Ironhide (Movie)
| The name or term "Ironhide" refers to more than one character or idea. For a list of other meanings, see Ironhide (disambiguation). |
- Ironhide is an Autobot from the live-action film continuity family, also sometimes known as the "Tooth Fairy".

Ironhide is the Autobots' resident weapons specialist and Optimus Prime's old friend. He is old because he is hard. He's probably had enough replacement parts to build a small army, but Ironhide doggedly refuses to roll over and die for anyone. He'll fight to the bitter end and take down more than his fair share of Decepticons in the process.
Ironhide doesn't always see optic to optic with Prime, despite their friendship. He's perhaps the more practical of the two, and more than a little trigger happy, so he can be more willing to push the Autobot code to the limit if he thinks it will get the job done faster.
He has more guns than a smaller third-world country, and he may or may not have blown up a planet with said guns.
| “ | I'm just saying we could. It's an option. | ” |
—Ironhide on taking out Sam's parents, Transformers | ||
- Hungarian name: Acélfej ("Steel-head")
- Chinese name (Taiwan): Tǐeh Pí (鐵皮, "Iron Hide" or "Iron Skin")
Fiction
IDW Transformers movie comics

Millions of years ago, Ironhide was a captain in the Cybertronian defense force. He and commander Starscream were to report to Protector Megatron, but Starscream was late due to an encounter with hostile aliens in the Eshems Nebula and Ironhide almost took off without him. Later, during an attack by the same aliens, Ironhide commanded the ground defense units in the city of Metrotitan, near the Simfur temple. When Bumblebee and Cliffjumper were pinned down inside the temple, they considered contacting Ironhide for suggestions on what to do. Defiance issue 1
After the aliens were driven out and Megatron assumed his dictatorship of Cybertron, Ironhide found himself belonging to an increasingly violent and unstable military. He was present when Megatron ordered Starscream to conduct some clandestine operation of which Ironhide did not take part in. The disenchanted Ironhide turned his back on the military after Megatron's declared Optimus's followers to be traitors, and that the army now flew under the banner of the Decepticons. Defiance issue 3

Disillusioned with what the military had become, Ironhide wandered far from Trypticon to search for answers, and so preoccupied was his thoughts that he was captured by forces loyal to Optimus Prime. Brought before the rebel leader, Ironhide pledged his alliegence to Optimus' Autobots, stating that he had no desire to destroy the innocent, and he knew the Autobots to be innocent of what Megatron charged them with, and besides, they needed somebody with his experience as a soldier. When the Autobots discovered that Megatron was building a massive warship, they thought it would be best to build one of their own, though they lacked the means to do so. Ironhide, however, knew of a fix-er-upper that they could repair in secret.Defiance issue 4
As more gathered to Optimus Prime's cause, a young Autobot named Sideswipe came to train under Ironhide. After Ironhide showed him the ropes, he went on to be assigned to a settlement of displaced Autobots. That assignment went disastrously, as Demolishor massacred the entire settlement, leaving Ironhide's student for dead. Sideswipe returned to the same unit as his former mentor embittered, suffering from survivor's guilt. Noting the new recklessness and ruthlessness that Sideswipe displayed, Ironhide attempted to reach out to his old student. Angrily, Sideswipe declared that he had grown beyond Ironhide's tutelage. Tales of the Fallen issue 2
Sometime later, Optimus Prime knew the war would tear the planet apart unless the reason for fighting was removed from the planet. He revealed to his soldiers the plan to capture the All Spark and take it with them in their ship, the Ark, but what he didn't reveal to all but a select few was that they were really going to blast the All Spark into deep space to both distract the Decepticons and to buy them valuable time. Ironhide was one of those who followed Prime on the Ark to chase after the All Spark, which, unbeknownst to the Autobots, had locked onto the position of a solar harvester in a distant star system. Defiance issue 4
Titan Magazines Transformers movie comics
| “ | "What's the first rule of soldiering?"
"Never leave a man behind." |
” |

That mega-bazooka of his has been with him since he was a proto-chip. Return to Cybertron: Part 4
During the war, Ironhide ran training missions for the younger Autobot recruits. These missions would often have the recruits thrown into the sharp end: one, involving Signal Flare, Strongarm and Skyblast, abruptly turned into a raid on a Decepticon base and rescuing a prisoner. He also developed skills at resisting psychic interrogation techniques. Lost In Space 3: Ironhide
He would later be one of three Autobots who tried to prevent Megatron from reaching the All Spark. They hadn't, however, expected for Devastator to be demented enough to set off a foldspace warhead at pointblank range - a weapon that warped everyone to different parts of the galaxy. Prelude: Megatron
After spending some time planet-hopping, Ironhide detected Ratchet's homing signal and headed for it. En route, he was captured by an alien spacecraft, one that appeared to belong to immense entities that created the All Spark and wanted it back. Ironhide, shrugging off a psychic probe, worked out these entities were an illusion - the ship was a derelict that had been salvaged by a group of aquatic aliens who wanted to find & exploit the All Spark. Ironhide removed their ability to do so by taking the derelict's device that tracked down All Spark energy. While he then went on his way, he was left wondering what race had originally owned this vessel and what their connection to the All Spark was... Lost In Space 3: Ironhide

