Transformers Roleplaying Game Core Rulebook: Difference between revisions

From MediaWiki
Jump to navigation Jump to search
Transformers references: forgot to clarify a thing
 
(24 intermediate revisions by 7 users not shown)
Line 6: Line 6:
|caption=
|caption=
|publisher=[[Renegade Game Studios]]
|publisher=[[Renegade Game Studios]]
|written by=[[Ryan Costello]], [[Gabriel Hicks]], [[JF Sambrano]], [[Bryan C.P. Steele]], [[Elisa Teague]] & [[Eddy Webb]]
|written by=[[Ryan Costello]], [[Gabriel Hicks]], [[JF Sambrano]], [[Bryan C.P. Steele]], [[Elisa Teague]], [[Eddy Webb]] & [[Ben Heisler]]
|date=[[August 22]], [[2022]]
|date=[[August 22]], [[2022]]
|pagecount=288
|pagecount=288
Line 13: Line 13:
}}
}}


The '''''Transformers Roleplaying Game Core Rulebook''''' is a rulebook for the [[Transformers Roleplaying Game]]. It was released digitally on [[August 2]], [[2022]], followed by a physical release on [[October 11]] release.
The '''''Transformers Roleplaying Game Core Rulebook''''' is a rulebook for the [[Transformers Roleplaying Game]]. It was released digitally on [[August 2]], [[2022]], followed by a physical release on [[October 11]].


The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extensive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure "[[Troubled Waters]]".
The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extensive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure "[[Troubled Waters]]".
Line 19: Line 19:
==Contents==
==Contents==
===Chapter 1: Introduction===
===Chapter 1: Introduction===
{{collist|2|
This chapter, written from the in-universe viewpoints of [[Optimus Prime (G1)|Optimus Prime]] and his allies, serves as an introduction to the world of the Transformers and the many [[Autobot]]s that populate it. It also contains an overview of the concept of a roleplaying game and the role of the game master for new players.
{{collist|3|
* [[Optimus Prime (G1)|Prime]]'s War Journal
* [[Optimus Prime (G1)|Prime]]'s War Journal
* [[Autobot]]s vs. [[Decepticon]]s
* [[Autobot]]s vs. [[Decepticon]]s
Line 34: Line 35:


===Chapter 2: Character Creation===
===Chapter 2: Character Creation===
{{collist|2|
Chapter 2 contains a step-by-step guide to using the material in the book to create a team of heroic Autobots, ready to destroy the evil forces of the [[Decepticon]]s.
{{collist|3|
* Creating Your Character
* Creating Your Character
* Step 0: Discuss with your GM & Other Players
* Step 0: Discuss with your GM & Other Players
Line 47: Line 49:


===Chapter 3: Influences===
===Chapter 3: Influences===
{{collist|2|
Chapter 3 covers Influences: the various life experiences that shape a Cybertronian's personality and turn them into the 'bot they are. Each player character can have up to 3 Influences, but the second and third Influences come with associated Hang-Ups that negatively affect the character.
*Hang-Ups
*Hang-Ups
*Background Bonds
*Background Bonds
*Having Multiple Influences
*Having Multiple Influences
*Customizing an Influence
*Customizing an Influence
{| style="margin-left:1em;" width="100%"
|width="20%" valign="top"|<u>'''Influences'''</u>
*Bureaucrat
*Bureaucrat
*Cube Player
*[[Cube (sport)|Cube]] Player
*Experiment
*Experiment
*Former Senator
*Former Senator
*Gladiator
*Gladiator
*Hunter
*Hunter
|
|width="20%" valign="top"|<br>
*Inventor
*Inventor
*Machinist
*Machinist
Line 64: Line 71:
*Security
*Security
*War Veteran
*War Veteran
*Hang-Ups
|
}}
|width="20%" valign="top"|<u>'''Hang-Ups'''</u>
* Distressed
* Earthspoiled
* Glacial
* Idolizer
* Impulsive
* Mode Attachment
|
|width="20%" valign="top"|<br>
* Skeptical
* Subordinate
* Treacherous
* Vainglorious
* Violent
* Whimsical
|
|width="20%" valign="top"|
|}


===Chapter 4: Origins===
===Chapter 4: Origins===
Chapter 4 covers Origins—or, in ''Transformers'' terms, [[body-type]]s. An Origin sets the player character's size, movement speeds and primary [[alternate mode|Alt Mode]], though certain Perks and Roles allow them to obtain additional Alt Modes.
{{collist|2|
{{collist|2|
*Choosing Your Origin
*Choosing Your Origin
*Converting Between modes
*Converting Between modes
*Origin Traits
*Origin Traits
**''Fitting In''
*Bot Mode Statistics
*Bot Mode Statistics
*Alt Mode Statistics
*Alt Mode Statistics
**''Filling in the Driver's Seat''
*Defining Your Alt Mode}}
*Defining Your Alt Mode
 
**''What About Beast Modes?''
{| style="margin-left:1em;" width="100%"
*Chassis Selection
|width="25%" valign="top"|<u>'''Origins'''</u>
*Champion
*'''Champion''': Bots who transform into flashy, good-looking ground vehicles: sports cars, luxury sedans and limousines.
*Cutter
*'''Cutter''': Transformers who turn into aquatic vehicles, be they speedboats, submersibles or yachts.
*Lookout
*'''Lookout''': Bots that transform into small, inconspicuous vehicles or objects.
*Monolith
|
*Outrider
|width="25%" valign="top"|<br>
*Rainmaker
*'''Monolith''': Huge Cybertronians that turn into big vehicles: freight trucks, big vans and military transports.
*Seeker
*'''Outrider''': Transformers who are as at home off the roads as on them, turning into all-terrain vehicles like Jeeps and SUVs.
**''Cool Your Jets''
*'''Rainmaker''': Bots built for war, turning into mobile weapons platforms and other militarized vehicles.
*Support
|
}}
|width="25%" valign="top"|<br>
*'''Seeker''': Airborne Transformers capable of hovering in Bot Mode, who transform into jets, helicopters and other air vehicles.
*'''Support''': Bots that specialise in aiding others with their built in equipment, transforming into anything from rescue helicopters to ambulances to construction equipment.
|
|width="10%" valign="top"|<br>
|}


===Chapter 5: Roles===
===Chapter 5: Roles===
{{collist|2|
Chapter 5 covers Roles, which are more or less a mechanical representation of [[function]]s, and the main way that a player character's progression is determined. When a player chooses their Role, they also choose a Focus, which grants more specialized abilities.
*Role Out
*Role Out
*Role Overview
*Role Overview
*For the Allspark!
*For the Allspark!
*Analyst
 
*Field Commander
{| style="margin-left:1em;" width="100%"
*Gunner
|width="25%" valign="top"|<u>'''Origins'''</u>
*Modemaster
*'''Analyst''': Analysts are information warfare specialists who can manipulate the game's Initiative-based combat order by boosting up allies or suppressing enemies.
**''Defining Your Mini-Con''
** '''Manipulator''' Analysts disorient their foes with [[holographic projector|holo-projector]]s and [[electro-disrupter]]s.
*Scientist
** '''Spec Ops''' Analysts use charisma and deception to gain an enemy's trust... then strike when their foes least expect it.
*Scout
*'''Field Commander''': Field Commanders make everyone around them better—they can temporarily boost an ally's stats or inspire their teammates to take free actions.
* Warrior
** '''Ambassador''' Field Commanders prefer to minimize casualties through negotiations, but will fight fiercely to protect non-combatants from harm.
**''Losing a Limb''
** '''Strategist''' Field Commanders combine their inspiring presence with clever tactics to control the flow of combat.
}}
|
|width="25%" valign="top"|<br>
*'''Gunner''': Gunners always have the right firearm for the job—whether they're sniping foes from afar, laying down a hail of close-range covering fire, or obliterating hard targets with heavy weapons.
** '''Gunslingers''' adapt to the changing battlefield by rapidly switching from one firearm to another.
** '''Sharpshooter''' Gunners are long range fighters who rely on single, precise shots.
*'''Modemaster''': Modemasters are well-rounded fighters with enhanced [[transformation]] abilities, who can take on extra [[alternate mode]]s or link up with a smaller [[Mini-Con]] partner.  Unlike other Roles, Modemasters can choose how to allocate their Essence Score Points and Skills as they level up.
** '''Microlinked''' Modemasters have formed a symbiotic partnership with a smaller Mini-Con [[Deployer (WFC)|Deployer]]; as they level up, they may pair up with an additional Mini-Con.
** '''[[Triple Changer]]s''' gain extra flexibility by choosing an additional Alt-Mode.
:The Modemaster's section also contains a guide on how to build a Mini-Con partner.
|
|width="25%" valign="top"|<br>
*'''Scientist''': Scientists start with extra Energon Points, which they can use to heal and support their allies in and out of combat.
** '''Medical Officers''' patch up injured teammates and protect them from incoming damage.
** '''Gadgeteer''' Scientists can augment their allies with advanced technology, jury-rig battlefield equipment, and take out enemy equipment.
*'''Scout''': Scouts excel at gathering intelligence, marking targets, and causing havoc behind enemy lines.
** '''Outrider''' Scouts rely on speed to evade their enemies.
** '''Prowler''' Scouts use stealth tactics and silenced weapons to ambush their opponents.
*'''Warrior''': Warriors are close-range fighters who specialize in melee combat. When a Warrior takes enough damage to be Defeated, they may choose to instead lose one of their limbs and fight on with a temporary stat loss.
** '''Sentinel''' Warriors emphasize defence and precision.
** '''Wrecker''' Warriors prefer one-on-one combat.
|
|width="10%" valign="top"|<br>
|}


===Chapter 6: Essence Scores and Skills===
===Chapter 6: Essence Scores and Skills===
Chapter 6 gives a breakdown of the core mechanic of the Essence20 system, that being Essence Scores and Skill Ranks. It also contains an explanation of each Skill and a set of sample Specializations players can take in that Skill.
{{collist|2|
{{collist|2|
*Essence Scores - The Four 'S's
*Essence Scores - The Four 'S's
Line 133: Line 185:


===Chapter 7: General Perks===
===Chapter 7: General Perks===
This chapter contains a list of Perks not tied to a single Role or Origin, allowing players to set their characters apart from others of their particular combination of templates.
*Picking General Perks
*Picking General Perks
**''Who is your Companion to You?''
**''Who is your Companion to You?''
Line 138: Line 191:


===Chapter 8: Equipment===
===Chapter 8: Equipment===
This chapter covers how characters are assigned weapons, armor and other gear, as well as how hardpoints (the ''Transformers'' setting's equivalent of "hands", and mounting points for weapons and [[Kibble|useful vehicular equipment]]) work.
{{collist|2|
{{collist|2|
*Hardpoints
*Hardpoints
Line 153: Line 207:


===Chapter 9: Combat===
===Chapter 9: Combat===
Chapter 9 gives a step-by-step guide to the flow of combat in the Essence20 system, with explanations of different types of Actions, Attacks and combat Movement.
{{collist|2|
{{collist|2|
*The Flow of Combat
*The Flow of Combat
Line 182: Line 237:


===Chapter 10: Exploration===
===Chapter 10: Exploration===
This chapter covers the nitty-gritty mechanical aspects of non-combat scenes, such as "cinematic" movement, the passing of time, and conditions player characters can be affected by.
{{collist|2|
{{collist|2|
*Time
*Time
Line 196: Line 252:


===Chapter 11: Locations===
===Chapter 11: Locations===
Chapter 11 fleshes out the Transformers' existence on [[Earth]], with suggested locations and potential plot hooks for adventures.
{{collist|2|
{{collist|2|
*Cybertronian Bases
*Cybertronian Bases
Line 206: Line 263:


===Chapter 12: Threats===
===Chapter 12: Threats===
Chapter contains an assortment of stat-blocks for potential foes and non-player characters your heroes can face, ranging from human civilians and [[generic]] troopers to Decepticon High Command's [[Soundwave (G1)|most]] [[Starscream (G1)|deadly]] [[Megatron (G1)|threats]].
{{collist|2|
{{collist|2|
*Playing Threats
*Playing Threats
Line 248: Line 306:
<ul class="iconlist">
<ul class="iconlist">
{{Bp-d1|[[Insecticon clone|Insecticon Drone]]}}
{{Bp-d1|[[Insecticon clone|Insecticon Drone]]}}
{{Bp-d1|[[Sweep (G1)|Scourge Drone]]}}
{{Bp-d1|[[Sweep (G1)|Sweep Drone]]<ref>Labeled "[[Scourge (G1)|Scourge]] Drone" in the first printing of the rulebook</ref>}}
{{Bp-d1|[[Seeker Bomber]]}}
{{Bp-d1|Seeker Bomber}}
</ul>
</ul>
|
|
|width="20%" valign="top"|<u>'''General Decepticon Threats'''</u>
|width="20%" valign="top"|<u>'''General Decepticon Threats'''</u>
<ul class="iconlist">
<ul class="iconlist">
{{Bp-d1|[[Decepticon Annihilator]]}}
{{Bp-d1|Decepticon Annihilator}}
{{Bp-d1|[[Decepticon Assassin]]}}
{{Bp-d1|Decepticon Assassin}}
{{Bp-d1|[[Decepticon Commando]]}}
{{Bp-d1|Decepticon Commando}}
{{Bp-d1|[[Seeker (body-type)|Decepticon Seeker]]}}
{{Bp-d1|[[Seeker (body-type)|Decepticon Seeker]]}}
{{Bp-d1|[[Decepticon Seeker Rookie]]}}
{{Bp-d1|Decepticon Seeker Rookie}}
{{Bp-d1|[[Decepticon Seeker Scout]]}}
{{Bp-d1|Decepticon Seeker Scout}}
{{Bp-d1|[[Decepticon Sniper]]}}
{{Bp-d1|Decepticon Sniper}}
{{Bp-d1|[[Decepticon Soldier]]}}
{{Bp-d1|Decepticon Soldier}}
{{Bp-d1|[[Decepticon Spy]]}}
{{Bp-d1|Decepticon Spy}}
</ul>
</ul>
|
|
Line 302: Line 360:


