Transformers The Game (console): Difference between revisions

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'''Decepticons
'''Decepticons
*[[Frenzy (Movie)|Frenzy]]
*[[Frenzy (Movie)|Frenzy]]
*[[Bonecrusher (Movie)|Bonecrusher]]
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])
*[[Shockwave (Movie)|Shockwave]]
*[[Shockwave (Movie)|Shockwave]]
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*[[Mikaela Banes]] ([[Megan Fox]])
*[[Mikaela Banes]] ([[Megan Fox]])
}}
}}
<nowiki>*</nowiki>While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game's credits. Unused voice clips of his (and Brawl's) can be found in the game's files.


==Gameplay==
==Gameplay==

Revision as of 02:56, 29 January 2021

Transformers (2007)
Transformers games »
Transformers The Game

If you're a mid- to late-00s kid and remember this game, then your childhood was honestly pretty average and unremarkable.
Developer Traveller's Tales
Publisher Activision
Platform PlayStation 2, Wii, PlayStation 3, Xbox 360, PC DVD-ROM
Release date June 19, 2007 (NA)
June 20, 2007 (AU)
July 20, 2007 (EU)
Ratings ESRB: T
PEGI: 12+

Transformers The Game is the video game adaptation of the 2007 live-action movie. Developed by Traveller's Tales with cinematic cutscenes animated by Blur Studio for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie's robotic characters through a loose approximation of the movie's plot. The game has two campaigns, one for each faction. It was the first Transformers game published by Activision in 21 years.

Several other versions of the title were released for other platforms.

Synopsis

Autobots

Level 1: The Suburbs

BONK!

Bumblebee crashed on Earth like a meteor, ending up in Bay Demolition at Tranquility. There, he scanned a yellow Camaro, and was contacted by Optimus Prime, who told him there was a connection to the AllSpark in the city, and that he must find it before the Decepticons do. Bumblebee, zoomed off to a construction site and defeated some of the drones. But then more drones fell, destroying major parts of the town Bee was fighting in. But Bumblebee surmounted this and defeated them all. After the battle he scanned the corpses and discovered they were there because they found a Transformer code in a family artifact linked to their leader, now belonging to Sam Witwicky. He then decided to find him before the Decepticons could. After reaching his home, he overheard a conversation between him and his parents who promised that tomorrow they would buy a car for him.

The next day, Bumblebee was ready to go to Bobby Bolivia's used car shop. Suddenly he saw some drones just blatantly walking down the street looking for Sam. Bumblebee smashed them, only to find more drones heading for the used car shop. Bumblebee destroyed all of them and reached the shop in time and was purchased by Sam.

The next day, when Sam and Mikaela Banes left school, Barricade tried to attack them, but Bumblebee stopped him and they fought. After the battle, Barricade ran away and started to search for humans, and Bumblebee chased him. After repeating this for some time, Barricade is defeated, and Bumblebee is informed by Optimus that he had to destroy radio towers that were hacked by the 'Cons, preventing the Autobots from landing. After doing all that, the Autobots landed, scanned the vehicles each of them wanted as their alternate modes and arrived at the rendezvous point.

Level 2: More Than Meets the Eye

Logic, etc. etc.
You... wouldn't happen to know where the taco store is, would you?

After a very brief explanation of what was going on, the Autobots were found by Sector Seven. In his new alt mode, Bumblebee took Sam and Mikaela to safety, while Jazz distracted S7. Jazz zipped from destination to destination, destroying things across the city without harming anyone. This got S7's attention and gave his allies time to escape. Eventually Jazz was captured by S7 forces.

After getting rid of the S7 cars that surrounded Jazz, Ironhide told Jazz to escape, and he did, only to be surrounded by many drones. Ironhide then had to rescue Jazz many times. After this, however, S7 captured Bumblebee using a net.

An S7 helicopter paraded him around the city while Optimus desperately tried to follow. Getting close enough, Optimus jumped up and caught Bumblebee in the air. However, just as Prime was about to rescue him, a meteor knocked him out of the dreaded net.