After meeting up with Ratchet, the two began searching for Jazz. They found he was the prisoner of a living, predatory planet; Ironhide reasoned with the planet to let their friend go (i.e. shot it repeatedly with his slag-off great cannon) and they took him back to Cybertron with them. Lost In Space Part 4: Jazz
Following the Mission City battle, he got into another battle with zombie Decepticons. Already injured and exhausted from the last fight, he almost fell before Ratchet found a solution. Scorpion Sting

After that, he worked with a United States Marine Corps team to track down Scorponok. The Decepticon led them into a trap and took control of Ironhide's motor functions, causing him to attack the humans. They attempted to fight back - oh, you know those sabot rounds that are suppose to harm Transformers? They had no effect. Luckily, one of the soldiers was able to sever Scorponok's connection before he killed them all, and Ironhide killed the Decepticon the old-fashioned way: brutally. Scorpion Sting
In a reality where the Decepticons won, Ironhide was part of the Autobot resistance on Earth and was in contact with reinforcements from Cybertron. Twilight's Last Gleaming, Part: 1 He and Ratchet were in a mission in Savannah, Georgia, the site of the Decepticon's cyberforming process. Twilight's Last Gleaming, Part: 2 Using Payload disguises, they sneaked in and Ironhide worked out how to destroy the facility and save the planet, only to find Bonecrusher let them in to kill them! Twilight's Last Gleaming, Part: 3 Ironhide got the slag kicked out of him until Ratchet saved him, Twilight's Last Gleaming, Part: 4 but he made up for it in keeping the Decepticons distracted while Ratchet finally took out the All Spark. Twilight's Last Gleaming, Part: 5
He was stationed near a refugee shelter in Savannah following the liberation of America. When Decepticons attacked the shelter, a position with no strategic value, Ironhide suspected it was a trap—which it was, an attempt to keep the Autobots in a position where a manipulated NATO could kill them all. Aftermath Part 1 Ironhide showed annoyance that the humans couldn't see the Autobots were just trying to help, and he replied with a curt "fine" when he was ordered not to return fire on any human tanks. Aftermath Part 2
Alongside Longarm, he protected San Diego from a Decepticon raid, talking the younger Autobot through how to best drive off the attackers. Dark Spark

When Optimus wanted Nucleon to be secretly brought from the long-dead Cybertron to Earth, Ironhide was the one chosen to lead the mission (Bumblebee, Arcee and Armorhide with him). Ironhide warned his team to be on their guard, trust nothing, and that they'd die if they got misty-eyed about being home. Soon after landing, they ran into Stockade's Decepticons, and Ironhide was challenged to hand-to-hand combat to resolve the situation. The look on Ironhide's face as Stockade shrugged off his strongest blow was a joy to behold (but not for Ironhide cos he got battered). Return to Cybertron: Part 1 Ironhide absolutely refused to back down or surrender, leading to Stockade beating him up a few more times. When it became clear the Decepticons were going to use all the Nucleon to summon an alien entity into Cybertron's core, Ironhide decided to provide the "distraction" so the other Autobots could stop the plan: that distraction being to run over Divebomb and smash into things, which ended when Stockade smashed him up one last time. Return to Cybertron: Part 2
When Unicron entered Cybertron's core and began reshaping the planet, Ironhide ordered Bumblebee to flee from falling rubble and not wait for him... and got squished. The other Autobots pulled him out, and he decided the only logical response to Unicron's invasion was to blow up the planet. Return to Cybertron: Part 3 Luckily, a newly arrived Optimus had a better plan: Cut off the Nucleon that Unicron was using to power his physical form. Ironhide was part of this mission and led the defensive action against Unicron's internal defender drones, but lost his mega-bazooka in the process. Return to Cybertron: Part 4
Upon returning to Earth and being fired on by Decepticons (who had seized Autobase and the six hundred square miles around it), he said he's the last guy to run from a firefight but they should... run from a firefight. He was both respectful of the fact the Autobots had not been around to stop the Decepticons and recognised the President was a blatant Decepticon slave. Hard Target
He was part of the raid to get Mikaela Banes back from the Decepticons, noting the Decepticons were letting them enter Savannah. His big contribution to the mission was to get thwacked by Blackout. The Decepticon Who Haunted Himself
Optimus and Ironhide both realised Allen would be used against them, and so two weeks before he was, Ironhide covertly contatced Tom Banachek and set him up to identify every Decepticon cerebro-strip puppet in the US government. Revolution Part 3 When it became clear Allen was going to order the Autobots off American soil, Ironhide headed off to do something mysteeeeerious with Bumblebee, which turned out to be setting things up so they could fake their own deaths. Revolution Part 1 This gave the Autobots the freedom to rig up the means to forcibly exile the Decepticons on Cybertron, and once Banachek was done the Autobots returned to hit the Decepticon Heartland.
Ironhide was in the spearhead, acting as Prime's second-in-command and having his dialogue stolen by Strongarm. He forcibly teleported Starscream to Cybertron, helping finally win a lasting peace for Earth. Revolution Part 3
Ghosts of Yesterday prequel novel
Transformers (2007) movie
- Voice actor: Jess Harnell (English); Katsuhiro Kitagawa (Japanese); Oliver Siebeck (German)

