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[[Image:Transformerswarforcybertron.jpg|center|500px|]]
{{nav-wfc}}


'''''Transformers: War for Cybertron''''' is a video game developed by [[High Moon Studios]] and published by [[Activision Blizzard|Activision]], set before the Transformers take their war to [[Earth]]. [[Hasbro]] intends it to act as a foundation for ''[[Transformers brand| Transformers]]'' franchise storylines for years to come, and so they've been giving a lot of input and stressing character development.<ref name="tfw2005">[http://www.tfw2005.com/transformers-news/video-games-17/tfw2005-war-for-cybertron-interview-with-aaron-archer-and-matt-tieger-168910/ War for Cybertron interview with Aaron Archer and Matt Tieger @ TFW2005.com]</ref> Unlike previous ''Transformers'' video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), ''War for Cybertron'' will feature a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.<ref>[http://www.seibertron.com/news/index.php?f_keyword=war+for+cybertron Seibertron Q&A with Activision]</ref>


The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game will be released on [[July 22]], [[2010]], for Xbox 360, PlayStation 3, Nintendo Wii, Nintendo DS and personal computers.
[[Image: War_for_Cybertron_Next_Gen_Version_Cover_Art.jpg‎ |250px|thumb|right|The war to begin all wars.]]
{{quote|One shall stand.|Optimus}}
:{{quote|One shall fall.|Megatron}}


==Synopsis==
The '''''[[Transformers: War for Cybertron (franchise)|Transformers: War for Cybertron]]''''' video games launched the [[Franchises|franchise]] alongside the novel ''[[Transformers: Exodus]]''. Published by [[Activision]] and developed by [[High Moon Studios]], [[Next Level Games]] and [[Vicarious Visions]], the games are rooted in the [[Aligned continuity family]]. They depict the events of the [[Cybertron (planet)|Cybertron]]ian war that led to the [[Dark Energon]] contamination of the planet and sent the [[Transformer]]s into deep space.


[[Image:WarforCybertron-OptimusPrime.jpg|right|thumb|400px|Prime auditions for Unreal Tournament. There were no survivors.]]
A sequel, ''[[Transformers: Fall of Cybertron]]'', was released on August 21, 2012.<ref>[http://www.tfw2005.com/transformers-news/conventions-15/tfw2005-coverage-of-hasbro-investor-day-november-2010-170888/ TFW2005 Coverage Of Hasbro Investor Day November 2010]</ref>


The game is set during the waning days of the [[Great War (G1)|Great War]] on [[Cybertron (planet)|Cybertron]]. [[Megatron (G1)|Megatron]] is searching for a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. [[Optimus Prime (G1)|Optimus Prime]] has come to prominence after joining the fight following an attack on [[Iacon]], but he is not yet leader of the Autobots. [[Starscream]] joins the Decepticons as second-in-command, but does not consider either Optimus or Megatron to have the planet's best interests at heart. (We will apparently learn ''why'' Starscream is such a whopping traitor and why Megatron [[:Image:Infiltration6_takeyourpunishment.jpg|doesn't just]] [[:Image:Swordscream.JPG|kill him]]).
==Versions==
* [[Transformers: War for Cybertron (360/PS3/PC)|Xbox 360/PS3/PC]]
:The standard version of the game, and the one most publicized, was made available for two out of three of the main consoles and the PC with few changes between each.


==Characters==
* [[Transformers: Cybertron Adventures|Nintendo Wii]]
At the start of each level, the player can choose from one of three characters.  The characters available will shift from level to level. Known playable characters include:
:The [[Wii]] version, titled ''Transformers: Cybertron Adventures'', was handled by [[Next Level Games]], and was developed as an on-rails shooter with some driving sections.


