Attacktix: Difference between revisions
No edit summary |
No edit summary |
||
| Line 9: | Line 9: | ||
Most of the pieces are available in randomized, blind-packed Booster sets. Originally these came three to a pack, but with the addition of ''Transformers'', the sets were reduced to cheaper two-packs. The Booster-pack figures are (somewhat misleadingly) rated "Rare" and "Super Rare": each pack contains one of each, but there are twice as many "Super Rare" pieces in an assortment as there are "Rares". | Most of the pieces are available in randomized, blind-packed Booster sets. Originally these came three to a pack, but with the addition of ''Transformers'', the sets were reduced to cheaper two-packs. The Booster-pack figures are (somewhat misleadingly) rated "Rare" and "Super Rare": each pack contains one of each, but there are twice as many "Super Rare" pieces in an assortment as there are "Rares". | ||
Whether even more ''Transformers'' generations as well as other Hasbro toyline properties like [[G.I. Joe]] will join the Attacktix war has yet to be seen, but seems highly likely. ''All'' of the Attacktix characters are compatible; you can have a team consisting of Yoda, [[Ransack (Cybertron)|Ransack]] and [[Spider-Man]] if you wish. | Whether even more ''Transformers'' generations as well as other Hasbro toyline properties like [[G.I. Joe]] will join the Attacktix war has yet to be seen, but seems highly likely. ''All'' of the Attacktix characters are compatible and you can use multiples of any one; you can have a team consisting of Yoda, [[Ransack (Cybertron)|Ransack]] and [[Spider-Man]] if you wish, or nothing but multiple [[Grimlock (G1)|Grimlocks]]. | ||
''Wicked''. | ''Wicked''. | ||
Revision as of 22:12, 12 February 2007

Attacktix is one of Hasbro's new gaming properties. Players select an "army" of figures, then try to use the figures' special abilities (firing missiles, spring-loaded strike attacks, and the like) to knock down the opposing force. The games rules are set as such that the game can be played very simply and quickly between two players, or more involved battles with multiple players and more rules and turnarounds.
Initially, the Attacktix line consisted solely of Star Wars characters; however, Hasbro has since introduced Transformers characters to the mix -using a combination of characters from the Unicron Trilogy and Generation 1 series, even dipping into Universe and a few unique creations, plus recently added heroes and villains from Marvel Comics. Most strikingly, the Attacktix line featured a "Intergalactic Showdown" crossover pack, pitting Transformers characters AGAINST Star Wars characters for utter supremacy of the Male Action market.

Most of the pieces are available in randomized, blind-packed Booster sets. Originally these came three to a pack, but with the addition of Transformers, the sets were reduced to cheaper two-packs. The Booster-pack figures are (somewhat misleadingly) rated "Rare" and "Super Rare": each pack contains one of each, but there are twice as many "Super Rare" pieces in an assortment as there are "Rares".
Whether even more Transformers generations as well as other Hasbro toyline properties like G.I. Joe will join the Attacktix war has yet to be seen, but seems highly likely. All of the Attacktix characters are compatible and you can use multiples of any one; you can have a team consisting of Yoda, Ransack and Spider-Man if you wish, or nothing but multiple Grimlocks.
Wicked.
Gameplay Basics