===Chapter 13: Running an Adventure===
===Chapter 13: Running an Adventure===
{{main|Troubled Waters}}
This chapter contains generalised guidance for GMs on how to run adventures and campaigns, as well as "[[Troubled Waters]]", a premade adventure for 1st level characters.
{{collist|2|
{{collist|2|
*Adventure Balance
*Adventure Balance
*Adventure Breakdown
*Adventure Breakdown
**Gaming Terms: Campaign vs. Session vs. Part vs. Scene
**Gaming Terms: Campaign vs. Session vs. Part vs. Scene
*[[Troubled Waters]]
*Troubled Waters
*Preparing the Game
*Preparing the Game
*Beginning the Adventure
*Beginning the Adventure
Line 313: Line 373:
*Part 3: YOU ARE NOT TO BE TRUSTED, STARSCREAM!
*Part 3: YOU ARE NOT TO BE TRUSTED, STARSCREAM!
}}
}}
==Mentioned characters==
Characters listed in ''italics'' appear only in art, or as examples of a certain character creation option.
{{featuredcharacters
|c1=
{{collist|3|* [[Optimus Prime (G1)|Optimus Prime]] (1)
* [[Bumblebee (G1)|Bumblebee]] (3)
* [[Jazz (G1)|Jazz]] (4)
* [[Wheeljack (G1)|Wheeljack]] (5)
* [[Windblade (G1)|Windblade]] (6)
* [[Perceptor (G1)|Perceptor]] (7)
* [[Rewind (G1)|Rewind]] (8)
* [[Jetfire (G1)|Jetfire]] (9)
* [[Blaster (G1)|Blaster]] (11)
* [[Doubledealer|"Dealer"]] (13)
* [[Grimlock (G1)|Grimlock]] (16)
* [[Alpha Trion|Alpha Trion]] (17)
* [[Anode|Anode]] (18)
* [[Lug (IDW)|Lug]] (19)
* [[Arcee (G1)|Arcee]] (20)
* [[Bluestreak (G1)|Bluestreak]] (21)
* [[Blurr (G1)|Blurr]] (22)
* [[Brainstorm (G1)|Brainstorm]] (23)
* [[Bulkhead (G1)|Bulkhead]] (24)
* [[Chromia (G1)|Chromia]] (25)
* [[Cliffjumper (G1)|Cliffjumper]] (26)
* [[Chromedome (G1)|Chromedome]] (27)
* [[Stylor]] (28)
* [[Elita One (G1)|Elita-1]] (29)
* [[Erector (G1)|Erector]] (30)
* [[Gauge]] (31)
* [[Glyph (Universe)|Glyph]] (32)
* [[Greenlight|Greenlight]] (33)
* [[Hot Rod (G1)|Hot Rod]] (34)
* [[Hound (G1)|Hound]] (35)
* [[Ironhide (G1)|Ironhide]] (36)
* [[Kup (G1)|Kup]] (37)
* [[Moonracer (G1)|Moonracer]] (38)
* [[Nautica (G1)|Nautica]] (39)
* [[Nightbeat (G1)|Nightbeat]] (40)
* [[Firestar (G1)|Novastar]] (41)
* [[Omega Supreme (G1)|Omega Supreme]] (42)
* [[Prowl (G1)|Prowl]] (43)
* [[Pyra Magna (G1)|Pyra Magna]] (45)
* [[Ratchet (G1)|Ratchet]] (46)
* [[Roadbuster (G1)|Roadbuster]] (47)
* [[Road Rage (G1)|Road Rage]] (48)
* [[Crosscut (G1)|Crosscut]] (49)
* [[Rubble|Rubble]] (50)
* [[Rung (G1)|Rung]] (51)
* [[Sideswipe (G1)|Sideswipe]] (52)
* [[Sunstreaker (G1)|Sunstreaker]] (53)
* [[Springer (G1)|Springer]] (54)
* [[Swerve (G1)|Swerve]] (55)
* [[Ultra Magnus (G1)|Ultra Magnus]] (56)
* [[Wheelie (G1)|Wheelie]] (57)
* [[Whirl (G1)|Whirl]] (58)
* [[Wreck-Gar (G1)|Wreck-Gar]] (59)
* [[Mirage (G1)|Mirage]] (60)
* ''[[Crosshairs (G1)|Crosshairs]]'' (61)
* ''[[Hoist (G1)|Hoist]]'' (62)
* [[Ravage (G1)|Ravage]] (63)
* [[Laserbeak (G1)|Laserbeak]] (64)
* ''[[Broadside (G1)|Broadside]]'' (65)
* ''[[Depthcharge (BWU)|Depthcharge]]'' (66)
* ''[[Seaspray (G1)|Seaspray]]'' (67)
* ''[[Seawatch|Seawatch]]'' (68)
* ''[[Brawn (G1)|Brawn]]'' (70)
* ''[[Trailbreaker (G1)|Trailbreaker]]'' (71)
* ''[[Hardhead (G1)|Hardhead]] (72)
* ''[[Powerglide (G1)|Powerglide]]'' (73)
* ''[[Grapple (G1)|Grapple]]'' (74)
* ''[[Inferno (G1)|Inferno]]'' (75)
* ''[[Warpath (G1)|Warpath]]'' (76)
* ''[[Hubcap (G1)|Hubcap]]'' (77)
* ''[[Sentinel Prime (G1)|Sentinel Prime]]'' (80)
* ''[[Tracks (G1)|Tracks]]'' (81)
* ''[[Skids (G1)|Skids]]'' (85)
* ''[[Topspin (G1)|Topspin]]'' (87)
* [[Drift (G1)|Drift]] (90)
* ''[[Beachcomber (G1)|Beachcomber]]'' (91)}}
|c2=
{{collist|2|* [[Megatron (G1)|Megatron]] (2)
* [[Starscream (G1)|Starscream]] (10)
* [[Soundwave (G1)|Soundwave]] (12)
* [[Shockwave (G1)|Shockwave]] (14)
* [[Goryu (G1)|"Prisoner D-322"]] (15)
* [[Devastator (G1)|Devastator]] (44)
* [[Mega-Octane]] (69)
* [[Astrotrain (G1)|Astrotrain]] (78)
* ''[[Scorponok (G1)|Scorponok]]'' (79)
* [[Cyclonus (G1)|Cyclonus]] (86)
* [[Blitzwing (G1)|Blitzwing]] (89)
* [[Barricade (IDW)|Barricade]] (92)
* [[Acid Storm (G1)|Acid Storm]] (95)
* [[Airachnid (G1)|Airachnid]] (96)
* [[Armorhide (RID)|Armorhide]] (97)
* [[Ruination (G1)|Ruination]] (98)
* [[Breakdown (G1)|Breakdown]] (99)
* [[Menasor (G1)|Menasor]] (100)
* [[Knock Out (G1)|Knock Out]] (101)
* [[Galvatron (G1)|Galvatron]] (103)
* [[Sweep (G1)|Sweeps]] (104)
* [[Dead End (G1)|Dead End]] (105)
* [[Demolisher (G1)|Demolisher]] (106)
* [[Detour (G1)|Detour]] (107)
* [[Kickback (G1)|Kickback]] (108)
* [[Skywarp (G1)|Skywarp]] (109)
* [[Slipstream (G1)|Slipstream]] (110)
* [[Buzzsaw (G1)|Buzzsaw]] (111)
* [[Rumble (G1)|Rumble]] (112)
* [[Frenzy (G1)|Frenzy]] (113)
* [[Tantrum (G1)|Tantrum]] (114)
* ''[[Divebomb (G1)|Divebomb]]'' (115)
* [[Predaking (G1)|Predaking]] (116)
* [[Thundercracker (G1)|Thundercracker]] (117)
* [[Scourge (G1)|Scourge]] (118)}}
|c3=
* ''[[Chip Chase]]'' (88)
* The [[Witwicky (surname)|Witwickys]] (93)
* Professor [[Haley]] (94)
* [[Ruby Anderson]] (119)
* [[Ruth Anderson]] (120)
|c4=
* ''[[Amalgamous Prime]]'' (84)
* [[Unicron]] (102)}}


==Notes==
==Notes==
===Errors===
* Some of the Decepticon statistics block have mistakes in them:
** Kickback is listed as having a Social Essence score of 8 and a Cleverness of 13. The rules state that a character's base Cleverness is 10 + the character's Social Essence score. This means that Kickback should have either a Social of 3, or a Cleverness of 18.
** The Decepticon Sniper states that it has a Strength Essence score of 4 and a Toughness of 13, but according to the rules, a character's base Toughness is 10 + the character's Strength Essence score. This means that the Sniper should have either a Strength of 3, or a Toughness of 14.
===Transformers references===
===Transformers references===
*In his introduction, Optimus Prime explains that he was once a file clerk, a clear nod to how Orion Pax is often portrayed as having worked as an archivist before the war and him taking up the mantle of Prime.
====Introduction====
* In an effort to consolidate the differences in [[Cybertron (planet)|Cybertronian]] and [[Earth]]ling [[units of time]] [[Perceptor (G1)|Perceptor]] and [[Wheeljack (G1)|Wheeljack]] present a handy reference sheet for any Autobot recruit concerned with such things. According to them; one ''nano-klik'' equals one second; a ''klik'' is comparative to a minute; a ''cycle'' is roughly the same as an hour; a ''solar cycle'' is naturally a day; an ''orbital cycle'' equals one month; a Cybertronian ''stellar cycle'' matches up with a human year; and a ''vorn'' is likened to a century.
* In his introduction, Optimus Prime explains that he was once a file clerk, a nod to how Orion Pax is often portrayed as having worked as an archivist before the war and him taking up the mantle of Prime.
* In an effort to consolidate the differences in [[Cybertron (planet)|Cybertronian]] and [[Earth]]ling [[units of time]] [[Perceptor (G1)|Perceptor]] and [[Wheeljack (G1)|Wheeljack]] present a handy reference sheet for any Autobot recruit concerned with such things. According to them; one ''nano-klik'' equals one second; a ''klik'' is comparative to a minute; a ''cycle'' is roughly the same as an hour; a ''[[Solar cycle|solar cycle]]'' is naturally a day; an ''[[Orbital Cycle|orbital cycle]]'' equals one month; a Cybertronian ''stellar cycle'' matches up with a human year; and a ''vorn'' is likened to a century.
* The interview with [[Jetfire (G1)|Jetfire]] indicates that he was once a Decepticon, a common narrative surrounding the character. Jetfire also notes how he was the one who gave Optimus Prime the heads-up regarding Earth as a viable source of Energon. Him being one of the first Transformers to learn of or to visit Earth is also something that dates back to [[The Transformers (cartoon)|the early days]] [[Fire in the Sky|of the character]].
* The interview with [[Jetfire (G1)|Jetfire]] indicates that he was once a Decepticon, a common narrative surrounding the character. Jetfire also notes how he was the one who gave Optimus Prime the heads-up regarding Earth as a viable source of Energon. Him being one of the first Transformers to learn of or to visit Earth is also something that dates back to [[The Transformers (cartoon)|the early days]] [[Fire in the Sky|of the character]].
** The interview itself is conducted by [[Rewind (G1)|Rewind]] who was the Autobot's chief chronicler in the pages of [[The Transformers: More than Meets the Eye|IDW's ''More than Meets the Eye'' comic]]. He even notes that the camera attached to the side of his head is "always recording", something that he was prone to do in the comic as well.
** The interview itself is conducted by [[Rewind (G1)|Rewind]] who was the Autobot's chief chronicler in the pages of [[The Transformers: More than Meets the Eye|IDW's ''More than Meets the Eye'' comic]]. He even notes that the camera attached to the side of his head is "always recording", something that he was prone to do in the comic as well.
* [[Grimlock (G1)|Grimlock]], of all people, is left in charge of explaining the ''Autobot Lexicon'' to the reader. He explains that he was "encouraged" by his "great friend" Optimus Prime to write his memo in bot mode, as his alt mode "sometimes leaves [him] less articulate." This is a clear reference to [[Grimlock (Cyberverse)|Grimlock's incarnation]] from the [[Transformers: Cyberverse (cartoon)|''Cyberverse'' cartoon]].
* An uncommonly verbose [[Grimlock (G1)|Grimlock]] is left in charge of explaining the ''Autobot Lexicon'' to the reader. He explains that he was "encouraged" by his "great friend" Optimus Prime to write his memo in bot mode, as his alt mode "sometimes leaves [him] less articulate"; the idea that Grimlock is intellectual in robot mode but adopts his classic "caveman speak" in dinosaur mode was prominently displayed by [[Grimlock (Cyberverse)|his incarnation]] from the [[Transformers: Cyberverse (cartoon)|''Cyberverse'' cartoon]].
* Among the terminology explained in said lexicon are a lot of common words like "[[Alternate mode|alt mode]]", Cybertron, and [[Energon]]. Less common, however, are phrases like [[Functionism|Functionalism]] {{sic}}, [[NAIL]], and [[Rite of the Autobrand]].
* Among the terminology explained in said lexicon are a lot of common words like "[[Alternate mode|alt mode]]", Cybertron, and [[Energon]]. Less common, however, are phrases like [[Functionism|Functionalism]] {{sic}}, [[NAIL]], and [[Rite of the Autobrand]].
*Shockwave's report to Megatron regarding the lack of sustainable Energon reserves was handed to Optimus Prime by an operative codenamed "[[Doubledealer|Dealer]]".
* Shockwave's report to Megatron regarding the lack of sustainable Energon reserves was handed to Optimus Prime by an operative codenamed "[[Doubledealer|Dealer]]".
*In his report, Shockwave mentions that he had to "dispatch" a crazed prisoner - "Prisoner D-322". D-322 was the ID number for [[Goryu (G1)|Goryu]], leader of the [[Dinoforce]] in ''[[Fight! Super Robot Lifeform Transformers: Victory (cartoon)|Transformers: Victory]]''.
* In his report, Shockwave mentions that he had to "dispatch" a crazed prisoner "Prisoner D-322". D-322 was the ID number for [[Goryu (G1)|Goryu]], leader of the [[Dinoforce]] in ''[[Fight! Super Robot Lifeform Transformers: Victory (cartoon)|Transformers: Victory]]''.
* [[Prowl (G1)|Prowl]] is noted to have once formed the control unit for [[Devastator (G1)|Devastator]], something he did during his sustained downward spiral in IDW's ''[[The Transformers: Robots in Disguise]]''. Reused art of "Prowlastator" appears later on in the chapter "Combat".
 
====Character options====
* Among the "Influences" you can choose for your ''Transformers'' character is "Cube Player". [[Cube (sport)|Cube]] was first introduced as a popular Cybertronian sport in the [[Transformers: Cyberverse (cartoon)|''Cyberverse'' cartoon]].
* Among the "Influences" you can choose for your ''Transformers'' character is "Cube Player". [[Cube (sport)|Cube]] was first introduced as a popular Cybertronian sport in the [[Transformers: Cyberverse (cartoon)|''Cyberverse'' cartoon]].
* Another Influence is that of "Gladiator", with [[gladiatorial combat]] being another favorite of many a Cybertronian in a slew of different continuities.
* Another Influence is that of "Gladiator", with [[gladiatorial combat]] being another favorite of many a Cybertronian in a slew of different continuities.
*The "Racer" Influence makes mention of [[Velocitron]], a Cybertronian colony world concerned almost entirely with racing.
* The "Racer" Influence makes mention of [[Velocitron]], a Cybertronian colony world concerned almost entirely with racing.
*The metal [[Durabyllium]] is mentioned in the "General Perks" section, and a character can equip themselves with "[[Rook (CW)|Durabyllium Super-Alloy]]".
* The Analyst Role's "Postmortem Interrogation" Perk is based on [[mnemosurgery]], a signature of [[Chromedome (G1)|Chromedome]] in the [[2005 IDW continuity]].
* The description of the Special Ops focus notes that they might share a bottle of [[Visco]], a Cybertronian beverage originating from ''[[Transformers: Exodus]]'', with a target to learn what they want.
* The "Wrecker" focus is, of course, named for the famous [[Wreckers|down-and-dirty Autobot commando team]].
* The metal [[Durabyllium]] is mentioned in the "General Perks" section, and a character can equip themselves with "[[Rook (CW)|Durabyllium Super-Alloy]]".
* [[Chip Chase]] is used as the example for the "Human Companion" General Perk.
* [[Chip Chase]] is used as the example for the "Human Companion" General Perk.
* The General Perk "Mayhem Attack" is named after the Decepticon strike force, [[Mayhem Attack Squad]].
* The General Perk "Mayhem Attack" is named after the Decepticon strike force, [[Mayhem Attack Squad]].
* The "Remove & Rebuild" General Perk gets its name from a line of dialogue from [[Ratchet (G1)|Ratchet]] in the G1 episode "[[Divide and Conquer]]".
* The "Remove & Rebuild" General Perk gets its name from a line of dialogue from [[Ratchet (G1)|Ratchet]] in the G1 episode "[[Divide and Conquer]]".
*The "Threats" chapter contain an collection of other randomly assorted tidbits such as:
====Worldbuilding====
**[[Blitzwing (G1)|Blitzwing]] speaks German, a likely nod to his [[Blitzwing (Animated)|''Transformers: Animated'' counterpart]].
* The "Locations" chapter opens with an image of an industrial plant, on which graffiti can be partially seen, reading "[[Beast Wars: Transformers (franchise)|-AST WARS]] 4EVER".
**[[Slipstream (G1)|Slipstream]]'s bio mentions that she may be "an advanced clone of Starscream", a clear reference to [[Slipstream (Animated)|her original counterpart]] in [[Transformers Animated (cartoon)|''Animated'']].
* Bumblebee's report expresses confusion over whether the ''[[Ark (G1)|Ark]]'' crashed into [[Mount St. Hilary]] or [[Mount St. Helens]], a nod to how [[Bob Budiansky]]'s original pitch would have used the latter (real) volcano instead of the fictional one that ended up being used in the [[The Transformers (Marvel comic)|G1 comic]].
**[[Breakdown (G1)|Breakdown's]] profile, while just as limited as the rest of the Cons', hints at a partnership with [[Knock Out (G1)|Knock Out]], and Knock Out's cheekily refers to Breakdown as his "assistant". This seemingly springs from the popular [[personal canon|fan theory]] that Breakdown's [[Breakdown (WFC)|''Transformers: Prime'' namesake]] and [[Knock Out (Prime)|Knock Out]] were more than just allies, something that [[IDW Publishing]] built upon once the duo had been introduced in first the 2005 continuity, and then again in [[2021]].
* The art for the "Interesting Places" section displays advertisements for the [[Central City (Earth)|Central City]] Convention Center; road signs pointing to "[[1984|84th Street]]", "[[Buster Witwicky (G1)|Buster Ave]]" and "[[Shawn Berger|Berger Plaza]]"; and graffiti of a [[Sharkticon (species)|Sharkticon]]. There's also graffiti reading "Trine lives", a reference to a popular [[fandom|fanfiction]] term for trios of [[Seeker (body-type)|Seeker]]s (such as Starscream, Thundercracker and Skywarp).
***As a further nod to ''Prime'' Breakdown, ''this'' Breakdown is shown with his hand transformed into a large hammer, a weapon favored by the former.
* Of the three human city settings presented in the book, the first is [[Portland]], [[Oregon]], the main human city featured in the Marvel comic. It's noted to be home to [[S. Witwicky Auto Repairs & Tow Service]] and [[Burger Shed]], both from the comic, as well as [[Vincenzo's Pizza]], [[Robots Video Arcade|Robots Arcade]] and [[Benjamin Franklin Pierce High School]] from the G1 cartoon. It's also said to be home to the [[Onyx]] corporation, [[G.B. Blackrock|Garrison Blackrock]]'s company from the [[2005 IDW continuity]], possibly in a nod to how [[Blackrock Enterprises]] was headquartered there in Marvel.
*The [[Autobot Road]] originates in the ''[[Fight! Super Robot Lifeform Transformers (manga)|Fight! Super Robot Lifeform Transformers]]'' manga, but Wheeljack's technical name for it, the [[Global Space Bridge]], comes from 2001's ''Robots in Disguise'', essentially blending the two similar concepts into one. The Autobots' use of a world-spanning network of [[Unspace|transwarp]] portals also called to mind the [[GroundBridge]] from [[Transformers: Prime (cartoon)|''Transformers: Prime'']].
* The second city described is [[Tokyo]], [[Japan]], which has ([https://tvtropes.org/pmwiki/pmwiki.php/Main/TokyoIsTheCenterOfTheUniverse of course]) been a central focus of many Transformers stories, particularly those in the [[Japanese Generation 1 cartoon continuity]]; Bumblebee specifically mentions using [[Tokyo Tower]] to help catch a [[Kremzeek|strange energy creature]].
*The energy-producing black stone pyramid in the [[Gulf of Mexico]] ''might'' be based on the [[Black Pyramid]] from ''Robots in Disguise'', both being underwater pyramids made of a black stone used to generate power of a Cybertronian origin.
* The third, and most surprising, location given is the [[Mexico|Mexican]] city of [[Mérida]]. While the city's only prior appearance in ''Transformers'' fiction was the obscure [[Transformers Collectors' Club]]-exclusive "[[Of Masters and Mayhem]]" comic, it's here tied to the [[Black Pyramid]] from ''Robots in Disguise'', claiming that some of the stones used to build the [[w:Cathedral of Mérida, Yucatán|cathedral]] were taken from the pyramid rather than the temple of Yajam Cumu. The book greatly expands on the pyramid from its original appearance, explaining that its black stone was created by the absorption of energy waves from the crashing ''Ark'' and ''Nemesis'', and that the ancient Mayans were able to tap into it as a power source.
* Potential Decepticon attack sites given include the power generation facilities [[Hoover Dam]], [[Harrison Nuclear Power Plant]], and [[Nova Power Plant]]; the military installations [[Oregon Four-Alpha]], the [[Iron Mountain]], [[Cape Carson]] and [[McKinley Army Base]]; the research facilities the [[Experimental Energy Research Laboratory]], New Energy Resource Research and Development Laboratory and [[Quantum Laboratories]], the latter of which is noted to have created the supercomputer [[TORQ III]]; and the observatories [[Haley Observatory]], the [[Anitoba Institute for Extraterrestrial Communication]] and the [[Space Astronomy Research Center]].
* The "Threats" chapter contain an collection of other randomly assorted tidbits such as:
** [[Blitzwing (G1)|Blitzwing]] speaks German, a likely nod to his [[Blitzwing (Animated)|''Transformers: Animated'' counterpart]].
** [[Slipstream (G1)|Slipstream]]'s bio mentions that she may be "an advanced clone of Starscream", a reference to [[Slipstream (Animated)|her original counterpart]] in [[Transformers Animated (cartoon)|''Animated'']].
** [[Breakdown (G1)|Breakdown's]] profile, while just as limited as the rest of the Cons', hints at a partnership with [[Knock Out (G1)|Knock Out]], and Knock Out's cheekily refers to Breakdown as his "assistant". This seemingly springs from the popular [[personal canon|fan theory]] that Breakdown's [[Breakdown (WFC)|''Transformers: Prime'' namesake]] and [[Knock Out (Prime)|Knock Out]] were more than just allies, something that [[IDW Publishing]] built upon once the duo had been introduced in first the 2005 continuity, and then again in [[2021]].
*** As a further nod to ''Prime'' Breakdown, ''this'' Breakdown is shown with his hand transformed into a [[Gravitic Hammer|large hammer]], a weapon favored by the former.
* The [[Autobot Road]] originates in the ''[[Fight! Super Robot Lifeform Transformers (manga)|Fight! Super Robot Lifeform Transformers]]'' manga, but Wheeljack's technical name for it, the [[Global Space Bridge]], comes from 2001's ''Robots in Disguise'', essentially blending the two similar concepts into one. The Autobots' use of a world-spanning network of [[Unspace|transwarp]] portals also called to mind the [[GroundBridge]] from [[Transformers: Prime (cartoon)|''Transformers: Prime'']].
 