The meteor revealed itself to be the Decepticon Shockwave. Shockwave immediately assumed his artillery cannon mode and began to destroy the city. Prime knew that the city would soon be reduced to rubble if he could not stop the Decepticon. Optimus Prime then grabbed anything he could and used them as projectiles. Eventually, Shockwave was sufficiently damaged and transformed into his robot mode. They fought and then Shockwave transformed into a helicopter, and flew away, moving on to an intact area to destroy. Optimus followed, and another battle ensued. Eventually, Optimus killed him, and learned that Shockwave got ahold of the glasses and overheard a transmission from Starscream. He then learned that Sam accidentally dropped the glasses when they were captured and Starscream sent Shockwave not only to retrieve them, but also to prevent him from saving Bee. They discovered that Megatron is being held captive in their secret base at Hoover Dam, which was built in same place the AllSpark is located. After finding its location by scanning the glasses, they all transform and roll out.

Level 3: Inside Hoover Dam

Micheal Bay endorses this message

At Hoover Dam, Bumblebee was imprisoned within a force field that suddenly dissipated after a power outage. While exploring, Bumblebee found Megatron and the Allspark behind a laser grid. Commanded by Prime to shut it down, Bumblebee broke open one of the command center doors. But before he could continue, he had to stop some security robots from sounding an alarm. Bumblebee destroyed all the security robots and entered the command center. After he destroyed consoles, only some of the laser grid had been deactivated.

After destroying the cooling fans, they discovered that the generators were powering the grids, and the destruction of the fans caused them to overheat. Now he was instructed by Prime to destroy them before they overloaded, which would destroy everything and kill everyone inside. which consisted of scaling the building where the generators were located and disposing of them. After that, Bumblebee finally gained access to the AllSpark and finally obtained it. It began to shrink, spilling its energy around the area and creating Energon drones. While defending himself from the drones, Megatron began to thaw and attacked him. After the AllSpark finished shrinking, Mikaela and Sam, who managed to set themselves free after the energy shutdown, met with Bee and they all fled the base before Megatron could thaw any further. Starscream and Blackout arrived at the dam to release their leader, who then claimed they have much to do.

Level 4: The Last Stand

Upon arriving at Mission City, the Allspark became overloaded with energy, creating and activating some energon drones, Bumblebee lost control and got himself stuck in a building, finding himself in danger. Ironhide rescued Bumblebee and destroyed all of the drones.

Walk up to him slowly with your gun out, because that ALWAYS works.

Suddenly, Starscream appeared, but fortunately Jazz was in the area and engaged him in battle. After Jazz beat him up, he fled and summoned a drone for assistance. After destroying the drone, Starscream called for more backup, and Blackout joined the battle. Jazz defeated him too, and Starscream summons another drone to fight Jazz. Then both Blackout and Starscream faced him together, but Jazz still managed to overwhelm and kill them both.

Suddenly, Brawl arrived and killed Jazz, angering Ironhide. They battle, but Brawl did not go down easily. Every time he was about to be defeated, he ran away to a different location and summoned as many drones as possible. opening fire when approached by Ironhide. But this didn't stop Ironhide from avenging his comrade, and Ironhide eventually kills Brawl and all of his drones.

Barricade tried to take the cube, but Bumblebee confronted him. By using stronger and aggressive tactics than before, Bumblebee finally kills Barricade. After that, Megatron appeared and shot at Bumblebee, knocking him unconscious. Sam and Mikaela then ran away.

Level 5: The Ultimate Doom

Sam and Mikaela hid in a building, but Megatron found them. Just when he was about to take the AllSpark, Optimus arrived and engaged him.

Optimus Prime and Megatron had their final showdown in a Mission City park. Megatron used every single drone attacks while Optimus hurls everything he can get at Megatron to make him vulnerable to normal attacks. After repeating this several times, Optimus defeated Megatron and turned towards Sam. As Sam passed the cube to Optimus, Megatron turned out to be awake and leapt towards the heroes. Grabbing Megatron's flail, Optimus pulled Megatron towards him and used the Allspark's power to punch him in his chest, killing him.

Afterward, all the surviving Autobots reunited with Optimus as he reflected on the losses and rewards of this battle. The AllSpark was gone, but the Autobots had a new home. Optimus pledged to guard the humans in secret, believing "freedom is the right of all sentient beings."

"You said they'd reciprocate!"

