Transformers The Game (console): Difference between revisions
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*Scorponok is the only playable character that can't jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. | *Scorponok is the only playable character that can't jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. | ||
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you. | *In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you. | ||
*In Chapter 2, Mission 2 of the | *In Chapter 2, Mission 2 of the Autobot campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear. | ||
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]]. | *Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]]. | ||
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as "Mikela". | **Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as "Mikela". | ||
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*Optimus Prime has color issues between his truck and robot modes, such as the cab's roof: In robot mode it's red, while in vehicle mode it's blue with red flames. Robo-vision Optimus's truck mode's front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are '''[[FIRRIB|red]]''', while the front fenders form his ankles, which are '''blue'''. | *Optimus Prime has color issues between his truck and robot modes, such as the cab's roof: In robot mode it's red, while in vehicle mode it's blue with red flames. Robo-vision Optimus's truck mode's front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are '''[[FIRRIB|red]]''', while the front fenders form his ankles, which are '''blue'''. | ||
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme. | *The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme. | ||
*In Chapter 4, Mission 3 of the Decepticon campaign, it's very easy to end the mission quickly if you immediately shoot at the Energon Drones in front of you. The game will think there are no more drones in the area, so the mission ends. | |||
===Other oddities and quirks=== | ===Other oddities and quirks=== | ||
Revision as of 21:19, 3 May 2026
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<imagemap>File:Tfgame2007 logo.png|center|500px default {{#if:Transformers games|Transformers games|Transformers The Game}} desc none </imagemap> |
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June 20, 2007 (AU)
July 20, 2007 (EU)
February 7, 2008 (JP, PS3/PS2)
March 13, 2008 (JP, Wii) | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: ESRB: T
PEGI: 12+
CER0:B | {{#if: | {{#if: |
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{{#if: If you're a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess? |If you're a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?}}}} | |||||||
| {{#if: | {{#if: | }}
(')}} {{#if:| ""}} | |||||||
| Developer | Traveller's Tales}} | ||||||
| Developers | }} | ||||||
| Publishers | }} | ||||||
| Publisher | Activision}} | ||||||
| Writer | }} | ||||||
| Written by | }} | ||||||
| Additional writing | }} | ||||||
| Story | }} | ||||||
| Platform | PlayStation 2, Wii, PlayStation 3, Xbox 360, PC DVD-ROM}} | ||||||
| Platforms | }} | ||||||
| Release date | June 19, 2007 (NA) June 20, 2007 (AU) July 20, 2007 (EU) February 7, 2008 (JP, PS3/PS2) March 13, 2008 (JP, Wii)}} | ||||||
| End of service | }} | ||||||
| Continuity | }} | ||||||
| Chronology | }} | ||||||
| Rating | }} | ||||||
| Ratings | ESRB: T PEGI: 12+ CER0:B}} | ||||||
| Standard Retail Price | }} | ||||||
| [[|Credits]]}} | |||||||
Transformers The Game is the video game adaptation of the 2007 live-action movie. Developed by Traveller's Tales with cinematic cutscenes animated by Blur Studio for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie's robotic characters through a loose approximation of the movie's plot. The game has two campaigns, one for each faction. It was the first Transformers game published by Activision in 21 years.
Several other versions of the title were released for other platforms.
Synopsis
Autobots
Level 1: The Suburbs

Bumblebee crashes down to Earth, ending up in Bay Demolitions. The Autobot scans a yellow Camaro, and is contacted by Optimus Prime, who tells him to find an object that will help lead them to the missing AllSpark, but warns him to beware Decepticon drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a Transformer code linked to Megatron in a family artifact of Sam Witwicky. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam's father promise him he will buy him a car the next day. On Optimus's orders, Bumblebee races to Bobby Bolivia's used car lot, defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia's and gets himself purchased by Sam.
The next day while Sam is at school, Barricade attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the Autobots from landing, then clear a landing zone. The Autobots touch down and scan new alternate modes before gathering at the rendezvous point.
Level 2: More Than Meets the Eye