===Real-world references===
* [[Dinobot Island (G1)|Dinobot Island]] is described as being close to the real-life [[Netaji Subhash Chandra Bose Dweep Island]].
* [[Orlando]], [[Florida]] is noted to be a prime target for Decepticon attacks thanks to its [[w:List of tourist attractions in Greater Orlando|high concentration of theme parks and resorts]].
 
===Errors===
Not counting the errors that were corrected in [[#Differences between first and second printing|the second printing]]:
* [[Don Figueroa]] is left out of the book's credits, despite his covers to both ''[[The Transformers: Stormbringer]]'' #1 and ''[[Spotlight: Cliffjumper]]'' being found inside. This isn't the [[Don Figueroa#Stealth bomber Megatron controversy|first time]] Don's work has gone unrecognized by Hasbro or its affiliates. Poor guy can't catch a break.
* Confusingly, though the description of Electromagnetic damage was changed from affecting "non-Cybertronian robots" to "unprotected Cybertronian robots" in the second printing, the note that "Cybertronians had millennia to incorporate basic Electromagnetic defenses into their bodies" was changed to "Most Cybertronians have incorporated Electromagnetic defenses into their frames"... which is ''completely untrue'' in the game system. The Energy Resistor Upgrade ''can'' provide Electromagnetic immunity (though [[#Rules|see below]]), but a dedicated "EM Protective Lining" Armor Upgrade would not be introduced until ''[[The Enigma of Combination]]''.
* The Close Combat Bludgeon weapon is listed as having a primary effect of 1 Stun and a secondary effect of 1 Blunt Damage (↓1), which would make it strictly worse than just punching someone with an unarmed strike. This went unchanged in the second printing, but developers clarified on Discord that the correct effect is 1 Blunt Damage as primary and 1 Stun (↓1) as secondary, as in the ''[[G.I. Joe (franchise)|G.I. Joe]] Roleplaying Game''.<ref>{{citesocial|name=Ryan Costello|site=Renegade Game Studios Discord|link=https://discord.com/channels/702536469365129256/881901780747817030/1026841807700623430|day=04|month=10|year=2023|quote=That's a mistake. It should be 1 Blunt Damage/1 Stun (↓1) like in G.I. Joe.}}</ref>
* The various Weapon Upgrades that apply Element traits to weapons, and the Energy Resistor Armor Upgrade, incorrectly refer to "Energy traits" instead.
* The Surgical, Maiming, Traumatic and Bewildering weapon upgrades say that they deal damage to the target's Toughness, Evasion, Willpower or Cleverness defenses (something not otherwise supported by the rules); they should respectively deal Strength, Speed, Smarts and Social Essence Damage.<ref>{{citesocial|name=Ryan Costello|site=Renegade Game Studios Discord|link=https://discord.com/channels/702536469365129256/881901780747817030/1201964821063405638|day=30|month=01|year=2024|quote=In fact, in the G.I. JOE RPG, which they were written for, they do Essence Score damage. I didn't realize they were changed to Defense damage in TF. Not even sure why the change was made.}}</ref>
* Page 191 twice refers to a nonexistent Threat Level 8 "Decepticon Commander" Threat. The second printing corrects ''one'' of these, but not the other, to "Decepticon Commando"—and still describes it as TL 8, when the Commando is TL 6!
* Some of the Decepticon statistic blocks have mistakes in them:
** Many of the listed attacks are described as doing "Energy Damage", which isn't mentioned at all in the various descriptions of damage types; this appears to be a result of confusion between whether the ''Transformers'' roleplaying game was following the example of ''Power Rangers'', which used Energy as a sort of "generic" Element damage, or ''G.I. Joe'', which didn't have Energy as a damage type. The definition of Energy Damage would be given for ''Transformers'' players in ''[[Decepticon Directive]]''.
** Kickback is listed as having a Social Essence score of 8 and a Cleverness of 13. The rules state that a character's base Cleverness is 10 + the character's Social Essence score. This means that Kickback should have either a Social of 3, or a Cleverness of 18.
** The Decepticon Sniper states that it has a Strength Essence score of 4 and a Toughness of 13, but according to the rules, a character's base Toughness is 10 + the character's Strength Essence score. This means that the Sniper should have either a Strength of 3, or a Toughness of 14.
** The Seeker Bomber is listed under "Decepticon Drones", rather than "General Decepticon Threats" like the other generic Seeker statblocks.
** Okay, it's not ''strictly'' an error, but... [[Slipstream (G1)|Slipstream]] is given [[Starscream (G1)|Starscream]]'s iconic [[null-ray]]s, but bizarrely, Starscream ''isn't''; instead, he gets "[[electronic pulse gun]]s". This is despite the "Equipment" chapter referring to Starscream using a null-ray.
* In the "Troubled Waters" adventure, one line of text reads "If there is a Recovery Class Autobot in your troupe who took the Internal Cell equipment", referring to both a nonexistent Origin and a nonexistent Support Equipment. The second printing "fixes" this... to "If there is an Autobot on the team who took the Cage support equipment who took the Internal Cell equipment". Swing and a miss, guys.
* Another "not strictly an error" one that bears mentioning: the "Green" General Perk is only available to characters from levels 1-4, and at 5th level players are instructed to replace the perk with a different General Perk. However, unlike in the ''G.I. Joe Roleplaying Game'' (where the perk originated), there's no way under the rules in this rulebook to get a General Perk prior to 4th level, meaning that you'll have the perk for ''at most'' one level before replacing it. Later rulebooks ''[[Decepticon Directive]]'' and the ''[[Transformers One Sourcebook]]'' would introduce the "[[Drone]]" and "[[Cogless|Bot]]" Origins, which are able to get a General Perk at 1st level, making this less of an issue.


