versions of the game.]
*Seven cutscenes (one for '''More Than Meets The Eye''', one for '''Inside Hoover Dam''', one for '''The Ultimate Doom''', and four for '''A Gathering Force'''.) were cut from the final release. All of these can be found on Youtube. <ref>https://www.youtube.com/watch?v=KKD7jCplFNo</ref>
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We'll let this wiki decide.
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.


But the fighting wasn't over. Returning to Cybertron, Optimus needed to take out the remaining trash. The final Autobot mission consists of fighting various drones, including Shockwave, although this time he doesn't transform and is basically just a normal drone with more health. Victory at last!
==Release==
{{stub}}
===Versions===
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]
*'''PlayStation 2'''
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.
*'''Nintendo Wii'''
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].
*'''Xbox 360'''
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There's one for pressing the "transform" button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.
**It was also available in a limited "Cybertron Edition" that featured exclusive packaging art, a "Making Of" DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the ''Transformers'' movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads ''"This item has been unlocked by a downloadable content pack"'' appears below any bonus features that have not been earned through gameplay.
*'''PlayStation 3'''
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself ''isn't doing anything''.
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It's disabled by default.
*'''PC DVD-ROM'''
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.
**As with many older games that tie physics to framerate, going above 60FPS will result in a plethora of issues: climbing becomes either very hard or impossible, the camera sensitivity is aggressively slowed down, projectiles travel faster than they should, amongst other shenanigans with the AI and driving physics. As the PC version doesn't feature any vertical sync options to cap frame rate, getting this game to work on modern systems is a big hassle.
**High-Detail mode on PC also suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you'll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.


==Response==
==Differences between the Game and Movie==


The game's Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat; the only thing generally praised was the random destruction. So the Decepticons won.
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond "holder of the MacGuffins."
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.
*The game's AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie's city block-sized cube. It's housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn't.
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive.  
*Frenzy has [[FIRRIB|red eyes]]!
*Shockwave makes an appearance!
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.
*Decepticon Campaign: Shoving the All Spark cube into his ''own'' chest does not kill Megatron.
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]


==Technical errors and oddities==
==Technical errors and oddities==


* Transformer Protoforms have to [[Trans-scan|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.  
===Glitches===
*In the second mission of the Autobot campaign, Swindle drones are ''walking down the street'' to Sam's house. '''WHY''' they even bother to have altmodes is not clear.
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade's first mission in Mission City, after Jazz's door slams there is no further post-recording sound work. This means Barricade's voice is completely unaltered, [https://www.youtube.com/watch?v=9h3KWLGt5-w leaving only pure, unfiltered Keith David]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.
* The residents of Tranquility are apparently capable of rebuilding a power station's gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys ''again'' within less than six.
*In the final Chapter of "A Gathering Force", it's just this side of entirely possible to be ''too good'' at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he'll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets' ability to actually take damage is pretexted on ''Brawl'' transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.  
* Autobots still have the "Destruction" unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it's filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn't actually do ''anything'', and the Autobots are free to be as destructive as the Decepticons. It doesn't help that this gauge is filled by causing damage to ''any'' scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.
*The Dreadwing AI doesn't properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. <s>Doesn't stop them from being pesky and persistent motherfragging pains in the aft. </s>
* The final Autobot mission in Hoover Dam's depiction of the defrosting Megatron is all kinds of screwy:
**To make Dreadwings even more annoying, someone didn't do a proper bug test, so the Spawn variable for Dreadwings is active '''AT ALL TIMES''' during "A Gathering Force". This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. '''''ARGH.'''''
*Barricade's shield attack's hitbox extends beyond his arm for some reason.
* In a rather '''frustrating''' case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you ''HOURS'' upon '''HOURS''' of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that's what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don't have those missing collision hitboxes, because if you don't you'll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  <s> Many controllers have been lost. Let their noble cause be remembered. </s>
* As a rather weird side-effect of the game's Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.
*Because the end of mission "mission complete" screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the "mission complete" screen will show ''his own bullets hitting him''. (The same thing can happen anywhere in the game.)
 