* [[Transformers: War for Cybertron (DS)|Nintendo DS]]
:The [[Nintendo DS|DS]] version, developed by [[Vicarious Visions]], was released in Autobot and Decepticon incarnations, with numerous exclusive characters in each.
==Featured characters==
{{featuredcharacters
|c1=
*[[Optimus Prime (WFC)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]]) 
*[[Bumblebee (WFC)|Bumblebee]] ([[Johnny Yong Bosch]])
*[[Ratchet (WFC)|Ratchet]] ([[Fred Tatasciore]])
*[[Ironhide (WFC)|Ironhide]] ([[Keith Szarabajka]])
*[[Sideswipe (WFC)|Sideswipe]] ([[Travis Willingham]])
*[[Jetfire (WFC)|Jetfire]] ([[Troy Baker]])
*[[Silverbolt (WFC)|Silverbolt]] ([[Patrick Seitz]])
*[[Arcee (WFC)|Arcee]] ([[Kari Wahlgren]])
*[[Air Raid (WFC)|Air Raid]] ([[Liam O'Brien]])
*[[Warpath (WFC)|Warpath]] ([[Jamieson Price]])
*[[Jazz (WFC)|Jazz]] ([[Scott Whyte]]) (downloadable content on consoles and unlockable on DS)
*[[Scattershot (WFC)|Scattershot]] (downloadable content)
*[[Cliffjumper (WFC)|Cliffjumper]] ([[Steve Blum]]) (DS only)
*[[Ultra Magnus (WFC)|Ultra Magnus]] (Jamieson Price) (DS only)
*[[Grimlock (WFC)|Grimlock]] ([[Crispin Freeman]]) (DS only)
*[[Swoop (WFC)|Swoop]] ([[Eric Artell]]) (DS only)
*[[Rodimus (WFC)|Hot Shot]] (Travis Willingham) (DS only)
*[[Sentinel Zeta Prime‎|Zeta Prime]] (Troy Baker) (DLC)
|c2=
*[[Megatron (WFC)|Megatron]] (Fred Tatasciore)
*[[Starscream (WFC)|Starscream]] ([[Sam Riegel]])
*[[Soundwave (WFC)|Soundwave]] ([[Isaac C. Singleton, Jr.]])
*[[Thundercracker (WFC)|Thundercracker]] ([[Graham McTavish]])
*[[Skywarp (WFC)|Skywarp]] ([[Richard Epcar]])
*[[Breakdown (WFC)|Breakdown]] (Crispin Freeman/Steve Blum)
*[[Brawl (WFC)|Brawl]] ([[Nolan North]])
*[[Barricade (WFC)|Barricade]] (Steve Blum)
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])
*[[Shockwave (WFC)|Shockwave]] (Steve Blum) <!-- IS NOT VOICED BY COREY BURTON --> (downloadable content on consoles and unlockable on DS)
*[[Demolishor (WFC)|Demolishor]] (downloadable content)
*[[Onslaught (WFC)|Onslaught]] ([[Brad Davidorf]]) (downloadable content for consoles and unlockable in DS)
*[[Cyclonus (WFC)|Cyclonus]] (Liam O'Brien) (DS only)
*[[Motormaster (WFC)|Motormaster]] (Fred Tatasciore) (DS only)
*[[Dragstrip (WFC)|Dragstrip]] (Eric Artell) (DS only)
*[[Dirge (WFC)|Dirge]] (Steve Blum) (DS only)
*[[Ramjet (WFC)|Ramjet]] (Brad Davidorf) (DS only)
*[[Dead End (WFC)|Dead End]] (DLC)
|h3=Non-Player|c3=
'''Autobots'''
'''Autobots'''
*[[Optimus_Prime_(G1)#War_for_Cybertron_video_game|Optimus Prime]] ([[Peter Cullen]]) ([http://gameinformer.com/b/features/archive/2009/12/11/transformers-war-for-cybertron-character-profile-optimus-prime.aspx ''WfC'' character profile])
*[[Kup (WFC)|Kup]] ([[Ed O'Ross]]) (DS only)
*[[Bumblebee (G1)|Bumblebee]]
*[[Omega Supreme (WFC)|Omega Supreme]] (Fred Tatasciore)
*[[Ratchet (G1)|Ratchet]]
*[[Ironhide (G1)|Ironhide]]
'''Decepticons'''
'''Decepticons'''
*[[Megatron (G1)|Megatron]] ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/18/transformers-war-for-cybertron-character-profile-megatron.aspx ''WfC'' character profile])
*[[Trypticon (WFC)|Trypticon]] (Fred Tatasciore)
*[[Starscream (G1)|Starscream]] ([http://gameinformer.com/games/transformers_war_for_cybertron/b/xbox360/archive/2009/12/23/transformers-war-for-cybertron-character-profile-starscream.aspx ''WfC'' character profile])
*[[Rumble (WFC)|Rumble]] ([[Keith Silverstein]])
*[[Soundwave (G1)|Soundwave]]
*[[Frenzy (WFC)|Frenzy]] (Keith Silverstein)
*[[Thundercracker (G1)|Thundercracker]]
*[[Laserbeak (WFC)|Laserbeak]]
*[[Shockwave (G1)|Shockwave]] (Gamestop preorder Multiplayer exclusive)
'''Other'''
 
*[[Scout (WFC)|Scouts]] (Multiplayer class)
The Decepticon campaign includes a boss battle with [[Omega Supreme (G1)|Omega Supreme]] and the Autobot campaign includes defending [[Iacon]][[Trypticon (G1)|Trypticon]] appears in the IGN trailer, but he's, uh, probably not playable.  Players should expect references to Cybertron locations taken from all previous Transformer stories, "things which may have only been referenced once, in one comic way back when, could be used and expanded upon."<ref name="tfw2005"/>
*[[Soldier (WFC)|Soldiers]] (Multiplayer class)
 