Decepticons

Level 1: SOCCENT Military Base

"Time for a delicious, cool... what? Pepsi?!"

Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the SOCCENT Forward Operations Base in Qatar. At Starscream's command, he destroys the entire base.

"Damn it, Scorponok, that is NOT my Powerlinx plug!"

Some humans managed to scramble their communication vehicles, and Scorponok was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.

Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn't any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.

Level 2: The Hunt For Sam Witwicky

Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.

This is what is technically known as a bad idea.

Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find Frenzy, who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they're Sector Seven, they knew how to do that).

After repeating this several times, Barricade eventually cornered Frenzy's captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.

This is what you'll be doing for approximately 90% of the time you're in Tranquility, so get used to it.

Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local Bay Demolition, only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.

Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.

By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn't give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.

Level 3: A Gathering Force

With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to search for Bonecrusher and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in Cybertronian to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.

"Brawl! You're a tank! Use your tank parts!"
"I can't, I'm shy."
"What?!"
"None shall stand in my way!"
"Your talking privileges are hereby revoked, Bonecrusher."

Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron's biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.

Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point.

Starscream and Blackout arrived at the Hoover Dam and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela's kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.

Level 4: City of the Machines

Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.

"I didn't touch anything!"

Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee's fate if he kept fighting and decided to run away.

Megatron prepares to unleash his impression of someone else.

Barricade managed to catch up to Jazz and killed him, his last words being "Optimus, I tried". Megatron detected an huge energy signature coming from the city's park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the Energon drones in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don't give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.

This is what is technically known as CHEATING.

Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him, Mikaela and Sam told Optimus what happened to them and so Optimus decided to hide them in a safe place himself.

Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.

Level 5: Day of the Machines

Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.

Life on Earth as we know is now over. Megatron decided that the Lincoln Memorial would make a fine throne from which to rule the world. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and he obliged, and promptly got up while the others watched.

Characters

*While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game's credits. Unused voice clips of his (and Brawl's) can be found in the game's files.

Gameplay

In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.

Drone Variants

Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses.

  • Scrappers: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes.
  • Swindles: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it's very uncommon, and they can easily be dispatched.
  • Dropkicks: The "heavy lifters" of the common drone type, they're usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you.
  • Longarms: The most common of the "Throw stuff at them to make them stop" types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attatched to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it's thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone.
  • Payloads: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.
  • Dreadwings: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively large range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated.
  • Mixmasters: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.

Cybertron Levels

As a reward to the player for completing a campaign, a "Bonus Level" set on Cybertron is unlocked. Due to being available at the level select in the faction selection, it's possible that they're set in the story. Players play with Optimus Prime (in the Autobot campaign) and Megatron (in the Decepticon campaign), without the ability to transform. Both of them have the same objective: Destroy 35 drones to complete the level. Unfortunately, Cybertron's look in both levels doesn't resemble the G1 cartoon, not even the opening cinematic or the scenes from the movie. This was fixed from three to five years later.

Cybertron: Autobot

Upon returning to Cybertron, Optimus needed to eliminate the remaining evil forces. Optimus Prime finds himself in an arena, fighting wave after wave of over 35 drones. In the final wave, he faces Shockwave, although this time he doesn't transform. After defeating him, all of the Decepticon forces are gone for good. Or are they really gone?

Cybertron: Decepticon

It was now time for Megatron's triumphant return to Cybertron, which apparently consisted of fighting 35 Autobot drones in a big arena. After scrapping over 35 drones, ranging from basic Scrappers to freaking PAYLOADS, the Autobots are now nothing but a memory.

Sub Missions

Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a "minigame" where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what's happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.

Types of Sub Missions:

  • Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).
  • Scavenger: Find all the cogs within the marked area. (They're not really well hidden, and the map shows them in little green blips, so it's pretty easy).
  • Attack: Defeat all the enemies. (It's very easy, mostly because this is just a challenge version of the average drone battles in the game).
  • Sumo: Push all the opponents out of the ring. Careful you don't get knocked out! (It's WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, MIXMASTER DRONES.).
  • Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? YOU WILL BE).
  • Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn't available to play in the Autobot campaign).

