Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)
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June 24, 2009 (AU)
June 26, 2009 (EU) | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: ESRB: T
PEGI: 12+ | {{#if: | {{#if: |
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{{#if: This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost. |This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.}}}} | |||||||
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| Developer | Luxoflux}} | ||||||
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| Publisher | Activision}} | ||||||
| Writer | }} | ||||||
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| Additional writing | }} | ||||||
| Story | }} | ||||||
| Platform | PlayStation 3, Xbox 360, PC}} | ||||||
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| Release date | June 23, 2009 (NA) June 24, 2009 (AU) June 26, 2009 (EU)}} | ||||||
| End of service | }} | ||||||
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| Rating | }} | ||||||
| Ratings | ESRB: T PEGI: 12+}} | ||||||
| Standard Retail Price | }} | ||||||
| [[|Credits]]}} | |||||||
Transformers: Revenge of the Fallen is the video game adaptation of the film of the same name. Developed by Luxoflux for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie's plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.
Several other versions of the title were released for other platforms.
Synopsis
[edit]Autobot campaign
[edit]
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in Shanghai, China. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. Ironhide is sent to fight them. Ironhide then battles and defeats Sideways. When Optimus Prime gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles Demolishor. Upon his defeat and before Optimus deactivates him, Demolishor states "The Fallen shall rise again."
The Autobots then head to Burbank, California where a previously unknown fragment of the AllSpark has surfaced, now in possession of Mikaela Banes. Bumblebee is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of Megatron's location, and transmits it to the Decepticons. Breakaway is sent to defend a carrier fleet guarding Megatron's corpse in the Laurentian Abyss from the Decepticons. Despite his efforts, Megatron is reactivated.

On the East Coast, Sam Witwicky is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the Axiom Gun to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where Agent Simmons is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named Jetfire. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional space bridge to Cairo, Egypt, with the Autobots following.
Jetfire reveals the Dynasty of Primes have constructed a machine called the Sun Harvester hidden in an Egyptian pyramid. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and Starscream. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, Ratchet tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.
Decepticon Campaign
[edit]
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a viroids, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela's location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela's location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor.
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron's remains have been hidden. Soundwave dispatches Ravage to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron's remains. Long Haul uses the shard to raise Megatron back to life, who returns to the Nemesis and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream's extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.
With his initial plan ruined, Megatron returns to the Nemesis and activates the Decepticon protoforms inside the ship, commanding his new army to arise.
Characters
[edit]{{#if:true ||(Numbers indicate order of appearance.)}}
- Optimus Prime/Powered-Up Optimus Prime (Peter Cullen)
- Bumblebee (Mark Ryan)
- Ironhide (Jess Harnell)
- Ratchet (Robert Foxworth)
- Breakaway (Andrew Kishino)
- Sideswipe* (Nolan North)
- Jazz* (Andrew Kishino)
- Jetfire*† (Clive Revill)
- G1 Optimus Prime* (Peter Cullen)
- Optimus Prime/Powered-Up Optimus Prime (Peter Cullen)
- Bumblebee (Mark Ryan)
- Ironhide (Jess Harnell)
- Ratchet (Robert Foxworth)
- Breakaway (Andrew Kishino)
- Sideswipe* (Nolan North)
- Jazz* (Andrew Kishino)
- Jetfire*† (Clive Revill)
- G1 Optimus Prime* (Peter Cullen)
- Omnibots
- Protectobots
- Aerialbots
- Aerialbot Scout 1
- Aerialbot Scout 2†‡
- Aerialbot Warrior|| style="background:#ffdddd;" valign="top" |
- Optimus Prime/Powered-Up Optimus Prime (Peter Cullen)
- Bumblebee (Mark Ryan)
- Ironhide (Jess Harnell)
- Ratchet (Robert Foxworth)
- Breakaway (Andrew Kishino)
- Sideswipe* (Nolan North)
- Jazz* (Andrew Kishino)
- Jetfire*† (Clive Revill)
- G1 Optimus Prime* (Peter Cullen)
- Omnibots
- Protectobots
- Aerialbots
- Aerialbot Scout 1
- Aerialbot Scout 2†‡
- Aerialbot Warrior }}{{#if:Playable
- Megatron/Megatron (Flight) (Frank Welker)
- Starscream (Charlie Adler)
- Long Haul (Neil Kaplan)
- Grindor (Fred Tatasciore)
- Sideways (John DiMaggio)
- Soundwave* (Peter Jessop)
- G1 Megatron* (Frank Welker)
- G1 Starscream* (Charlie Adler)
- G1 Sunstorm* (Charlie Adler)
- The Fallen (James Arnold Taylor)
- Demolishor (Fred Tatasciore)
- Devastator (Fred Tatasciore)
- *: Downloadable content
- †: Playable in multiplayer only
- ‡: Also playable in some single player levels via DLC
Gameplay
[edit]Campaign
[edit]As with its predecessor, Revenge of the Fallen features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, Revenge of the Fallen does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.

Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn energon by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.
Multiplayer
[edit]Revenge of the Fallen features five multiplayer game types. "Deathmatch" allows players to choose any character in a free-for-all battle. "Team Deathmatch" functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. "Control Points" features teams battling for control of specific areas to gain points. "One Shall Stand" has Autobot and Decepticon teams attempting to take out the opposing team's leader (Optimus Prime or Megatron) while protecting their own. Finally, "Battle for the Shards", features [[wikipedia:{{#if:|:}}capture the flag|{{#if:||capture the flag}}]]-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.
Single Player Weapons and Abilities
[edit]| Character | Special Ability | Primary Weapon | Secondary Weapon |
| Optimus Prime/Gold Optimus Prime | Valiant Leader (Turn Blue) | Dual Laser Rifles | Dual Shell Cannons |
| Ironhide/G1 Colors Ironhide | Automated Rocket Turret | Dual Pulse Cannons | Proximity Grenades |
| Ratchet/G1 Colors Ratchet | Combat Repair | Energon Multi-Beam Gun | Sticky Grenades |
| Bumblebee/Stealth Bumblebee | EMP Stun | Solar Plasma Cannon | Micro-Missile Launcher |
| Breakaway | Thermal Wave | Fusion Beam Sniper Rifle | Burst Mini-Gun |
| Powered-Up Optimus | Heroic Shield (Turn Red) | Dual Laser Rifles | Dual Shell Cannons |
| G1 Optimus | Valiant Leader (Turn Golden) | Laser Rifle | Shell Cannon |
| Jazz | Super Speed | Slug Repeater | Crescent Blaster |
| Sideswipe/G1 Colors Sideswipe | Blade Strike | Pulse Pistols | Mine Launcher |
| Megatron/Gold Megatron /Megatron (Flight)/G1 Megatron | Fusion Arm Cannon | Lightning Gun | Dark Matter Beam |
| Starscream/G1 Colors Starscream | Null Reactor | Gatling Cannon | Homing Missiles |
| Long Haul/Yellow Long Haul | Combat Repair | Charge Grenades | Flamethrowers |
| Grindor | Automated Gun Turret | Machine Gun | Energon Wave Cannon |
| Sideways | Graviton Mine | Plasma Sniper Rifle | Slag Repeater |
| Soundwave | Jammer Pod / AOE Pod (Deployable mini-drone) | Charged Pulse Blast | Sonic Disruptor |
| G1 Starscream | Megatron Blast (G1 Megatron gun mode) | Dual Null Rays | Dual Homing Missiles |
| G1 Sunstorm | Thermal Wave | Dual Null Rays | Flamethrowers |
| Jetfire | Radar Scanner | Cybertronian Pistol [source needed ]{{#ifeq: ||}} | Energon Wave Cannon |
| Aerialbot | Reactor Vent | Thermal Burst Laser | Thermal Greandes |
Quotes
[edit]
"Today, one shall stand, and one shall fall."
- —Optimus Prime homages like it's 1986.
"All units: let the slaughter begin!"
- —Megatron does as well.
"Time to bust some Deceptichops!"
- —Ironhide continues the homage rampage.
"I still function!"
- —Megatron. No, the homages don't ever stop.
"I see a Decepticon, I attack a Decepticon."
- —Bumblebee kills and kills and kills.

Optimus: We are accomplishing our objectives with great speed and less damage to the surroundings.
Ratchet: Except for the incident where Ironhide destroyed that ice cream truck.
