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|publisher=[[Corgi Books]]
|publisher=[[Corgi Books]]
|published=Great Britain
|published=Great Britain
|imprint=[[Young Corgi Adventure]]/Adventure Game Books
|imprint=[[The Transformers Adventure Game Books]]
|date=1985
|date=1985
|writers=[[Dave Morris]]
|writers=[[Dave Morris]]
|illustrator=[[Bob Harvey]] (interior pencils and cover painting)
|illustrator=[[Bob Harvey]] (interior pencils and cover painting)
|pagecount=68
|pagecount=71
|ISBN=ISBN 0-552-523151<br>ISBN 9780552523158
|ISBN=ISBN 0-552-523151<br>ISBN 9780552523158
}}
}}
'''You help Jazz save an observatory—and possibly the world!'''


==Synopsis==
==Synopsis==
"Earth has been invaded by the powerful robots from the distant planet [[Cybertron (planet)|Cybertron]]—the Heroic [[Autobot]]s and their enemies, the Evil [[Decepticon]]s. They can disguise their robot shapes as earthly machines and transform for battle at lightning speed. The battle between Good and Evil rages on Earth...
Visiting your [[Jack Richards|Uncle Jack]] and [[Sue Richards|Aunt Sue]] at the secluded [[Los Palmos observatory]], [[you]] find that you have arrived in the middle of some very unusual activity. Unbeknownst to you, the evil [[Decepticon]] [[Starscream (G1)|Starscream]] and the nefarious [[Insecticon (G1)|Insecticon]] [[Bombshell (G1)|Bombshell]] have hjacked the observatory to track a supply pod containing weapons that was launched from [[Cybertron (planet)|Cybertron]] when it passed close to [[Earth]]'s orbit and are planning to bring it down to Earth. To this end, they have placed [[null-ray|null-fields]] around the site's perimeter that will disable any vehicle that approaches.
 
As you and your uncle stop off at [[Olaf]]'s petrol station on your way back to the observatory you see a bright red light in the sky and soon afterwards, you encounter the Autobot Jazz. With his assistance you approach the observatory only to discover that it is too late—Starscream has already found the stray weapons pod and has set it to home in on a beacon at the observatory. Triumphantly, the Decepticon transforms into jet mode and flies into the air.
 
===Endings===
{{note|As a multipath adventure, there are a number of ways in which this story can end for you:}}
*You persuade Jazz (stuck in car mode) to try to outrun Bombshell (in aerial insect mode). He can't, and Bombshell destroys you with an explosive shell.
*You take the homing beacon and put it in your pocket. When Jazz is searching for something you keep quiet, the weapons pod homes in on you and everyone at the observatory is blown to bits when it lands.
*You take the homing beacon and put it in your pocket. When Jazz is searching for something you give it to him and he destroys it. The weapons pod sails harmlessly overhead to crash into the Pacific ocean.
*You take the homing beacon and throw it at Starscream where it lodges in his jet. The weapons pod smashes through his wing but he manages to get away.
 
==Featured characters==
{{featuredcharacters
|c1=
*[[Jazz (G1)|Jazz]]
|c2=
*[[Bombshell (G1)|Bombshell]]
*[[Starscream (G1)|Starscream]]
|c3=
*[[You]]
*[[Jack Richards]]
*[[Sue Richards]]
*[[Olaf]]
|nonumbering=true
}}
 
{{note|The order in which the characters appear depends on the path you take through the book.}}
 
==Notes==
*All Transformers' names are printed in [[To sell toys|CAPITAL LETTERS]].
*Your path through the book can change other plot points too: if you arrive early at the observatory with your uncle you find that your aunt is being controlled by one of Bombshell's [[cerebro-shell]]s, but if you go it alone with Jazz and arrive later, your uncle and aunt are being held captive by the Decepticons and both call out your name when they see you.
*Bombshell can also have his wing casing (his leg in robot mode) injured by Jazz in two different ways.
*Bombshell doesn't shrink when he transforms.
 