===Developer oversights===
*In the second chapter of "The Suburbs", Swindle drones are ''walking down the street'' to Sam's house. '''WHY''' they even bother to have altmodes is not clear.
*The final Autobot mission in Hoover Dam's depiction of the defrosting Megatron is all kinds of screwy:
**Before the mission is triggered, he's shown covered in a layer of ice.
**Before the mission is triggered, he's shown covered in a layer of ice.
**In the pre-mission cutscene, there's suddenly not a hint of ice on him at all.
**In the pre-mission cutscene, there's suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he's supposed to be frozen and immobile.
**As the mission starts, he's encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.
**As the mission starts, he's encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there's clearly none on his face.
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there's clearly none on his face.
Line 131: Line 504:
**In the end of mission cutscene, he's suddenly defrosted right down to his hips.
**In the end of mission cutscene, he's suddenly defrosted right down to his hips.
**[[B.O.T. (episode)|Argh.]]
**[[B.O.T. (episode)|Argh.]]
* The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade's first mission in Mission City, after Jazz's door slams there is no further post-recording sound work. This means Barricade's voice is completely unaltered. [http://video.google.co.uk/videoplay?docid=4526629173767058122 He sounds like Sideshow Bob]. The PS3 and Xbox360 versions have the effects added correctly, but it's unknown if the Wii version suffers the same screw-up.
* Regarding the Battle logistics for the Autobots...
* In the final mission of Chapter 3 for the Decepticons, it's just this side of entirely possible to be ''[[Sky Lynx (G1)|too good]]'' at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he'll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets' ability to actually take damage is pretexted on ''Brawl'' transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.
** Despite the fact that the human military is allied with the Autobots at this current moment in time, they'll still attack the Autobots even though the Decepticons are the ones causing all the damage to everything.
* In Decepticon Chapter 4, mission 2's intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn't exist (although he can use it for melee attacks).
** Despite the fact you can destroy the building Bumblebee is stuck in... he'll still be stuck in there somehow.
* Because the end of mission "mission complete" screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the "mission complete" screen will show ''his own bullets hitting him''.(The same thing can happen anywhere in the game.)
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must've had a say in that.
* Before the final battle in the Autobot campaign, spark drones are ''just lying around on the street'' waiting to be brought to life by the All Spark.
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.
*Other cars are like cardboard. Jazz can ram in to a truck, and it will go ''flying in the air ''.
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles.
* Guns are absolutely useless in this game. Anything that can be shot at can be killed five times faster if you punch it.
*Regarding Time for the Autobots...
* Starscream sounds a lot like [[wikipedia:Grover|Grover]].
** When Starscream starts desecrating buildings, the time is morning.  
** When Jazz confronts Starscream the sun is setting...
** Midway through the fight, Starscream is "damaged" but it's now Noon.
** At the end of the mission Brawl shows up and it's Sunset again.  
** When Ironhide confronts Brawl, it's sunset, but by the time Ironhide kills Brawl it's Noon again.
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it's noon again. It stays this way for a while (Thankfully.)
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it's still noon.
**It goes back to sunset when Optimus defeats Megatron.
** Regarding the Decepticons...
** Bonecrusher, Brawl, and Starscream are completely absent from the fight.
** Jazz is seen transporting Sam and Mikaela, but Sam doesn't have the Allspark. Barricade must really hate fleshlings.
**When Barricade confronts Jazz it's Sunset.
** When Barricade knocks down Jazz, it's Noon.
** When Barricade kills Jazz... you should already know at this point.
**'''[[B.O.T. (episode)|Argh.]]'''
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player's faction are seen. This could be an oversight from recycling footage.
**Also, they appear to be shooting from their ''fingers''.
*The opening infographic of "City of the Machines" states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in "The Hunt for Sam Witwicky", and likewise isn't seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would've taken place in the scrapped "Megatron, Arise!" level, where Bumblebee is probably dead ''for good''. Since the level was scrapped, this is likely an oversight the developers forgot to correct.
*In Decepticon Chapter 4, mission 2's intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn't exist (although he can use it for melee attacks).
*Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn't occur in the game properly, which means if he falls after he jumps, he'll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn't use his Playerland animation at all, meaning that if you get in a Dreadwing drone's landing radius and get knocked away fall, he won't roll back up like everyone else, and will just stand there waiting for him to get back up.
*Before the final battle in the Autobot campaign, Energon drones are ''just lying around on the street'' waiting to be brought to life by the AllSpark.
*Scorponok is the only playable character that can't jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him.
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.
*In Chapter 2, Mission 2 of the Autobot campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as "Mikela".
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream's voice due to a programming error.
*There are many size errors revolving around Bonecrusher and Brawl. During ''Sinister Saviour'' and ''Warpath'', they are shown to be about the same height as Starscream (31&nbsp;ft), while during the opening cutscene of ''Fireworks'', Bonecrusher is half his size and during ''For The Fallen'' Brawl is the same height as Ironhide (22&nbsp;ft).
*Optimus Prime has color issues between his truck and robot modes, such as the cab's roof: In robot mode it's red, while in vehicle mode it's blue with red flames. Robo-vision Optimus's truck mode's front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are '''[[FIRRIB|red]]''', while the front fenders form his ankles, which are '''blue'''.
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.
*In Chapter 4, Mission 3 of the Decepticon campaign, it's very easy to end the mission quickly if you immediately shoot at the Energon Drones in front of you. The game will think there are no more drones in the area, so the mission ends.
 
===Other oddities and quirks===
[[File:TFTG city tint on & off.jpg|thumb|Wouldn't be a 2000s game without the old piss filter ''(Left: Brightness filter on / Right: Brightness filter off)'']]
*For whatever reason, Bonecrusher is immortal when you play as him.
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage.
** Alongside that, you can climb on thin air.
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It's not noticeable on PS2 or Wii, but it's very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.
*The residents of Tranquility are apparently capable of rebuilding a power station's gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys ''again'' within less than six.
*Autobots still have the "Destruction" unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it's filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn't actually do ''anything'', and the Autobots are free to be as destructive as the Decepticons. It doesn't help that this gauge is filled by causing damage to ''any'' scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.
*Other cars are like cardboard. Jazz can ram into a truck, and it will go ''flying in the air''. However, Bumblebee, who should be much heavier doesn't knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too.  
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% ''chance'' to replace the last melee hit with a cannon shot.
*** Doesn't make it better that when a projectile hits a barrier or shield, it will reflect and '''can deal damage to you!''' ''Great.''
*Starscream sounds a lot like {{w|Grover}}.
*Since ''Generation 1'' Optimus Prime is a skin of Optimus Prime, many would think ''Generation 1'' Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime's attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.
*Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.
*During cutscenes where the respective character doesn't speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide's realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.
{{--}}
 
==Toys inspired by this game==
===Direct game tie-ins===
A first for ''Transformers'' videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to ''Transformers The Game'', with the packaging featuring a label above the toys that describes them "''As seen in the TRANSFORMERS Video-Game''" (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.
 