*[[Scientist (WFC)|Scientists]] (Multiplayer class)
...They're totally reading the Wiki, aren't they?  Hello, designers!
*[[Leader (WFC)|Leaders]] (Multiplayer class)
*[[Soldier (unit)|Soldiers]] (unit)
*[[Sniper (WFC)|Snipers]]
*[[Flier (WFC)|Fliers]]
*[[Cloaker]]s
*[[Brute (WFC)|Brutes]]
*[[Heavy Soldier]]s
*[[Destroyer (WFC)|Destroyers]]
*[[Rocket Soldier]]s
*[[Protector (WFC)|Protectors]]
*[[Shotgunner]]s
*[[Machine Gunner]]s
*[[Spider]]s
*[[Swarm (WFC)|Swarms]] (DS only)
*[[Ground crawler]]s (DS only)
|nonumbering=true
}}


==Gallery==
<center><gallery>
<center><gallery>
Image:Cybertron Surface.jpg|Surface of Cybertron
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.
Image:WfC-IGN-Bumblebee.jpg|Bumblebee fires his weapon.
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.
Image:WfC-IGN-RatchetBumblebeePrime.jpg|Ratchet, Bumblebee, and Prime in battle.
Line 39: Line 98:
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!
Image:WfC-IGN-StarscreamMegatronSoundwave.jpg|More Decepticons!
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.
Image:WfC-IGN-Soundwave.jpg|Soundwave sneaks around.
Image:WfC-IGN-Trypticon.jpg|Oh Primus.
Image:WFC One Shall Stand Trailer.jpg|Oh Primus.
Image:War for Cybertron Shockwave.jpg|Resistance really does seem to be futile.  
Image:Transformers_Cybertron_Adventures_Cover_Art.jpg|Prime will destroy the title. He hears what people want.
 
</gallery></center>
</gallery></center>
==Features==
* Campaigns will be co-op both online and off for the first time in a Transformers game.
* All playable characters have two special abilities, such as absorbing health from enemies or marking targets.
* The game will run on the Unreal engine.
* High Moon is prepared to "support the game after release," meaning either patches or downloadable content.
* Online Multiplayer is being developed for the game.
* All environments, including cover, can be destroyed.
==Production==
As an early marketing campaign, the game's website included the feature "Operation Transmission Recovery": using transmission and coordinate dials, you could pick up "transmissions" from Cybertron (or "video clips" to you and me).
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched "typical sci-fi cool stuff" like ''Blade Runner'') to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn't shown there so they had to rewatch the same few clips "over and over". While many of the city designs are elaborate and shiny, Decepticon [[Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren't interested in building a functioning society. <ref>[http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx Game Informer: Behind the Art of War for Cybertron]</ref>


==Operation Transmission Recovery==
==Operation Transmission Recovery==
As an early marketing campaign, the game's website included the feature "Operation Transmission Recovery": using transmission and coordinate dials, you could pick up "transmissions" from Cybertron (or "video clips/images" to you and me).
As an early marketing campaign, the game's website included the feature "Operation Transmission Recovery": using transmission and coordinate dials, you could pick up "transmissions" from Cybertron (or "video clips/images" to you and me).


There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the "Total Recovered" amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch.  
There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the "Total Recovered" amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch.  


As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of second trailer (link below), were available:
As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:


{| border=1 cellspacing=0 cellpadding=5
{| class="wikitable"
| '''S. No.'''
!S. No.
| '''Blue'''
!Blue
| '''Yellow'''
!Yellow
| '''Type'''
!Type
| '''Description'''
!Description
|-  
|-  
| 1
| 1
Line 107: Line 150:
| 110
| 110
| Image
| Image
| Cybertron .
| Cybertron.
|-
|-
| 7
| 7
Line 113: Line 156:
| 190
| 190
| Image
| Image
| Optimus vs Megatron.
| Optimus vs. an average Decepticon.
|-
|-
| 8
| 8
Line 218: Line 261:
|}
|}


==Toy tie-ins==
However, when Activision began releasing more information on the game and the release date was closing in, this teaser feature was removed.
[[Hasbro]] has confirmed that several toys will be made to tie into the promotion of the video game. These include figures of Optimus Prime, Megatron, and Bumblebee. At [[Toy Fair 2010]], they were confirmed to be part of the [[Generations (toyline)|Generations toyline]].
 