The most basic setup of the game involves two players picking an equal number of pieces and placing them on a smooth surface about three feet apart. Players then move as many pieces as they wish as many "tix" as shown on their piece by "rolling" them. At any time during movement, the player can attack with a set number of their pieces; the last player to have any pieces standing wins.
Most pieces fall under two attack categories: Missiles or Melee. (There are a few special cases, but so far, all Transformers pieces are combat-only.) Missile-launching pieces can attack from a distance (the spring mechanisms in Attacktix pieces are very strong), but typically cannot move as many "tix" per turn. Melee pieces need to get up-close for their swipes, stabs, and lifting actions to be effective, so to counter that they typically can move a greater number of "tix" per turn.
More advanced methods of play are set up using Point Values and Special Powers.
Point Values
Every piece is rated a certain number of Points. Typically, the higher the point value, the more effective the piece is in battle (more "tix" per turn, more effective attacks/special powers, wider bases to make knocking them down more difficult, etc). While most pieces range from 10 to 40 points, the large and very powerful "Battle Master" pieces can be worth up to 80. Players may set a maximum total point value to even the playing field, adjusting strategy to match: use a large force of weaker troops to wear down the other team with multiple attacks, or only a few very strong ones in the hopes of overpowering the opponent quickly?
Special Powers
On the bottom of every piece's base is a Special Power that goes into effect when the piece is knocked over, if the "Attacktix Window" on the bottom shows white. These vary wildly, from giving you retaliatory moves and/or attacks, replacing the fallen figure with another piece of a specified Class, Allegiance or even a specific character, and such. It is a good idea to assemble a team whose Special Powers complement each other; while this typically means sticking with a "theme" (Imperials, Autobots), this is not always the case, thanks to the Class markings.
Transformers Attacktix pieces
- (Note: More detail on each pieces' Special Powers are given on their individual pages.)
Series 1
| NUMBER | CHARACTER | ALLEGIANCE | CLASS | ATTACK TYPE | POINTS | RARITY |
| TF01 | Mini-Con (Skyboom) | Autobot | Trooper | Missile | 10 | Rare |
| TF02 | Omnicon (gold Signal Flare type) | Autobot | Trooper | Missile | 10 | Rare |
| TF03 | Decepticlone (gray Light Unit) | Decepticon | Trooper | Missile | 10 | Rare |
| TF04 | Insecticon | Decepticon | Trooper | Missile | 10 | Rare |
| TF05 | Rodimus | Autobot | Captain | Missile | 20 | Rare |
| TF06 | Battle Ravage | Decepticon | Specialist | Melee (flail) | 20 | Rare |
| TF07 | Scourge | Decepticon | Specialist | Melee (swing) | 20 | Super Rare |
| TF08 | Starscream (Cybertron) | Decepticon | Captain | Missile | 30 | Super Rare |
| TF09 | Hot Shot (Cybertron) | Autobot | Warrior | Missile (wide) | 40 | Super Rare |
| TF10 | Excellion | Autobot | Warrior | Missile (wide) | 40 | Super Rare |
| TF11 | Vector Prime | Autobot | Leader | Missile (wide) | 40 | Super Rare |
| TF12 | Landmine (Energon) | Autobot | Warrior | Melee (stab) | 30 | Super Rare |
| TF13 | Super Optimus Prime (Cybertron, robot) | Autobot | Leader | Missile (wide) | 40 | Super Rare |
| TF14 | Super Optimus Prime (Cybertron, vehicle) | Autobot | Leader | Missile | 30 | Super Rare |
| TF15 | Scorponok | Decepticon | Captain | Melee (lift) | 30 | Super Rare |
| TF16 | Megatron (Cybertron, robot) | Decepticon | Leader | Missile (wide) | 40 | Super Rare |
| TF17 | Megatron (Cybertron, jet) | Decepticon | Leader | Missile | 30 | Super Rare |
| TF18 | Ransack | Decepticon | Specialist | Melee (grapple) | 20 | Super Rare |
| TF19 | Overhaul | Autobot | Leader | Missile (wide) | 30 | N/A |
| TF20 | Dirt Boss | Decepticon | Warrior | Missile (forked) | 30 | N/A |
| TF21 | Skyblast (robot) | Autobot | Warrior | Melee (stab) | 30 | N/A |
| TF22 | Skyblast (vehicle) | Autobot | Specialist | Missile | 20 | N/A |
| TF24 | Omega Supreme | N/A | Mega | Melee (manual throw) | 80 | N/A |
| TF25 | Crumplezone | Decepticon | Captain | Melee (punch) | 30 | N/A |
| SVT01 | Omega Sentinel | N/A | Mega | Missile (quadruple) | 70 | N/A |
| SVT05 | Super Optimus Prime (Cybertron, robot) | Autobot | Leader | Missile (wide) | 40 | N/A |
| SVT06 | Megatron (Cybertron, robot) | Decepticon | Leader | Missile (wide) | 40 | N/A |
| P01 | Decepticlone (white Light Unit) | Decepticon | Trooper | Missile | 10 | N/A |
Series 2
| NUMBER | CHARACTER | ALLEGIANCE | CLASS | ATTACK TYPE | POINTS | RARITY |
| TF01 | Arcee | Autobot | Leader | Missile | 20 | Rare |
| TF02 | Omnicon (blue Signal Flare type) | Autobot | Trooper | Missile | 10 | Rare |
| TF03 | Mini-Con (black Skyboom type) | Decepticon | Trooper | Missile | 10 | Rare |
| TF04 | Decepticlone (purple Light Unit) | Decepticon | Trooper | Missile | 10 | Rare |
| TF05 | Dark Crumplezone | Decepticon | Warrior | Melee (punch) | 30 | Rare |
| TF06 | Bumblebee | Autobot | Specialist | Missile | 20 | Rare |
| TF07 | Grimlock | Autobot | Leader | Melee (rammer) | 20 | Super Rare |
| TF08 | Soundwave | Decepticon | Captain | Missile | 30 | Super Rare |
| TF09 | Checkpoint | Autobot | Specialist | Missile | 20 | Super Rare |
| TF10 | Strongarm | Autobot | Warrior | Melee (axe swing) | 30 | Super Rare |
| TF11 | Starscream (Energon, vehicle) | Decepticon | Captain | Missile | 30 | Super Rare |
| TF12 | Thrust (robot) | Decepticon | Specialist | Melee (stab) | 30 | Super Rare |
| TF13 | Thrust (vehicle) | Decepticon | Specialist | Missile | 20 | Super Rare |
| TF14 | Whirl (vehicle) | Autobot | Warrior | Missile (x2) | 30 | Super Rare |
| TF15 | Super Optimus Prime (Cybertron, "spark attack") | Autobot | Warrior | Missile | 50 | Super Rare |
| TF16 | Prowl | Autobot | Captain | Missile | 30 | Super Rare |
| TF17 | Dark Scorponok | Decepticon | Warrior | Melee (lift) | 30 | Super Rare |
| TF18 | Galvatron (Cybertron) | Decepticon | Leader | Missile | 40 | Super Rare |
| TF?? | Optimus Prime (Generation 1) | Autobot | Leader | Missile | 40 | N/A |
| TF?? | Megatron (Generation 1) | Decepticon | Leader | Missile | 40 | N/A |
| TF?? | Landquake | Autobot | Specialist | Melee (stab) | 30 | N/A |
| TF?? | Skywarp (Cybertron LOC) | Decepticon | Warrior | Missile | 30 | N/A |