{|
|width="20%" valign="top"|'''Deluxe Class'''
<ul class="iconlist">
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}
|
|width="100%" valign="top"|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]
|}
 
===Other figures===
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned "''As seen in the TRANSFORMERS Video-Game''" subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in ''Transformers The Game''. A pair of redecos for the aforementioned drone molds - released under the 2008 ''[[AllSpark Power]]'' subline imprint - are also seemingly inspired by the opposing factions' versions of their respective units.


==Trivia==
{|
|width="20%" valign="top"|'''Deluxe Class'''
<ul class="iconlist">
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]<br>(Inspired by the Autobot Dropkick unit)}}
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]<br>(Inspired by the Autobot Dreadwing unit)}}
|
|width="20%" valign="top"|'''Voyager Class'''
<ul class="iconlist">
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}
|
|width="100%" valign="top"|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]
|}


* The Autobots ''really'' like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] ''[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]'' line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.
* Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee grow kibble after scanning the Camaro. This looks roughly twice as ridiculous as what you're currently imagining.
* Punching your enemies in the face repeatedly is "heroic" when Autobots do it, but "evil" when Decepticons do it. Sounds like a double standard!
* Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.
* Tranquility features a large number of Generation 1 references, with adverts for "[[Hound (G1)|Hound]]'s Hotdogs," "[[Seaspray (G1)|Seaspray]]'s Fish and Chips," a [[Tranquility Mall|local mall]] called "[[Metroplex (G1)|Metroplex]]" and a fast food restaurant named "[[Chip Chase|Chip Chase's]]". As a more recent reference, there is also a building site belonging to "[[Bay Demolition]]".
* One Autobot isn't explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren't killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in ''both'' campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window he still can't make it out alive.
* Bumblebee uses some kind of axe when he fights with a three-punch combo.
* Ratchet, Bonecrusher, Brawl, and Frenzy aren't playable.
* It is possible to unlock hidden toy-inspired "skins" for several characters, such as [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).
* Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models (unlike the previous skin recolors). Optimus Prime converts into his original truck mode, but [[Tonka GoBots|fires from his fists]] rather than using his trademark [[ion blaster]], and Megatron cannot transform into his gun mode (instead he starts flying in robot mode when the "transform" button is pressed).


==Differences between the Game and Movie==
==Reception==


[[Image:VG-E3Allspark.jpg|right|180px|thumb|The Quarterspark.]]
The game's Metacritic scores [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=wii hover] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=playstation-2 around] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=xbox-360 fifty-five] [https://www.metacritic.com/game/transformers-the-game/critic-reviews/?platform=playstation-3 percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.
* All plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|GI Joes]] (replaced by a communication truck), [[Seymour Simmons|agents]] (replaced by guests [[Landmine (Movie)|Landmine]] and [[Stockade (Movie)|Stockade]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam himself has barely any role beyond "holder of the MacGuffins."
* Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.
* The game's All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie's city block-sized cube. It's housed in the same room as Megatron (great idea, guys!) who's shoved into a little alcove rather than freestanding in his own room.
* Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.
* In the Autobot campaign, Brawl kills Jazz after Jazz kills Blackout and Starscream. In the Decepticon campaign, Barricade kills Jazz. Either way, Megatron doesn't.
* Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade's fate is uncertain.
* Autobot Campaign: Optimus, rather than Sam, kills Megatron with the All Spark.
* Decepticon Campaign: Shoving the All Spark cube into his ''own'' chest does not kill Megatron, apparently.


==Notes==
==Notes==
 
*''Transformers The Game'' is one of only two Activision-published ''Transformers'' games, alongside ''[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]'', to be released in Japan, albeit only on PS3, PS2, and Wii.
<references/>
*The Autobots and Decepticons ''really'' like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee's arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus's arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.
*It's assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you're currently imagining.
*Punching your enemies in the face repeatedly is "heroic" when Autobots do it, but "evil" when Decepticons do it. Sounds like a double standard!
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.
*Tranquility features a large number of Generation 1 references, with adverts for "[[Hound (G1)|Hound]]'s Hotdogs," "[[Seaspray (G1)|Seaspray]]'s Fish and Chips," a [[Tranquility Mall|local mall]] called "[[Metroplex (G1)|Metroplex]]" and a fast food restaurant named "[[Chip Chase|Chip Chase's]]". As a more recent reference, there is also a building site belonging to "[[Bay Demolition]]". There is also a place called [[Frank Welker|Frank]] & [[Peter Cullen|Peter]]'s cafe.
*One Autobot isn't explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren't killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in ''both'' campaigns is, unsurprisingly enough, Jazz (though Blackout isn't present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain). Even when every other bit of movie canon is thrown out the window, he ''still'' can't make it out alive.
*Jazz's last words of 'Optimus... I tried' are the same as in the DS version.
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.
*Jazz's special attack is a sword, which he had in early concept art and his Deluxe Class toy.
*Ratchet, Bonecrusher, Brawl, and Frenzy aren't playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It's possible that, had he made it into the final game, he would've been just a health dispenser.
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.
*G1 Megatron flies rather than turning into a gun.
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he's doing the same, but he's just shaking his arm.
*In Mission City, there's a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they're playing it.
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?