Unlockables

The game includes a "Bonus Features" menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:

  • Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level 'A Gathering Force', the player is automatically awarded 5 cubes.
Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.
  • Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.
  • Completing a Chapter.
  • Completing a Sub Mission.
  • Completing a Level.
  • Completing a Cybertron Level.
  • Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).

The unlockable bonus features are separated into three sections:

  • Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of all three Unicron Trilogy cartoons.
  • Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, and covers of past Transformers comics by Marvel Comics, Dreamwave Productions, and IDW Publishing.
  • G1 characters: five alternate character skins detailed below:

Character skins

Achievement list

When completing various goals and tasks during the campaign, the player can earn achievements on Xbox 360, totalling up to 1000File:Xbox Gamerscore.png. The PS2, Wii, PS3 and PC versions do not feature achievement system from the Xbox 360 version.

Achievement image Achievement name Achievement description Gamerscore
Suburban Hero Bumblebee helped protect Sam in The Suburbs (Secret) 25File:Xbox Gamerscore.png
Neighbourhood Watch You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret) 25File:Xbox Gamerscore.png
Could You Describe the Ruckus? Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret) 25File:Xbox Gamerscore.png
Downtown Defender The Last Stand has been made. There's only one thing left to do… (Secret) 25File:Xbox Gamerscore.png
Look to the Stars Megatron and the Decepticons are finished. Earth is safe...for now… (Secret) 50File:Xbox Gamerscore.png
Sand Blaster The humans have much to fear. Qatar is destroyed. (Secret) 25File:Xbox Gamerscore.png
Surburban Scourge The Autobots fall before you. The Suburbs are done for. (Secret) 25File:Xbox Gamerscore.png
Air Traffic Destroyer Starscream's power knows no bounds. The airbase's defenses are obsolete. (Secret) 25File:Xbox Gamerscore.png
Downtown Demolisher The city is in ruins. There's only one thing left to do… (secret) 25File:Xbox Gamerscore.png
Finish this Planet Optimus and the Autobots are but a memory. Earth is yours. (Secret) 50File:Xbox Gamerscore.png
What Challenge? You have handled a challenge with ease. Complete your first Challenge sub-mission. 10File:Xbox Gamerscore.png
Suburban Hero Challenger Completed all challenge sub-missions in The Suburbs (Secret) 20File:Xbox Gamerscore.png
Neighborhood Watch Challenger Completed all challenge sub-missions in the suburbs (Secret) 20File:Xbox Gamerscore.png
The Ruckus? Challenger Completed all challenge sub-missions in Inside Hoover Dam (Secret) 20File:Xbox Gamerscore.png
Downtown Defender Challenger Completed all challenge sub-missions in Autobot City. (Secret) 20File:Xbox Gamerscore.png
Sand Blaster Challenger Completed all challenge sub-missions in Qatar Desert. (Secret) 20File:Xbox Gamerscore.png
Suburban Scourge Challenger Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret) 20File:Xbox Gamerscore.png
Air Traffic Destroyer Challenger Completed all challenge sub-missions in the Airbase. (Secret) 20File:Xbox Gamerscore.png
Downtown Demolisher Challenger Completed all challenge sub-missions in the Decepticon City. (Secret) 20File:Xbox Gamerscore.png
Transform and Roll Out You've transformed for the first time. 10File:Xbox Gamerscore.png
Robots in Disguise You've transformed 500 times. 25File:Xbox Gamerscore.png
Pride of Optimus Prime 200 Decepticon Drones have met their match. 20File:Xbox Gamerscore.png
Pride of Megatron 200 Autobot Drones have fallen before you. 20File:Xbox Gamerscore.png
Wrong Way! You're living dangerously. Ram 250 Cars. 15File:Xbox Gamerscore.png
Pride of Bumblebee You've scouted the world thoroughly. All the secret icons have been collected. 60File:Xbox Gamerscore.png
Shot Putter You've sent objects flying. Achieved full Throw Skill. 15File:Xbox Gamerscore.png
Speed Demon You've really burned rubber. Achieved full Speed Skill. 15File:Xbox Gamerscore.png
Sideways Motion You can handle turns with ease. Achieved full Slide Skill. 15File:Xbox Gamerscore.png
We Don't Need Roads Who needs roads when you can fly through the air? Achieved full Jump Skill. 15File:Xbox Gamerscore.png
Root of all Evil You take pride in destroying your enemies. Achieved full Evil Skill. 15File:Xbox Gamerscore.png
Pride of Ironhide You are the epitome of an Autobot. Achieved full Heroic Skill. 15File:Xbox Gamerscore.png
Pride of Brawl Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill. 15File:Xbox Gamerscore.png
Mad Skillz You are skilled beyond belief. Achieved all Skill items on all levels. 40File:Xbox Gamerscore.png
Batter Up Find a bat and make your enemy fly. (Secret) 10File:Xbox Gamerscore.png
Ring-A-Ding-Ding Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret) 10File:Xbox Gamerscore.png
Pit Crew Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret) 10File:Xbox Gamerscore.png
I know Kung-Fu You are quite skilled Grasshoppa. Perform 1000 punches. (Secret) 30File:Xbox Gamerscore.png
Weapon Systems Inactive Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret) 20File:Xbox Gamerscore.png
Land Shark The enemy can't hit you if they can't see you. Spend 2 minutes underground. (Secret) 10File:Xbox Gamerscore.png
Sharp Shooter You're destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret) 40File:Xbox Gamerscore.png
Turbo? We don’t need no turbo! You've got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret) 30File:Xbox Gamerscore.png
Keeper of the AllSpark There is no Transformer that stands greater than you. You have achieved 100% completion. 75File:Xbox Gamerscore.png