===Trivia===
===Trivia===
*This book was originally slated for release in early [[2022]], but several delays saw it waylaid for months until the digital edition finally released in August, followed by physical copies in October. Players who pre-ordered the physical version also received the digital PDF for free.
====Development and release====
*The rulebook was initially solicited with a cover by [[Dan Khanna]] and [[Evan Gauntt]], featuring Optimus Prime, Bumblebee, Megatron, Starscream (all in their "evergreen" designs), Windblade, Chromia, and Jazz. This was replaced in the final version.
* This book was originally slated for release in early [[2022]], but several delays saw it waylaid for months until the digital edition finally released in August, followed by physical copies in October. Players who pre-ordered the physical version also received the digital PDF for free.
*Aside from art produced specifically for this book and the art from Hasbro's various [[Evergreen]] design documents, the artwork provided within borrows a lot of material from [[IDW Publishing]]'s [[2005 IDW continuity|two]] [[2019 IDW continuity|runs]] as hosts for the ''Transformers'' comic book license. As such, a number of prolific ''Transformers'' artists have their work featured within the book, including [[Brendan Cahill]], [[Casey Coller]], [[Andrew Griffith]], [[Guido Guidi]], [[Marcelo Matere]], [[Alex Milne]], [[Sara Pitre-Durocher]], [[Livio Ramondelli]], [[E. J. Su]], [[Priscilla Tramontano]], and many more. One artist who ''doesn't'' get mentioned in the book's credits, despite his covers to both ''[[The Transformers: Stormbringer]]'' #1 and ''[[Spotlight: Cliffjumper]]'' being found inside, is [[Don Figueroa]]. This isn't the [[Don Figueroa#Stealth bomber Megatron controversy|first time]] Don's work has gone unrecognized by Hasbro or its affiliates. Poor guy can't catch a break.
* The rulebook was initially solicited with a cover by [[Dan Khanna]] and [[Evan Gauntt]], featuring Optimus Prime, Bumblebee, Megatron, Starscream (all in their "evergreen" designs), Windblade, Chromia, and Jazz. This was replaced in the final version.
*Much of the Hasbro-produced art from this book sees character sporting their [[Evergreen]] designs, a standard for Hasbro-licensed products and auxiliary media since [[2016]]. Notable exceptions to this rule include:
* During development, the ''Transformers'' Origins were referred to as "classes", as shown by pre-generated characters available before release and several leftover references in the "Troubled Waters" Adventure. Known development names include:
** [[Blurr (G1)|Blurr]], who's based on his appearance in IDW's first continuity. Although, that iconic design has gone on to inspire his apperance in the Cyberverse cartoon, meaning that it's basically his Evergreen design by this point.
** Champion Class (Champion)<ref>{{citesocial|name=Eric F|site=Renegade Game Studios Discord|link=https://discord.com/channels/702536469365129256/881901780747817030/1001305729665343508|day=26|month=07|year=2022|quote=My sheet had "Champion Class" under origin.}}</ref>
** Expedition Class (presumably Lookout)
** Recovery Class (Support)<ref>{{citesocial|name=Ryan Costello|site=Renegade Game Studios Discord|link=https://discord.com/channels/702536469365129256/1004096892977827851/1012153946883760198|day=25|month=08|year=2022|quote=Those are Origins. Recovery was renamed Support. I don't remember renaming Expedition, so that change might predate my involvement.}}</ref>
** Monolith Class (Monolith)
====Art====
* Aside from art produced specifically for this book and the art from Hasbro's various [[Evergreen]] design documents, the artwork provided within borrows a lot of material from [[IDW Publishing]]'s [[2005 IDW continuity|two]] [[2019 IDW continuity|runs]] as hosts for the ''Transformers'' comic book license. As such, a number of prolific ''Transformers'' artists have their work featured within the book, including [[Brendan Cahill]], [[Casey Coller]], [[Andrew Griffith]], [[Guido Guidi]], [[Marcelo Matere]], [[Alex Milne]], [[Sara Pitre-Durocher]], [[Livio Ramondelli]], [[E. J. Su]], [[Priscilla Tramontano]], [[Don Figueroa]] and many more. Characters who appear in this borrowed art (but not elsewhere in the book) include the [[Aerialbot (G1)|Aerialbots]] (including [[Barrel Roll]]), [[Sandstorm (G1)|Sandstorm]], [[Cosmos (G1)|Cosmos]], [[Swoop (G1)|Swoop]], [[Slag (G1)|Slag]], [[Metroplex (G1)|Metroplex]], [[Trypticon (G1)|Trypticon]], [[Swindle (G1)|Swindle]], [[Scrapper (G1)|Scrapper]], [[Grindcore (G1)|Grindcore]], [[Jhiaxus (G2)|Jhiaxus]], [[Sparkplug Witwicky#2005 IDW Continuity|General Sparkplug Witwicky]], [[Longtooth]], [[Circuit (G1)|Circuit]], [[Springarm]]('s dead body), [[Runabout (G1)|Runabout]], [[Rum-Maj]], the [[Insecticon swarm]], a [[Skywatch]] soldier, [[Streetwise (G1)|Streetwise]], [[Brawl (G1)|Brawl]], [[Aileron]], [[Sky Lynx (G1)|Sky Lynx]], [[Doublecross]], [[Onslaught (G1)|Onslaught]], [[Dreadwing (G2)|Dreadwing]], [[Sinnertwin (G1)|Sinnertwin]], [[Squeezeplay (G1)|Squeezeplay]], [[Swift (G1)|Swift]], [[Needlenose (G1)|Needlenose]], [[Sparkstalker]], [[Cindersaur (G1)|Cindersaur]], [[:File:VictoryMicroCriminalsEp18.jpg|assorted Decepticon goons]], and [[Garnak]]. Whew!
*Much of the original art from this book sees character sporting their [[Evergreen]] designs, a standard for Hasbro-licensed products and auxiliary media since [[2016]]. Notable exceptions to this rule include:
** [[Blurr (G1)|Blurr]], who's based on his appearance in IDW's first continuity (though that design has gone on to inspire his apperance in the Cyberverse cartoon, meaning that it's basically his Evergreen design by this point).
** Similarly, [[Drift (G1)|Drift]] is based on Guido Guidi's designs from ''[[The Transformers: All Hail Megatron|All Hail Megatron]]''.
** Similarly, [[Drift (G1)|Drift]] is based on Guido Guidi's designs from ''[[The Transformers: All Hail Megatron|All Hail Megatron]]''.
** [[Broadside (G1)|Broadside]] who looks like his incarnation from the G1 cartoon.
** [[Armorhide (RID)|Armorhide]] and [[Mega-Octane]] are in their ''Unite Warriors'' designs.
** [[Armorhide (RID)|Armorhide]] and [[Mega-Octane]] are in their ''Unite Warriors'' designs.
** [[Hubcap (G1)|Hubcap]] who shares his design with the character's incarnation from the [[Transformers Legends (mobile game)|Transformers Legends]] mobile game, itself a G1-ified version of his [[Hubcap (TF 2010)|Movieverse counterpart]].
** [[Hubcap (G1)|Hubcap]] who shares his design with the character's incarnation from the [[Transformers Legends (mobile game)|Transformers Legends]] mobile game, itself a G1-ified version of his [[Hubcap (TF 2010)|Movieverse counterpart]].
*The "Autobot Data Files" found in the first chapter, as well as the Decepticons found in the chapter "Threats", present a who's who of famous and infamous characters, including the ever-present [[Bumblebee (G1)|Bumblebee]], [[Optimus Prime (G1)|Optimus Prime]], [[Megatron (G1)|Megatron]], and [[Starscream (G1)|Starscream]], but also a whole slew of B- and C-list characters, some of whom we rarely see represented in any type of media, including:
====Rules====
** Veritable newcomers such as [[Anode]], [[Rubble]], and [[Gauge]] from the comics of [[IDW Publishing]].
* All of the weapons and weapon upgrades in this rulebook, with the exception of the Cover Grenade and ranged Elemental upgrades (see below), are based on ones that previously appeared in ''Power Rangers'' and/or ''G.I. Joe''. However, several of them have been modified from their predecessors:
** [[Armorhide (RID)|Armorhide]] and [[Mega-Octane]] from ''[[Transformers:_Robots in Disguise (2001 franchise)|Robots in Disguise/Car Robots]]''.
** The Pistol has been renamed the "Blaster".
** The G1 incarnations of [[Demolisher (G1)|Demolisher]] of ''[[Transformers: Armada (franchise)|Transformers: Armada]]'' fame, and [[Airachnid (G1)|Airachnid]] and [[Knock Out (G1)|Knock Out]] who both originally appeared in ''[[Transformers: Prime (franchise)|Transformers: Prime]]''.
** Unarmed attacks, the Close Combat Blade and Bludgeon, their Heavy counterparts, and the Large Thrown Weapon lack the "Martial Arts" trait; this is in keeping with ''Power Rangers'', but diverges from ''G.I. Joe'', which gave almost all close combat weapons the Martial Arts trait.
** A few random combiner team members; [[Breakdown (G1)|Breakdown]], [[Dead End (G1)|Dead End]], and [[Tantrum (G1)|Tantrum]].
** Grenade weapons universally use Athletics instead of Targeting (again, in keeping with ''Power Rangers'' but not ''G.I. Joe'')... with the exception of the Cover Grenade, which for whatever reason uses Finesse.
**Strangest of all, however, might be the inclusion of [[Erector (G1)|Erector]], who hasn't had a toy out since [[1989]], and whose appearances are so rare that his "Notes" section on this very wiki is about as long as the rest of his page combined. His most recent appearance, and one of his most prominent at that, was in issues [[Storm Horizon Part 1|10]] and [[Storm Horizon Part 2|11]] of ''[[Transformers: Galaxies]]'' in [[2020]].
** The Short Bludgeon and Energized Close Combat Weapon have had Maneuver added as an alternate effect.
*While there exist five Decepticons who are mentioned as being able to become parts of a larger [[combiner]] (Armorhide, Breakdown, Dead End, Mega-Octane, and Tantrum), there are no actual rules in the book detailing how combiners work gameplay-wise. <s>Though the safe bet is Renegade will make use of mechanics similar to those for the combined Zords featured in their ''[[Power Rangers|Mighty Morphin Power Rangers]]'' roleplaying game.</s> [[The Enigma of Combination|Called it!]]
** The Short Blade gains "Multiple Targets 2" as an alternate effect, making it ''not'' just a harder-to-get version of the Close Combat Blade.
* The statistics block for the "Scourge Drone" describes these space-faring threats as "flying warriors cloned form the maniacal and loyal Cyclonus". Cyclonus' own bio confirms that Unicron created him as a template for [[Galvatron (G1)|Galvatron's]] primary forces. This is at odds with the usual depiction of [[Scourge (G1)|Scourge]] being the template on which these warriors are based. As of September 2023, the PDF has been updated to rename "Scourge Drones" to "Sweep Drones" and their stat block now describe them as copies of Scourge, however Cyclonus remains referred to as the template for Unicron's forces in his own stat block.
** The Medium Blade is based on the ''Power Rangers'' version (which has both "Multiple Targets 2 and "Multiple Targets 3" alternate effects, and requires Finesse or Might d4 to access) rather than the ''G.I. Joe'' version (which lacks Multiple Targets 3, but has no requirements).
** The Long Blade takes a greater penalty on its Multiple Targets 3 attack than the G.I. Joe version (↓3 instead of ↓1) and requires Finesse or Might d6 instead of d4, and on top of that deals less damage by default than the ''Power Rangers'' version (1 Sharp Damage instead of 2 Sharp Damage). Really got hit by a nerf here.
** The Long Bludgeon is ''completely'' different from either the ''Power Rangers'' or ''G.I. Joe'' versions, which were completely different from each other, for some incomprehensible reason.
** The [[Shuriken|Thrown Blade]] lacks the ''Power Rangers'' version's accuracy penalty on its primary effect. Like ''Power Rangers'', but unlike ''G.I. Joe'', it requires Finesse d4 to access (''G.I. Joe'' requires Targeting d4 instead), and has Maneuver and Multiple Targets 3 as alternate effects.
** The Projectile Launcher requires Finesse d4 (like ''Power Rangers'' but unlike ''G.I. Joe''), and gains Multiple Targets 2 as an alternate effect (unlike either).
** The Element Jet (i.e. a [[flamethrower]] or [[Acid spray gun|acid sprayer]]) gains Shove as an alternate effect. (Mmph mmmph.)
** Unlike the ''Power Rangers'' version, which could be used only with Athletics and required Athletics d2, or the ''Power Rangers'' version, which could be used only with Finesse and required Finesse d2, the [[Whip|Grappler]] here can be used with either and accepts either as a prerequisite. How nice.
** The Heavy Machine Gun has had its size reduced from Heavy to Long, and lacks the Anti-Tank and Mounted traits.
** The Artillery Cannon has had its blast damage reduced from 2 to 1, and lacks the Vehicular trait.
** The Rocket Launcher has had its blast damage reduced from 2 to 1, and requires Brawn d4 or Huge size to access.
** The Missile gains 1 Element Damage (with a ↑1 upshift) as an alternate effect and lacks Vehicular; however, it now takes ↓1 on its 2 Element Damage Blast alternate effect.
** The Deadly weapon upgrade can be applied to any damaging weapon, rather than just Sharp damage.
** The Silencer weapon upgrade, renamed "Absolute Silencer", can be applied to any Ballistic weapon rather than just sidearms.
* ''Transformers'' adds a series of Restricted weapon upgrades to add Element traits to ranged weapons (Acid Bolts, Cold Ray, Electrobolter, Firestorm, Laser Beam, Sonic Resonator). Interestingly, ''G.I. Joe'' had a set of similar upgrades, but with completely diferent names and at Prototypical availability (one step harder to acquire than Restricted). The one exception, shared by both, is Disruptor, a Prototypical weapon upgrade that adds the Electromagnetic trait. Presumably, the developers felt that the Element traits were overcosted, but that easy access to Electromagnetic damage would be too powerful in a game against mostly Cybertronian opponents.
* The only ''G.I. Joe'' Core Rulebook weapons to be left out of the ''Transformers'' Core Rulebook were the Thrown Bludgeon, Assault Rifle, Artillery Lobber (i.e. a grenade launcher or mortar), [[Dreadnok|Power Tool]], Submachine Gun, and Long Range Automatic Rifle. However, if you want to make your Gunner deal even ''more'' ridiculous amounts of damage, the weapons are fully cross-compatible, so with your GM's permission you can give them a semi-automatic sniper rifle and obliterate Decepticons from 1200 feet away.
* Writer [[Ryan Costello]] has noted that he regrets making the "Deadly" weapon upgrade (which gives attacks a flat +1 damage) so easy to obtain, as it makes elemental damage upgrades redundant; he recommends house-ruling it to be Restricted availability instead of Limited to compensate.<ref>{{citesocial|name=Ryan Costello|site=Renegade Game Studios Discord|link=https://discord.com/channels/702536469365129256/881901780747817030/1114267165969875070|day=02|month=06|year=2023|quote=Deadly was one of the first upgrades I designed, but in retrospect, I should have either removed it or made it Restricted. It's too good for its availability, and makes players regret taking more interesting options over it.}}</ref>
* It should be noted that the "Energy Resistor" Armor Upgrade, which gives a character complete immunity from a single element damage type at Limited availability, is ''comically'' overpowered to the point of trivializing some encounters; its ''G.I. Joe'' equivalent only grants resistance to that damage, as the name would suggest here. We here at {{SITENAME}} would humbly like to suggest that you house-rule Energy Resistor to only grant resistance.
 
====Other====
* The "Autobot Data Files" found in the first chapter, as well as the Decepticons found in the chapter "Threats", present a who's who of famous and infamous characters, including the ever-present [[Bumblebee (G1)|Bumblebee]], [[Optimus Prime (G1)|Optimus Prime]], [[Megatron (G1)|Megatron]], and [[Starscream (G1)|Starscream]], but also a whole slew of B- and C-list characters: veritable newcomers such as [[Anode]], [[Rubble]], and [[Gauge]] from the comics of [[IDW Publishing]], assorted combiner team members from both [[The Transformers (franchise)|Generation 1]] and ''[[Transformers:_Robots in Disguise (2001 franchise)|Robots in Disguise/Car Robots]]'', and various [[Demolisher (G1)|back-ported]] [[Airachnid (G1)|post-G1]] [[Knock Out (G1)|characters]]. Strangest of all, however, might be the inclusion of [[Erector (G1)|Erector]], who hasn't had a toy out since [[1989]], and whose appearances are so rare that his "Notes" section on this very wiki is about as long as the rest of his page combined. His most recent appearance, and one of his most prominent at that, was in issues [[Storm Horizon Part 1|10]] and [[Storm Horizon Part 2|11]] of ''[[Transformers: Galaxies]]'' in [[2020]].
* While there exist five Decepticons who are mentioned as being able to become parts of a larger [[combiner]] (Armorhide, Breakdown, Dead End, Mega-Octane, and Tantrum), there are no actual rules in the book detailing how combiners work gameplay-wise. Rules for combiners would eventually be printed in ''[[The Enigma of Combination]]'', using rules similar to those for Megazords from the ''[[Power Rangers (franchise)|Power Rangers Roleplaying Game]]''.
* [[Demolisher (G1)|Demolisher]] is described as a military advisor and tactician with multiple perks relating to Alertness—a far cry from [[Demolishor (Armada)|his original depiction]] as a lovably dim-witted grunt.
* The statistics block for the "Scourge Drone" describes these space-faring threats as "flying warriors cloned form the maniacal and loyal Cyclonus", while Cyclonus' own bio refers to him as "Created by Unicron to serve as the template from which Galvatron’s primary forces would be droned". This is at odds with the usual depiction of [[Scourge (G1)|Scourge]] being the template on which these warriors are based. The second printing of the rulebook (see below) renamed "Scourge Drones" to "Sweep Drones" and their stat block now describes them as copies of Scourge, but Cyclonus's bio still refers to him as the template for the Sweeps.
 
===Differences between first and second printing===
When the Core Rulebook was reprinted in 2023, a ''lot'' of edits were made, mostly to correct typos and erroneous language or to clarify unclear rules.
{{collist|3|* Added [[Ben Heisler]] to "Authors"
* Corrected typo ("Cyberton") on page 8
* Corrected typo ("inject" instead of "ingest") on page 9
* Clarified that Cybertronians being carried by other Cybertronians only don't count as crew when in Alt Mode (page 47)
* Removed extra Fine Motor from Outrider (page 52)
* Corrected "Internal Hardpoint" to "Integrated Hardpoint" in Support's Origin Benefit (page 54)
* Clarified that "Roll Out" perk allows you to convert both ways before combat (page 56, 58, 63, 68, 72, 78, 83, 88)
* Added Training in Standard Armor Upgrades to Modemasters
* Changes structure of Modemaster's Custom Frame perk to match wording elsewhere in the book ("Increase this Essence Score at Xth, Yth, and Zth levels" instead of "Increase this Essence Score at levels X, Y and Z"), and corrects typo that omitted a 14th level Essence Score increase for the Modemaster's First Essence (page 73)
* Corrected typo ("languageh") on page 75
* Mini-Con ally's bonus increased from two Essence Points (or one Essence Point and one Perk) for every two points their partner has in their Purpose to two for every one point their partner has in their Purpose (page 75)
* Corrected typo ("5th" instead of "5th level") on page 79
* Warrior's No Escape Perk is clarified to only trigger once per round (page 90)
* Wrecker's Manifest Enhancement Perk is reworded to make it clear what Availability of Weapon Upgrades it can create at what levels (Standard at 3rd level, Limited at 7th level and Restricted at 16th level) (page 92)
* Corrected formatting errors on bulleted lists under under Acrobatics, Culture and Technology (page 97 and 99)
* Clarified that the GM's Story Point pool only grows when an ''enemy'' NPC Critically Succeeds on a Skill Test (page 105)
* Changed Educated from adding an Energon Point to adding a Story Point (page 109)
* Changed the Rapid Attack and Weapon Master General Perks' prerequisites from Targeting d6 to Finesse, Might, or Targeting d6 (page 111 and 112)
* Corrected typo ("yield" instead of "wield") on page 116
* Corrected typo ("an Energon") on page 117
* Changed the description of Electromagnetic damage affecting "non-Cybertronian robots" to "unprotected Cybertronian robots" (page 119) (however, see "Errors", above)
* Clarified that Stun only denies the target their ''normal'' Move Action and additional Move Actions are unaffected (page 120)
* Added description of Versatile Trait (page 120)
* Changed all mentions of "Stun Damage" to just "Stun" (pages 120-124, 197-255, 273-278)
* Changed the Close Combat Heavy Bludgeon weapon's primary effect from "1 Stun Damage" to "1 Blunt Damage and 1 Stun" and its alternate effect from "1 Blunt (two hands)" to "2 Blunt Damage (two hands) (page 122)
* Swapped range and requirements for the Small Thrown Weapon and Large Thrown Weapon (page 123)
* Removed the Increased Armor upgrade being able to be taken multiple times (page 132)
* Swapped benefits of Heavy Armor and Reinforced Plates (page 132/133)
* Corrected "Bulbar" Support Equipment's name to "Bullbar", and changed its Alt Mode effect from "You’re immune to effects that would knock you" to "You’re immune to effects that would shove you" (page 134)
* Changed Emergency Care Equipment's Alt Mode effect from "Your Science (Medicine) Skill Tests cannot suffer from ↓" to "Your Science (Medicine) Skill Tests cannot suffer more than ↓1" (page 134)
* Changed Rotor Blades' Bot Mode effect from counting as a Close Combat Heavy Blade to a Close Combat Blade (page 135)
* Changed Vehicle Repair Equipment's Alt Mode effect from "Your Technology (Repair) Skill Tests cannot suffer from ↓X" to "Your Technology (Repair) Skill Tests cannot suffer more than ↓1" (page 135)
* Reworded description of Aiming rules and removed restriction on taking Actions in between Aiming and Attacking (page 144)
* Changed an example of a Contingency action from "I’ll transform and [[roll out]]" to "I'll convert and roll out", because [[Trademark|of course]] (page 145)
* Corrected typo ("rangers" instead of "ranges") on page 148
* Adds missing sentence clause ("he can only make two attacks, one against each target") to example of Multiple Targets (page 151)
* Corrected typo ("Blur" instead of "Blurr") on page 152
* Clarified that making Ram attacks requires spending a Standard Action during movement (page 163)
* Corrected redundant sentence ("Crawling takes 1 foot of crawling takes 2 feet of Ground Movement") on page 170
* Changed damage taken from Falling from 1 per every 10 feet to 1 for every length equal to twice your height, and removes requirement for characters to land Prone (page 171)
* Changed penalty for taking actions in dim light from Snag to ↓1, and removed Alertness penalty based on Size (page 171)
* Added that Stunned characters cannot take Standard or Free Actions (in addition to Move Actions) and that attacks against them gain Edge (page 174)
* Corrected typo ("Cybertonian") on page 174
* Corrected typo ("Decepticon Commander" instead of "Decepticon Commando") on page 181 (however, see "Errors", above)
* Changed "Scourge Drone" to "Sweep Drone" in Threat table (page 191)
* Corrected all mentions of "Hangups" to "Hang-Ups" (page 193-255, 271)
* Changed mentions of "skill checks" to "Skill Tests" (page 195, 197, 235, 253, 271)
* Corrected [[Barricade (G1)|Barricade]]'s size from "Large" to "Large/Long" (page 201)
* Changed all mentions of "Scourges", "Scourge Drones" and the "Alpha Scourge" Perk to "Sweeps", "Sweep Drones" and "Alpha Sweep" (page 207 and 208)
* Corrected Kickback's Toughness from "17 (19)" to 19 (page 215)
* Changed odd wording ("even if he don’t use it to move far" to "even if he doesn’t move far") on page 229
* Changed all of Soundwave's Defenses from from "19 (21)" to 21 (page 231)
* Changed Ravage's "Cassette Alt Mode" Hang-Up from referring to "Your Alt Mode" to "Ravage’s Alt Mode" (page 233)
* Changed name of "[[Scourge (G1)|Scourge]] Drones" to "[[Sweep (G1)|Sweep]] Drones" and corrected mention of them being cloned from Cyclonus to cloned from Scourge (page 240)
* Corrected Cybertronian Trader's Alertness Skill modifier from +d2 to +d2* (page 252)
* Changed mention of "non-Stun Damage" to just "damage" (page 252)
* Corrected description of Race Car to not be copied from description of Compact Car (page 263)
* Corrected typo ("may" instead of "may want") on page 174
* Changed mention of "Expedition Class Autobot" to "Common Sized Autobot" (page 270)
* Changed all mentions of "[[Sherman Dam]]" to "[[Hoover Dam]]" (page 271-)
* Changed "a Recovery Class Autobot in your troupe" to "an Autobot on the team who took the Cage support equipment" (page 275) (however, see "Errors", above)
* Removed redundant quotation marks (page 277)}}
 
