Six-Gun: Difference between revisions
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: As a [[Weaponizer (Generations)|Weaponizer]], he can also be taken apart and converted into weapons and armor that can be attached to other figures that use the [[C.O.M.B.A.T. System]] (or, really, any 5mm post-compatible toys). He splits into the "MTX-50 Dual-Flank Boost Launcher" (upper torso), "MTX-S2A Guided Missile Launcher" (lower body), two "MTX-M2 Anti-Gravity Cannons" (legs), and two "MTX-LR Ion-Pulse Blasters" (arms), with two "W-5 Gyro Blasters" left over (which share their design with [[Sideswipe (G1)/toys#War for Cybertron: Siege|''Seige'' Sideswipe]]'s "[[Gyro gun|gyro blaster]]"). His instructions show three suggested combinations of these parts with other figures: the "Defensive Loadout" turns him into a massive anti-aircraft-gun backpack (with the Anti-Gravity Cannons under the partner-bot's feet), the "Offensive Loadout" uses Sixgun's torso as a shield and has a slightly smaller gun-backpack (and the Anti-Gravity platform shoes again), while the "High-Precision Launcher Gauntlet" combines his torso and body into a massive punchy-hand that fits over most (probably) Deluxe toys' arms. | : As a [[Weaponizer (Generations)|Weaponizer]], he can also be taken apart and converted into weapons and armor that can be attached to other figures that use the [[C.O.M.B.A.T. System]] (or, really, any 5mm post-compatible toys). He splits into the "MTX-50 Dual-Flank Boost Launcher" (upper torso), "MTX-S2A Guided Missile Launcher" (lower body), two "MTX-M2 Anti-Gravity Cannons" (legs), and two "MTX-LR Ion-Pulse Blasters" (arms), with two "W-5 Gyro Blasters" left over (which share their design with [[Sideswipe (G1)/toys#War for Cybertron: Siege|''Seige'' Sideswipe]]'s "[[Gyro gun|gyro blaster]]"). His instructions show three suggested combinations of these parts with other figures: the "Defensive Loadout" turns him into a massive anti-aircraft-gun backpack (with the Anti-Gravity Cannons under the partner-bot's feet), the "Offensive Loadout" uses Sixgun's torso as a shield and has a slightly smaller gun-backpack (and the Anti-Gravity platform shoes again), while the "High-Precision Launcher Gauntlet" combines his torso and body into a massive punchy-hand that fits over most (probably) Deluxe toys' arms. | ||
: Some Six-Guns have their "toe" parts attached on the wrong feet. If the toes are pushed out of position when collapsing them down, they can be popped off and reapplied to the correct feet, allowing them to collapse properly. To pop the toes off, push them up from below when extended and attach them back in the same angle from above; this will avoid any stress to the plastic. Bizarrely, his chest contains a hidden post hole under the Autobot insignia, which is on a flip-up panel. It's basically | : Some Six-Guns have their "toe" parts attached on the wrong feet. If the toes are pushed out of position when collapsing them down, they can be popped off and reapplied to the correct feet, allowing them to collapse properly. To pop the toes off, push them up from below when extended and attach them back in the same angle from above; this will avoid any stress to the plastic. Bizarrely, his chest contains a hidden post hole under the Autobot insignia, which is on a flip-up panel. It's basically used as a connecting point for other 5mm post compatible weapons; in order to fully utilize it and avoid obstructing the face is you turn the head 180 backward and flip up the back panel to cover his head thus making it use able in his flight mode.In robot mode, and can't really be used in any other mode since it can't open when the cockpit is flipped up. Flipping the cockpit down to have the hole face forward doesn't help any, since the hinge is too weak to support anything heavier than the two tiny handguns that sit behind his head in robot mode. | ||
: This mold was [[retool]]ed to make ''Siege'' [[Cromar#War for Cybertron: Siege|Cromar]]. | : This mold was [[retool]]ed to make ''Siege'' [[Cromar#War for Cybertron: Siege|Cromar]]. | ||
Revision as of 15:42, 26 September 2019
- Six-Gun is an Autobot from the Generation 1 continuity family.

The name Six-Gun (also Sixgun) isn't just metaphoric; this Autobot soldier is literally a walking, talking mass of weaponry. Six-Gun is one of Metroplex's autonomous troops, and is composed of six of the Titan's guns. Along with Scamper and Slammer, he helps patrol and defend Metroplex's interior and periphery. Like his partners, he is mentally linked to Metroplex, and shares a similar personality. Perhaps befitting a living artillery battery, Six-Gun tends to be a bit more blustery and belligerent than his teammates.
Fiction
Generation 1 cartoon continuity
The Transformers cartoon
- Voice actor: Maurice LaMarche (English), Yoku Shioya (Japanese), Michael Rüth (German)

Six-Gun was part of Metroplex's investigation into the disappearance of Fort Knox after "dinosaur transform static" was found at the scene of the crime. When Sky Lynx objected to being grouped together with the Dinobots, Six-Gun pointed out that he had dinosaur electrons inside of him. However, Perceptor revealed that the energon cubes found at Fort Knox were made of a Decepticon formula, and Six-Gun realized that Trypticon must have been the real culprit. Thief in the Night
The Story of Super Robot Lifeforms: The Transformers