Ironhide: It was emitting a Decepticon audio signature!
Ratchet: It was playing a song.
- —As before, Ironhide is way too trigger happy.
Starscream: We Decepticons are always swift in battle!
Grindor: Although you, Starscream, are equally swift in retreating.
Starscream: I have never retreated! EVER!
Grindor: Of course not. You simply advance backwards.
[Starscream roars in anger]
- —Grindor takes up Blackout's job of dissing Starscream.
Trophy/Achievement list
[edit]When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice's meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the "Character and Map Pack Plus" DLC. The PlayStation version's trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game's other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player's total Gamerscore across all games played; up to 1000 Gamerscore can be earned in Revenge of the Fallen, plus another 250 via DLC for a total of 1250 Gamerscore.
Base game
[edit]Character and Map Pack Plus
[edit]PC version notes
[edit]The PC version of the game was handled by Beenox, but like many of their PC ports of the era, it's rough around the edges and has several issues.
- The game is capped at 32 frames per second, though there is a fanmade patch to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.
- None of the console DLC, including the characters or expert difficulty, are available on PC.
- Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.
- The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a fan patch.
Cut and unused content
[edit]
- Through character swapping, one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.
- One can also play as Bumblebee's stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound file is missing several sounds.
- The Combaticon Scout, Sniper, and Warrior all have playable .str files, possibly for testing purposes, and can be swapped with other characters. They're pretty glitchy.
- Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs.
- mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map.
- mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry.
- The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.
- For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.
- There are multiple unused missions only in the PC version.
- In the 360 version, there are some unused debug files not present in any other version. It's unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.
Differences between the Game and Movie
[edit]- The Decepticons are not looking for the Matrix of Leadership as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.
- In the Decepticon campaign, it's said that the Decepticons were in Shanghai to look for Megatron's remains.

- Breakaway did not appear in the movie.
- In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.
- In the game, Optimus Prime doesn't die in either campaign and so isn't resurrected. The battle in the forest doesn't happen either, but there's a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from the previous game
- Jetfire's death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there's a neat combination sequence for Jetfire's parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.
- In the movie, Sideways is killed by Sideswipe. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.
- Along with Sideswipe, Skids, Mudflap, Arcee, Wheelie and Jolt are absent from the game's story, and Ravage is only mentioned briefly in the Decepticon campaign. The only Constructicon to make an appearance, except as a part of Devastator, is Long Haul (as well as Constructicon Scouts very rarely being present as enemies in the Autobot campaign). Of the major human characters, Leo Spitz is not seen or mentioned during the game, and Agent Simmons is only mentioned in a mission where the player has to escort Sam to the deli where he works.
- Like other adaptations, the Tomb of the Primes is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.
- In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.
- The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.
- Starscream speaks in a voice rather reminiscent of his G1 counterpart in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.
- Similarly, Hugo Weaving's Megatron is deep-voiced in the film. In the game, however, Frank Welker plays him with exactly the same voice as he used for Megatron's G1 counterpart in the original cartoon. He even has the trademark laugh.
- In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron's remains. In the movie, they just sneak past them on a ship and then dive straight down.
- Demolishor is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it's fine.
- Reedman and Alice are absent from the game.
Toys inspired by this game
[edit]
Unlike with the previous movie game, the Transformers: Revenge of the Fallen game did not receive any subline imprint tie-in with the concurrent Transformers: Revenge of the Fallen toyline. Nonetheless, the Payload redeco of Long Haul, released under the 2010 Transformers toyline, would be directly named as one of the game's Constructicon Warrior drones, as confirmed by a March 2010 Q&A session with Hasbro. He would also receive a Legends Class version as part of Takara's EZ Collection line.
Breakaway would also receive a Deluxe Class toy in the very first wave of the Revenge of the Fallen toyline, likely owing both to him being an unused movie design (more on the Notes down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we'll give him a honorable mention in the list below!
Revenge of the Fallen
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Transformers (2010)
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EZ Collection |
Reception
[edit]The game scored slightly higher than its predecessor, hovering over 60% on Metacritic. The moment-to-moment gameplay, graphics, and voice work were well-received, but the actual campaign left a lot to be desired, with the bulk of negative criticisms focusing on the repetitive nature of the game's missions and the fairly bland level design. The multiplayer component in particular proved to be a small sleeper hit, with many reviews arguing that it was the best part of the experience outright.