==References==
{{reflist}}


{{DEFAULTSORT:Roleplaying Game Core Rulebook}}
{{DEFAULTSORT:Roleplaying Game Core Rulebook}}

Latest revision as of 01:25, 30 April 2026

{{#if: Transformers Roleplaying Game cover art (Preorder).jpg | {{#if: Renegade Game Studios | {{#if: | {{#if: | {{#if: | {{#if: August 22, 2022 | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: Ryan Costello, Gabriel Hicks, JF Sambrano, Bryan C.P. Steele, Elisa Teague, Eddy Webb & Ben Heisler | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: ISBN 978-1-7368843-3-1
| {{#if: | {{#if: | {{#if: 288 | {{#if: $55.00 USD
| {{#if: | {{#if: | {{#if: | {{#if: |
{{#if: |{{#switch:{{{series}}} micromasters=Transformers: Micromasters{{#if: | #| }}{{#if: |issues:}}[[Category:Micromasters issues{{#if: *}}]] joevstf1=G.I. Joe vs. the Transformers{{#if: | #| }}{{#if: |issues:}}[[Category:G.I. Joe vs. the Transformers issues{{#if: *}}]] joevstf2=G.I. Joe vs. the Transformers II{{#if: | #| }}{{#if: |issues:}}[[Category:G.I. Joe vs. the Transformers issues{{#if: *}}]] joevstfaow=G.I. Joe vs. the Transformers:
The Art of War
{{#if: | #| }}{{#if: |issues:}}[[Category:G.I. Joe vs. the Transformers issues{{#if:
*}}]] joevstfbh=G.I. Joe vs. the Transformers:
Black Horizon
{{#if: | #| }}{{#if: |issues:}}[[Category:G.I. Joe vs. the Transformers issues{{#if:
*}}]] tfgijoedf=[[{{#ifeq:{{{series}}}|tfgijoedf|Transformers/G.I. Joe: Divided Front|Transformers/G.I. Joe}}]]{{#if: | #| }}{{#if: |issues:}}[[Category:Transformers/G.I. Joe issues{{#if: *}}]] regeneration one=The Transformers: Regeneration One{{#if: | #| }}{{#if: |issues:}}[[Category:Regeneration One issues{{#if: *}}]] {{#ifeq:{{#switch:{{{series}}} transformers spotlight|transformers: spotlight|the transformers spotlight|the transformers: spotlight=The Transformers: Spotlight transformers infiltration|transformers: infiltration|the transformers infiltration|the transformers: infiltration=The Transformers: Infiltration transformers stormbringer|transformers: stormbringer|the transformers stormbringer|the transformers: stormbringer=The Transformers: Stormbringer transformers escalation|transformers: escalation|the transformers escalation|the transformers: escalation=The Transformers: Escalation megorigin|megatron origin|transformers megatron origin|transformers: megatron origin|the transformers megatron origin|the transformers: megatron origin=The Transformers: Megatron Origin transformers devastation|transformers: devastation|the transformers devastation|the transformers: devastation=The Transformers: Devastation maximum dinobots|transformers maximum dinobots|transformers: maximum dinobots|the transformers maximum dinobots|the transformers: maximum dinobots=The Transformers: Maximum Dinobots premierecollection|premiere collection|the transformers: the premiere collection=The Transformers: The Premiere Collection all hail megatron|transformers all hail megatron|transformers: all hail megatron|the transformers all hail megatron|the transformers: all hail megatron=The Transformers: All Hail Megatron the idw collection|the transformers: the idw collection=The Transformers: The IDW Collection the transformers|the transformers (ongoing)=The Transformers (IDW)|The Transformers vol. 1 transformers bumblebee|transformers: bumblebee|the transformers bumblebee|the transformers: bumblebee=The Transformers: Bumblebee wreckers|last stand of the wreckers|transformers last stand of the wreckers|transformers: last stand of the wreckers|the transformers last stand of the wreckers|the transformers: last stand of the wreckers=The Transformers: Last Stand of the Wreckers transformers ironhide|transformers: ironhide|the transformers ironhide|the transformers: ironhide=The Transformers: Ironhide transformers drift|transformers: drift|the transformers drift|the transformers: drift=The Transformers: Drift the idw collection|g.i. joe: the idw collection=G.I. Joe: The IDW Collection infestation=Infestation (IDW)|Infestation infestation 2=Infestation 2 heart of darkness|transformers heart of darkness|transformers: heart of darkness|the transformers heart of darkness|the transformers: heart of darkness=The Transformers: Heart of Darkness tdoop|death of optimus prime|the death of optimus prime|transformers: the death of optimus prime=Transformers: The Death of Optimus Prime more than meets the eye|transformers: more than meets the eye|the transformers: more than meets the eye=The Transformers: More than Meets the Eye robots in disguise|transformers: robots in disguise=The Transformers: Robots in Disguise dark cybertron=Dark Cybertron (IDW)|Dark Cybertron exrid|the transformers (idw) vol. 2=The Transformers: Robots in Disguise|The Transformers vol. 2 drift:eos|drift: empire of stone|transformers drift: empire of stone|transformers: drift: empire of stone|the transformers drift: empire of stone|drift: empire of stone=The Transformers: Drift - Empire of Stone the transformers: windblade=The Transformers: Windblade windblade2015|the transformers: windblade vol. 2|the transformers: windblade (2015)=The Transformers: Windblade|The Transformers: Windblade vol. 2 transformers autocracy|transformers: autocracy|the transformers autocracy|autocracy=The Transformers: Autocracy transformers monstrosity|transformers: monstrosity|the transformers monstrosity|monstrosity=The Transformers: Monstrosity transformers primacy|transformers: primacy|the transformers primacy|primacy=The Transformers: Primacy sins of the wreckers|transformers sins of the wreckers|transformers: sins of the wreckers|the transformers sins of the wreckers|the transformers: sins of the wreckers=The Transformers: Sins of the Wreckers transformers punishment|transformers: punishment|the transformers punishment|the transformers: punishment|punishment=The Transformers: Punishment transformers redemption|transformers: redemption|the transformers redemption|the transformers: redemption|redemption=The Transformers: Redemption transformers salvation|transformers: salvation|the transformers salvation|the transformers: salvation|salvation=The Transformers: Salvation transformers vs gi joe|transformers vs. g.i. joe=Transformers vs. G.I. Joe combiner hunters|combiner hunters (comic)=An Uneventful Night|Combiner Hunters titans return|titans return (comic)=Titans Return (comic)|Titans Return till all are one|transformers: till all are one|the transformers: till all are one=The Transformers: Till All Are One lost light|transformers: lost light|the transformers: lost light=The Transformers: Lost Light optimus prime|optimus prime (comic)=Optimus Prime (comic)|Optimus Prime annual2017|transformers annual 2017=Ghost Stories|Transformers Annual 2017 revolution=Revolution revolutionaries=Revolutionaries action man=Action Man (comic)|Action Man gijoe5|gijoevol5|g.i. joe vol. 5|gi joe vol 5=G.I. Joe vol. 5 hasbro heroes sourcebook=Hasbro Heroes Sourcebook micronauts=Micronauts (comic)|Micronauts wrath of karza|micronauts wrath of karza|micronauts: wrath of karza=Micronauts: Wrath of Karza first strike=First Strike ROM rom dire wraiths|rom: dire wraiths=Rom: Dire Wraiths romamn|rom&mn|rom and the micronauts|rom & the micronauts=Rom & the Micronauts rom vs transformers|shining armor|rom vs. transformers|rom vs transformers: shining armor|rom vs transformers: shining armor=Rom vs. Transformers: Shining Armor m.a.s.k.|m. a. s. k.|mask mobile armored strike kommand|m.a.s.k. mobile armored strike kommand|mask: mobile armored strike kommand|m.a.s.k.: mobile armored strike command=M.A.S.K.: Mobile Armored Strike Kommand scarletts strike force|scarlett's strike force=Scarlett's Strike Force transformers vs visionaries|transformers vs. visionaries=Transformers vs. Visionaries requiem of the wreckers|transformers requiem of the wreckers|transformers: requiem of the wreckers=Transformers: Requiem of the Wreckers transformers unicron|transformers: unicron=Transformers: Unicron {{{series}}} |{{#ifeq:{{#switch:{{{series}}} war for cybertron|warforcybertron|transformers: war for cybertron|transformers: war for cybertron (comic)=Transformers: War for Cybertron (comic) fall of cybertron|fallofcybertron|transformers: fall of cybertron|transformers: fall of cybertron (comic)=Transformers: Fall of Cybertron (comic) transformers: prime|transformers: prime (comic)=Transformers: Prime (graphic novel) prime adaptation|transformers: prime (comic series)=Transformers: Prime (comic series) primerage|ragedinobots|rage of the dinobots|rageofthedinobots|primeragedinobots|transformers prime: rage of the dinobots=Transformers Prime: Rage of the Dinobots beast hunters|transformers prime: beast hunters (comic)=Transformers Prime: Beast Hunters (comic) fulloffire|full of fire|full of fire!=Full of Fire! rid2015|robots in disguise (2015)|transformers: robots in disguise (2015)|transformers: robots in disguise (2015 comic)=Transformers: Robots in Disguise (2015 comic) {{{series}}} [[{{#switch:{{{series}}} war for cybertron|warforcybertron|transformers: war for cybertron|transformers: war for cybertron (comic)=Transformers: War for Cybertron (comic) fall of cybertron|fallofcybertron|transformers: fall of cybertron|transformers: fall of cybertron (comic)=Transformers: Fall of Cybertron (comic) transformers: prime|transformers: prime (comic)=Transformers: Prime (graphic novel) prime adaptation|transformers: prime (comic series)=Transformers: Prime (comic series) primerage|ragedinobots|rage of the dinobots|rageofthedinobots|primeragedinobots|transformers prime: rage of the dinobots=Transformers Prime: Rage of the Dinobots beast hunters|transformers prime: beast hunters (comic)=Transformers Prime: Beast Hunters (comic) fulloffire|full of fire|full of fire!=Full of Fire! rid2015|robots in disguise (2015)|transformers: robots in disguise (2015)|transformers: robots in disguise (2015 comic)=Transformers: Robots in Disguise (2015 comic)  #| }}{{#if: |issues:}}{{#ifeq: | Category [[Category:IDW {{#switch:{{#switch:{{{series}}} war for cybertron|warforcybertron|transformers: war for cybertron|transformers: war for cybertron (comic)=Transformers: War for Cybertron (comic) fall of cybertron|fallofcybertron|transformers: fall of cybertron|transformers: fall of cybertron (comic)=Transformers: Fall of Cybertron (comic) transformers: prime|transformers: prime (comic)=Transformers: Prime (graphic novel) prime adaptation|transformers: prime (comic series)=Transformers: Prime (comic series) primerage|ragedinobots|rage of the dinobots|rageofthedinobots|primeragedinobots|transformers prime: rage of the dinobots=Transformers Prime: Rage of the Dinobots beast hunters|transformers prime: beast hunters (comic)=Transformers Prime: Beast Hunters (comic) fulloffire|full of fire|full of fire!=Full of Fire! rid2015|robots in disguise (2015)|transformers: robots in disguise (2015)|transformers: robots in disguise (2015 comic)=Transformers: Robots in Disguise (2015 comic) {{{series}}}}} {{#switch:prime war for cybertron|warforcybertron|transformers: war for cybertron|transformers: war for cybertron (comic)=Transformers: War for Cybertron (comic) fall of cybertron|fallofcybertron|transformers: fall of cybertron|transformers: fall of cybertron (comic)=Transformers: Fall of Cybertron (comic) transformers: prime|transformers: prime (comic)=Transformers: Prime (graphic novel) prime adaptation|transformers: prime (comic series)=Transformers: Prime (comic series) primerage|ragedinobots|rage of the dinobots|rageofthedinobots|primeragedinobots|transformers prime: rage of the dinobots=Transformers Prime: Rage of the Dinobots beast hunters|transformers prime: beast hunters (comic)=Transformers Prime: Beast Hunters (comic) fulloffire|full of fire|full of fire!=Full of Fire! rid2015|robots in disguise (2015)|transformers: robots in disguise (2015)|transformers: robots in disguise (2015 comic)=Transformers: Robots in Disguise (2015 comic) {{#switch:primeadaptation war for cybertron|warforcybertron|transformers: war for cybertron|transformers: war for cybertron (comic)=Transformers: War for Cybertron (comic) fall of cybertron|fallofcybertron|transformers: fall of cybertron|transformers: fall of cybertron (comic)=Transformers: Fall of Cybertron (comic) transformers: prime|transformers: prime (comic)=Transformers: Prime (graphic novel) prime adaptation|transformers: prime (comic series)=Transformers: Prime (comic series) primerage|ragedinobots|rage of the dinobots|rageofthedinobots|primeragedinobots|transformers prime: rage of the dinobots=Transformers Prime: Rage of the Dinobots beast hunters|transformers prime: beast hunters (comic)=Transformers Prime: Beast Hunters (comic) fulloffire|full of fire|full of fire!=Full of Fire! rid2015|robots in disguise (2015)|transformers: robots in disguise (2015)|transformers: robots in disguise (2015 comic)=Transformers: Robots in Disguise (2015 comic) {{#switch:ragedinobots war for cybertron|warforcybertron|transformers: war for cybertron|transformers: war for cybertron (comic)=Transformers: War for Cybertron (comic) fall of cybertron|fallofcybertron|transformers: fall of cybertron|transformers: fall of cybertron (comic)=Transformers: Fall of Cybertron (comic) transformers: prime|transformers: prime (comic)=Transformers: Prime (graphic novel) prime adaptation|transformers: prime (comic series)=Transformers: Prime (comic series) primerage|ragedinobots|rage of the dinobots|rageofthedinobots|primeragedinobots|transformers prime: rage of the dinobots=Transformers Prime: Rage of the Dinobots beast hunters|transformers prime: beast hunters (comic)=Transformers Prime: Beast Hunters (comic) fulloffire|full of fire|full of fire!=Full of Fire! rid2015|robots in disguise (2015)|transformers: robots in disguise (2015)|transformers: robots in disguise (2015 comic)=Transformers: Robots in Disguise (2015 comic) ragedinobots}}=Prime {{#switch:rid2015 war for cybertron|warforcybertron|transformers: war for cybertron|transformers: war for cybertron (comic)=Transformers: War for Cybertron (comic) fall of cybertron|fallofcybertron|transformers: fall of cybertron|transformers: fall of cybertron (comic)=Transformers: Fall of Cybertron (comic) transformers: prime|transformers: prime (comic)=Transformers: Prime (graphic novel) prime adaptation|transformers: prime (comic series)=Transformers: Prime (comic series) primerage|ragedinobots|rage of the dinobots|rageofthedinobots|primeragedinobots|transformers prime: rage of the dinobots=Transformers Prime: Rage of the Dinobots beast hunters|transformers prime: beast hunters (comic)=Transformers Prime: Beast Hunters (comic) fulloffire|full of fire|full of fire!=Full of Fire! rid2015|robots in disguise (2015)|transformers: robots in disguise (2015)|transformers: robots in disguise (2015 comic)=Transformers: Robots in Disguise (2015 comic) rid2015}}=Robots in Disguise (2015) {{#switch:{{{series}}} war for cybertron|warforcybertron|transformers: war for cybertron|transformers: war for cybertron (comic)=War for Cybertron fall of cybertron|fallofcybertron|transformers: fall of cybertron|transformers: fall of cybertron (comic)=Fall of Cybertron transformers: prime|transformers: prime (comic)|primeadaptation|prime adaptation|transformers: prime (comic series)=Prime primerage|ragedinobots|rage of the dinobots|rageofthedinobots|primeragedinobots|transformers prime: rage of the dinobots=Prime – Rage of the Dinobots transformers prime: beast hunters (comic)=Prime – Beast Hunters fulloffire|full of fire|full of fire!