After a very brief explanation of what is going on, Sector Seven finds the Autobots. In his new alt mode, Bumblebee takes Sam and Mikaela Banes to safety, while Jazz distracts Sector Seven. Unfortunately, Jazz's luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon Shockwave, who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave's destruction. Investigating Shockwave's body, Optimus finds the glasses and intercepts a transmission from Starscream that the Decepticons have found Megatron in Hoover Dam, along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots.
Level 3: Inside Hoover Dam

In Hoover Dam, Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a 'laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and Blackout arrive at the dam shortly there after to release their leader.
Level 4: The Last Stand

Upon arriving in Mission City, the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, Brawl arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz's death.
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.
Level 5: The Ultimate Doom
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron's flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.
Decepticons
Level 1: SOCCENT Military Base

Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the SOCCENT Forward Operations Base in Qatar. At Starscream's command, he destroys the entire base.

Some humans managed to scramble their communication vehicles, and Scorponok was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn't any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.
Level 2: The Hunt For Sam Witwicky
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.

Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find Frenzy, who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they're Sector Seven, they knew how to do that).
After repeating this several times, Barricade eventually cornered Frenzy's captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.

Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local Bay Demolition, only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn't give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.
Level 3: A Gathering Force
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to search for Bonecrusher and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in Cybertronian to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.

"I can't, I'm shy."
"What?!"

"Your talking privileges are hereby revoked, Bonecrusher."
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron's biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point.
Starscream and Blackout arrived at the Hoover Dam and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela's kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.
Level 4: City of the Machines
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.

Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee's fate if he kept fighting and decided to run away.

Barricade managed to catch up to Jazz and killed him, his last words being "Optimus, I tried". Megatron detected an huge energy signature coming from the city's park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the Energon drones in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don't give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.

Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.
Level 5: Day of the Machines

Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.
Life on Earth as we know is now over. Megatron decided that the Lincoln Memorial would make a fine throne from which to rule the world. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.
Characters
{{#if:true ||(Numbers indicate order of appearance.)}}
- Ratchet (Fred Tatasciore)|| style="background:#ffdddd;" valign="top" |
- Ratchet (Fred Tatasciore) }}{{#if:Playable
- Megatron (Frank Welker)
- Starscream (Daniel Ross)
- Barricade (Keith David)
- Blackout (Noah Nelson)
- Scorponok
Autobots }}{{#if:Playable
Non-playable |
Decepticons }}{{#if:*Dropkick | Drones }}{{#if:*Sam Witwicky (Shia LaBeouf) | Humans }}{{#if:| | Misc }}{{#if:| | Misc }} |
|---|---|---|---|---|---|
|
Playable
Non-playable |
|
}}{{#if:|
|
}} |
*While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game's credits. Unused voice clips of his (and Brawl's) can be found in the game's files.
Gameplay
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.
Drone Variants
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses.
- Scrappers: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes.
- Swindles: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it's very uncommon, and they can easily be dispatched.
- Dropkicks: The "heavy lifters" of the common drone type, they're usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.
- Longarms: The most common of the "Throw stuff at them to make them stop" types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it's thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone.
- Payloads: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.
- Dreadwings: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively large range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated.
- Mixmasters: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor, (or simply hit them with a thrown object if they happen to be in their cement mixer alternate mode). Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.
Sub Missions
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a "mini-game" where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what's happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.
Sub Missions come in six types:
- Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).
- Scavenger: Find all the cogs within the marked area. (They're not really well hidden, and the map shows them in little green blips, so it's pretty easy).
- Attack: Defeat all the enemies. (It's very easy, mostly because this is just a challenge version of the average drone battles in the game).
- Sumo: Push all the opponents out of the ring. Careful you don't get knocked out! (It's WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, MIXMASTER DRONES.).
- Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? YOU WILL BE).
- Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn't available to play in the Autobot campaign).
Cybertron Levels
A "Bonus Level" set on Cybertron is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron's look in both levels doesn't resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.
Unlockables
The game includes a "Bonus Features" menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:
- Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level 'A Gathering Force', the player is automatically awarded 5 cubes.
- Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.
- Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.
- Completing a chapter.
- Completing a sub mission.
- Completing a level, including the bonus Cybertron levels
- Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).
The unlockable bonus features are separated into three sections:
- Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the Armada, Energon, and Cybertron cartoons.
- Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by Marvel Comics, Dreamwave Productions, and IDW Publishing.
- G1 characters: five alternate character skins, including the following:
- Three toy-inspired "skins" can be unlocked, including Generation 1 Jazz, Robo-Vision Optimus Prime (minus flames) and Generation 1 Starscream (minus the resculpted head).
- Similarly, one can unlock Generation 1 Optimus Prime and Megatron, replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but fires from his fists rather than using his trademark ion blaster. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the "transform" button is pressed.
Achievement list
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the "Achievement" meta-goal system. Each Achievement has a Gamerscore value that adds to the player's total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in Transformers The Game. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.
Cut and unused content
Perhaps owing to a somewhat rushed development cycle, Transformers the Game has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game's many multiplatform releases and can be found extensively listed on the The Cutting Room Floor's page for the game <ref>Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii) on The Cutting Room Floor</ref>, but down below we'll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer Flint Dille said that most of his work for the project did not end up in the game. <ref>{{#if: I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted. |"I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted."—|}}{{#if: https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK |Flint Dille|Flint Dille}}{{#if: YouTube |, YouTube|}}{{#if: |, ""|}}{{#if: 2019 |, 2019{{#if: 11 |/{{#switch:{{#len:11}}|1=011|11}}{{#if: 19|/{{#switch:{{#len:19}}|1=019|19}}|}}}}|}}{{#if: https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK ||}}{{#switch:{{#sub:https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK%7C7%7C11}}%7Cweb.archive= (archive link)|}}{{#switch:{{#sub:https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK%7C8%7C11}}%7Cweb.archive= (archive link)|}}{{#switch:{{#sub:https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK%7C7%7C10}}%7Carchive.is= (archive link)|}}{{#switch:{{#sub:https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK%7C8%7C10}}%7Carchive.is= (archive link)|}}{{#if: | (dead link)}}</ref>
Levels

- An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn't featured anywhere in the actual retail release.<ref>https://www.youtube.com/watch?v=I97UImtAQ6g</ref> For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.<ref>https://www.youtube.com/watch?v=A5d9G0SQw_8</ref> This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, the entire level was surprisingly discovered lurking in the Wii version all along! In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from easy to straight up unplayable.
- There are also two cutscenes surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. <ref>https://www.youtube.com/watch?v=qDm710zwUxg</ref>
- The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.
- On a complimentary note, both the Playstation Portable and Nintendo DS versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.
- There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.
- There are also two cutscenes surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. <ref>https://www.youtube.com/watch?v=qDm710zwUxg</ref>
- There are also other unused
Tranquilitylevels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn't have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn't end, and you'll be stuck until you exit the level or the timer runs out. - As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.

- If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut Pepsi signs and even a Burger King replacing Chip Chase's!
Character models

- Ratchet, despite never appearing in both campaigns, has high res and low res models for both his robot and vehicle mode, but only 3 animations are left over for him, rendering him basically unplayable. Thankfully, a mod exists that does make him playable.
- A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as "evilbumblebee" in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone's interested in writing one.
- A variant of the Payload drone crudely textured with a shoddily compressed Pepsi livery, most likely cut early in development.
- On the PS3 version, there are also A LOT of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it's own animations. This was primarily seen in promotional screenshots of the game.
Weapons and abilities
- An unused version of Optimus Prime's gun with animations, based on concept art, which can be restored with easy modding. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.
- There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you've won a mission or lost voiced by Peter Cullen himself, and alternate takes of all of Ironhide's lines.
- There are unused special abilities in the game's files, with most of them based on concept art, including:
- A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.
- A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.
- An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.
- A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.
- A healing ability possibly meant for Ratchet, being able to heal the player.
- An unknown "SapEnergy" ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.
Sound
- Two orchestral tracks, "mx_city_barricade_1" and "mx_city_skorponok_1", were cut from the final Mission City chapters. Both are still available in full as .wav files.
- Some of the music tracks in the Transformers: Revenge of the Fallen videogame have their in-game files labelled with the prefix "mx_hoover_ext", suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from Transformers The Game. <ref>https://www.youtube.com/watch?v=yhaoVtEPfO0</ref>
- There are also some unused SFX files, such as splashing into water.
Others