===Errors===
*Starscream appears to be missing a hand on page 31.
**And an arm on page 49.


''You'' are the hero of this book—suddenly you are thrust into the deadly struggle.
===Advertisements===
*Inside the front cover is an advert for the [[The Transformers (Marvel comic)#Marvel UK|UK comic]], using a [[:Image:Jetfire-Dutch.jpg|piece of artwork]] that depicts [[Jetfire (G1)|Jetfire]]'s unused [[character model]] fighting [[Megatron (G1)|Megatron]].
*At the end of the story are adverts for other Young Corgi books "[[Dinobot War]]" and "T.R.Bear: Enter T.R." by Terrance Dicks.


You will meet the valiant Autobot [[Jazz (G1)|Jazz]] and help him fight against the evil [[Starscream (G1)|Starscream]]. But be careful—your actions will decide whether the Decepticon is defeated or whether he gets the terrible weapons he needs to overthrow the world."
==External links==
*[http://www.physics.ohio-state.edu/~sstoneb/tf/books/#corgi-adv Peril from the Stars] at Steve-o Stonebraker's site.


{{stub}}
[[Category:Generation 1 multipath adventures]]
[[Category:Generation 1 multipath adventures]]

Revision as of 15:02, 15 July 2012

The Transformers Adventure Game Books

Why fight when I can look at the camera and stand sharp!
"Peril from the Stars"
Publisher Corgi Books
Imprint The Transformers Adventure Game Books
First published 1985
Writers Dave Morris
Illustrator Bob Harvey (interior pencils and cover painting)
ISBN ISBN 0-552-523151
ISBN 9780552523158
Page count 71

You help Jazz save an observatory—and possibly the world!

Synopsis

Visiting your Uncle Jack and Aunt Sue at the secluded Los Palmos observatory, you find that you have arrived in the middle of some very unusual activity. Unbeknownst to you, the evil Decepticon Starscream and the nefarious Insecticon Bombshell have hjacked the observatory to track a supply pod containing weapons that was launched from Cybertron when it passed close to Earth's orbit and are planning to bring it down to Earth. To this end, they have placed null-fields around the site's perimeter that will disable any vehicle that approaches.

As you and your uncle stop off at Olaf's petrol station on your way back to the observatory you see a bright red light in the sky and soon afterwards, you encounter the Autobot Jazz. With his assistance you approach the observatory only to discover that it is too late—Starscream has already found the stray weapons pod and has set it to home in on a beacon at the observatory. Triumphantly, the Decepticon transforms into jet mode and flies into the air.

Endings

As a multipath adventure, there are a number of ways in which this story can end for you:
  • You persuade Jazz (stuck in car mode) to try to outrun Bombshell (in aerial insect mode). He can't, and Bombshell destroys you with an explosive shell.
  • You take the homing beacon and put it in your pocket. When Jazz is searching for something you keep quiet, the weapons pod homes in on you and everyone at the observatory is blown to bits when it lands.
  • You take the homing beacon and put it in your pocket. When Jazz is searching for something you give it to him and he destroys it. The weapons pod sails harmlessly overhead to crash into the Pacific ocean.
  • You take the homing beacon and throw it at Starscream where it lodges in his jet. The weapons pod smashes through his wing but he manages to get away.
The order in which the characters appear depends on the path you take through the book.

Notes

  • All Transformers' names are printed in CAPITAL LETTERS.
  • Your path through the book can change other plot points too: if you arrive early at the observatory with your uncle you find that your aunt is being controlled by one of Bombshell's cerebro-shells, but if you go it alone with Jazz and arrive later, your uncle and aunt are being held captive by the Decepticons and both call out your name when they see you.
  • Bombshell can also have his wing casing (his leg in robot mode) injured by Jazz in two different ways.
  • Bombshell doesn't shrink when he transforms.

Errors

  • Starscream appears to be missing a hand on page 31.
    • And an arm on page 49.

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