==External links==
==External links==
Line 173: Line 630:
*[http://www.transformersgame.com Official website for Transformers: The Game]
*[http://www.transformersgame.com Official website for Transformers: The Game]


{{nav-movie}}
==References==
<references/>


[[Category:Video games]]
[[Category:Movie video games]]

Latest revision as of 04:42, 11 May 2026

Transformers (2007)
Transformers games »
Transformers The Game

If you're a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?
Developer Traveller's Tales
Publisher Activision
Platform PlayStation 2, Wii, PlayStation 3, Xbox 360, PC DVD-ROM
Release date June 19, 2007 (NA)
June 20, 2007 (AU)
July 20, 2007 (EU)
February 7, 2008 (JP, PS3/PS2)
March 13, 2008 (JP, Wii)
Ratings ESRB: T
PEGI: 12+
CER0:B

Transformers The Game is the video game adaptation of the 2007 live-action movie. Developed by Traveller's Tales with cinematic cutscenes animated by Blur Studio for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie's robotic characters through a loose approximation of the movie's plot. The game has two campaigns, one for each faction. It was the first Transformers game published by Activision in 21 years.

Several other versions of the title were released for other platforms.

Synopsis

[edit]

Autobots

[edit]

Level 1: The Suburbs

[edit]
BONK!

Bumblebee crashes down to Earth, ending up in Bay Demolitions. The Autobot scans a yellow Camaro, and is contacted by Optimus Prime, who tells him to find an object that will help lead them to the missing AllSpark, but warns him to beware Decepticon drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a Transformer code linked to Megatron in a family artifact of Sam Witwicky. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam's father promise him he will buy him a car the next day. On Optimus's orders, Bumblebee races to Bobby Bolivia's used car lot, defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia's and gets himself purchased by Sam.

The next day while Sam is at school, Barricade attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the Autobots from landing, then clear a landing zone. The Autobots touch down and scan new alternate modes before gathering at the rendezvous point.

Level 2: More Than Meets the Eye

[edit]
Logic, etc. etc.
You... wouldn't happen to know where the Taco store is, would you?

After a very brief explanation of what is going on, Sector Seven finds the Autobots. In his new alt mode, Bumblebee takes Sam and Mikaela Banes to safety, while Jazz distracts Sector Seven. Unfortunately, Jazz's luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.

Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon Shockwave, who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave's destruction. Investigating Shockwave's body, Optimus finds the glasses and intercepts a transmission from Starscream that the Decepticons have found Megatron in Hoover Dam, along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots.

Level 3: Inside Hoover Dam

[edit]
Micheal Bay endorses this message

In Hoover Dam, Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a 'laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and Blackout arrive at the dam shortly there after to release their leader.

Level 4: The Last Stand

[edit]
Walk up to him slowly with your gun out, because that ALWAYS works.

Upon arriving in Mission City, the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, Brawl arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz's death.

Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.

Level 5: The Ultimate Doom

[edit]

Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron's flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.

Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.

Decepticons

[edit]

Level 1: SOCCENT Military Base

[edit]
"Time for a delicious, cool... what? Pepsi?!"

Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the SOCCENT Forward Operations Base in Qatar. At Starscream's command, he destroys the entire base.

"Damn it, Scorponok, that is NOT my Powerlinx plug!"

Some humans managed to scramble their communication vehicles, and Scorponok was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.

Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn't any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.

Level 2: The Hunt For Sam Witwicky

[edit]

Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.

This is what is technically known as a bad idea.

Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find Frenzy, who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they're Sector Seven, they knew how to do that).

After repeating this several times, Barricade eventually cornered Frenzy's captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.

This is what you'll be doing for approximately 90% of the time you're in Tranquility, so get used to it.

Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local Bay Demolition, only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.

Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.

By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn't give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.

Level 3: A Gathering Force

[edit]

With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to search for Bonecrusher and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in Cybertronian to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.

"Brawl! You're a tank! Use your tank parts!"
"I can't, I'm shy."
"What?!"
"None shall stand in my way!"
"Your talking privileges are hereby revoked, Bonecrusher."

Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron's biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.

Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point.

Starscream and Blackout arrived at the Hoover Dam and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela's kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.

Level 4: City of the Machines

[edit]

Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.

"I didn't touch anything!"

Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee's fate if he kept fighting and decided to run away.

Megatron prepares to unleash his impression of someone else.

Barricade managed to catch up to Jazz and killed him, his last words being "Optimus, I tried". Megatron detected an huge energy signature coming from the city's park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the Energon drones in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don't give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.

This is what is technically known as CHEATING.

Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.

Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.