Responding to Bumblebee's call for assistance, Ironhide and the other Autobots under Optimus Prime's direct command came to Earth, with the old soldier landing in a suburban pool. As he climbed out of the water, a little human girl asked him if he was (of all things) the tooth fairy before he quickly hid behind some trees when the child's parents exited the house. He scanned their GMC Topkick truck and transformed, leaving the residence. He linked up with Jazz and Ratchet, and they proceeded to the rendezvous point, where they met up with Optimus and Bumblebee. After meeting Sam Witwicky and Mikaela Banes, Ironhide displayed an eagerness to show off his cannons, and made a classic Clint Eastwood impression to show it by saying "You feeling lucky, punk?"(which earned him an instant reproof from Optimus).
Going to the Witwicky residence, Ironhide had lubricant released upon him by a rodent. This unpleasant situation was made worse by Sam Witwicky's frantic refusal to let him shoot it. Ironhide relented, despite the fact that it would cause rust. He also suggested shooting the parents, as they were interfering with Sam's search for Captain Witwicky's glasses. Optimus reminded him that they don't hurt humans and scolded his weapons expert, to which Ironhide meekly responded that he merely thought it should remain an option.
After Sam, Mikaela and his parents were captured by Sector Seven, Ironhide got a real good chance to show off his cannons when he and the other Autobots totally outclassed the S7 agents by instantly disarming them of their weapons, then rescuing the boy and his girl. Unfortunately, their escape was to be short-lived, as Bumblebee was captured by the mysterious agents after saving Sam and Mikaela's lives. The next morning, when Optimus Prime was pondering their next move, Ironhide asked why they had to save the humans, prompting Prime to go into one of his long speeches about freedom and sacrifice, concluding that the humans need not pay for the mistakes of Cybertron-kind, and if need be, he would destroy the All Spark by fusing it with his own spark. Inspired by his words, Ironhide debated no further, and the Autobots set out for the location of the All Spark, Hoover Dam. Halfway there, to their surprise, they saw Bumblebee leading a column of Sector Seven assault vehicles, so Ironhide and the rest of the Autobots joined the unit.

During the final battle at Mission City, Ironhide realized that the F-22 Raptor that appeared to be providing Captain Lennox's troops with air cover was in fact his former comrade Starscream. Ordering the others to take cover, Ironhide and Bumblebee lifted a discarded truck full of Furby toys to protect the humans against Starscream's strafing run. It worked, but the explosion threw Ironhide back and crippled Bumblebee. Soon afterwards, Devastator attacked, forcing Ironhide to do several somersaults to avoid the Decepticon's missiles, thus totally scaring the crap out of a lady sitting in the middle of the street.
Ironhide and Ratchet took it upon themselves to protect Sam from Starscream and Blackout as he made his way to a rooftop where he could pass the All Spark to a military helicopter. Unfortunately, Starscream blocked off Sam's path, prompting the Autobot guardians to engage the more powerful Decepticon immediately. After taking several missiles in the gut, Ironhide implored Sam to keep running.
After the destruction of Megatron and the All Spark, Ironhide somberly cradled the body of the fallen Jazz while Ratchet informed Optimus Prime that there was nothing they could do. Ironhide then gave Captain Lennox a ride home and spent the remainder of the day observing Sam and Mikaela making out on the hood of Bumblebee's vehicle mode. Transformers (2007)
Toy bios
With the war over, and infused with the power of the All Spark, Ironhide felt like a young 'bot again and decided to spend his new spare time by exploring Earth. Together with his new human friends, he’s having the time of his life conquering the most challenging trails on the planet, from Death Valley to the darkest Amazon basin! Offroad Ironhide He does this with William Lennox, who he stays with; when the soldier's away, Ironhide watches his family for him.
And he also gets to play with Sector Seven experimental weaponry! Yay peace! Premium Ironhide
IDW Transformers movie comics

As the Autobots and their human allies made their way to Mission City, Ironhide rammed Barricade into a support pylon on the freeway, putting the Decepticon out of commission. The Reign of Starscream Issue Number One
In the immediate aftermath of the battle in Mission City, Ironhide accompanied Captain Lennox and his soldiers, hunting for creatures created by the All Spark energies. They had already destroyed three of the creatures when another one fled into a red minivan, which Lennox's men peppered with small arms fire. Ironhide decided to show them what real firepower was and blew up the van with one shot. As the Autobots prepared to move out and flee the approaching Sector Seven and government forces, Ironhide placed Jazz's remains into a trailer Sergeant Epps had found, and together the soldiers had a moment of silence for their fallen comrade. A month later, after he was approached by Agent Simmons, Lennox requested the Autobots help escort the human convoy transporting the remains of the fallen Decepticons. However, the Autobots had been shadowed on their way to the meeting place by a police car, whom both Lennox and Ironhide guessed was Barricade. Alliance issue 1