- There are a few debug options leftover in all versions of the game.
- Seven cutscenes (one for More Than Meets The Eye, one for Inside Hoover Dam, one for The Ultimate Doom, and four for A Gathering Force.) were cut from the final release. All of these can be found on Youtube. <ref>https://www.youtube.com/watch?v=KKD7jCplFNo</ref>
- A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We'll let this wiki decide.
- There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.
- A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.
Release
Versions

- PlayStation 2
- The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.
- Nintendo Wii
- The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that reviewers were resoundingly unimpressed by.
- Xbox 360
- The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.
- The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There's one for pressing the "transform" button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.
- It was also available in a limited "Cybertron Edition" that featured exclusive packaging art, a "Making Of" DVD, a code to unlock the Cybertron bonus levels early, and issue 1 of the Transformers movie prequel comic by Simon Furman, Don Figueroa and Josh Burcham. It was exclusive to Gamestop/EB stores.
- For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads "This item has been unlocked by a downloadable content pack" appears below any bonus features that have not been earned through gameplay.
- PlayStation 3
- The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.
- The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself isn't doing anything.
- SixAxis motion control is also added for Decepticons with aircraft altmodes (Blackout, Starscream and Megatron). It's disabled by default.
- PC DVD-ROM
- The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.
- High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you'll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.
Differences between the Game and Movie