Level 5: Day of the Machines

[edit]

Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.

Life on Earth as we know is now over. Megatron decided that the Lincoln Memorial would make a fine throne from which to rule the world. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.

Characters

[edit]

*While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game's credits. Unused voice clips of his (and Brawl's) can be found in the game's files.

Gameplay

[edit]

In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.

Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.

Drone Variants

[edit]

Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses.

  • Scrappers: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes.
  • Swindles: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it's very uncommon, and they can easily be dispatched.
  • Dropkicks: The "heavy lifters" of the common drone type, they're usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.
  • Longarms: The most common of the "Throw stuff at them to make them stop" types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it's thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone.
  • Payloads: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.
  • Dreadwings: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively large range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated.
  • Mixmasters: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor, (or simply hit them with a thrown object if they happen to be in their cement mixer alternate mode). Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.

Sub Missions

[edit]

Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a "mini-game" where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what's happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.

Sub Missions come in six types:

  • Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).
  • Scavenger: Find all the cogs within the marked area. (They're not really well hidden, and the map shows them in little green blips, so it's pretty easy).
  • Attack: Defeat all the enemies. (It's very easy, mostly because this is just a challenge version of the average drone battles in the game).
  • Sumo: Push all the opponents out of the ring. Careful you don't get knocked out! (It's WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, MIXMASTER DRONES.).
  • Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? YOU WILL BE).
  • Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn't available to play in the Autobot campaign).

Cybertron Levels

[edit]

A "Bonus Level" set on Cybertron is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron's look in both levels doesn't resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.

Unlockables

[edit]

The game includes a "Bonus Features" menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:

  • Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level 'A Gathering Force', the player is automatically awarded 5 cubes.
Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.
  • Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.
  • Completing a chapter.
  • Completing a sub mission.
  • Completing a level, including the bonus Cybertron levels
  • Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).

The unlockable bonus features are separated into three sections:

  • Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the Armada, Energon, and Cybertron cartoons.
  • Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by Marvel Comics, Dreamwave Productions, and IDW Publishing.
  • G1 characters: five alternate character skins, including the following:
  • Similarly, one can unlock Generation 1 Optimus Prime and Megatron, replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but fires from his fists rather than using his trademark ion blaster. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the "transform" button is pressed.

Achievement list

[edit]

When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the "Achievement" meta-goal system. Each Achievement has a Gamerscore value that adds to the player's total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in Transformers The Game. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.

Icon Achievement name Achievement description Gamerscore Icon Achievement name Achievement description Gamerscore
Suburban Hero Bumblebee helped protect Sam in The Suburbs (Secret) 25 Gamerscore Neighbourhood Watch You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret) 25 Gamerscore
Could You Describe the Ruckus? Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret) 25 Gamerscore Downtown Defender The Last Stand has been made. There's only one thing left to do… (Secret) 25 Gamerscore
Look to the Stars Megatron and the Decepticons are finished. Earth is safe...for now… (Secret) 50 Gamerscore Sand Blaster The humans have much to fear. Qatar is destroyed. (Secret) 25 Gamerscore
Surburban Scourge The Autobots fall before you. The Suburbs are done for. (Secret) 25 Gamerscore Air Traffic Destroyer Starscream's power knows no bounds. The airbase's defenses are obsolete. (Secret) 25 Gamerscore
Downtown Demolisher The city is in ruins. There's only one thing left to do… (secret) 25 Gamerscore Finish this Planet Optimus and the Autobots are but a memory. Earth is yours. (Secret) 50 Gamerscore
What Challenge? You have handled a challenge with ease. Complete your first Challenge sub-mission. 10 Gamerscore Suburban Hero Challenger Completed all challenge sub-missions in The Suburbs (Secret) 20 Gamerscore
Neighborhood Watch Challenger Completed all challenge sub-missions in the suburbs (Secret) 20 Gamerscore The Ruckus? Challenger Completed all challenge sub-missions in Inside Hoover Dam (Secret) 20 Gamerscore
Downtown Defender Challenger Completed all challenge sub-missions in Autobot City. (Secret) 20 Gamerscore Sand Blaster Challenger Completed all challenge sub-missions in Qatar Desert. (Secret) 20 Gamerscore
Suburban Scourge Challenger Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret) 20 Gamerscore Air Traffic Destroyer Challenger Completed all challenge sub-missions in the Airbase. (Secret) 20 Gamerscore
Downtown Demolisher Challenger Completed all challenge sub-missions in the Decepticon City. (Secret) 20 Gamerscore Transform and Roll Out You've transformed for the first time. 10 Gamerscore
Robots in Disguise You've transformed 500 times. 25 Gamerscore Pride of Optimus Prime 200 Decepticon Drones have met their match. 20 Gamerscore
Pride of Megatron 200 Autobot Drones have fallen before you. 20 Gamerscore Wrong Way! You're living dangerously. Ram 250 Cars. 15 Gamerscore
Pride of Bumblebee You've scouted the world thoroughly. All the secret icons have been collected. 60 Gamerscore Shot Putter You've sent objects flying. Achieved full Throw Skill. 15 Gamerscore
Speed Demon You've really burned rubber. Achieved full Speed Skill. 15 Gamerscore Sideways Motion You can handle turns with ease. Achieved full Slide Skill. 15 Gamerscore
We Don't Need Roads Who needs roads when you can fly through the air? Achieved full Jump Skill. 15 Gamerscore Root of all Evil You take pride in destroying your enemies. Achieved full Evil Skill. 15 Gamerscore
Pride of Ironhide You are the epitome of an Autobot. Achieved full Heroic Skill. 15 Gamerscore Pride of Brawl Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill. 15 Gamerscore
Mad Skillz You are skilled beyond belief. Achieved all Skill items on all levels. 40 Gamerscore Batter Up Find a bat and make your enemy fly. (Secret) 10 Gamerscore
Ring-A-Ding-Ding Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret) 10 Gamerscore Pit Crew Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret) 10 Gamerscore
I know Kung-Fu You are quite skilled Grasshoppa. Perform 1000 punches. (Secret) 30 Gamerscore Weapon Systems Inactive Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret) 20 Gamerscore
Land Shark The enemy can't hit you if they can't see you. Spend 2 minutes underground. (Secret) 10 Gamerscore Sharp Shooter You're destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret) 40 Gamerscore
Turbo? We don’t need no turbo! You've got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret) 30 Gamerscore Keeper of the AllSpark There is no Transformer that stands greater than you. You have achieved 100% completion. 75 Gamerscore