Ironhide and the other Autobots arrived at Sector Seven's secret Nevada desert installation to participate in the convoy that would transport the Decepticon bodies to San Francisco. He disagreed with Optimus Prime's decision to leave the All Spark fragment in the custody of Sector Seven while they were away, but nevertheless respected his commander's decision. On the freeway, Optimus Prime had a change of heart and sent Ironhide and Bumblebee back to retrieve the All Spark fragment. Unfortunately, Ironhide, being the slower of the two Autobots, didn't reach the base until after Wreckage and Starscream had caused significant death and destruction. During the cleanup, he could be seen comforting the injured Bumblebee. Alliance issue 2

Amidst the scene of devastation at Sector Seven's Nevada base, Ironhide praised Bumblebee for his courage in attempting to defend the humans, but Bumblebee regretted that he could not save them all. After Jazz's burial two weeks later, Optimus Prime accepted a proposal from Captain Lennox that the humans and the Autobots form a special unit tasked with defending their mutual home. The Autobots began training with their human allies on the island of Diego Garcia, however, the lack of coordination meant even Bumblebee showed up the humans. Ironhide opined that Bumblebee's shot was "awesome". Regardless or some teething issues, the team rolled out when the Decepticon Swindle was spotted in San Francisco. Alliance issue 3
On the plane trip to the city, Ironhide commented on the likelihood of Swindle and Dead End putting up a fight, and how he hated flying. On the safe, stable ground, Lennox gave orders, Ratchet and Epps were assigned to team two, who would set the trap. En-route to the Decepticons, Ratchet and Ironhide bantered about how the former's vehicle mode was more suited to N.E.S.T.'s cover story of a chemical spill, while the latter asserted that he was the more stylish of the pair. After the Decepticons were disposed of, Major Lennox and Optimus Prime decided to send Bumblebee back to the United States to once again assume the role of Sam's guardian. Ironhide reminded his little buddy to stay out of trouble, at least until the larger Autobot arrived to take over the protector role. Soon, more Decepticons were spotted on Earth, and Ironhide was deployed to Italy to deal with Fracture's team. After Reverb and Gunbarrel had been destroyed, NEST forces led Fracture to Ironhide, who rammed the female Decepticon off the cliff road she was racing upon. Somewhere in the United States, Barricade managed to evade capture or destruction, forcing Ironhide to give Bumblebee warning. Alliance issue 4
Ironhide was reunited with Sideswipe at Diego Garcia after the younger bot had answered Optimus Prime's homing beacon and joined NEST. He found that Sideswipe had changed little, and if anything had become even more of a loose cannon in his pursuit of Demolishor. Unable to reach his former trainee with words, Ironhide was reduced to performing damage control in the skirmish at Montevideo, Uruguay. However in the aftermath Sideswipe saw the destruction he had wrought and the fear it engendered in the humans, begrudgingly admitting that Ironhide had been right all along. Tales of the Fallen issue 2
The Veiled Threat prequel novel
During a trip back to Diego Garcia, Ironhide's ship was stopped by Somali pirates. Although the crew could have taken them, they decided to let Ironhide handle it. Transforming into robot mode, Ironhide instructed the pirates to "walk the plank". Most of the pirates opted to instead jump off the ship at running speed.
Following reports that Starscream was operating in Zambia, Ironhide accompanied Optimus, Ratchet, Salvage, and Beachbreak to Africa with Captain Lennox, Sergeant Epps, Petr Andropov, and Kaminari Ishihara. They confronted Macerator, Dropkick, and Payload on the Zambezi, where the Decepticons fought in the river, pulling the Autobots downstream. Optimus nearly fell over the falls, but was saved by Beackbreak, at the cost of his life. Ironhide got some payback at a dam down the river, which the Decepticons were trying to destroy. Macerator was killed and Payload swept away when they opened the flood gates rather than allow him to destroy the dam, but Ironhide was forced to let Dropkick escape since he was heading toward the humans.
Following this, two separate signals of Decepticon activity were detected, in Peru and the Australian outback. Ironhide accompanied Optimus, Salvage, Lennox, and Kaminara to Austrialia. As they reached the outback close to dark, they decided to begin searching in the day, with Lennox taking Ironhide's cab, a situation the old Autobot preferred, as he would have turned one of his lesser weapons on Kami's music devices (stop looking at him like that, he wouldn't have hurt her). The next day, Lennox realized that the Decepticons were interested in the two regions because of energy sources, uranium in Austraila's case, and Lennox theorized that it might the Decepticons might hope to use the energy to reactivate a depleted Spark. Considering the situation, Ironhide conceded that a spark could be restored via a focused energy blast, but doubted that human resources could do the trick, and the individual in question would be only partially revived at best. Two days later, the NEST team discovered the Constructicons Kickback, Tread, and Trample. Ironhide wailed on Trample for a while before he grabbed Kami, but she used her weapon to disorient him and allow Ironhide to move in for the kill. The Veiled Threat
Titan Magazines ROTF comic