<gallery>
Image:WFC Optimus Prime toy.jpg
Image:WFC Megatron toy.jpg
Image:Htcc-31.jpg
</gallery>


==Notes==
==References==
<references/>
{{reflist}}


==External links==
==External links==
*[http://www.transformersgame.com/ Official site]
*[http://www.transformersgame.com/ Official site]
*[http://www.gametrailers.com/video/exclusive-debut-transformers-war/59860 Exclusive trailer via 'Game Trailers TV']
*[https://www.youtube.com/watch?v=i9kBuNw4ZZU Debut trailer via Gematsu] (Wayback Machine link)
*[http://ps3.ign.com/dor/objects/54929/transformers-war-for-cybertron/videos/transformerscyber_trl_revealtrailer_10710.html;jsessionid=8yroitu115mw Second, fuller trailer from IGN]
*[https://www.youtube.com/watch?v=N6Kkxsc4o3A Gameplay trailer via TransformersGame]
*[http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from ''Game Informer'' magazine.]
*[https://www.ign.com/videos/transformers-war-for-cybertron-x360-reveal-trailer Second, fuller trailer from IGN]
*[http://www.allspark.com/content/view/6450/20/ Press release]
*[https://web.archive.org/web/20111118085235/http://gameinformer.com/mag/cybertron.aspx Behind the scenes bios and information from ''Game Informer'' magazine.] (Wayback Machine link)
*[https://web.archive.org/web/20100314044410/http://www.gametrailers.com/video/gdc-10-transformers-war/62925 Civil War Story Interview at 'Game Trailers TV'] (Wayback Machine link)
*[https://web.archive.org/web/20091218045942/http://www.allspark.com/content/view/6450/20/ Press release] (Wayback Machine link)


[[Category: Video games]]
{{DEFAULTSORT:War for Cybertron (games)}}
[[Category: Aligned video games]]
[[Category:War for Cybertron media| ]]

Latest revision as of 19:21, 15 December 2024

Aligned continuity family
War for Cybertron »


The war to begin all wars.

The Transformers: War for Cybertron video games launched the franchise alongside the novel Transformers: Exodus. Published by Activision and developed by High Moon Studios, Next Level Games and Vicarious Visions, the games are rooted in the Aligned continuity family. They depict the events of the Cybertronian war that led to the Dark Energon contamination of the planet and sent the Transformers into deep space.

A sequel, Transformers: Fall of Cybertron, was released on August 21, 2012.[1]

Versions

[edit]
The standard version of the game, and the one most publicized, was made available for two out of three of the main consoles and the PC with few changes between each.
The Wii version, titled Transformers: Cybertron Adventures, was handled by Next Level Games, and was developed as an on-rails shooter with some driving sections.
The DS version, developed by Vicarious Visions, was released in Autobot and Decepticon incarnations, with numerous exclusive characters in each.
[edit]
Autobots Decepticons Non-Player

Autobots

Decepticons

Other

[edit]

Operation Transmission Recovery

[edit]

As an early marketing campaign, the game's website included the feature "Operation Transmission Recovery": using transmission and coordinate dials, you could pick up "transmissions" from Cybertron (or "video clips/images" to you and me).

There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the "Total Recovered" amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch.

As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:

S. No. Blue Yellow Type Description
1 351 327 Video Game Trailer (unlocked by default).
2 018 088 Video Starscream flying.
3 018 088 Image Starscream standing.
4 029 209 Video Battle scene: Camera behind Autobots, Optimus is prominent.
5 040 328 Image Holographic map of Cybertron and its two moons.
6 051 110 Image Cybertron.
7 073 190 Image Optimus vs. an average Decepticon.
8 085 298 Video Decepticon insignia (on Starscream).
9 096 347 Video A bomb explosion on Cybertron's surface (possibly the same one which made a huge hole in it).
10 107 035 Image Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.
11 120 040 Image Cybertron as seen from a moon.
12 140 201 Image Starscream flying towards Cybertron .
13 162 359 Image A red robot (Ironhide?).
14 173 003 Image A hall (Council of Autobot Elders?).
15 192 147 Video Injured Autobot, trying to get up .
16 203 094 Video Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.
17 214 004 Image A city seen from a tunnel .
18 225 199 Image A city tower falling and hitting another tower.
19 265 011 Image Optimus Prime.
20 284 021 Image Megatron firing his gun (at YOU).
21 295 249 Video Optimus uses his axe on a Decepticon.
22 306 041 Image Cybertron as seen from another moon.
23 317 081 Video City skyline, camera moving down, some music in the background (start of the second trailer).
24 328 221 Video Battle scene: A missile hits a battlestation and an Autobot falls down from it.

However, when Activision began releasing more information on the game and the release date was closing in, this teaser feature was removed.

References

[edit]
[edit]