=Prime – Beast Hunters Special rid2015|robots in disguise (2015)|transformers: robots in disguise (2015)|transformers: robots in disguise (2015 comic)=Robots in Disguise (2015) Aligned}}}} issues{{#if: [[{{#switch:{{{series}}} transformers spotlight|transformers: spotlight|the transformers spotlight|the transformers: spotlight=The Transformers: Spotlight transformers infiltration|transformers: infiltration|the transformers infiltration|the transformers: infiltration=The Transformers: Infiltration transformers stormbringer|transformers: stormbringer|the transformers stormbringer|the transformers: stormbringer=The Transformers: Stormbringer transformers escalation|transformers: escalation|the transformers escalation|the transformers: escalation=The Transformers: Escalation megorigin|megatron origin|transformers megatron origin|transformers: megatron origin|the transformers megatron origin|the transformers: megatron origin=The Transformers: Megatron Origin transformers devastation|transformers: devastation|the transformers devastation|the transformers: devastation=The Transformers: Devastation maximum dinobots|transformers maximum dinobots|transformers: maximum dinobots|the transformers maximum dinobots|the transformers: maximum dinobots=The Transformers: Maximum Dinobots premierecollection|premiere collection|the transformers: the premiere collection=The Transformers: The Premiere Collection all hail megatron|transformers all hail megatron|transformers: all hail megatron|the transformers all hail megatron|the transformers: all hail megatron=The Transformers: All Hail Megatron the idw collection|the transformers: the idw collection=The Transformers: The IDW Collection the transformers|the transformers (ongoing)=The Transformers (IDW)|The Transformers vol. 1 transformers bumblebee|transformers: bumblebee|the transformers bumblebee|the transformers: bumblebee=The Transformers: Bumblebee wreckers|last stand of the wreckers|transformers last stand of the wreckers|transformers: last stand of the wreckers|the transformers last stand of the wreckers|the transformers: last stand of the wreckers=The Transformers: Last Stand of the Wreckers transformers ironhide|transformers: ironhide|the transformers ironhide|the transformers: ironhide=The Transformers: Ironhide transformers drift|transformers: drift|the transformers drift|the transformers: drift=The Transformers: Drift the idw collection|g.i. joe: the idw collection=G.I. Joe: The IDW Collection infestation=Infestation (IDW)|Infestation infestation 2=Infestation 2 heart of darkness|transformers heart of darkness|transformers: heart of darkness|the transformers heart of darkness|the transformers: heart of darkness=The Transformers: Heart of Darkness tdoop|death of optimus prime|the death of optimus prime|transformers: the death of optimus prime=Transformers: The Death of Optimus Prime more than meets the eye|transformers: more than meets the eye|the transformers: more than meets the eye=The Transformers: More than Meets the Eye robots in disguise|transformers: robots in disguise=The Transformers: Robots in Disguise dark cybertron=Dark Cybertron (IDW)|Dark Cybertron exrid|the transformers (idw) vol. 2=The Transformers: Robots in Disguise|The Transformers vol. 2 drift:eos|drift: empire of stone|transformers drift: empire of stone|transformers: drift: empire of stone|the transformers drift: empire of stone|drift: empire of stone=The Transformers: Drift - Empire of Stone the transformers: windblade=The Transformers: Windblade windblade2015|the transformers: windblade vol. 2|the transformers: windblade (2015)=The Transformers: Windblade|The Transformers: Windblade vol. 2 transformers autocracy|transformers: autocracy|the transformers autocracy|autocracy=The Transformers: Autocracy transformers monstrosity|transformers: monstrosity|the transformers monstrosity|monstrosity=The Transformers: Monstrosity transformers primacy|transformers: primacy|the transformers primacy|primacy=The Transformers: Primacy sins of the wreckers|transformers sins of the wreckers|transformers: sins of the wreckers|the transformers sins of the wreckers|the transformers: sins of the wreckers=The Transformers: Sins of the Wreckers transformers punishment|transformers: punishment|the transformers punishment|the transformers: punishment|punishment=The Transformers: Punishment transformers redemption|transformers: redemption|the transformers redemption|the transformers: redemption|redemption=The Transformers: Redemption transformers salvation|transformers: salvation|the transformers salvation|the transformers: salvation|salvation=The Transformers: Salvation transformers vs gi joe|transformers vs. g.i. joe=Transformers vs. G.I. Joe combiner hunters|combiner hunters (comic)=An Uneventful Night|Combiner Hunters titans return|titans return (comic)=Titans Return (comic)|Titans Return till all are one|transformers: till all are one|the transformers: till all are one=The Transformers: Till All Are One lost light|transformers: lost light|the transformers: lost light=The Transformers: Lost Light optimus prime|optimus prime (comic)=Optimus Prime (comic)|Optimus Prime annual2017|transformers annual 2017=Ghost Stories|Transformers Annual 2017 revolution=Revolution revolutionaries=Revolutionaries action man=Action Man (comic)|Action Man gijoe5|gijoevol5|g.i. joe vol. 5|gi joe vol 5=G.I. Joe vol. 5 hasbro heroes sourcebook=Hasbro Heroes Sourcebook micronauts=Micronauts (comic)|Micronauts wrath of karza|micronauts wrath of karza|micronauts: wrath of karza=Micronauts: Wrath of Karza first strike=First Strike ROM rom dire wraiths|rom: dire wraiths=Rom: Dire Wraiths romamn|rom&mn|rom and the micronauts|rom & the micronauts=Rom & the Micronauts rom vs transformers|shining armor|rom vs. transformers|rom vs transformers: shining armor|rom vs transformers: shining armor=Rom vs. Transformers: Shining Armor m.a.s.k.|m. a. s. k.|mask mobile armored strike kommand|m.a.s.k. mobile armored strike kommand|mask: mobile armored strike kommand|m.a.s.k.: mobile armored strike command=M.A.S.K.: Mobile Armored Strike Kommand scarletts strike force|scarlett's strike force=Scarlett's Strike Force transformers vs visionaries|transformers vs. visionaries=Transformers vs. Visionaries requiem of the wreckers|transformers requiem of the wreckers|transformers: requiem of the wreckers=Transformers: Requiem of the Wreckers transformers unicron|transformers: unicron=Transformers: Unicron  #| }}{{#if: |issues:}}{{#ifeq: | Category [[Category:{{#switch:{{{series}}} premierecollection|premiere collection|the transformers: the premiere collection|idwcollection|the idw collection|the transformers: the idw collection=IDW Collection transformers spotlight|transformers: spotlight|the transformers spotlight|spotlight=Spotlight transformers infiltration|transformers: infiltration|the transformers infiltration|infiltration=Infiltration transformers stormbringer|transformers: stormbringer|the transformers stormbringer|the transformers: stormbringer=Stormbringer transformers escalation|transformers: escalation|the transformers escalation|escalation=Escalation megorigin|megatron origin|transformers megatron origin|transformers: megatron origin|the transformers megatron origin|the transformers: megatron origin=Megatron Origin transformers devastation|transformers: devastation|the transformers devastation|devastation=Devastation maximum dinobots|transformers maximum dinobots|transformers: maximum dinobots|the transformers maximum dinobots|maximum dinobots=Maximum Dinobots all hail megatron|transformers all hail megatron|transformers: all hail megatron|the transformers all hail megatron|all hail megatron=All Hail Megatron the transformers|the transformers (ongoing)|the transformers (idw)=IDW The Transformers transformers bumblebee|transformers: bumblebee|the transformers bumblebee|bumblebee=Bumblebee wreckers|last stand of the wreckers|transformers last stand of the wreckers|transformers: last stand of the wreckers|the transformers last stand of the wreckers|last stand of the wreckers=Last Stand of the Wreckers transformers ironhide|transformers: ironhide|the transformers ironhide|ironhide=Ironhide Infestation (IDW)=Infestation Infestation2|Infestation 2=Infestation transformers drift|transformers: drift|the transformers drift|drifteos|drift:eos|drift: empire of stone|transformers drift: empire of stone|transformers: drift: empire of stone|the transformers drift: empire of stone|drift: empire of stone|transformers drift: origins and empires|transformers drift: origins & empires|origins and empires|origins & empires=Drift heart of darkness|transformers heart of darkness|transformers: heart of darkness|the transformers heart of darkness|heart of darkness=Heart of Darkness tdoop|death of optimus prime|the death of optimus prime|transformers: the death of optimus prime=The Death of Optimus Prime more than meets the eye|transformers: more than meets the eye=IDW More than Meets the Eye robots in disguise|transformers: robots in disguise|ongoing2|exrid|the transformers (idw) vol. 2=IDW Robots in Disguise (2012) dark cybertron=Dark Cybertron the transformers: windblade|windblade2|windblade2015|the transformers: windblade vol. 2|the transformers: windblade (2015)=Windblade transformers autocracy|transformers: autocracy|the transformers autocracy|autocracy=Autocracy transformers monstrosity|transformers: monstrosity|the transformers monstrosity|monstrosity=Monstrosity transformers primacy|transformers: primacy|the transformers primacy|primacy=Primacy transformers punishment|transformers: punishment|the transformers punishment|the transformers: punishment|punishment=Punishment transformers redemption|transformers: redemption|the transformers redemption|the transformers: redemption|redemption=Redemption transformers salvation|transformers: salvation|the transformers salvation|the transformers: salvation|salvation=Salvation marsattackstransformers|mars attacks: the transformers=Mars Attacks: The Transformers transformers deviations|transformers: deviations=IDW crossover synergy: a hasbro creators showcase=IDW crossover transformers vs gi joe|transformers vs. g.i. joe=Transformers vs. G.I. Joe sotw|wreckers2|sins of the wreckers|transformers sins of the wreckers|transformers: sins of the wreckers|the transformers sins of the wreckers|the transformers: sins of the wreckers=Sins of the Wreckers combiner hunters|combiner hunters (comic)=Combiner Hunters titans return|titans return (comic)=Titans Return optimus prime|optimus prime (comic)=Optimus Prime annual2017|2017 Annual|Annual 2017=Transformers Annual 2017 lost light|transformers lost light|the transformers lost light|transformers: lost light|the transformers: lost light=Lost Light till all are one|Till All Are One|transformers till all are one|transformers: till all are one|the transformers till all are one|the transformers: till all are one=Till All Are One revolution=Revolution revolutionaries=Revolutionaries action man=Action Man gijoe5|g.i. joe vol 5|g.i. joe vol. 5|g.i. joe volume 5|g.i. joe (vol. 5)|g.i. joe (volume 5)=G.I. Joe vol. 5 g.i. joe idw collection=G.I. Joe: The IDW Collection first strike=First Strike hasbro heroes sourcebook=Hasbro Heroes Sourcebook micronauts=Micronauts wrath of karza|micronauts wrath of karza|micronauts: wrath of karza=Micronauts: Wrath of Karza rom=ROM rom dire wraiths|rom: dire wraiths=Rom: Dire Wraiths romamn|rom&mn|rom and the micronauts|rom & the micronauts=Rom & the Micronauts rom vs transformers|shining armor|rom vs. transformers|rom vs transformers: shining armor|rom vs. transformers: shining armor=Rom vs. Transformers: Shining Armor m.a.s.k.|m. a. s. k.|mask mobile armored strike kommand|m.a.s.k. mobile armored strike kommand|mask: mobile armored strike kommand|m.a.s.k.: mobile armored strike command=M.A.S.K.: Mobile Armored Strike Kommand scarletts strike force|scarlett's strike force=Scarlett's Strike Force transformers vs visionaries|transformers vs. visionaries=Transformers vs. Visionaries requiem of the wreckers|transformers requiem of the wreckers|transformers: requiem of the wreckers=Requiem of the Wreckers transformers unicron=Unicron IDW (2005)}} issues{{#if: *}}]]}}}}}} Transformers Roleplaying Game Core Rulebook}}
{{#if: |
}}}}
{{#if: |
{{#if: |
(')}} {{#if:|
""}}
}}
Publisher Renegade Game Studios}}
Published by }}
Imprint }}
Published in }}
First published August 22, 2022}}
Shipping date }}
On-sale date }}
Cover date }}
Credits }}
By }}
Manga }}
Manga by }}
Original story }}
Story & art by }}
Story and color art }}
Story }}
Story by }}
Story consultants }}
Story concept }}
Screenplay by }}
Screenplay }}
Adaptation by }}
Adapted by }}
Adaptation }}
Based on }}
Writer }}
Writers }}
Writing }}
Written by Ryan Costello, Gabriel Hicks, JF Sambrano, Bryan C.P. Steele, Elisa Teague, Eddy Webb & Ben Heisler}}
Written & art }}
Plotter }}
Plotters }}
Plot }}
Plot by }}
Plot/Script }}
Scripter }}
Scripters }}
Script }}
Scripting }}
Script by }}
Script and art }}
Sript [sic] consultant }}
Translation by }}
Artist }}
Comic artist }}
Artists }}
Art }}
Art by }}
Additional art by }}
Flashback art by }}
Art assistant }}
Art assist by }}
Line-art }}
Line-art by }}
Line art by }}
Penciller }}
Pencillers }}
Penciler }}
Pencilers }}
Pencil art }}
Pencils }}
Pencils by }}
Penciled by }}
Penciling }}
Guest penciler }}
Layouts }}
Pencil breakdowns }}
Breakdowns }}
Breakdowns by }}
Illustration }}
Illustrations }}
Illustrator }}
Illustrated by }}
Illustration by }}
Illustrations by }}
Finished pencils }}
Finishes }}
Finished art }}
Finishes by }}
Inker }}
Guest inker }}
Inkers }}
Inks }}
Inks by }}
Ink finishes }}
Ink assist by }}
Additional inks }}
Inking }}
Backgrounds }}
Backgrounds by }}
Colorist }}
Colorists }}
Colourist }}
Colourists }}
Color }}
Colors }}
Color art }}
Colour }}
Colours }}
Colored by }}
Color by }}
Colors by }}
Color art by }}
Colors assist by }}
Color assists }}
Color assistance by }}
Additional colors }}
Additional colors by }}
Color assist by }}
Colour/Computer FX }}
Computer coloring/effects }}
Color Reconstruction }}
Flats }}
Flats by }}
MTMTE Profiles }}
Letterer }}
Letterers }}
Lettering }}
Letters }}
Letters by }}
Lettered by }}
Lettering|Production }}
 To}} }}
Collaborators }}
Contributors }}
Editor }}
Editors }}
Editing }}
Edits by }}
Compiled and Edited by }}
Original series editor }}
Original Edits by }}
Deputy editor }}
Assistant editor }}
s}} }}
Editorial Assistance
provided by
}}
Senior editor }}
Associate editor }}
Story consultant }}
Project manager }}
Production by }}
Designer }}
Design by }}
Designed by }}
Design/editorial }}
Book design by }}
Collection designer }}
Collection editor }}
Collection Edits by }}
Graphic design }}
Graphic design by }}
Collection Design by }}
/ Layout}} }}
Contributing editors }}
s}} }}
Managing editor }}
Editor-in-chief|Editor in chief}} }}
Editorial consultant }}
Dinosaur consultant }}
Publishing manager }}
Cover }}
ist}}{{#if: | by}} }}
and Elements }}by }}
Inside cover }}
Apologies to }}
Continuity }}
Chronology }}
ISBN ISBN 978-1-7368843-3-1
}}
TPB ISBN ISBN }}
UPC }}
Page count 288}}
Price $55.00 USD
}}
Packaged with }}
Printed in }}
Animation }}
Music }}

{{#switch:{{#sub:xx|2|14}}|dark cybertron=}}

The Transformers Roleplaying Game Core Rulebook is a rulebook for the Transformers Roleplaying Game. It was released digitally on August 2, 2022, followed by a physical release on October 11.