After an attack on Autobot City by Trypticon, things were looking pretty bad for Metroplex and especially bad for all the Autobots and humans inside him. With Scamper having been dispatched and Full-Tilt prepared to deliver the finishing blow with the Brunt tank, Ultra Magnus at last ordered Six-Gun into action.
Despite being made entirely out of guns, Six-Gun chose to resolve the issue by punching Full-Tilt in the face. He then proceeded to commandeer the Brunt tank and blast Trypticon with it. With Trypticon's controls being destroyed, Galvatron ordered the Decepticons to retreat. The Story of Super Robot Lifeforms: The Transformers #3
Wars manga
Six-Gun was stationed at Metrobase in Earth orbit at some point after 2035. When Metrotitan plowed through Metrobase to attack Scramble City, Six-Gun alerted his comrades at the city of what happened to Metrobase. Metrowars
Legends comic
When Metroplex was rebuilt in a new body, Six-Gun took on a new form known as "Six-Guns" (シックスガンズ Shikkusuganzu), losing his robot mode in exchange for becoming two gigantic cannons that could fly and operate freely of Metroplex. Six-Guns helped Metroplex defeat Metrotitan for good, then came with him to the Legends World where he and Metroplex's other components assured him they'd always be together. Bonus Edition Vol. EX
Kre-O online manga
Six-Gun was at the newly constructed Autobot base, Metroplex. Two Giant Bases! Everybody Getting Along, Come On, Fight!
Toys
Generation 1

- Metroplex (Autobot City, 1986)
- Japanese ID number: C-70
- Six-Gun only came with Metroplex, as he was composed of both of Metroplex's larger guns (forming the legs), both smaller guns (forming the arms), a tower (forming the body), and a tower top piece (forming the chestplate). An additional gun can be plugged in a peghole on his arm. This leaves Metroplex underarmed, and Six-Gun a bit overkill. Of course, the combination doesn't obstruct the rifles' pegs, meaning he can be used as a colossal super-gun.
War for Cybertron: Siege

- Autobot Sixgun (Deluxe Weaponizer, 2019)
- ID number: WFC-S22
- Japanese ID number: SG-18
- Japanese release date: April 27, 2019
- Accessories: 2 "W-5 Gyro Blasters"
- Part of the second wave of Siege Deluxes, "Autobot Sixgun" transforms from robot to a Cybertronian VTOL craft (though he's officially stated to be a tank, but come the heck on). He is also compatible with the "Fire Blast" effect pieces from the Battle Masters assortment, which can be used to simulate blaster fire or explosions. His parts can also connect to the various 5 mm holes on his partner, Thrilling 30 Metroplex.
- As a Weaponizer, he can also be taken apart and converted into weapons and armor that can be attached to other figures that use the C.O.M.B.A.T. System (or, really, any 5mm post-compatible toys). He splits into the "MTX-50 Dual-Flank Boost Launcher" (upper torso), "MTX-S2A Guided Missile Launcher" (lower body), two "MTX-M2 Anti-Gravity Cannons" (legs), and two "MTX-LR Ion-Pulse Blasters" (arms), with two "W-5 Gyro Blasters" left over (which share their design with Seige Sideswipe's "gyro blaster"). His instructions show three suggested combinations of these parts with other figures: the "Defensive Loadout" turns him into a massive anti-aircraft-gun backpack (with the Anti-Gravity Cannons under the partner-bot's feet), the "Offensive Loadout" uses Sixgun's torso as a shield and has a slightly smaller gun-backpack (and the Anti-Gravity platform shoes again), while the "High-Precision Launcher Gauntlet" combines his torso and body into a massive punchy-hand that fits over most (probably) Deluxe toys' arms.
- Some Six-Guns have their "toe" parts attached on the wrong feet. If the toes are pushed out of position when collapsing them down, they can be popped off and reapplied to the correct feet, allowing them to collapse properly. To pop the toes off, push them up from below when extended and attach them back in the same angle from above; this will avoid any stress to the plastic. Bizarrely, his chest contains a hidden post hole under the Autobot insignia, which is on a flip-up panel. It's basically used as a connecting point for other 5mm post compatible weapons; in order to fully utilize it and avoid obstructing the face is you turn the head 180 backward and flip up the back panel to cover his head thus making it use able in his flight mode.In robot mode, and can't really be used in any other mode since it can't open when the cockpit is flipped up. Flipping the cockpit down to have the hole face forward doesn't help any, since the hinge is too weak to support anything heavier than the two tiny handguns that sit behind his head in robot mode.
Notes
- Six-Gun presents some very big scale problems. Most portrayals of Metroplex show him as hundreds or even thousands of feet tall. Accordingly, Six-Gun—composed of weapons that are scaled for Metroplex's use—should be pretty gargantuan himself, but he's shown as a normal-sized Transformer. No fiction has ever attempted to reconcile this oddity.
- Like most comic-original Kreons, Kre-O Six-Gun is made up of existing Kreon parts. He wears Soundwave's helmet, Onslaught's twin cannon backpack, and Starscream's clip-on arm guns.
Foreign names
- Japanese: Six-Gun (シックスガン Shikkusugan)
- French: Sextuplo (Canada)
- Russian: Shestizaryadnik (Шестизарядник, "Sixshot")