Cut and unused content

An unused exterior map for Hoover Dam, because the small crowded interior where Bumblebee runs around fighting drones is somehow much more appealing.

The Cutting Room Floor page for the game [1] reveals some interesting leftover content datamined from the internal files. Among these are:

  • A variant of the Payload drone crudely textured with a shoddily compressed Pepsi livery, most likely cut early in development.
  • A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as "Evilbumblebee" in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone's interested in writing one.
  • Two orchestral tracks, "mx_city_barricade_1" and "mx_city_skorponok_1", were cut from the final Mission City chapters. Both are still available in full as .wav files.
  • Seven cutscenes (one for More Than Meets The Eye, one for Inside Hoover Dam, one for The Ultimate Doom, and four for A Gathering Force.) were cut from the final release. Being able to find and see them on Youtube. [2]
  • An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by the game's making of video, which is an compilation of all the pre-release videos. Like an interview with Frank Welker and Peter Cullen and a behind the scenes documentary, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn't featured anywhere in the actual retail release.[3] For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.[4] This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, the entire playable level was surprisingly discovered lurking in the Wii version all along!
    • The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.
    • On a complimentary note, both the Playstation Portable and Nintendo DS versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.
  • There are two cutscenes from the deleted Hoover Dam stage, with one of them already making an appearence in the making of video. As well as the strings of dialogues for the Chapters in the Level. [5]
  • As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate layout and aesthetic that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.

Release

Versions

One of these things is not like the others...
  • PlayStation 2
    • The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.
  • Nintendo Wii
  • Xbox 360
    • The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.
    • The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There's one for pressing the "transform" button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.
    • It was also available in a limited "Cybertron Edition" that featured exclusive packaging art, a "Making Of" DVD, codes that unlock the Cybertron level and issue 1 of the Transformers movie prequel comic by Simon Furman, Don Figueroa and Josh Burcham. It was exclusive to Gamestop/EB stores.
    • For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads "This item has been unlocked by a downloadable content pack" appears below any bonus features that have not been earned through gameplay.
  • PlayStation 3
    • The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.
    • The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself isn't doing anything.
    • SixAxis motion control is also added for Decepticons with aircraft altmodes (Blackout, Starscream and Megatron). It's disabled by default.
  • PC DVD-ROM
    • The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.

Reception

The game's Metacritic scores hover around fifty-five percent. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.

