Transformers: Armada (toyline): Difference between revisions

From MediaWiki
Jump to navigationJump to search
Trivia: Spelling correction.
There's more to say, but this is a start.
Line 1: Line 1:
{{nav-armada}}
{{nav-armada}}
''Armada'' marked a fresh start for the [[Transformers brand]], a reinvention that introduced a whole new universe and backstory for the robots in disguise.  The [[franchise]] also introduced a new faction, the [[Mini-Con]]s, whose tiny toys carried the notion of "micro play" -- a concept absent from Transformers for more than ten years.  The Mini-Cons are the line's most distinctive element, as ''every'' larger toy included one or more Mini-Con partners.  They were a smash hit with fans and kids alike, and have continued on into many subsequent toylines.
The toyline marked a sharp change of design direction from the intricate, sometimes frustrating complexity found in ''Beast Wars'', ''Beast Machines'', and ''Robots in Disguise''.  The early offerings in particular were blocky, easy to transform, sturdy and colorful.  Articulation tended to be reduced, sacrificed to keep price down in light of the need to add a Mini-Con partner to every mold.  Ball joints largely disappeared.  The aesthetics of larger robots hearkened back more to the blocky concepts of G1, while the Mini-Cons tended to be more experimental, with odd facial designs and non-standard limbs.


==Autobots==
==Autobots==

Revision as of 05:42, 28 December 2007

Unicron Trilogy continuity family
Armada »

Armada marked a fresh start for the Transformers brand, a reinvention that introduced a whole new universe and backstory for the robots in disguise. The franchise also introduced a new faction, the Mini-Cons, whose tiny toys carried the notion of "micro play" -- a concept absent from Transformers for more than ten years. The Mini-Cons are the line's most distinctive element, as every larger toy included one or more Mini-Con partners. They were a smash hit with fans and kids alike, and have continued on into many subsequent toylines.

The toyline marked a sharp change of design direction from the intricate, sometimes frustrating complexity found in Beast Wars, Beast Machines, and Robots in Disguise. The early offerings in particular were blocky, easy to transform, sturdy and colorful. Articulation tended to be reduced, sacrificed to keep price down in light of the need to add a Mini-Con partner to every mold. Ball joints largely disappeared. The aesthetics of larger robots hearkened back more to the blocky concepts of G1, while the Mini-Cons tended to be more experimental, with odd facial designs and non-standard limbs.

Autobots

Supercon (Deluxe)

Maxcon (Mega)

Gigacon (Ultra)

Super

Roleplay

Decepticons

Supercon (Deluxe)

Maxcon (Mega)

Gigacon (Ultra)

Roleplay

Mini-Cons

Adventure Mini-Con Team

Air Assault Mini-Con Team

Air Defense Mini-Con Team

Air Military Mini-Con Team

Destruction Mini-Con Team

Emergency Mini-Con Team

Land Military Mini-Con Team

Night Attack Mini-Con Team

Race Mini-Con Team

Road Assault Mini-Con Team

Road Wrecker Mini-Con Team

Sea Mini-Con Team

Space Mini-Con Team

Street Action Mini-Con Team

Street Speed Mini-Con Team

Miscellaneous

Supercon (Deluxe)

Supreme


Trivia

According to Aaron Archer during his stint as ORSON, he revealed that Armada Autobots and Decepticons had intentionally different design aesthetics. The Autobots were designed to be symmetrical with clean lines and detailing, while Decepticons had asymmetrical sculpts and details to invoke a more foreboding and battle-worn feel. A good example of this would be Hot Shot versus Cyclonus.