Ironhide was commanding officer at the NEST base at Edwards Air Force Base, California. To his intense annoyance, Skids and Mudflap had turned up, claiming to have a message for Optimus Prime and only him. Since they'd cried wolf before and Optimus was busy on another mission, Ironhide refused. So the twins ambushed him with piles of crates so they could reach NEST's ops room and send in a call. Ironhide hurt them for this.
He grew more frustrated when, after NEST picked up a Decepticon signal heading for Las Vegas and Ironhide headed up a strike team, the twins pleaded to come along. He bluntly stated they couldn't be trusted not to screw up the way they were going, and if they wanted his trust they'd have to earn it.
Once in Las Vegas, Ironhide led his team to capture the Decepticon Grindor. The target used his rotors to blast cars at everyone, knocking Ironhide over, though the human soldiers under Sergeant Dundee completed the mission. Then the twins turned up to earn his trust and show their skills! ...which caused Grindor to be accidentally freed. This time, seeming to notice his way of dealing with the twins wasn't helping matters, Ironhide calmly pointed out that they'd made a mistake, but so does everyone: the trick is to learn from them. Learning Curve
He had them sent to be trained by Sideswipe, but didn't act on their claims of important info New Tricks as he still doesn't trust them. Previously...

Barricade was meant to be a solo letters page host, but Ironhide forcibly took co-ownership of the section. He spends his time undermining and dissing Barricade. Particularly, he used to seem focused on the fact Barricade was beaten by Bumblebee, viewing this as laughable and Bumblebee as a weak fighter (#2). (Maybe he's trying to cover something...) He later began to admit Bumblebee is hardcore (#3), and started switching tactics to taunting Barricade for his absence from the new video games (#4) and the awesome popularity of the Autobot propaganda films. (#5)
While he's happy to dish it, he's not so happy when the Decepticon wins out. When Hotwire wrote in and engaged in heavy flirting with Barricade, Ironhide got grumpy and abruptly decided that was all the letters they had time for and ran reader's photos instead. (#5)
Barricade likes and admires your anal-retentive knowledge of Transformers trivia! (#1) He also admires Batman, cos his car has lots of weapons (#2) and Michael Bay's explosive directing style. (#5)
He's a big fan of video games, especially the Xbox 360 ROTF game, and always loves playing against people in multiplayer! (#4)
He's encountered the Combaticons before, along with Optimus, and warns readers to be careful around them! (#3)
Revenge of the Fallen movie
- Voice actor: Jess Harnell (English), Katsuhiro Kitagawa (Japanese), Oliver Siebeck (German)
Ironhide acted as an Autobot support unit in Shanghai as NEST hunted for Decepticons. When Major Lennox told him that they had echoes of energy readings, Ironhide assumed robot mode and confirmed that their target was nearby, saying he could smell him. Unfortunately, the Decepticon in question turned out to be Demolishor. Ironhide chased after the massive Decepticon as it roared through the streets before Optimus Prime was deployed from the air and attacked Demolishor, allowing Ironhide to jump on his structure and shoot out his massive wheel, sending him crashing into a warehouse. Ironhide stood with his commander as Optimus prepared to deliver the killing blow, listening to Demolishor's warning about The Fallen's return before he died. Ironhide returned to base, resting in his alternate mode in his hangar while Optimus conferred with William Lennox, General Morshower and Theodore Galloway.
Later, Ironhide accompanied the Autobots to rescue Sam Witwicky from Megatron and Starscream, but was too late, for the revived Decepticon leader had killed Optimus in combat. When Ironhide returned to an American air base with Optimus' body, he was surrounded by military forces under Galloway, who had managed to secure NEST's deactivation following multiple Decepticon attacks around the planet. Furious that the humans dared to point a weapon at him, Ironhide almost lost his temper, but Lennox convinced him to not turn on the non-NEST soldiers. Ratchet recommended leaving Earth, but Ironhide argued he believed Optimus would not want them to abandon the humans.
Ironhide was to retreat with the other Autobots to Diego Garcia until Lennox received a message from Witwicky and his friends to come to Egypt, having figured out the Decepticons' scheme. Lennox managed to trick Galloway into jumping out of the plane carrying the soldiers and Prime's body, while the rest of the Autobots in the second plane quickly cut through the nets containing them. Ironhide then advised the crew to open the doors and let him out of the plane. NEST parachuted into a small village near the Pyramids, but soon lost communication when Starscream released an EMP blast at them.
During the defensive operations of NEST's position, Lennox decided to send a team to locate Sam, and Ironhide and Arcee immediately announced that they would lead the team. Transforming to vehicle mode, Ironhide rolled out with a number of soldiers and Arcee. After finding the humans, they were ambushed by several Decepticons, with both Arcee and Ironhide hit numerous times while providing cover fire for their friends, and told Sam and Mikaela to run while they drew their fire. Ironhide survived, albeit heavily damaged, and had to run for his life (ejecting his weapons in the process) when a United States Air Force B-1B Lancer bomber arrived delivering 2000-pound JDAM bombs, obliterating the remaining the Decepticon troops in the area. Momentarily safe, Ironhide and the others witnessed Sam resurrect Optimus Prime with the Matrix of Leadership, and his leader's subsequent defeat of The Fallen. Revenge of the Fallen