Cut and unused content

[edit]

Perhaps owing to a somewhat rushed development cycle, Transformers the Game has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game's many multiplatform releases and can be found extensively listed on the The Cutting Room Floor's page for the game [1], but down below we'll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer Flint Dille said that most of his work for the project did not end up in the game. [2]

Levels

[edit]
If you saw this video as a kid and couldn't find this place in-game, then you know the pain... Especially when Tim from 7th grade kept lying about this being a secret level. Screw you Tim, I want my Legends Class Optimus Prime back.
  • An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn't featured anywhere in the actual retail release.[3] For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.[4] This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, the entire level was surprisingly discovered lurking in the Wii version all along! In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from easy to straight up unplayable.
    • There are also two cutscenes surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. [5]
      • The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.
    • On a complimentary note, both the Playstation Portable and Nintendo DS versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.
    • There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.
"Yeah, a whopper. No cheese, no onions."
  • If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut Pepsi signs and even a Burger King replacing Chip Chase's
  • There are also other unused Tranquility levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn't have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn't end, and you'll be stuck until you exit the level or the timer runs out.
  • As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.!

Character models

[edit]
  • Ratchet, despite never appearing in both campaigns, has high res and low res models for both his robot and vehicle mode, but only 3 animations are left over for him, rendering him basically unplayable. Thankfully, a mod exists that does make him playable.
  • A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as "evilbumblebee" in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone's interested in writing one.
  • A variant of the Payload drone crudely textured with a shoddily compressed Pepsi livery, most likely cut early in development.
  • On the PS3 version, there are also A LOT of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it's own animations. This was primarily seen in promotional screenshots of the game.

Weapons and abilities

[edit]
  • An unused version of Optimus Prime's gun with animations, based on concept art, which can be restored with easy modding. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.
  • There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you've won a mission or lost voiced by Peter Cullen himself, and alternate takes of all of Ironhide's lines.
  • There are unused special abilities in the game's files, with most of them based on concept art, including:
    • A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.
    • A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.
    • An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.
    • A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.
    • A healing ability possibly meant for Ratchet, being able to heal the player.
    • An unknown "SapEnergy" ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.

Sound

[edit]
  • Two orchestral tracks, "mx_city_barricade_1" and "mx_city_skorponok_1", were cut from the final Mission City chapters. Both are still available in full as .wav files.
  • Some of the music tracks in the Transformers: Revenge of the Fallen videogame have their in-game files labelled with the prefix "mx_hoover_ext", suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from Transformers The Game. [6]
  • There are also some unused SFX files, such as splashing into water.

Others

[edit]
  • There are a few debug options leftover in all versions of the game.
  • Seven cutscenes (one for More Than Meets The Eye, one for Inside Hoover Dam, one for The Ultimate Doom, and four for A Gathering Force.) were cut from the final release. All of these can be found on Youtube. [7]
  • A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We'll let this wiki decide.
  • There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.
  • A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.

Release

[edit]

Versions

[edit]
One of these things is not like the others...
  • PlayStation 2
    • The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.
  • Nintendo Wii
  • Xbox 360
    • The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.
    • The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There's one for pressing the "transform" button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.
    • It was also available in a limited "Cybertron Edition" that featured exclusive packaging art, a "Making Of" DVD, a code to unlock the Cybertron bonus levels early, and issue 1 of the Transformers movie prequel comic by Simon Furman, Don Figueroa and Josh Burcham. It was exclusive to Gamestop/EB stores.
    • For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads "This item has been unlocked by a downloadable content pack" appears below any bonus features that have not been earned through gameplay.
  • PlayStation 3
    • The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.
    • The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself isn't doing anything.
    • SixAxis motion control is also added for Decepticons with aircraft altmodes (Blackout, Starscream and Megatron). It's disabled by default.
  • PC DVD-ROM
    • The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.
    • As with many older games that tie physics to framerate, going above 60FPS will result in a plethora of issues: climbing becomes either very hard or impossible, the camera sensitivity is aggressively slowed down, projectiles travel faster than they should, amongst other shenanigans with the AI and driving physics. As the PC version doesn't feature any vertical sync options to cap frame rate, getting this game to work on modern systems is a big hassle.
    • High-Detail mode on PC also suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you'll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.