Technical errors and oddities

  • You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage.
    • Alongside that, you can climb on thin air.
  • Transformer Protoforms have to scan their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.
  • In the 2nd Chapter of the 1st Level of the Autobot campaign, Swindle drones are walking down the street to Sam's house. WHY they even bother to have altmodes is not clear.
  • The residents of Tranquility are apparently capable of rebuilding a power station's gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys again within less than six.
  • Autobots still have the "Destruction" unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it's filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn't actually do anything, and the Autobots are free to be as destructive as the Decepticons. It doesn't help that this gauge is filled by causing damage to any scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.
  • The final Autobot mission in Hoover Dam's depiction of the defrosting Megatron is all kinds of screwy:
    • Before the mission is triggered, he's shown covered in a layer of ice.
    • In the pre-mission cutscene, there's suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he's supposed to be frozen and immobile.
    • As the mission starts, he's encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.
    • When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there's clearly none on his face.
    • When gameplay resumes, there's ice on his face again.
    • In the end of mission cutscene, he's suddenly defrosted right down to his hips.
    • Argh.
  • Alongside that, developers obviously have no sense of anything within the Mission City battle.
    • Regarding the Battle logistics for the Autobots...
      • Despite the fact that the Human military is allied with the autobots at this current moment in time, they'll still attack the autobots even though the decepticons are the ones causing all the damage to everything.
      • Despite the fact you can destroy the building Bumblebee is stuck in... he'll still be stuck in there somehow.
      • During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must've had a say in that.
      • In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.
      • When the game cuts back to the action, Blackout is firing his Rapid Fire missiles.
    • Regarding Time for the Autobots...
      • When Starscream starts desecrating buildings, the time is morning.
      • When Jazz confronts Starscream the sun is setting...
      • Midway through the fight, Starscream is "damaged" but it's now Noon.
      • At the end of the mission Brawl shows up and it's Sunset again.
      • When Ironhide confronts Brawl, it's sunset, but by the time Ironhide kills Brawl it's Noon again.
      • Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.
      • Midway through the fight, Bumblebee knocks Barricade into a bus, and it's noon again. It stays this way for a while (Thankfully.)
      • Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it's still noon.
      • It goes back to sunset when Optimus defeats Megatron.
    • Regarding the Decepticons...
      • Bonecrusher, Brawl, and Starscream are completely absent from the fight.
      • Jazz is seen transporting Sam and Mikaela, but Sam doesn't have the Allspark. Barricade must really hate fleshlings.
      • When Barricade confronts Jazz it's Sunset.
      • When Barricade knocks down Jazz, it's Noon.
      • When Barricade kills Jazz... you should already know at this point.
      • Argh.
  • The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade's first mission in Mission City, after Jazz's door slams there is no further post-recording sound work. This means Barricade's voice is completely unaltered. He sounds like Sideshow Bob. The Wii, PS3, and Xbox360 versions have the effects added correctly.
  • In the final Chapter of Level 3 for the Decepticons, it's just this side of entirely possible to be too good at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he'll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets' ability to actually take damage is pretexted on Brawl transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing.
  • The Dreadwing AI doesn't properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. Doesn't stop them from being pesky and persistent motherfragging pains in the aft.
    • To make Dreadwings even more annoying, someone didn't do a proper bug test, so the Spawn variable for Dreadwings is active AT ALL TIMES during Level 3. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. ARGH.
  • After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.
  • In Decepticon Chapter 4, mission 2's intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn't exist (although he can use it for melee attacks).
  • In a rather frustrating case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you HOURS upon HOURS of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that's what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don't have those missing collision hitboxes, because if you don't you'll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms. Many controllers have been lost. Let their noble cause be remembered.
  • Because the end of mission "mission complete" screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the "mission complete" screen will show his own bullets hitting him. (The same thing can happen anywhere in the game.)
  • Before the final battle in the Autobot campaign, spark drones are just lying around on the street waiting to be brought to life by the All Spark.
  • Other cars are like cardboard. Jazz can ram into a truck, and it will go flying in the air. However, Bumblebee, who should be much heavier doesn't knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too.
  • Guns are absolutely useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.
    • This makes playing as Ironhide a little more difficult, as Ironhide has a 50% chance to replace the last melee hit with a cannon shot.
      • Doesn't make it better that when a projectile hits a barrier or shield, it will reflect and Can deal damage to you! Great.
  • Starscream sounds a lot like Grover.
  • Scorponok is the only playable character that can't jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him.
  • In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.
  • In Chapter 2 for Autobots in mission 2 a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms the drones just magically disappear.
  • For Chapter 4 for Autobots, Chapter 2 has Jazz beat the hell out of two Dreadwings, Blackout, and Starscream. But in Chapter 2 mission 2, he has to ask Ironhide to assist him in defeating weak scrap drones.
  • In the final level of Chapter 4 right before reaching the tallest building in Mission City, Megatron speaks in Starscream's voice. Maybe they switched bodies.
  • Since Generation 1 Optimus Prime is a skin of Optimus Prime, many would think Generation 1 Megatron would be a skin of Megatron. Instead, he has Optimus Prime's moves and guns and even features a blue Autobot shield instead of a red Decepticon one, making him more like Optimus Prime who can fly. Weird.
  • There are many size errors revolving around Bonecrusher and Brawl. During Sinister Saviour and Warpath, they are shown to be about the same height as Starscream (31 ft), while during the opening cutscene of Fireworks, Bonecrusher is half his size and during For The Fallen Brawl is the same height as Ironhide (22 ft).
  • Optmus Prime has color issues between his truck and robot modes, such as the cab's roof: In robot mode it's red, while in vehicle mode it's blue with red flames. Robo-vision Optimus's truck mode's front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are red, while the front fenders form his ankles, which are blue.
  • During half the cutscenes, Ironhide looks like his highly realistic PS3/XboX360/PC counterpart. During the other half, he looks like his low resolution Wii/PS2 counterpart.
  • Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is light gray.
  • Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as "Mikela".