Toy bios
With Megatron dead, the Autobots are able to go on the offensive. Hunting down and killing Decepticons is the most fun Ironhide ever had! Ironhide 2009 As part of this mission, he got spiffy new red armour, making him far tougher. Cannon Force Ironhide
Beast Wars Telemocha catalog comic (Japan)
Games
Transformers The Game
- Voice actor: Mark Ryan
Autobot campaign
Ironhide arrived on Earth alongside the other Autobots upon Bumblebee's call. As Sector Seven forces closed in on them, Jazz was given the task of drawing the human authorities' attention away from the others. When Jazz soon found himself trapped by both human agents and Decepticons, Ironhide was sent to rescue him (without, Prime ordered him, another incident like that on Kaiba-5), a task that ended with his tangling with a Mixmaster unit in a construction lot.
A brief aside with Optimus Prime during the rescue revealed Ironhide's actions may have resulted in the destruction of a small planet at one point. Ironhide maintained that it was going to blow up anyway.
In Mission City, Ironhide once again was called to the rescue, as Bumblebee was trapped by a massive swarm of Energon drones activated by the All Spark. Ironhide waded into the thick of them and destroyed every last one. Shortly afterwards, he responded to Jazz's S.O.S. call, but was too late; the warrior had been killed by Brawl. Enraged, Ironhide engaged the tank, smashing through the backup drone-units before finally taking on Brawl himself. Transformers The Game (console)
Decepticon campaign
As the Decepticons closed in on the All Spark within Mission City, Blackout was tasked with bringing down the mighty Ironhide. Ironhide's powerful cannons, force shielding and hordes of backup drones made this fight incredibly difficult for Blackout, but the mammoth Decepticon was finally able to take Ironhide out. Transformers The Game (console)
Transformers Autobots/Decepticons
Transformers Autobots/Decepticons
Transformers: Revenge of the Fallen The Game
- Voice actor: Jess Harnell
Autobot Campaign
In the Autobot Campaign, Ironhide was training Bumblebee since he hasn't been in combat. Then he went to Shangai and destroyed a couple of Decepticons. After, Sideways came and tried to kill him, but failed. After doing work in Shangai, he went to the West Coast and escorted a NEST squadron to the HQ. Ironhide wasn't in any East Coast or Cairo Autobot missions.
Decepticon Campaign
After Long Haul destroyed the NEST HQs, Ironhide appeared to eliminate
Long Haul, but, eventually failed.
Toys
Transformers (2007)
Legends Class toys

- Ironhide Vs. Desert Blackout (Legends "Allspark Battles" two-pack, 2008)
- An all-new Ironhide tooling that packs considerable accuracy into his small, simple design. Unlike the Voyager class toy, Legends Ironhide stores his cannons in the truck's bed. He comes with a desert scheme redeco of Legends class Blackout.
- Amusingly, this version of Ironhide is the only American toy release that has full-length exhaust stacks. Also, there are many complaints about the fists sticking out of the back of the truck and the weird truck proportions.
Voyager Class toys
- Ironhide (Voyager Class, 2007)
- Japanese ID Number: MA-09
- Accessories: Left & right cannons, 4 missiles
- Ironhide transforms into a modified black 2006 GMC Topkick 4500 four-wheel drive pickup truck. Although Hasbro's official stock photos and early packaged samples featured two real-life accurate full length exhaust smokestacks behind the rear cabin, they have been slightly shortened for safety and durability reasons for the actual release of the toy. Otherwise, however, the vehicle mode is very accurate to the real prop truck... well, aside from the fact that Ironhide's massive missile launchers are quite visible underneath the vehicle. Despite rumors to the contrary, TakaraTomy's Japanese release of the toy features the same shortened smokestacks as the Hasbro version.
- Ironhide features an Automorph gimmick in his legs during transformation: As the user swings down his feet, all of the panels that make up his legs automatically shift and fold into place. This gimmick does not affect Ironhide's articulation. Confusingly, the instructions omit the exact positioning of the roof panels and rear window on his back, though they can fold into a compact design for maximum articulation.
- In robot mode,his arm-mounted cannons are inactive while mounted on both arms. However, detaching the left arm cannon and combining it with the right arm creates a huge functional missile launcher that is almost as big as Ironhide himself. The missile-launching mechanism itself isn't the typical spring-loaded button design, instead relying on a pressure-launch system to fire the missiles from the four barrels.
- The peg that holds his windshield is extremely prone to cracking, which makes it become loose, and might even result in breakage. Oddly, the back of Ironhide's headsculpt resembles Soundwave to some extent. Whether or not this was just coincidence or some kind of elaborate in-joke remains to be seen.