- Almost all plotlines relating to humans have been removed; the game has nothing involving soldiers (replaced by communication trucks, helicopters and tanks), agents (replaced by Buggies and SUVs), or comic relief (replaced by the cutscenes). Even Sam has barely any role beyond "holder of the MacGuffins."
- Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.
- The game's AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie's city block-sized cube. It's housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!
- In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.
- Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.
- Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn't.
- Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by Lennox.
- Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive.
- Frenzy has red eyes!
- Shockwave makes an appearance!
- Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.
- Decepticon Campaign: Shoving the All Spark cube into his own chest does not kill Megatron.
- Decepticon Campaign: The Autobots lose! Evil triumphs!
Technical errors and oddities
Glitches
- The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade's first mission in Mission City, after Jazz's door slams there is no further post-recording sound work. This means Barricade's voice is completely unaltered. He sounds like Sideshow Bob. The Wii, PS3, and Xbox 360 versions have the effects added correctly.
- In the final Chapter of "A Gathering Force", it's just this side of entirely possible to be too good at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he'll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets' ability to actually take damage is pretexted on Brawl transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.
- The Dreadwing AI doesn't properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission.
Doesn't stop them from being pesky and persistent motherfragging pains in the aft.- To make Dreadwings even more annoying, someone didn't do a proper bug test, so the Spawn variable for Dreadwings is active AT ALL TIMES during "A Gathering Force". This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. ARGH.
- Barricade's shield attack's hitbox extends beyond his arm for some reason.
- In a rather frustrating case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you HOURS upon HOURS of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that's what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don't have those missing collision hitboxes, because if you don't you'll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.
Many controllers have been lost. Let their noble cause be remembered. - As a rather weird side-effect of the game's Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.
- Because the end of mission "mission complete" screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the "mission complete" screen will show his own bullets hitting him. (The same thing can happen anywhere in the game.)
Developer oversights
- In the second chapter of "The Suburbs", Swindle drones are walking down the street to Sam's house. WHY they even bother to have altmodes is not clear.
- The final Autobot mission in Hoover Dam's depiction of the defrosting Megatron is all kinds of screwy:
- Before the mission is triggered, he's shown covered in a layer of ice.
- In the pre-mission cutscene, there's suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he's supposed to be frozen and immobile.
- As the mission starts, he's encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.
- When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there's clearly none on his face.
- When gameplay resumes, there's ice on his face again.
- In the end of mission cutscene, he's suddenly defrosted right down to his hips.
- Argh.
- Regarding the Battle logistics for the Autobots...
- Despite the fact that the human military is allied with the Autobots at this current moment in time, they'll still attack the Autobots even though the Decepticons are the ones causing all the damage to everything.
- Despite the fact you can destroy the building Bumblebee is stuck in... he'll still be stuck in there somehow.
- During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must've had a say in that.
- In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.
- When the game cuts back to the action, Blackout is firing his Rapid Fire missiles.
- Regarding Time for the Autobots...
- When Starscream starts desecrating buildings, the time is morning.
- When Jazz confronts Starscream the sun is setting...
- Midway through the fight, Starscream is "damaged" but it's now Noon.
- At the end of the mission Brawl shows up and it's Sunset again.
- When Ironhide confronts Brawl, it's sunset, but by the time Ironhide kills Brawl it's Noon again.
- Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.
- Midway through the fight, Bumblebee knocks Barricade into a bus, and it's noon again. It stays this way for a while (Thankfully.)
- Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it's still noon.
- It goes back to sunset when Optimus defeats Megatron.
- Regarding the Decepticons...
- Bonecrusher, Brawl, and Starscream are completely absent from the fight.
- Jazz is seen transporting Sam and Mikaela, but Sam doesn't have the Allspark. Barricade must really hate fleshlings.
- When Barricade confronts Jazz it's Sunset.
- When Barricade knocks down Jazz, it's Noon.
- When Barricade kills Jazz... you should already know at this point.
- Argh.
- After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.
- This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player's faction are seen. This could be an oversight from recycling footage.
- Also, they appear to be shooting from their fingers.
- The opening infographic of "City of the Machines" states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in "The Hunt for Sam Witwicky", and likewise isn't seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would've taken place in the scrapped "Megatron, Arise!" level, where Bumblebee is probably dead for good. Since the level was scrapped, this is likely an oversight the developers forgot to correct.
- In Decepticon Chapter 4, mission 2's intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn't exist (although he can use it for melee attacks).
- Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn't occur in the game properly, which means if he falls after he jumps, he'll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn't use his Playerland animation at all, meaning that if you get in a Dreadwing drone's landing radius and get knocked away fall, he won't roll back up like everyone else, and will just stand there waiting for him to get back up.
- Before the final battle in the Autobot campaign, Energon drones are just lying around on the street waiting to be brought to life by the AllSpark.
- Scorponok is the only playable character that can't jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him.
- In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.
- In Chapter 2, Mission 2 of the Autobot campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.
- Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is light gray.
- Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as "Mikela".
- In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream's voice due to a programming error.
- There are many size errors revolving around Bonecrusher and Brawl. During Sinister Saviour and Warpath, they are shown to be about the same height as Starscream (31 ft), while during the opening cutscene of Fireworks, Bonecrusher is half his size and during For The Fallen Brawl is the same height as Ironhide (22 ft).
- Optimus Prime has color issues between his truck and robot modes, such as the cab's roof: In robot mode it's red, while in vehicle mode it's blue with red flames. Robo-vision Optimus's truck mode's front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are red, while the front fenders form his ankles, which are blue.
- The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.
- In Chapter 4, Mission 3 of the Decepticon campaign, it's very easy to end the mission quickly if you immediately shoot at the Energon Drones in front of you. The game will think there are no more drones in the area, so the mission ends.
Other oddities and quirks