Cancelled sequel
[edit]
- Main article: Transformers 3: The Game
Shortly after the release of the Character and Map Pack DLC in 2009, Luxoflux began work on another Transformers game codenamed TF3, unrelated to the Dark of the Moon franchise. Eventually, as Luxoflox would go out of business in 2010, Taiwanese company [[wikipedia:{{#if:|:}}XPEC Entertainment|{{#if:||XPEC Entertainment}}]] would briefly be in control of the project instead, until it was eventually dropped as High Moon Studios took over developing games for the Transformers franchise.
A prototype build dated September 2009 leaked in 2024, featuring various dioramas for locations meant to be in the game, like Junkion and Cybertron. Another leaked prototype of [[wikipedia:{{#if:|:}}Skylanders: Spyro's Adventure|{{#if:||Skylanders: Spyro's Adventure}}]] would also feature a handful of leftover content from the cancelled game, including a title screen calling the project Transformers 3: The Game.
Notes
[edit]
- Breakway was most likely going to be in the Revenge of the Fallen film at one point, being an original design from artist Ben Procter (who also worked on most of the new designs featured in Revenge of the Fallen). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.
- Breakaway's working name, Firestorm, is used as the filename for his character file. Likewise, Grindor's character filename is Blackout.
- The game makes several nods to other productions by the film's director Michael Bay.
- Throughout the North American levels, there are billboards for films such as [[wikipedia:{{#if:|:}}The Island (2005 film)|{{#if:The Atoll|The Atoll|The Island (2005 film)}}]], [[wikipedia:{{#if:|:}}Bad Boys (1995 film)|{{#if:Tough Guyz|Tough Guyz|Bad Boys (1995 film)}}]], [[wikipedia:{{#if:|:}}Armageddon (1998 film)|{{#if:Earth's End|Earth's End|Armageddon (1998 film)}}]], and [[wikipedia:{{#if:|:}}The Rock (film)|{{#if:The Stone|The Stone|The Rock (film)}}]].
- For destroying 250 Decepticons in the Autobot campaign, you earn the Awesome Achievement/Trophy.
- For destroying 350 Autobots in the Decepticon campaign, you earn the [[wikipedia:{{#if:|:}}Bad Boys (1995 film)|{{#if:Bad Boys|Bad Boys|Bad Boys (1995 film)}}]] Achievement/Trophy, another nod to Bay.
- Six episodes of the original cartoon can be unlocked over the course of the game: "S.O.S. Dinobots", "Fire on the Mountain", "War of the Dinobots" (mislabeled as "War on the Dinobots"), and "The Ultimate Doom", Parts 1, 2, and 3.
- G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or Tonka) dump truck.
- As in the previous game, Frank Welker returns as Megatron. He does not, however, voice any of the characters (Soundwave, Grindor and Devastator) he did in the movie.
- Speaking of Transformers The Game, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would've sounded in the prototype stage.
- Several multiplayer levels feature advertisements for Coca-Cola.
- The names of several achievements/trophies make reference to the original cartoon, such as "Carnage in C-Minor", "Megatron's Master Plan", and "You've Got The Touch".
- Starscream is the only boss that is fought twice during the game.
- Like the previous game, Ratchet doesn't exist in the Decepticon campaign.
- At one point, shown through concept art unlocked in the game, Barricade was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.
- This was Luxoflux's last game before the studio's closure in 2010. Bummer.
- On Playstation 3, the Character and Map Pack trophies all share the same icon with the Smells Like Victory trophy for some reason. This is not the case for the Xbox 360 version.
- There are some errors with the DLC Characters in this game. Stealth Bumblebee's guns don't show up, Ratchet's G1 skin's vehicle mode has the robot spec texture on it, and Sideswipe's G1 color scheme reuses Bumblebee's entrance animation even though he's a reskin of Sideswipe with his own entrance animation, which means he'll walk in by stepping on the ground instead of rolling, and it just makes him look weird.



















