- Offroad Ironhide (Voyager Class, 2008)
- Accessories: Left & right cannons, 4 missiles
- Released as part of the "Allspark Power" refresh of the Movie toyline, Offroad Ironhide is a fairly extensive redeco of Voyager class Ironhide in colors reminiscent of the Generation 2 Go-Bot Motormouth. As he's now made of several colors of plastic, he's no longer the most monochromatic toy in the Movie line.

- Ironhide ("Premium Series" Voyager Class, 2008)
- Accessories: Left & right cannons, 4 missiles
- Premium Ironhide is a redeco of the previous released Voyager class Ironhide, painted in a gloss black finish, silver trim on his smokestacks, Road Armor winch and side turn signal detailing, but with them are several inaccurate deco additions including silver detailing to the rims, frosted windows, silver paint on the roof ridges and a large Autobot sigil tampographed onto the hood.
- In robot mode Ironhide is considerably more accurate with gold and gunmetal detailing colors which were missing from the first Voyager release. His large cannons are now molded in mostly black plastic, then painted metallic teal with gold detailing.
Fast Action Battlers

- Cannon Blast Ironhide (Fast Action Battler, 2007)
- Accessories: 1 missile
- Part of the Fast Action Battlers line, "Cannon Blast" Ironhide is a simpler version of the larger toy, geared more towards the younger set who might find the big toy too complicated to transform. He still transforms into the customized GMC Topkick. He features a spring-loaded missile launcher in his left cannon. But, thanks to the simpler transformation, the hood and wheels trap his arms below the wheel. He can't punch or aim his cannon at all, and the elbows have no articulation but swiveling that knocks the arm off his body.

- Pulse Cannon Ironhide (Fast Action Battler, 2008)
- Accessories: 1 missiles
- A redeco of the Fast Action Battler Ironhide, this version sports a silver and blue color scheme that is both a reversal of the "Offroad" Ironhide Voyager figure... and seemingly an homage to the Generation 2 Go-Bots version of Generation 1 Ironhide, a redeco of Motormouth (see above). Funky!
Cyber Slammers

- Ironhide (Cyber Slammer, 2008)
- Cyber Slammers Ironhide is an amazingly cute GMC Topkick that transforms into an amazingly cute trigger happy weapons specialist. 'Slam' his robot mode down into car mode and he rolls along, slowly transforming back up into robot mode. Like most Cyber Slammers, Ironhide manages to cram most of his vehicle mode's major details into a compact, super-deformed version of that mode. Interestingly enough, the figure has an asymmetrical face: One eye is the usual cyber slammer style, the other is "squinted".
Titanium Series

- Ironhide (3-inch Robot Masters, 2007)
- Accessories: Movie Autobot sigil display stand
- Titanium Series Ironhide is a small, 3-inch-tall die-cast metal mini-statue of Ironhide's robot mode. He has swivel points at the shoulders and head, and comes with a clear plastic movie-style Autobot sigil stand.
Revenge of the Fallen
Legends Class toys
- Enforcer Ironhide (Legends, 2009)
- Enforcer Ironhide is a redeco of 2008's Legends class Ironhide in a more Generation 1-looking red colour scheme.
- Straightaway Shootout (Legends multi-pack, 2009)
- A redeco of 2008 Legends Ironhide featuring his regular colors, but using different color layouts and paint applications. He will only be available in the Target-exclusive "Straightaway Shootout" 5-pack together with Mudflap, Swerve, Runamuck and Sparkcrusher.
Voyager Class toys

- Ironhide (Voyager, 2009)
- Japanese ID number: RA-02
- Accessories: Missile launcher cannon, energy cannon, projectile
- Revenge of the Fallen Voyager class Ironhide is a retool of the toy from the 2007 Transformers movie line. The original arm cannons have been replaced by new, more accurate (and less gimmicky) cannons that can be connected together and mounted on top of Ironhide's truck bed cover. The truck bed cover and arm mountings for this Ironhide's cannons are unchanged from the 2007 movie line voyagers. So any voyager Ironhide can carry and use both the original and new weapons. The large cannon features screwdriving firing action in which the barrel section twists forward before firing the missile. The small cannon can retract its barrel. Since the weapons can connect to each other, the figure (and all other uses of this mold) can hold these and the combined 2007 cannons at once. All four cannons can fit on his truck mode as well, the old ones underneath and the new ones on top. Ironhide's head has been replaced with a more accurate, asymmetrical head. Ironhide also features a new grey colour scheme with some red pin stripes and a NEST logo on each of his doors.
- A packaging variant determines whether the missile is loaded or unloaded.
- Recon Ironhide (Voyager, 2009)
- Accessories: Assault rifle, minigun, knife, bullbar/crossbow, projectile
- Recon Ironhide is an extensive retool, replacing his doors with military Humvee-style armoured door panels, adding a roof/truck bed-mounted lighting rig/weapons rack and replacing his Road Armor fender with a massive bullbar that can be removed and converted into a spring-loaded crossbow weapon. Ironhide's traditional arm-mounted weapons have been replaced with the aforementioned crossbow, an assault rifle, a minigun and a combat knife. The knife can be attached to the front of the rifle as a bayonet.
Fast Action Battlers