- For whatever reason, Bonecrusher is immortal when you play as him.
- You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage.
- Alongside that, you can climb on thin air.
- Transformer Protoforms have to scan their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.
- Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It's not noticeable on PS2 or Wii, but it's very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.
- The residents of Tranquility are apparently capable of rebuilding a power station's gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys again within less than six.
- Autobots still have the "Destruction" unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it's filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn't actually do anything, and the Autobots are free to be as destructive as the Decepticons. It doesn't help that this gauge is filled by causing damage to any scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.
- Other cars are like cardboard. Jazz can ram into a truck, and it will go flying in the air. However, Bumblebee, who should be much heavier doesn't knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too.
- Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.
- This makes playing as Ironhide a little more difficult, as Ironhide has a 50% chance to replace the last melee hit with a cannon shot.
- Doesn't make it better that when a projectile hits a barrier or shield, it will reflect and can deal damage to you! Great.
- This makes playing as Ironhide a little more difficult, as Ironhide has a 50% chance to replace the last melee hit with a cannon shot.
- Starscream sounds a lot like [[wikipedia:{{#if:|:}}Grover|{{#if:||Grover}}]].
- Since Generation 1 Optimus Prime is a skin of Optimus Prime, many would think Generation 1 Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime's attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.
- Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.
- Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.
- During cutscenes where the respective character doesn't speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide's realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.
Toys inspired by this game
Direct game tie-ins
A first for Transformers videogames, a handful of toys would be released under the 2007 movie toyline as direct tie-ins to Transformers The Game, with the packaging featuring a label above the toys that describes them "As seen in the TRANSFORMERS Video-Game" (or its equivalent in multilingual versions). This small subline imprint consisted of five unique molds, all based around the enemy drone characters for the videogame.
| Deluxe Class | ![]() |
Other figures
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned "As seen in the TRANSFORMERS Video-Game" subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in Transformers The Game. A pair of redecos for the aforementioned drone molds - released under the 2008 AllSpark Power subline imprint - are also seemingly inspired by the opposing factions' versions of their respective units.
Deluxe Class
|
Voyager Class | ![]() |
Beyond the 2007 toyline, Dirt Boss from the 2009 Transformers: Revenge of the Fallen line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as Deadlift, making the similarities between the two designs all the more evident.
Reception
The game's Metacritic scores hover around fifty-five percent. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.
Notes
- Transformers The Game is one of only two Activision-published Transformers games, alongside Rise of the Dark Spark, to be released in Japan, albeit only on PS3, PS2, and Wii.
- The Autobots and Decepticons really like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.
- Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee's arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus's arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.
- It's assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.
- Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you're currently imagining.
- Punching your enemies in the face repeatedly is "heroic" when Autobots do it, but "evil" when Decepticons do it. Sounds like a double standard!
- Blackout is toy accurate in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.
- Tranquility features a large number of Generation 1 references, with adverts for "Hound's Hotdogs," "Seaspray's Fish and Chips," a local mall called "Metroplex" and a fast food restaurant named "Chip Chase's". As a more recent reference, there is also a building site belonging to "Bay Demolition". There is also a place called Frank & Peter's cafe.
- One Autobot isn't explicitly killed in the Decepticon campaign: Ratchet (who does die in the DS Version). Three Decepticons aren't killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in both campaigns is, unsurprisingly enough, Jazz (though Blackout isn't present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain). Even when every other bit of movie canon is thrown out the window, he still can't make it out alive.
- Jazz's last words of 'Optimus... I tried' are the same as in the DS version.
- Bumblebee uses some kind of axe when he fights with a three-punch combo, probably referencing one of his earlier concept designs.
- Jazz's special attack is a sword, which he had in early concept art and his Deluxe Class toy.
- Ratchet, Bonecrusher, Brawl, and Frenzy aren't playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It's possible that, had he made it into the final game, he would've been just a health dispenser.
- Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.
- G1 Megatron flies rather than turning into a gun.
- Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.
- If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he's doing the same, but he's just shaking his arm.
- In Mission City, there's a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they're playing it.
- Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?
External links
References
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