The book contains rules for players and Game Masters, with a focus on creating fun stories and engaging combat, as well as tools for creating characters, an extensive library of weapons and equipment, and a dossier full of potential enemies. It also contains the introductory adventure "Troubled Waters".

Contents

[edit]

Chapter 1: Introduction

[edit]

This chapter, written from the in-universe viewpoints of Optimus Prime and his allies, serves as an introduction to the world of the Transformers and the many Autobots that populate it. It also contains an overview of the concept of a roleplaying game and the role of the game master for new players. {{ #if: {{#ifexpr: 3 }}

|

3

|

  • Prime's War Journal
  • Autobots vs. Decepticons
    • Earth Time Units and Their Interrelation with Cybertronian Perception by Perceptor
  • Transcript of an interview with Jetfire
  • The War for Energon
  • Earth: Our New Home
    • Autobot Lexicon
  • Autobot Data Files
  • The Transformers Roleplaying Game
  • The Game Master
  • Playing the Game

}}

Chapter 2: Character Creation

[edit]

Chapter 2 contains a step-by-step guide to using the material in the book to create a team of heroic Autobots, ready to destroy the evil forces of the Decepticons. {{ #if: {{#ifexpr: 3 }}

|

3

|

  • Creating Your Character
  • Step 0: Discuss with your GM & Other Players
  • Step 1: Character Concept
  • Step 2: Essence Score Increases and Skill Point Investment
  • Step 3: Select Influences
  • Step 4: Select an Origin
  • Step 5: Select a Role
  • Step 6: Describe your Character
  • Step 7: Form a Team

}}

Chapter 3: Influences

[edit]

Chapter 3 covers Influences: the various life experiences that shape a Cybertronian's personality and turn them into the 'bot they are. Each player character can have up to 3 Influences, but the second and third Influences come with associated Hang-Ups that negatively affect the character.

  • Hang-Ups
  • Background Bonds
  • Having Multiple Influences
  • Customizing an Influence
Influences
  • Bureaucrat
  • Cube Player
  • Experiment
  • Former Senator
  • Gladiator
  • Hunter

  • Inventor
  • Machinist
  • Racer
  • Scavenger
  • Security
  • War Veteran
Hang-Ups
  • Distressed
  • Earthspoiled
  • Glacial
  • Idolizer
  • Impulsive
  • Mode Attachment

  • Skeptical
  • Subordinate
  • Treacherous
  • Vainglorious
  • Violent
  • Whimsical

Chapter 4: Origins

[edit]

Chapter 4 covers Origins—or, in Transformers terms, body-types. An Origin sets the player character's size, movement speeds and primary Alt Mode, though certain Perks and Roles allow them to obtain additional Alt Modes. {{ #if: {{#ifexpr: 2 }}

|

2

|

  • Choosing Your Origin
  • Converting Between modes
  • Origin Traits
  • Bot Mode Statistics
  • Alt Mode Statistics
  • Defining Your Alt Mode

}}

Origins
  • Champion: Bots who transform into flashy, good-looking ground vehicles: sports cars, luxury sedans and limousines.
  • Cutter: Transformers who turn into aquatic vehicles, be they speedboats, submersibles or yachts.
  • Lookout: Bots that transform into small, inconspicuous vehicles or objects.

  • Monolith: Huge Cybertronians that turn into big vehicles: freight trucks, big vans and military transports.
  • Outrider: Transformers who are as at home off the roads as on them, turning into all-terrain vehicles like Jeeps and SUVs.
  • Rainmaker: Bots built for war, turning into mobile weapons platforms and other militarized vehicles.

  • Seeker: Airborne Transformers capable of hovering in Bot Mode, who transform into jets, helicopters and other air vehicles.
  • Support: Bots that specialise in aiding others with their built in equipment, transforming into anything from rescue helicopters to ambulances to construction equipment.

Chapter 5: Roles

[edit]

Chapter 5 covers Roles, which are more or less a mechanical representation of functions, and the main way that a player character's progression is determined. When a player chooses their Role, they also choose a Focus, which grants more specialized abilities.

  • Role Out
  • Role Overview
  • For the Allspark!
Origins
  • Analyst: Analysts are information warfare specialists who can manipulate the game's Initiative-based combat order by boosting up allies or suppressing enemies.
    • Manipulator Analysts disorient their foes with holo-projectors and electro-disrupters.
    • Spec Ops Analysts use charisma and deception to gain an enemy's trust... then strike when their foes least expect it.
  • Field Commander: Field Commanders make everyone around them better—they can temporarily boost an ally's stats or inspire their teammates to take free actions.
    • Ambassador Field Commanders prefer to minimize casualties through negotiations, but will fight fiercely to protect non-combatants from harm.
    • Strategist Field Commanders combine their inspiring presence with clever tactics to control the flow of combat.

  • Gunner: Gunners always have the right firearm for the job—whether they're sniping foes from afar, laying down a hail of close-range covering fire, or obliterating hard targets with heavy weapons.
    • Gunslingers adapt to the changing battlefield by rapidly switching from one firearm to another.
    • Sharpshooter Gunners are long range fighters who rely on single, precise shots.
  • Modemaster: Modemasters are well-rounded fighters with enhanced transformation abilities, who can take on extra alternate modes or link up with a smaller Mini-Con partner. Unlike other Roles, Modemasters can choose how to allocate their Essence Score Points and Skills as they level up.
    • Microlinked Modemasters have formed a symbiotic partnership with a smaller Mini-Con Deployer; as they level up, they may pair up with an additional Mini-Con.
    • Triple Changers gain extra flexibility by choosing an additional Alt-Mode.
The Modemaster's section also contains a guide on how to build a Mini-Con partner.

  • Scientist: Scientists start with extra Energon Points, which they can use to heal and support their allies in and out of combat.
    • Medical Officers patch up injured teammates and protect them from incoming damage.
    • Gadgeteer Scientists can augment their allies with advanced technology, jury-rig battlefield equipment, and take out enemy equipment.
  • Scout: Scouts excel at gathering intelligence, marking targets, and causing havoc behind enemy lines.
    • Outrider Scouts rely on speed to evade their enemies.
    • Prowler Scouts use stealth tactics and silenced weapons to ambush their opponents.
  • Warrior: Warriors are close-range fighters who specialize in melee combat. When a Warrior takes enough damage to be Defeated, they may choose to instead lose one of their limbs and fight on with a temporary stat loss.
    • Sentinel Warriors emphasize defence and precision.
    • Wrecker Warriors prefer one-on-one combat.

Chapter 6: Essence Scores and Skills

[edit]

Chapter 6 gives a breakdown of the core mechanic of the Essence20 system, that being Essence Scores and Skill Ranks. It also contains an explanation of each Skill and a set of sample Specializations players can take in that Skill. {{ #if: {{#ifexpr: 2 }}

|

2

|

  • Essence Scores - The Four 'S's
  • Skills and Specializations
  • Skills Ranks and Skill Tests
  • Unskilled Rolls
  • Specializations
  • Gaining Skills and Specializations
  • Essences & Skills
  • Strength
  • Speed
  • Smarts
  • Social
  • Using Skills
  • Step One: Choose Skill
  • Step Two: Skill Dice Shifts
  • Step Three: Edge, Snag, or Both?
  • Step Four: Determine Difficulty
    • Edge and Snag versus Upshift and Downshift
  • Step Five: Roll Skill Test
    • Skill Tests are Meaningful
  • Step Six: Determine Results
  • Story Points - The Great Equalizer
  • Energon Points

}}

Chapter 7: General Perks

[edit]

This chapter contains a list of Perks not tied to a single Role or Origin, allowing players to set their characters apart from others of their particular combination of templates.

  • Picking General Perks
    • Who is your Companion to You?
  • Mini-Con Perks

Chapter 8: Equipment

[edit]

This chapter covers how characters are assigned weapons, armor and other gear, as well as how hardpoints (the Transformers setting's equivalent of "hands", and mounting points for weapons and useful vehicular equipment) work. {{ #if: {{#ifexpr: 2 }}

|

2

|

  • Hardpoints
  • Assignment and Requisition
  • Equipment Properties
  • Weapons
  • Weapons List
  • Upgrades
  • Armor
  • Kits
  • Support Equipment
  • Vehicles
  • Non-Cybertronian Vehicles

}}

Chapter 9: Combat

[edit]

Chapter 9 gives a step-by-step guide to the flow of combat in the Essence20 system, with explanations of different types of Actions, Attacks and combat Movement. {{ #if: {{#ifexpr: 2 }}

|

2

|

  • The Flow of Combat
  • A Combat in Steps
    • Creatures in Disguise
  • Types of Actions
    • Decepticons, Attack! Group Initiative
  • Free Actions
  • Movement
  • Combat Actions
  • Types of Attacks
  • Melee Attacks
  • Ranged Attacks
  • Blast Attacks
  • Multiple Targets
  • Multi-Weapon Attacks
  • Making an Attack
  • Character Size and Scale
    • Scale and Size on the Table
  • Damage and Repairing Damage
    • Discuss Defeat with your Table
    • Optional Rule: Human Engineers
  • Vehicle and Alt Mode Combat
  • Aerospace Combat
  • Space Combat
  • Operating Vehicles
  • Other Forms of Combat

}}

Chapter 10: Exploration

[edit]

This chapter covers the nitty-gritty mechanical aspects of non-combat scenes, such as "cinematic" movement, the passing of time, and conditions player characters can be affected by. {{ #if: {{#ifexpr: 2 }}

|

2

|

  • Time
  • Movement
    • A Bulldozer As Fast As A Motorcycle?
  • Special Types of Movement
  • The Environment
  • Recharging
  • Diseases
  • Conditions
  • Interactions with Humans
  • Between Missions and Downtime

}}

Chapter 11: Locations

[edit]

Chapter 11 fleshes out the Transformers' existence on Earth, with suggested locations and potential plot hooks for adventures. {{ #if: {{#ifexpr: 2 }}

|

2

|

  • Cybertronian Bases
  • Decepticon Headquarters
  • Other Bases
  • Interesting Places
  • Potential Attack Sites
  • Common Earth Biomes

}}

Chapter 12: Threats

[edit]

Chapter contains an assortment of stat-blocks for potential foes and non-player characters your heroes can face, ranging from human civilians and generic troopers to Decepticon High Command's most deadly threats. {{ #if: {{#ifexpr: 2 }}

|

2

|

  • Playing Threats
  • Non Combat Adversaries
  • Loot
  • Combining Threats
  • Specific Decepticons

}}

Specific Decepticons
Decepticon Drones General Decepticon Threats
  • Decepticon Annihilator
  • Decepticon Assassin
  • Decepticon Commando
  • Decepticon Seeker
  • Decepticon Seeker Rookie
  • Decepticon Seeker Scout
  • Decepticon Sniper
  • Decepticon Soldier
  • Decepticon Spy
Unaligned Cybertronians
    • Cybertronian Brawler
    • Cybertronian Trader
    • Heat Seeker Drone
Human Threats and NPCs
    • Human Civilian
    • Human Military Pilot
    • Human Scientist
    • Human Soldier
Vehicle Threats
    • Armored Tank
    • Combat Jeep
    • Combat Jet
    • Compact Car
    • Military Helicopter

    • Mini Sub
    • Motorcycle
    • Pickup Truck
    • Race Car
    • Speed Boat


Chapter 13: Running an Adventure

[edit]
Main article{{#if:|s}}: Troubled Waters{{#if:
 |{{#if:|, | and }}[[{{{2}}}|{{{2}}}]]}}{{#if:
 |{{#if:|, |, and }}[[{{{3}}}|{{{3}}}]]}}{{#if:
 |{{#if:|, |, and }}[[{{{4}}}|{{{4}}}]]}}{{#if:
 |{{#if:|, |, and }}[[{{{5}}}|{{{5}}}]]}}{{#if:
 |{{#if:|, |, and }}[[{{{6}}}|{{{6}}}]]}}{{#if:
 |{{#if:|, |, and }}[[{{{7}}}|{{{7}}}]]}}{{#if:
 |{{#if:|, |, and }}[[{{{8}}}|{{{8}}}]]}}{{#if:
 |{{#if:|, |, and }}[[{{{9}}}|{{{9}}}]]}}{{#if:

|, and [[{{{10}}}|{{{10}}}]]}}{{#if: | (too many parameters in {{main}})}}

This chapter contains generalised guidance for GMs on how to run adventures and campaigns, as well as "Troubled Waters", a premade adventure for 1st level characters. {{ #if: {{#ifexpr: 2 }}

|

2

|

  • Adventure Balance
  • Adventure Breakdown
    • Gaming Terms: Campaign vs. Session vs. Part vs. Scene
  • Troubled Waters
  • Preparing the Game
  • Beginning the Adventure
  • Part 1: The Abandoned Energon Facility
  • Part 2: The Bridge is Falling Down!
  • Part 3: YOU ARE NOT TO BE TRUSTED, STARSCREAM!

}}

Mentioned characters

[edit]

Characters listed in italics appear only in art, or as examples of a certain character creation option. {{#if: ||(Numbers indicate order of appearance.)}}

{{#if:{{ #if: {{#ifexpr: 3 }} {{#if:{{ #if: {{#ifexpr: 3 }}
3

}}|

Autobots }}{{#if:{{ #if: {{#ifexpr: 2 }}
2

}}|

Decepticons }}{{#if:* Chip Chase (88) Humans }}{{#if:* Amalgamous Prime (84) Others }}{{#if:| Misc }}{{#if:| Misc }}
3

}}|| style="background:#ffdddd;" valign="top" | {{ #if: {{#ifexpr: 3 }}

3

}} }}{{#if:{{ #if: {{#ifexpr: 2 }}

2

}}|

{{ #if: {{#ifexpr: 2 }}

2

}} }}{{#if:* Chip Chase (88)

}}{{#if:|
}}

Notes

[edit]

Transformers references

[edit]

Introduction

[edit]
  • In his introduction, Optimus Prime explains that he was once a file clerk, a nod to how Orion Pax is often portrayed as having worked as an archivist before the war and him taking up the mantle of Prime.
  • In an effort to consolidate the differences in Cybertronian and Earthling units of time Perceptor and Wheeljack present a handy reference sheet for any Autobot recruit concerned with such things. According to them; one nano-klik equals one second; a klik is comparative to a minute; a cycle is roughly the same as an hour; a solar cycle is naturally a day; an orbital cycle equals one month; a Cybertronian stellar cycle matches up with a human year; and a vorn is likened to a century.
  • The interview with Jetfire indicates that he was once a Decepticon, a common narrative surrounding the character. Jetfire also notes how he was the one who gave Optimus Prime the heads-up regarding Earth as a viable source of Energon. Him being one of the first Transformers to learn of or to visit Earth is also something that dates back to the early days of the character.
    • The interview itself is conducted by Rewind who was the Autobot's chief chronicler in the pages of IDW's More than Meets the Eye comic. He even notes that the camera attached to the side of his head is "always recording", something that he was prone to do in the comic as well.
  • An uncommonly verbose Grimlock is left in charge of explaining the Autobot Lexicon to the reader. He explains that he was "encouraged" by his "great friend" Optimus Prime to write his memo in bot mode, as his alt mode "sometimes leaves [him] less articulate"; the idea that Grimlock is intellectual in robot mode but adopts his classic "caveman speak" in dinosaur mode was prominently displayed by his incarnation from the Cyberverse cartoon.
  • Among the terminology explained in said lexicon are a lot of common words like "alt mode", Cybertron, and Energon. Less common, however, are phrases like Functionalism [sic], NAIL, and Rite of the Autobrand.
  • Shockwave's report to Megatron regarding the lack of sustainable Energon reserves was handed to Optimus Prime by an operative codenamed "Dealer".
  • In his report, Shockwave mentions that he had to "dispatch" a crazed prisoner — "Prisoner D-322". D-322 was the ID number for Goryu, leader of the Dinoforce in Transformers: Victory.
  • Prowl is noted to have once formed the control unit for Devastator, something he did during his sustained downward spiral in IDW's The Transformers: Robots in Disguise. Reused art of "Prowlastator" appears later on in the chapter "Combat".