- Cannon Force Ironhide (Fast Action Battler, 2009)
- Accessories: 1 missile
- Cannon Force Ironhide is a redeco of 2007's Cannon Blast Ironhide figure. His colourscheme matches the mostly-red deco seen on the Legends class Enforcer Ironhide toy.
Robot Replicas

- Ironhide (Robot Replica, 2009)
Titanium Series
- Offroad Ironhide vs. Deep Desert Brawl (3-inch Robot Masters multi-pack, 2009)
- Accessories: Movie Autobot sigil display stand
- This Toys"R"Us-exclusive set features an unchanged version of 2007's Titanium Series Ironhide (despite package claims to the contrary) and a redecoed Brawl.
Merchandise
Transformers 3D Battle-Card Game
- Ironhide (3D Battle Card, 2007)
- Card number:
- A 41-point "rare" character in the 3D Battle-Card Game, Ironhide "transforms" into a grey pickup truck of indeterminate make. He uses the same parts layout as Dropkick and Skids.
- He is equipped with a Radial Launcher and Chem Cannon.
Transformers (2007)
Transformers Movie Danglers

- Ironhide (2007)
- Released by Tomy Yujin in November 2007[1] as part of the Danglers Collection, this toy is a weird plastic Super deformed version of Ironhide that pops out his vehicle mode when you squeeze him. This little figurine has a little strap on it so that it can be put on cell phones or portable gaming devices.
Robot Heroes

- Ironhide vs. Bonecrusher (Robot Heroes 2-pack, 2007)
- Part of the Robot Heroes line, this incarnation of Ironhide is an adorable soft-plastic PVC figurine in a chunky, "super-deformed" style. He has swivel points at the shoulders and neck. He came in a two-pack with the Decepticon Bonecrusher.

- Ironhide and Dispensor (Robot Heroes 2-pack, 2008)
- Part of the Robot Heroes line, this incarnation of Ironhide is an adorable soft-plastic PVC figurine in a chunky, "super-deformed" style in his "somersaulting" pose from the Mission City battle. He came in a two-pack with Dispensor.

- Ironhide and Mixmaster (2009)
- Part of the second wave of the Revenge of the Fallen portion of the Robot Heroes line, Ironhide is a redeco of his first Robot Heroes figure in gunmetal and tan. He comes packaged with Mixmaster.

- Battle for the Fallen (box set, 2009)
- This Robot Heroes box set of figures comes with The Fallen, Megatron (tank mode), Optimus Prime and Jetfire combined, and Ironhide (truck mode). Ironhide proooobably has no articulation.
Bigger Toys

- GMC TopKick 4500 Ironhide Edition (2007)
- As reported at Edmunds, Monroe Truck Equipment, in association with Hasbro, released a GMC TopKick 4500 Ironhide special edition featuring most of the modifications made to the Ironhide vehicle props used in the movie, with the only difference being that the truck will retain its stock orange running lights (the movie used blue) and the large stock sideview mirrors.
- Sadly, installing a grumpy trigger-happy alien robot and deadly high-tech weaponry into the works is not part of the included modifications.
Trivia
- In the initial draft of the movie, Ironhide was not present among the Autobot cast. However, he replaced female Autobot Arcee in later drafts and the subsequent final script.
- In the movie, Ironhide's guns alone have 10,000 CGI parts each. Yet this was somehow passed over in the Academy Awards for talking polar bears.
- If you look really closely, you can see a large scar over Ironhide's right eye, which is kinda cool.
- If you watch his movements when he first emerges from the pool in the first movie, he walks with a slight limp.
- Apparently, he's a bit of a fan of Batman. Dogfight!
- The NEST "Special Programs" logo on the first Revenge of the Fallen Voyager class Ironhide's toy is based upon a shoulder patch on Graham's uniform.
- He has a slightly british accent.
Footnotes
External links
- Pages with image sizes containing extra px
- To be deleted
- Character stubs missing fiction
- Pages with broken file links
- Cleanup from September 2009
- Upcoming toy releases
- Character stubs missing toys
- 3D Battle-Cards
- Autobots
- NEST
- Movie characters
- Revenge of the Fallen characters
- Robot Heroes
- Letters page answerers
- Titanium Series