Notes

  • The Autobots and Decepticons really like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.
  • It's assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.
  • Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you're currently imagining.
  • Punching your enemies in the face repeatedly is "heroic" when Autobots do it, but "evil" when Decepticons do it. Sounds like a double standard!
  • Blackout is toy accurate in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.
  • Tranquility features a large number of Generation 1 references, with adverts for "Hound's Hotdogs," "Seaspray's Fish and Chips," a local mall called "Metroplex" and a fast food restaurant named "Chip Chase's". As a more recent reference, there is also a building site belonging to "Bay Demolition". There is also a place called Frank & Peter's cafe.
  • One Autobot isn't explicitly killed in the Decepticon campaign: Ratchet. Three Decepticons aren't killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in both campaigns is, unsurprisingly enough, Jazz. Even when every other bit of movie canon is thrown out the window, he still can't make it out alive.
  • Bumblebee uses some kind of axe when he fights with a three-punch combo, probably referencing one of his earlier concept designs.
  • Jazz's special attack is a sword, which just like Bumblebee, it could also have been in his earlier concept designs.
  • Ratchet, Bonecrusher, Brawl, and Frenzy aren't playable.
  • Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.
  • G1 Megatron flies rather than turning into a gun.
  • Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield. Hmm... where have we seen that before
  • If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout or Optimus, they will scratch their butt.
  • In Mission City, there's a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they're playing it.
  • The final cutscene of Level 4 of the Decepticon Campaign is identical to the final scene of the opening scene of the game. Just happening in daytime.
  • Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?

Differences between the Game and Movie

The Quarterspark.
  • All plotlines relating to humans have been removed; the game has nothing involving soldiers (replaced by communication trucks, hellicopters and tanks), agents (replaced by Buggies and SUVs), or comic relief (replaced by the cutscenes). Even Sam himself has barely any role beyond "holder of the MacGuffins."
  • Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the All Spark. Sam turns up at the end of the mission just in time to leave.
  • The game's All Spark is tiny, only four or five times taller than Bumblebee as opposed to the movie's city block-sized cube. It's housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!
  • In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok, in the Decepticon Campaign.
  • Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.
  • Autobot campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, its Barricade who kills him. Either way, Megatron doesn't.
  • Autobot Campaing: Blackout is killed by Jazz. In the movie, he is killed by Lennox.
  • Autobot Campaign: Starscream dies. In the movie, Starscream doesn't die, in fact he never dies in the Live-action film series at all. At least until the battle of Chicago!
  • Frenzy has red eyes!
  • Autobot Campaign: Bumblebee kills Barricade in Mission City. In the movie, Barricade's fate is unknown.
  • Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.
  • Decepticon Campaign: Shoving the All Spark cube into his own chest does not kill Megatron, apparently.
  • Decepticon Campaign: Evil wins!

References