Character options

[edit]
  • Among the "Influences" you can choose for your Transformers character is "Cube Player". Cube was first introduced as a popular Cybertronian sport in the Cyberverse cartoon.
  • Another Influence is that of "Gladiator", with gladiatorial combat being another favorite of many a Cybertronian in a slew of different continuities.
  • The "Racer" Influence makes mention of Velocitron, a Cybertronian colony world concerned almost entirely with racing.
  • The Analyst Role's "Postmortem Interrogation" Perk is based on mnemosurgery, a signature of Chromedome in the 2005 IDW continuity.
  • The description of the Special Ops focus notes that they might share a bottle of Visco, a Cybertronian beverage originating from Transformers: Exodus, with a target to learn what they want.
  • The "Wrecker" focus is, of course, named for the famous down-and-dirty Autobot commando team.
  • The metal Durabyllium is mentioned in the "General Perks" section, and a character can equip themselves with "Durabyllium Super-Alloy".
  • Chip Chase is used as the example for the "Human Companion" General Perk.
  • The General Perk "Mayhem Attack" is named after the Decepticon strike force, Mayhem Attack Squad.
  • The "Remove & Rebuild" General Perk gets its name from a line of dialogue from Ratchet in the G1 episode "Divide and Conquer".

Worldbuilding

[edit]

Real-world references

[edit]

Errors

[edit]

Not counting the errors that were corrected in the second printing:

Trivia

[edit]

Development and release

[edit]

Art

[edit]

Rules

[edit]
  • All of the weapons and weapon upgrades in this rulebook, with the exception of the Cover Grenade and ranged Elemental upgrades (see below), are based on ones that previously appeared in Power Rangers and/or G.I. Joe. However, several of them have been modified from their predecessors:
    • The Pistol has been renamed the "Blaster".
    • Unarmed attacks, the Close Combat Blade and Bludgeon, their Heavy counterparts, and the Large Thrown Weapon lack the "Martial Arts" trait; this is in keeping with Power Rangers, but diverges from G.I. Joe, which gave almost all close combat weapons the Martial Arts trait.
    • Grenade weapons universally use Athletics instead of Targeting (again, in keeping with Power Rangers but not G.I. Joe)... with the exception of the Cover Grenade, which for whatever reason uses Finesse.
    • The Short Bludgeon and Energized Close Combat Weapon have had Maneuver added as an alternate effect.
    • The Short Blade gains "Multiple Targets 2" as an alternate effect, making it not just a harder-to-get version of the Close Combat Blade.
    • The Medium Blade is based on the Power Rangers version (which has both "Multiple Targets 2 and "Multiple Targets 3" alternate effects, and requires Finesse or Might d4 to access) rather than the G.I. Joe version (which lacks Multiple Targets 3, but has no requirements).
    • The Long Blade takes a greater penalty on its Multiple Targets 3 attack than the G.I. Joe version (↓3 instead of ↓1) and requires Finesse or Might d6 instead of d4, and on top of that deals less damage by default than the Power Rangers version (1 Sharp Damage instead of 2 Sharp Damage). Really got hit by a nerf here.
    • The Long Bludgeon is completely different from either the Power Rangers or G.I. Joe versions, which were completely different from each other, for some incomprehensible reason.
    • The Thrown Blade lacks the Power Rangers version's accuracy penalty on its primary effect. Like Power Rangers, but unlike G.I. Joe, it requires Finesse d4 to access (G.I. Joe requires Targeting d4 instead), and has Maneuver and Multiple Targets 3 as alternate effects.
    • The Projectile Launcher requires Finesse d4 (like Power Rangers but unlike G.I. Joe), and gains Multiple Targets 2 as an alternate effect (unlike either).
    • The Element Jet (i.e. a flamethrower or acid sprayer) gains Shove as an alternate effect. (Mmph mmmph.)
    • Unlike the Power Rangers version, which could be used only with Athletics and required Athletics d2, or the Power Rangers version, which could be used only with Finesse and required Finesse d2, the Grappler here can be used with either and accepts either as a prerequisite. How nice.
    • The Heavy Machine Gun has had its size reduced from Heavy to Long, and lacks the Anti-Tank and Mounted traits.
    • The Artillery Cannon has had its blast damage reduced from 2 to 1, and lacks the Vehicular trait.
    • The Rocket Launcher has had its blast damage reduced from 2 to 1, and requires Brawn d4 or Huge size to access.
    • The Missile gains 1 Element Damage (with a ↑1 upshift) as an alternate effect and lacks Vehicular; however, it now takes ↓1 on its 2 Element Damage Blast alternate effect.
    • The Deadly weapon upgrade can be applied to any damaging weapon, rather than just Sharp damage.
    • The Silencer weapon upgrade, renamed "Absolute Silencer", can be applied to any Ballistic weapon rather than just sidearms.
  • Transformers adds a series of Restricted weapon upgrades to add Element traits to ranged weapons (Acid Bolts, Cold Ray, Electrobolter, Firestorm, Laser Beam, Sonic Resonator). Interestingly, G.I. Joe had a set of similar upgrades, but with completely diferent names and at Prototypical availability (one step harder to acquire than Restricted). The one exception, shared by both, is Disruptor, a Prototypical weapon upgrade that adds the Electromagnetic trait. Presumably, the developers felt that the Element traits were overcosted, but that easy access to Electromagnetic damage would be too powerful in a game against mostly Cybertronian opponents.
  • The only G.I. Joe Core Rulebook weapons to be left out of the Transformers Core Rulebook were the Thrown Bludgeon, Assault Rifle, Artillery Lobber (i.e. a grenade launcher or mortar), Power Tool, Submachine Gun, and Long Range Automatic Rifle. However, if you want to make your Gunner deal even more ridiculous amounts of damage, the weapons are fully cross-compatible, so with your GM's permission you can give them a semi-automatic sniper rifle and obliterate Decepticons from 1200 feet away.
  • Writer Ryan Costello has noted that he regrets making the "Deadly" weapon upgrade (which gives attacks a flat +1 damage) so easy to obtain, as it makes elemental damage upgrades redundant; he recommends house-ruling it to be Restricted availability instead of Limited to compensate.<ref>{{#if: Deadly was one of the first upgrades I designed, but in retrospect, I should have either removed it or made it Restricted. It's too good for its availability, and makes players regret taking more interesting options over it. |"Deadly was one of the first upgrades I designed, but in retrospect, I should have either removed it or made it Restricted. It's too good for its availability, and makes players regret taking more interesting options over it."—|}}{{#if: https://discord.com/channels/702536469365129256/881901780747817030/1114267165969875070 |Ryan Costello|Ryan Costello}}{{#if: Renegade Game Studios Discord |, Renegade Game Studios Discord|}}{{#if: |, ""|}}{{#if: 2023 |, 2023{{#if: 06 |/{{#switch:{{#len:06}}|1=006|06}}{{#if: 02|/{{#switch:{{#len:02}}|1=002|02}}|}}}}|}}{{#if: https://discord.com/channels/702536469365129256/881901780747817030/1114267165969875070 ||}}{{#switch:{{#sub:https://discord.com/channels/702536469365129256/881901780747817030/1114267165969875070%7C7%7C11}}%7Cweb.archive= (archive link)|}}{{#switch:{{#sub:https://discord.com/channels/702536469365129256/881901780747817030/1114267165969875070%7C8%7C11}}%7Cweb.archive= (archive link)|}}{{#switch:{{#sub:https://discord.com/channels/702536469365129256/881901780747817030/1114267165969875070%7C7%7C10}}%7Carchive.is= (archive link)|}}{{#switch:{{#sub:https://discord.com/channels/702536469365129256/881901780747817030/1114267165969875070%7C8%7C10}}%7Carchive.is= (archive link)|}}{{#if: | (dead link)}}</ref>
  • It should be noted that the "Energy Resistor" Armor Upgrade, which gives a character complete immunity from a single element damage type at Limited availability, is comically overpowered to the point of trivializing some encounters; its G.I. Joe equivalent only grants resistance to that damage, as the name would suggest here. We here at MediaWiki would humbly like to suggest that you house-rule Energy Resistor to only grant resistance.

Other

[edit]
  • The "Autobot Data Files" found in the first chapter, as well as the Decepticons found in the chapter "Threats", present a who's who of famous and infamous characters, including the ever-present Bumblebee, Optimus Prime, Megatron, and Starscream, but also a whole slew of B- and C-list characters: veritable newcomers such as Anode, Rubble, and Gauge from the comics of IDW Publishing, assorted combiner team members from both Generation 1 and Robots in Disguise/Car Robots, and various back-ported post-G1 characters. Strangest of all, however, might be the inclusion of Erector, who hasn't had a toy out since 1989, and whose appearances are so rare that his "Notes" section on this very wiki is about as long as the rest of his page combined. His most recent appearance, and one of his most prominent at that, was in issues 10 and 11 of Transformers: Galaxies in 2020.
  • While there exist five Decepticons who are mentioned as being able to become parts of a larger combiner (Armorhide, Breakdown, Dead End, Mega-Octane, and Tantrum), there are no actual rules in the book detailing how combiners work gameplay-wise. Rules for combiners would eventually be printed in The Enigma of Combination, using rules similar to those for Megazords from the Power Rangers Roleplaying Game.
  • Demolisher is described as a military advisor and tactician with multiple perks relating to Alertness—a far cry from his original depiction as a lovably dim-witted grunt.
  • The statistics block for the "Scourge Drone" describes these space-faring threats as "flying warriors cloned form the maniacal and loyal Cyclonus", while Cyclonus' own bio refers to him as "Created by Unicron to serve as the template from which Galvatron’s primary forces would be droned". This is at odds with the usual depiction of Scourge being the template on which these warriors are based. The second printing of the rulebook (see below) renamed "Scourge Drones" to "Sweep Drones" and their stat block now describes them as copies of Scourge, but Cyclonus's bio still refers to him as the template for the Sweeps.

Differences between first and second printing

[edit]

When the Core Rulebook was reprinted in 2023, a lot of edits were made, mostly to correct typos and erroneous language or to clarify unclear rules. {{ #if: {{#ifexpr: 3 }}

|

3

|

  • Added Ben Heisler to "Authors"
  • Corrected typo ("Cyberton") on page 8
  • Corrected typo ("inject" instead of "ingest") on page 9
  • Clarified that Cybertronians being carried by other Cybertronians only don't count as crew when in Alt Mode (page 47)
  • Removed extra Fine Motor from Outrider (page 52)
  • Corrected "Internal Hardpoint" to "Integrated Hardpoint" in Support's Origin Benefit (page 54)
  • Clarified that "Roll Out" perk allows you to convert both ways before combat (page 56, 58, 63, 68, 72, 78, 83, 88)
  • Added Training in Standard Armor Upgrades to Modemasters
  • Changes structure of Modemaster's Custom Frame perk to match wording elsewhere in the book ("Increase this Essence Score at Xth, Yth, and Zth levels" instead of "Increase this Essence Score at levels X, Y and Z"), and corrects typo that omitted a 14th level Essence Score increase for the Modemaster's First Essence (page 73)
  • Corrected typo ("languageh") on page 75
  • Mini-Con ally's bonus increased from two Essence Points (or one Essence Point and one Perk) for every two points their partner has in their Purpose to two for every one point their partner has in their Purpose (page 75)
  • Corrected typo ("5th" instead of "5th level") on page 79
  • Warrior's No Escape Perk is clarified to only trigger once per round (page 90)
  • Wrecker's Manifest Enhancement Perk is reworded to make it clear what Availability of Weapon Upgrades it can create at what levels (Standard at 3rd level, Limited at 7th level and Restricted at 16th level) (page 92)
  • Corrected formatting errors on bulleted lists under under Acrobatics, Culture and Technology (page 97 and 99)
  • Clarified that the GM's Story Point pool only grows when an enemy NPC Critically Succeeds on a Skill Test (page 105)
  • Changed Educated from adding an Energon Point to adding a Story Point (page 109)
  • Changed the Rapid Attack and Weapon Master General Perks' prerequisites from Targeting d6 to Finesse, Might, or Targeting d6 (page 111 and 112)
  • Corrected typo ("yield" instead of "wield") on page 116
  • Corrected typo ("an Energon") on page 117
  • Changed the description of Electromagnetic damage affecting "non-Cybertronian robots" to "unprotected Cybertronian robots" (page 119) (however, see "Errors", above)
  • Clarified that Stun only denies the target their normal Move Action and additional Move Actions are unaffected (page 120)
  • Added description of Versatile Trait (page 120)
  • Changed all mentions of "Stun Damage" to just "Stun" (pages 120-124, 197-255, 273-278)
  • Changed the Close Combat Heavy Bludgeon weapon's primary effect from "1 Stun Damage" to "1 Blunt Damage and 1 Stun" and its alternate effect from "1 Blunt (two hands)" to "2 Blunt Damage (two hands) (page 122)
  • Swapped range and requirements for the Small Thrown Weapon and Large Thrown Weapon (page 123)
  • Removed the Increased Armor upgrade being able to be taken multiple times (page 132)
  • Swapped benefits of Heavy Armor and Reinforced Plates (page 132/133)
  • Corrected "Bulbar" Support Equipment's name to "Bullbar", and changed its Alt Mode effect from "You’re immune to effects that would knock you" to "You’re immune to effects that would shove you" (page 134)
  • Changed Emergency Care Equipment's Alt Mode effect from "Your Science (Medicine) Skill Tests cannot suffer from ↓" to "Your Science (Medicine) Skill Tests cannot suffer more than ↓1" (page 134)
  • Changed Rotor Blades' Bot Mode effect from counting as a Close Combat Heavy Blade to a Close Combat Blade (page 135)
  • Changed Vehicle Repair Equipment's Alt Mode effect from "Your Technology (Repair) Skill Tests cannot suffer from ↓X" to "Your Technology (Repair) Skill Tests cannot suffer more than ↓1" (page 135)
  • Reworded description of Aiming rules and removed restriction on taking Actions in between Aiming and Attacking (page 144)
  • Changed an example of a Contingency action from "I’ll transform and roll out" to "I'll convert and roll out", because of course (page 145)
  • Corrected typo ("rangers" instead of "ranges") on page 148
  • Adds missing sentence clause ("he can only make two attacks, one against each target") to example of Multiple Targets (page 151)
  • Corrected typo ("Blur" instead of "Blurr") on page 152
  • Clarified that making Ram attacks requires spending a Standard Action during movement (page 163)
  • Corrected redundant sentence ("Crawling takes 1 foot of crawling takes 2 feet of Ground Movement") on page 170
  • Changed damage taken from Falling from 1 per every 10 feet to 1 for every length equal to twice your height, and removes requirement for characters to land Prone (page 171)
  • Changed penalty for taking actions in dim light from Snag to ↓1, and removed Alertness penalty based on Size (page 171)
  • Added that Stunned characters cannot take Standard or Free Actions (in addition to Move Actions) and that attacks against them gain Edge (page 174)
  • Corrected typo ("Cybertonian") on page 174
  • Corrected typo ("Decepticon Commander" instead of "Decepticon Commando") on page 181 (however, see "Errors", above)
  • Changed "Scourge Drone" to "Sweep Drone" in Threat table (page 191)
  • Corrected all mentions of "Hangups" to "Hang-Ups" (page 193-255, 271)
  • Changed mentions of "skill checks" to "Skill Tests" (page 195, 197, 235, 253, 271)
  • Corrected Barricade's size from "Large" to "Large/Long" (page 201)
  • Changed all mentions of "Scourges", "Scourge Drones" and the "Alpha Scourge" Perk to "Sweeps", "Sweep Drones" and "Alpha Sweep" (page 207 and 208)
  • Corrected Kickback's Toughness from "17 (19)" to 19 (page 215)
  • Changed odd wording ("even if he don’t use it to move far" to "even if he doesn’t move far") on page 229
  • Changed all of Soundwave's Defenses from from "19 (21)" to 21 (page 231)
  • Changed Ravage's "Cassette Alt Mode" Hang-Up from referring to "Your Alt Mode" to "Ravage’s Alt Mode" (page 233)
  • Changed name of "Scourge Drones" to "Sweep Drones" and corrected mention of them being cloned from Cyclonus to cloned from Scourge (page 240)
  • Corrected Cybertronian Trader's Alertness Skill modifier from +d2 to +d2* (page 252)
  • Changed mention of "non-Stun Damage" to just "damage" (page 252)
  • Corrected description of Race Car to not be copied from description of Compact Car (page 263)
  • Corrected typo ("may" instead of "may want") on page 174
  • Changed mention of "Expedition Class Autobot" to "Common Sized Autobot" (page 270)
  • Changed all mentions of "Sherman Dam" to "Hoover Dam" (page 271-)
  • Changed "a Recovery Class Autobot in your troupe" to "an Autobot on the team who took the Cage support equipment" (page 275) (however, see "Errors", above)
  • Removed redundant quotation marks (page 277)

}}

References

[edit]
<references />