Differences between the Game and Movie

[edit]
The Quarterspark.
  • Almost all plotlines relating to humans have been removed; the game has nothing involving soldiers (replaced by communication trucks, helicopters and tanks), agents (replaced by Buggies and SUVs), or comic relief (replaced by the cutscenes). Even Sam has barely any role beyond "holder of the MacGuffins."
  • Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.
  • The game's AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie's city block-sized cube. It's housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!
  • In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.
  • Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.
  • Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn't.
  • Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by Lennox.
  • Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive.
  • Frenzy has red eyes!
  • Shockwave makes an appearance!
  • Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.
  • Decepticon Campaign: Shoving the All Spark cube into his own chest does not kill Megatron.
  • Decepticon Campaign: The Autobots lose! Evil triumphs!

Technical errors and oddities

[edit]

Glitches

[edit]
  • The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade's first mission in Mission City, after Jazz's door slams there is no further post-recording sound work. This means Barricade's voice is completely unaltered, leaving only pure, unfiltered Keith David. The Wii, PS3, and Xbox 360 versions have the effects added correctly.
  • In the final Chapter of "A Gathering Force", it's just this side of entirely possible to be too good at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he'll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets' ability to actually take damage is pretexted on Brawl transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.
  • The Dreadwing AI doesn't properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. Doesn't stop them from being pesky and persistent motherfragging pains in the aft.
    • To make Dreadwings even more annoying, someone didn't do a proper bug test, so the Spawn variable for Dreadwings is active AT ALL TIMES during "A Gathering Force". This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. ARGH.
  • Barricade's shield attack's hitbox extends beyond his arm for some reason.
  • In a rather frustrating case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you HOURS upon HOURS of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that's what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don't have those missing collision hitboxes, because if you don't you'll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms. Many controllers have been lost. Let their noble cause be remembered.
  • As a rather weird side-effect of the game's Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.
  • Because the end of mission "mission complete" screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the "mission complete" screen will show his own bullets hitting him. (The same thing can happen anywhere in the game.)

Developer oversights

[edit]
  • In the second chapter of "The Suburbs", Swindle drones are walking down the street to Sam's house. WHY they even bother to have altmodes is not clear.
  • The final Autobot mission in Hoover Dam's depiction of the defrosting Megatron is all kinds of screwy:
    • Before the mission is triggered, he's shown covered in a layer of ice.
    • In the pre-mission cutscene, there's suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he's supposed to be frozen and immobile.
    • As the mission starts, he's encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.
    • When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there's clearly none on his face.
    • When gameplay resumes, there's ice on his face again.
    • In the end of mission cutscene, he's suddenly defrosted right down to his hips.
    • Argh.
  • Regarding the Battle logistics for the Autobots...
    • Despite the fact that the human military is allied with the Autobots at this current moment in time, they'll still attack the Autobots even though the Decepticons are the ones causing all the damage to everything.
    • Despite the fact you can destroy the building Bumblebee is stuck in... he'll still be stuck in there somehow.
    • During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must've had a say in that.
    • In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.
    • When the game cuts back to the action, Blackout is firing his Rapid Fire missiles.
  • Regarding Time for the Autobots...
    • When Starscream starts desecrating buildings, the time is morning.
    • When Jazz confronts Starscream the sun is setting...
    • Midway through the fight, Starscream is "damaged" but it's now Noon.
    • At the end of the mission Brawl shows up and it's Sunset again.
    • When Ironhide confronts Brawl, it's sunset, but by the time Ironhide kills Brawl it's Noon again.
    • Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.
    • Midway through the fight, Bumblebee knocks Barricade into a bus, and it's noon again. It stays this way for a while (Thankfully.)
    • Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it's still noon.
    • It goes back to sunset when Optimus defeats Megatron.
    • Regarding the Decepticons...
    • Bonecrusher, Brawl, and Starscream are completely absent from the fight.
    • Jazz is seen transporting Sam and Mikaela, but Sam doesn't have the Allspark. Barricade must really hate fleshlings.
    • When Barricade confronts Jazz it's Sunset.
    • When Barricade knocks down Jazz, it's Noon.
    • When Barricade kills Jazz... you should already know at this point.
    • Argh.
  • After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.
    • This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player's faction are seen. This could be an oversight from recycling footage.
    • Also, they appear to be shooting from their fingers.
  • The opening infographic of "City of the Machines" states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in "The Hunt for Sam Witwicky", and likewise isn't seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would've taken place in the scrapped "Megatron, Arise!" level, where Bumblebee is probably dead for good. Since the level was scrapped, this is likely an oversight the developers forgot to correct.
  • In Decepticon Chapter 4, mission 2's intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn't exist (although he can use it for melee attacks).
  • Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn't occur in the game properly, which means if he falls after he jumps, he'll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn't use his Playerland animation at all, meaning that if you get in a Dreadwing drone's landing radius and get knocked away fall, he won't roll back up like everyone else, and will just stand there waiting for him to get back up.
  • Before the final battle in the Autobot campaign, Energon drones are just lying around on the street waiting to be brought to life by the AllSpark.
  • Scorponok is the only playable character that can't jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him.
  • In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.
  • In Chapter 2, Mission 2 of the Autobot campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.
  • Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is light gray.
    • Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as "Mikela".
  • In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream's voice due to a programming error.
  • There are many size errors revolving around Bonecrusher and Brawl. During Sinister Saviour and Warpath, they are shown to be about the same height as Starscream (31 ft), while during the opening cutscene of Fireworks, Bonecrusher is half his size and during For The Fallen Brawl is the same height as Ironhide (22 ft).
  • Optimus Prime has color issues between his truck and robot modes, such as the cab's roof: In robot mode it's red, while in vehicle mode it's blue with red flames. Robo-vision Optimus's truck mode's front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are red, while the front fenders form his ankles, which are blue.
  • The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.
  • In Chapter 4, Mission 3 of the Decepticon campaign, it's very easy to end the mission quickly if you immediately shoot at the Energon Drones in front of you. The game will think there are no more drones in the area, so the mission ends.

Other oddities and quirks

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Wouldn't be a 2000s game without the old piss filter (Left: Brightness filter on / Right: Brightness filter off)
  • For whatever reason, Bonecrusher is immortal when you play as him.
  • You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage.
    • Alongside that, you can climb on thin air.
  • Transformer Protoforms have to scan their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.
  • Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It's not noticeable on PS2 or Wii, but it's very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.
  • The residents of Tranquility are apparently capable of rebuilding a power station's gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys again within less than six.
  • Autobots still have the "Destruction" unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it's filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn't actually do anything, and the Autobots are free to be as destructive as the Decepticons. It doesn't help that this gauge is filled by causing damage to any scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.
  • Other cars are like cardboard. Jazz can ram into a truck, and it will go flying in the air. However, Bumblebee, who should be much heavier doesn't knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too.
  • Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.
    • This makes playing as Ironhide a little more difficult, as Ironhide has a 50% chance to replace the last melee hit with a cannon shot.
      • Doesn't make it better that when a projectile hits a barrier or shield, it will reflect and can deal damage to you! Great.
  • Starscream sounds a lot like Grover.
  • Since Generation 1 Optimus Prime is a skin of Optimus Prime, many would think Generation 1 Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime's attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.
  • Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.
  • Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.
  • During cutscenes where the respective character doesn't speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide's realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.

Toys inspired by this game

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Direct game tie-ins

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A first for Transformers videogames, a handful of toys would be released under the 2007 movie toyline as direct tie-ins to Transformers The Game, with the packaging featuring a label above the toys that describes them "As seen in the TRANSFORMERS Video-Game" (or its equivalent in multilingual versions). This small subline imprint consisted of five unique molds, all based around the enemy drone characters for the videogame.

Deluxe Class
Deluxe Swindle

Other figures

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A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned "As seen in the TRANSFORMERS Video-Game" subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in Transformers The Game. A pair of redecos for the aforementioned drone molds - released under the 2008 AllSpark Power subline imprint - are also seemingly inspired by the opposing factions' versions of their respective units.

Deluxe Class Voyager Class
Deluxe Autobot Jazz with G1 deco

Beyond the 2007 toyline, Dirt Boss from the 2009 Transformers: Revenge of the Fallen line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as Deadlift, making the similarities between the two designs all the more evident.

Reception

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The game's Metacritic scores hover around fifty-five percent. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.

Notes

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  • Transformers The Game is one of only two Activision-published Transformers games, alongside Rise of the Dark Spark, to be released in Japan, albeit only on PS3, PS2, and Wii.
  • The Autobots and Decepticons really like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.
  • Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee's arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus's arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.
  • It's assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.
  • Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you're currently imagining.
  • Punching your enemies in the face repeatedly is "heroic" when Autobots do it, but "evil" when Decepticons do it. Sounds like a double standard!
  • Blackout is toy accurate in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.
  • Tranquility features a large number of Generation 1 references, with adverts for "Hound's Hotdogs," "Seaspray's Fish and Chips," a local mall called "Metroplex" and a fast food restaurant named "Chip Chase's". As a more recent reference, there is also a building site belonging to "Bay Demolition". There is also a place called Frank & Peter's cafe.
  • One Autobot isn't explicitly killed in the Decepticon campaign: Ratchet (who does die in the DS Version). Three Decepticons aren't killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in both campaigns is, unsurprisingly enough, Jazz (though Blackout isn't present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain). Even when every other bit of movie canon is thrown out the window, he still can't make it out alive.
  • Jazz's last words of 'Optimus... I tried' are the same as in the DS version.
  • Bumblebee uses some kind of axe when he fights with a three-punch combo, probably referencing one of his earlier concept designs.
  • Jazz's special attack is a sword, which he had in early concept art and his Deluxe Class toy.
  • Ratchet, Bonecrusher, Brawl, and Frenzy aren't playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It's possible that, had he made it into the final game, he would've been just a health dispenser.
  • Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.
  • G1 Megatron flies rather than turning into a gun.
  • Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.
  • If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he's doing the same, but he's just shaking his arm.
  • In Mission City, there's a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they're playing it.
  • Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?
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References

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